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General Discussion  » gamebreaker first hands on TESO revealed.

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62 posts found
  Iselin

The Listener

Joined: 3/04/08
Posts: 3880

3/24/13 5:21:49 PM#41
Originally posted by Xepo
Originally posted by Nanfoodle
Shard of a map and phasing are not the same thing, or people bashing them both? Phasing has worked very well in many MMOs and if used right can add alot of depth.

  Correct. Lets mention some MMOs with phasing. GW2 and WoW having phasing. Of course when WoW added phasing to the game I had hoped for a more immersive feel, but it did change the world and made it feel better. It also can create a problem when people are on different parts of a quest line with phasing, but it is a step in a good direction to try to make the world around the player change.

One of the best uses of phasing ever was done in GW2 when they decided to phase resource nodes. Brilliant move to avoid unnecesary petty competition.

  Maephisto

Novice Member

Joined: 2/15/12
Posts: 653

3/24/13 5:55:26 PM#42

I have this entirely unreasonable disgust for everyone at gamebreaker. 

The hosts there are just......so damn douchey.  I am going to assume they didnt have much to say anyways.

  Ice-Queen

Advanced Member

Joined: 1/02/08
Posts: 2438

"Always borrow money from a pessimist. They won't expect it back."

3/24/13 6:05:25 PM#43
Phasing an instancing sucks.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  funcon

Novice Member

Joined: 6/11/12
Posts: 260

3/24/13 6:09:36 PM#44
Originally posted by archeageking

thats right gamebreaker tv has hands on preview of TESO.

you gues its its instanced, SWTOR personal style story rpg, with tons and tons and tons and tons of phasing. disappointing.

 

 

http://www.gamebreaker.tv/video-game-shows/this-week-in-mmo-show/elder-scrolls-online-hands-on-twimmo-137/

 

 

does not try to invent anything new, TESO has 10000000% more phasing and instancing.

 

if your going to play this on release keep your expectaction low, this is not skyrim.

Wht did you expect with 1 server for the game? Of course the game is going to be phased/instanced out the ying yang. This is why the game is going to be a huge failure like SWTOR was.

  Doogiehowser

Novice Member

Joined: 3/14/12
Posts: 1939

3/24/13 6:12:11 PM#45
Originally posted by Tayah
Phasing an instancing sucks.

That is the only way to tell a personal story of your character. And guess what? majority of players love stories in MMOS.

I just wish this complaining would just stop about phasing and instancing and focus on more real issues.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  Ice-Queen

Advanced Member

Joined: 1/02/08
Posts: 2438

"Always borrow money from a pessimist. They won't expect it back."

3/24/13 6:18:21 PM#46
Originally posted by Doogiehowser
Originally posted by Tayah
Phasing an instancing sucks.

That is the only way to tell a personal story of your character. And guess what? majority of players love stories in MMOS.

I just wish this complaining would just stop about phasing and instancing and focus on more real issues.

Majority? If that were true, SWTOR would would have been more successful.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  Doogiehowser

Novice Member

Joined: 3/14/12
Posts: 1939

3/24/13 6:30:40 PM#47
Originally posted by Tayah
Originally posted by Doogiehowser
Originally posted by Tayah
Phasing an instancing sucks.

That is the only way to tell a personal story of your character. And guess what? majority of players love stories in MMOS.

I just wish this complaining would just stop about phasing and instancing and focus on more real issues.

Majority? If that were true, SWTOR would would have been more successful.

Story telling is the best part about SWTOR but that is not enough to make a game successful. SWTOR lacked in other departments. The verdict on TESO is still out. . Stories in themeaprk MMOS is just one of the many features and not the only 'one' feature. So it is unfair to base entire success or failure of a MMO on just this one particular feature.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4703

GW2 socialist.

3/24/13 7:10:31 PM#48
Originally posted by Doogiehowser
Originally posted by Tayah
Phasing an instancing sucks.

That is the only way to tell a personal story of your character. And guess what? majority of players love stories in MMOS.

I just wish this complaining would just stop about phasing and instancing and focus on more real issues.

Because it's not a real issue to you?  Honestly, the thing that bothers me about phasing is that unless you meticulously keep track of your party or friends' progress, someone's going to end up "waiting" for someone else to complete another part of a quest.  Even if you can go back and help them, it's still pretty lame, I have to say.  It's a real issue for me.

  FromHell

Novice Member

Joined: 11/10/12
Posts: 1338

3/24/13 7:38:50 PM#49
Originally posted by Tayah
Phasing an instancing sucks.

