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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Well, my 40 minutes (20 +20) with ESO *update*

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113 posts found
  asrlohz

Apprentice Member

Joined: 7/29/11
Posts: 648

Alea iacta est, beloved Doomsayers.

3/26/13 4:46:41 AM#101
Originally posted by mysticjbyrd
Originally posted by asrlohz
Originally posted by Sovrath
Originally posted by Iselin

I was just reading a write-up about a 2-hr playthough... as an Orc. He apparently started on a ship.

http://tamrielfoundry.com/2013/03/konkle-in-a-box/

 

https://www.youtube.com/watch?v=dvEBPhaW4bk

Thanks. Also check this out, this helps flesh out what I said and adds a few things. He had 2 hours at PAX and his experience is pretty much mine for the most part. Except for the start, the people in line were just plunked down on a bridge and didn't get to experience some of the starter stuff. Was posted by Daemonweaver in Mike Bitton's PAX preview.

He speaks of "Animation priority" in the video, did you experience that you couldn't interrupt your regular sword swings?

 

How could you stop swinging a sword in someones face halfway through your swing?

Notice the plural, mate. If you'd click 3 times it would queue up three swings and you would not be able to interrupt after two swings. And a regular person would be able to stop a sword midswing. Especially Katanas.

  immodium

Elite Member

Joined: 11/03/07
Posts: 1186

3/26/13 8:41:36 AM#102
The most important question hasn't been asked so far. Are kill cams in? :)

  Eol-

Hard Core Member

Joined: 6/22/06
Posts: 263

3/26/13 9:06:18 AM#103
I just wanted to thank Sovrath for posting his comments and being so helpful with questions. You have a good objective attitude and I will be sure to pay attention to your future posts, they are very considerate and  helpful.  Keep up the good work!

Camring - SWTOR (Ebon Hawk)
Eol & Justinian - Rift (Faeblight)
Ceol and Duri - LotRO (Landroval)
Kili - WoW
Eol - Lineage 2
Camring - SWG
Justinian (Nimue), Camring - DAoC

  muffins89

Hard Core Member

Joined: 10/15/12
Posts: 1250

3/26/13 9:08:12 AM#104
Originally posted by immodium
The most important question hasn't been asked so far. Are kill cams in? :)

they've been confirmed to be in since last May.

I think the prostitute mod corrupted your game files man. -elhefen

  Eol-

Hard Core Member

Joined: 6/22/06
Posts: 263

3/26/13 9:19:33 AM#105

Now that I have read the whole thread, I think people are being a bit silly/naive when they try to ascertain the 'life' of the game based on a persons 40 minutes of playtime in the starter area of a pre-beta1 game. How could we possibly know that?  I mean, I am playing SWTOR with my son right now and I think its a very good game... but we havent reached max level yet which of course is where the game falters. In particular, ESO seems a lot like DAoC in that the main part of the endgame is PvP, and of course its impossible to judge that aspect of the game when playing PvE in the starter area.

And to the person who said the graphics look too much like Rift, well, from the screenshots I have seen, I dont agree at all. To me it looks like Elder Scrolls, not Rift, which is far less cartoony than WoW but more cartoony than Elder Scrolls.

Anyway, my main thought is that we have had two big MMO's released inthe last two years, Guild Wars 2 and SWTOR and both of them seemed great when levelling but faltered at max level. The real test for ESO will be the max level endgame, and if it can hold players' interests. It will be a long time until we know the answer to that, well after the game is released and the reviews come out. I dont have any doubts that ESO will be a fun levelling game, because games like Rift and Guild Wars 2 and SWTOR show that is very do-able for a big money MMO.

Camring - SWTOR (Ebon Hawk)
Eol & Justinian - Rift (Faeblight)
Ceol and Duri - LotRO (Landroval)
Kili - WoW
Eol - Lineage 2
Camring - SWG
Justinian (Nimue), Camring - DAoC

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16651

 
OP  3/26/13 9:40:54 AM#106
Originally posted by asrlohz
 

He speaks of "Animation priority" in the video, did you experience that you couldn't interrupt your regular sword swings?

I didn't but then again I did experience what I construed as "lag" during the fights (though the movment of my charcter and the action was smooth) . I'm now starting to think this is what he is talking about.

I would hit a button and there was a slight delay in the skill going off.

@Caldrin: possibly. It's not like Tera, more like guild wars 2. I know that's an over simplification but that was my impression. Sometimes it's challenging and sometimes "not".

 

@Immodium: They either weren't in the build I played or I did nothing to trigger them.

 

@Eol: thank you sir (I think I remember you from Lineage 2?)

  asrlohz

Apprentice Member

Joined: 7/29/11
Posts: 648

Alea iacta est, beloved Doomsayers.

3/26/13 11:58:51 AM#107
Originally posted by Sovrath
Originally posted by asrlohz
 

He speaks of "Animation priority" in the video, did you experience that you couldn't interrupt your regular sword swings?

I didn't but then again I did experience what I construed as "lag" during the fights (though the movment of my charcter and the action was smooth) . I'm now starting to think this is what he is talking about.

I would hit a button and there was a slight delay in the skill going off.

@Caldrin: possibly. It's not like Tera, more like guild wars 2. I know that's an over simplification but that was my impression. Sometimes it's challenging and sometimes "not".

 

@Immodium: They either weren't in the build I played or I did nothing to trigger them.

 

@Eol: thank you sir (I think I remember you from Lineage 2?)

Have a look here:

http://tamrielfoundry.com/development-faq/#combat

There is not a mention of that "Animation Priority" in the combat system in the Tamriel Foundry. One would think that it would be in. Maybe Force got to play another build of the game?

