Trending Games | Elder Scrolls Online | WildStar | ArcheAge | Star Wars: The Old Republic

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,644,182 Users Online:0
Games:681  Posts:6,077,801
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Everquest Next: Landmark Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » Should I transfer servers, and what is the state of the game?

3 Pages « 1 2 3 » Search
60 posts found
  Celcius

Advanced Member

Joined: 7/20/04
Posts: 928

3/24/13 11:33:26 AM#21
Originally posted by Karteli
Originally posted by Celestialnova

I appreciate all the responses, and I like the guesting idea to find a "better" server.  Also to note the reason I am not with my gw1 server was because they were based in the UK and with the servers at launch couldn't get over there.

With that said, does anyone know if their population tracker is based on characters or people online?  I just can't imagine that we're very high when I was running around like that.  Regardless, I do hope to get into the game more.  I just can't imagine why they didn't merge servers or try to get back to what GW1 was when the pop dipped (like every mmo does after launch).  Especially with a game focused on the community more in my opinion.  Oh well, sadly I missed the free transfer T.T 

The server analog population counts (low, medium, high, very high, full) are manipulated by devs / publishers to make people still playing the game feel as though the game is still very popular.  Kind of a morale booster I suppose.

 

ie, a Very High or Full rating when a game comes out means there are players everywhere (and with GW2 every single zone is in overflow), and later on that same rating means something lesser.  The rating is still useful for comparing server X to server Y though.  It's based on a numeric population.

 

Other games have done this in the past as well, so it's not that uncommon.  SWTOR was the most recent to do this before GW2, for instance.  Last time Arenanet fudged the ratings, fans defending the game saying it was correct, but everyone was in instances, which was funny:D

I would ignore people like this who like to think we live in some world where developers can get away with this. There has never been proof of this ever. The only thing they ever did in GW2 as far as server caps go, that anyone is aware of or can prove, is the removal of the cap on server population.

  Karteli

Elite Member

Joined: 7/09/12
Posts: 2704

3/24/13 11:44:26 AM#22
Originally posted by Celcius
Originally posted by Karteli
Originally posted by Celestialnova

I appreciate all the responses, and I like the guesting idea to find a "better" server.  Also to note the reason I am not with my gw1 server was because they were based in the UK and with the servers at launch couldn't get over there.

With that said, does anyone know if their population tracker is based on characters or people online?  I just can't imagine that we're very high when I was running around like that.  Regardless, I do hope to get into the game more.  I just can't imagine why they didn't merge servers or try to get back to what GW1 was when the pop dipped (like every mmo does after launch).  Especially with a game focused on the community more in my opinion.  Oh well, sadly I missed the free transfer T.T 

The server analog population counts (low, medium, high, very high, full) are manipulated by devs / publishers to make people still playing the game feel as though the game is still very popular.  Kind of a morale booster I suppose.

 

ie, a Very High or Full rating when a game comes out means there are players everywhere (and with GW2 every single zone is in overflow), and later on that same rating means something lesser.  The rating is still useful for comparing server X to server Y though.  It's based on a numeric population.

 

Other games have done this in the past as well, so it's not that uncommon.  SWTOR was the most recent to do this before GW2, for instance.  Last time Arenanet fudged the ratings, fans defending the game saying it was correct, but everyone was in instances, which was funny:D

I would ignore people like this who like to think we live in some world where developers can get away with this. There has never been proof of this ever. The only thing they ever did in GW2 as far as server caps go, that anyone is aware of or can prove, is the removal of the cap on server population.

They didn't get away with it.

 

But the only way shenanigans like that are allowed to continue is because people deny that it happened / still happens.  The removal of a server cap limitation didn't mean that suddenly new technology was available .. rather ArenaNet didn't think the hard cap would be ever reached again.

 

There was external "proof" to this argument via other tools and metrics, but even if that gets thrown out (which hardcore fans like to do when it doesn't suit their agenda), the power of personal observation and logical reasoning is a powerful tool in itself.  Did you play at launch?

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  Celcius

Advanced Member

Joined: 7/20/04
Posts: 928

3/24/13 12:18:04 PM#23
Originally posted by Karteli
Originally posted by Celcius
Originally posted by Karteli
Originally posted by Celestialnova

I appreciate all the responses, and I like the guesting idea to find a "better" server.  Also to note the reason I am not with my gw1 server was because they were based in the UK and with the servers at launch couldn't get over there.

With that said, does anyone know if their population tracker is based on characters or people online?  I just can't imagine that we're very high when I was running around like that.  Regardless, I do hope to get into the game more.  I just can't imagine why they didn't merge servers or try to get back to what GW1 was when the pop dipped (like every mmo does after launch).  Especially with a game focused on the community more in my opinion.  Oh well, sadly I missed the free transfer T.T 

The server analog population counts (low, medium, high, very high, full) are manipulated by devs / publishers to make people still playing the game feel as though the game is still very popular.  Kind of a morale booster I suppose.

 

ie, a Very High or Full rating when a game comes out means there are players everywhere (and with GW2 every single zone is in overflow), and later on that same rating means something lesser.  The rating is still useful for comparing server X to server Y though.  It's based on a numeric population.

 

Other games have done this in the past as well, so it's not that uncommon.  SWTOR was the most recent to do this before GW2, for instance.  Last time Arenanet fudged the ratings, fans defending the game saying it was correct, but everyone was in instances, which was funny:D

I would ignore people like this who like to think we live in some world where developers can get away with this. There has never been proof of this ever. The only thing they ever did in GW2 as far as server caps go, that anyone is aware of or can prove, is the removal of the cap on server population.

They didn't get away with it.