You have no clue and you jump on words you don't like, because some other MMOs failed at using instancing and phasing in a non immersion breaking way.

Yes, in SWTOR entering a green barrier, having a message pop up "now entering story area" sucks, also the story instancing in Gw2 is atrocious, but just because Bioware and Anet screwed up it doesn't mean no one will ever use phasing and instancing in a better way.

You know every game has "instances" it's nothing but maps in various sizes and they are either single player, grouped play or public maps.

So you want everything public like "oldschool MMO" where you kill epic werewolve boss to save the world, and 50 other players are behind you waiting for epic werewolve boss to respawn.

I prefer phasing and instancing where epic werewolve boss is gone forever in my phased world.

Secrets of Dragon´s Spine Trailer.. ! :D
http://www.youtube.com/watch?v=fwT9cFVQCMw

Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
.


.
The Return of ELITE !

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 7169

3/24/13 7:47:23 PM#50


Originally posted by Margulis

Being an MMO doesn't have to change the fundamental dynamics of a series - although a lot of peole seem to be making that excuse for it currently. 

It is no excuse, it is a fact.

They are not making a sequel, they are using entirely different concept thus any adoption is at place, even if that means fundamental changes to what SRPG series are based on.


You just well demonstrated my point...

  Crazyhorsek

Apprentice Member

Joined: 8/18/12
Posts: 252

3/25/13 1:11:12 AM#51
I really liked everything I heard... damn why cant this game get released tomorrow?! 

  Doogiehowser

Novice Member

Joined: 3/14/12
Posts: 1939

3/25/13 4:53:07 AM#52
Originally posted by Eir_S
Originally posted by Doogiehowser
Originally posted by Tayah
Phasing an instancing sucks.

That is the only way to tell a personal story of your character. And guess what? majority of players love stories in MMOS.

I just wish this complaining would just stop about phasing and instancing and focus on more real issues.

Because it's not a real issue to you?  Honestly, the thing that bothers me about phasing is that unless you meticulously keep track of your party or friends' progress, someone's going to end up "waiting" for someone else to complete another part of a quest.  Even if you can go back and help them, it's still pretty lame, I have to say.  It's a real issue for me.

Considering the amount of players who play and enjoy the themepark MMOS with instancing and phasing i would say is not just me who think it is not a real issue. Even your beloved GW2 has instancing. 

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  Karelia

Apprentice Member

Joined: 1/21/12
Posts: 688

3/25/13 5:08:27 AM#53
Originally posted by funcon
Originally posted by archeageking

thats right gamebreaker tv has hands on preview of TESO.

you gues its its instanced, SWTOR personal style story rpg, with tons and tons and tons and tons of phasing. disappointing.

 

 

http://www.gamebreaker.tv/video-game-shows/this-week-in-mmo-show/elder-scrolls-online-hands-on-twimmo-137/

 

 

does not try to invent anything new, TESO has 10000000% more phasing and instancing.

 

if your going to play this on release keep your expectaction low, this is not skyrim.

Wht did you expect with 1 server for the game? Of course the game is going to be phased/instanced out the ying yang. This is why the game is going to be a huge failure like SWTOR was.

 

hate to say it but yes, sounds like that...

  Phry

Elite Member

Joined: 7/01/04
Posts: 5334

3/25/13 5:17:24 AM#54
Originally posted by Manolios
Originally posted by funcon
Originally posted by archeageking

thats right gamebreaker tv has hands on preview of TESO.

you gues its its instanced, SWTOR personal style story rpg, with tons and tons and tons and tons of phasing. disappointing.

 

 

http://www.gamebreaker.tv/video-game-shows/this-week-in-mmo-show/elder-scrolls-online-hands-on-twimmo-137/

 

 

does not try to invent anything new, TESO has 10000000% more phasing and instancing.

 

if your going to play this on release keep your expectaction low, this is not skyrim.

Wht did you expect with 1 server for the game? Of course the game is going to be phased/instanced out the ying yang. This is why the game is going to be a huge failure like SWTOR was.

 

hate to say it but yes, sounds like that...

phasing and instancing, tbh, that sounds so much like STO, and with Romulans entering the game soon making 3 factions... it does seem a bit of an apt comparison. I hope the game doesnt tank as badly as STO did, but at the moment, i havent really seen or heard much to give me any hope for the game, even the opening of the other areas of the game once you reach max level now sounds like it has so many restrictions that it might not even be worth having in the game. as for the gamebreaker vid, i have to say that is probably one of the most boring sessions i've ever watched, even the bit about hearthstone wasnt really all that good, they certainly didnt do ESO any favours with it. Personally i'll be waiting for 'better' info to come out, and hopefuly a few less soporific interviews... just saying

  BTrayaL

Hard Core Member

Joined: 2/17/08
Posts: 567

3/25/13 5:24:16 AM#55
Originally posted by Livnthedream
Originally posted by archeageking

if your going to play this on release keep your expectaction low, this is not skyrim.