 

  Alber_gamer

Hard Core Member

Joined: 10/08/12
Posts: 402

3/26/13 12:10:24 PM#108

This is the only other game that interests me at the moment besides Neverwinter Online, and to be fair it's looking pretty damn good. Let's hope to start getting some Beta invites rolling out soon, because I would very much like to check out how the game plays.

 

The ideas look really interesting and the graphics style is just what I am looking for. I'm pretty tired of cheapass games that use cartoony graphics and excuse themselves as it being an artistic choice.

 

Can only hope that this game will prosper, it's looking good so far, and it's still got 6-10 months of development ahead of it to correct mistakes.

My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16651

 
OP  3/26/13 12:19:19 PM#109
Originally posted by asrlohz
Originally posted by Sovrath
Originally posted by asrlohz
 

He speaks of "Animation priority" in the video, did you experience that you couldn't interrupt your regular sword swings?

I didn't but then again I did experience what I construed as "lag" during the fights (though the movment of my charcter and the action was smooth) . I'm now starting to think this is what he is talking about.

I would hit a button and there was a slight delay in the skill going off.

@Caldrin: possibly. It's not like Tera, more like guild wars 2. I know that's an over simplification but that was my impression. Sometimes it's challenging and sometimes "not".

 

@Immodium: They either weren't in the build I played or I did nothing to trigger them.

 

@Eol: thank you sir (I think I remember you from Lineage 2?)

Have a look here:

http://tamrielfoundry.com/development-faq/#combat

There is not a mention of that "Animation Priority" in the combat system in the Tamriel Foundry. One would think that it would be in. Maybe Force got to play another build of the game?

 

Possible. Some people, mostly reporters, bloggers, etc. got to play the starter quest stuff. Then again, It wasn't really that noticeable to me, especially in the heat of some of the harder fights. Just something I had noted at the time.

It's not like I kept slamming the button and had issues with every swing. And to that point, this was only on a skil. The left click "regular attacks" always went off without a hitch.

Heck, could just be a small bug.

  Madamefate

Novice Member

Joined: 9/27/12
Posts: 183

3/26/13 1:12:58 PM#110
Well maybe this means a beta will be out soon for us to play. And realize that the game is all movie like wow is :(
  asrlohz

Apprentice Member

Joined: 7/29/11
Posts: 648

Alea iacta est, beloved Doomsayers.

3/26/13 1:53:45 PM#111
Originally posted by Sovrath
Originally posted by asrlohz
Originally posted by Sovrath
Originally posted by asrlohz
 

He speaks of "Animation priority" in the video, did you experience that you couldn't interrupt your regular sword swings?

I didn't but then again I did experience what I construed as "lag" during the fights (though the movment of my charcter and the action was smooth) . I'm now starting to think this is what he is talking about.

I would hit a button and there was a slight delay in the skill going off.

@Caldrin: possibly. It's not like Tera, more like guild wars 2. I know that's an over simplification but that was my impression. Sometimes it's challenging and sometimes "not".

 

@Immodium: They either weren't in the build I played or I did nothing to trigger them.

 

@Eol: thank you sir (I think I remember you from Lineage 2?)

Have a look here:

http://tamrielfoundry.com/development-faq/#combat

There is not a mention of that "Animation Priority" in the combat system in the Tamriel Foundry. One would think that it would be in. Maybe Force got to play another build of the game?

 

Possible. Some people, mostly reporters, bloggers, etc. got to play the starter quest stuff. Then again, It wasn't really that noticeable to me, especially in the heat of some of the harder fights. Just something I had noted at the time.

It's not like I kept slamming the button and had issues with every swing. And to that point, this was only on a skil. The left click "regular attacks" always went off without a hitch.

Heck, could just be a small bug.

As long as my attacks don't queue up, I'm fine. But aye, I've severely lowered my excitement for the game in a few areas but I think I might actually enjoy this game quite a lot. It still has the lore and hopefully they will add a ton of armor!  I hope to see the return of the old Morrowind armors and Daggerfall creatures.

  Neherun

Hard Core Member

Joined: 9/06/07
Posts: 169

3/26/13 1:59:00 PM#112
Originally posted by asrlohz
Originally posted by Sovrath
Originally posted by asrlohz
 

He speaks of "Animation priority" in the video, did you experience that you couldn't interrupt your regular sword swings?

I didn't but then again I did experience what I construed as "lag" during the fights (though the movment of my charcter and the action was smooth) . I'm now starting to think this is what he is talking about.

I would hit a button and there was a slight delay in the skill going off.

@Caldrin: possibly. It's not like Tera, more like guild wars 2. I know that's an over simplification but that was my impression. Sometimes it's challenging and sometimes "not".

 

@Immodium: They either weren't in the build I played or I did nothing to trigger them.

 

@Eol: thank you sir (I think I remember you from Lineage 2?)

Have a look here:

http://tamrielfoundry.com/development-faq/#combat

There is not a mention of that "Animation Priority" in the combat system in the Tamriel Foundry. One would think that it would be in. Maybe Force got to play another build of the game?

 

 

Don't even assume that TF, or any of the other fan sites for that matter is a creditable source.

 

  asrlohz

Apprentice Member

Joined: 7/29/11
Posts: 648

Alea iacta est, beloved Doomsayers.

3/26/13 5:05:17 PM#113
Don't even assume that TF, or any of the other fan sites for that matter is a creditable source.

 

You are being silly. There is no creditable source at the moment since the game is in development and is subject to change at any given time.

Hence if you read my post that should be rather clear.

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