Emplying vanilla Skyrim is good.

For him, me and probably a few others, it's good. I have played it like a maniac at launch.

Edit: I haven't looked at the link, if the instancing/phasing is true, this is truly dissapointing for me.

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4703

GW2 socialist.

3/25/13 9:29:36 AM#56
Originally posted by Doogiehowser
Originally posted by Eir_S
Originally posted by Doogiehowser
Originally posted by Tayah
Phasing an instancing sucks.

That is the only way to tell a personal story of your character. And guess what? majority of players love stories in MMOS.

I just wish this complaining would just stop about phasing and instancing and focus on more real issues.

Because it's not a real issue to you?  Honestly, the thing that bothers me about phasing is that unless you meticulously keep track of your party or friends' progress, someone's going to end up "waiting" for someone else to complete another part of a quest.  Even if you can go back and help them, it's still pretty lame, I have to say.  It's a real issue for me.

Considering the amount of players who play and enjoy the themepark MMOS with instancing and phasing i would say is not just me who think it is not a real issue. Even your beloved GW2 has instancing. 

So because you think less people have an issue with it, it's "ok".  And really, don't bring GW2 into this, I didn't even mention "instancing", but rather "phasing".  It's a bit different.  The majority of GW2 and most MMOs in fact, do not rely on people being on the same stage of a quest to even see one another, much less in GW2's case to particpate... another advantage of events and sidekicking.  I still plan to play TESO eventually, but not because they're making strides in MMO design, because they aren't.  Phasing sounds like an exercise in frustration.

PS: Due to the megaserver, they had to make phasing a big part of the game.  But the issue with your logic that players enjoy themeparks with phasing is that well, really, what MMO ever had this much of it?  WoW only dips into phasing once in a while at best.  Even if every single person who plays TESO ends up loving it to pieces, there's still no quantifiable way of telling who "enjoys" it being such a big part of gameplay.

  SysFail

Apprentice Member

Joined: 7/01/05
Posts: 377

3/25/13 10:23:33 AM#57
Funcom killed what should have been the most brutal open world ever created in Conan, with the instanced themepark route and it looks like Zenimax are going to do the same with TES.
  Wraithone

Hard Core Member

Joined: 7/09/04
Posts: 3574

If you can't kill it, don't make it mad.

3/25/13 11:03:57 AM#58
Originally posted by SysFail
Funcom killed what should have been the most brutal open world ever created in Conan, with the instanced themepark route and it looks like Zenimax are going to do the same with TES.

Perhaps because there is a rather limited market for "brutal open world" games?  Games of that type auto niche. Given the millions upon millions that these games take to create, I can well understand why they wouldn't want to drastically limit their potential ROI.

  SysFail

Apprentice Member

Joined: 7/01/05
Posts: 377

3/25/13 12:33:25 PM#59
Originally posted by Wraithone
Originally posted by SysFail
Funcom killed what should have been the most brutal open world ever created in Conan, with the instanced themepark route and it looks like Zenimax are going to do the same with TES.

Perhaps because there is a rather limited market for "brutal open world" games?  Games of that type auto niche. Given the millions upon millions that these games take to create, I can well understand why they wouldn't want to drastically limit their potential ROI.

We're never know now will we, but what we do know is, is that Conan did a big belly flop into the themepark pool and never resurfaced.

  Wraithone

Hard Core Member

Joined: 7/09/04
Posts: 3574

If you can't kill it, don't make it mad.

3/25/13 1:20:32 PM#60
Originally posted by SysFail
Originally posted by Wraithone
Originally posted by SysFail
Funcom killed what should have been the most brutal open world ever created in Conan, with the instanced themepark route and it looks like Zenimax are going to do the same with TES.

Perhaps because there is a rather limited market for "brutal open world" games?  Games of that type auto niche. Given the millions upon millions that these games take to create, I can well understand why they wouldn't want to drastically limit their potential ROI.

We're never know now will we, but what we do know is, is that Conan did a big belly flop into the themepark pool and never resurfaced.

I played Age of Conan at launch.  It was fun up to level 20. Then it really dropped off.  I suspect it was pushed out way too soon, without proper development of the areas after the starting zone.

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