 

But the only way shenanigans like that are allowed to continue is because people deny that it happened / still happens.  The removal of a server cap limitation didn't mean that suddenly new technology was available .. rather ArenaNet didn't think the hard cap would be ever reached again.

 

There was external "proof" to this argument via other tools and metrics, but even if that gets thrown out (which hardcore fans like to do when it doesn't suit their agenda), the power of personal observation and logical reasoning is a powerful tool in itself.  Did you play at launch?

So, show me this proof if you are so convinced it is real. 

You have to remember something as well, no one who plays the game cares about this stuff. The only people who care about this stuff are the guys who are out to get the game. People like myself who defend the game. People who post on internet forums. People who are in the absolute minority in the grand scheme of things. Yes, population matters in game because if you don't have fun because there is not other people around then you will end up quitting potentially.

The thing is, this applies to any MMO. ArenaNet has no reason to fool us into thinking the numbers are different when the only people who really care about these numbers are people like you, who like to hate, and investors. You can't lie to investors as that is a sure fire way to lose investments and you can't lie to people who think you are lying to them anyways. 

The only logical argument here is that "server merge" is a phrase you cannot use in this industry, as it means the game is generally not doing so hot. That is probably the only perception that has some possible real ramifications. It is hard to tell though since most games that start merging servers are already doing poorly. 

The whole idea of server "population levels" is pointless if you look at it the way you are. We don't know what a higher population level even is, we don't know how often they raise these population caps changing something from "very high" to "high", "high" to "medium", ect. The idea is to give you a general idea of what each server has, population wise, compared to eachother. It serves this purpose exclusively and anything else people look at it for is just an altered perception of reality. 

  Nightgroper

Apprentice Member

Joined: 7/28/12
Posts: 77

3/24/13 12:30:46 PM#24
Originally posted by Karteli
Originally posted by Celcius
Originally posted by Karteli
Originally posted by Celestialnova

I appreciate all the responses, and I like the guesting idea to find a "better" server.  Also to note the reason I am not with my gw1 server was because they were based in the UK and with the servers at launch couldn't get over there.

With that said, does anyone know if their population tracker is based on characters or people online?  I just can't imagine that we're very high when I was running around like that.  Regardless, I do hope to get into the game more.  I just can't imagine why they didn't merge servers or try to get back to what GW1 was when the pop dipped (like every mmo does after launch).  Especially with a game focused on the community more in my opinion.  Oh well, sadly I missed the free transfer T.T 

The server analog population counts (low, medium, high, very high, full) are manipulated by devs / publishers to make people still playing the game feel as though the game is still very popular.  Kind of a morale booster I suppose.

 

ie, a Very High or Full rating when a game comes out means there are players everywhere (and with GW2 every single zone is in overflow), and later on that same rating means something lesser.  The rating is still useful for comparing server X to server Y though.  It's based on a numeric population.

 

Other games have done this in the past as well, so it's not that uncommon.  SWTOR was the most recent to do this before GW2, for instance.  Last time Arenanet fudged the ratings, fans defending the game saying it was correct, but everyone was in instances, which was funny:D

I would ignore people like this who like to think we live in some world where developers can get away with this. There has never been proof of this ever. The only thing they ever did in GW2 as far as server caps go, that anyone is aware of or can prove, is the removal of the cap on server population.

They didn't get away with it.

 

But the only way shenanigans like that are allowed to continue is because people deny that it happened / still happens.  The removal of a server cap limitation didn't mean that suddenly new technology was available .. rather ArenaNet didn't think the hard cap would be ever reached again.

 

There was external "proof" to this argument via other tools and metrics, but even if that gets thrown out (which hardcore fans like to do when it doesn't suit their agenda), the power of personal observation and logical reasoning is a powerful tool in itself.  Did you play at launch?

So can I get a tinfoil hat off of you? Or do I have to go make my own? Anyways, I know Stormbluff Isle, the server I am on, seems to have a fair amount of population. I haven't been put in an overflow(thank god) in a long time, though divinity's reach seems kind of dead, or I'm just not letting them pop in.

The more I'm around the forums on this site, the more bitter I become.

  Lovely_Laly

Novice Member

Joined: 11/02/10
Posts: 736

game is also real

3/24/13 12:40:25 PM#25

if I may suggest, OP, just play on guesting to high populated servers (look at list b4 you find one you are ok with), it seems better choice as spend more money on game.

after sometime you may decide if you continue to play as guest, don't mind to spend real money on game you like that much or have enough of ingame money to pay transfert.

I hope I helped as it how I would do.

try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2

  bcbully

Elite Member

Joined: 3/03/12
Posts: 6482

3/24/13 2:19:00 PM#26

From what I hear, the population is concentrating on a 3 servers. 

 

For what it's worth GW2's xfire numbers on march 21st were the lowest they've been since launch 7.1k hours played. That's about 3k hours less than last month, and about 1/3 of WoW. 

 

Still nothing to sneeze at, but I have to wonder what the people who have been there since launch are still doing. Making alts?

  Aerowyn

Apprentice Member

Joined: 2/20/12
Posts: 7969

3/24/13 2:21:59 PM#27
Originally posted by bcbully

From what I hear, the population is concentrating on a 3 servers. 

 

For what it's worth GW2's xfire numbers on march 21st were the lowest they've been since launch 7.1k hours played. That's about 3k hours less than last month, and about 1/3 of WoW. 

 

Still nothing to sneeze at, but I have to wonder what the people who have been there since launch are still doing. Making alts?

pretty much.. i'm still not fully geared out with any of my characters but i'm an altaholic and haven't found a better themepark MMO for alts.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 1833

3/24/13 3:28:58 PM#28

I recently have been playing 1 of 3 different characters.  Level 80, Level 1-5 and a level 40.  Also to note, I'm on Tarnished Coast.

The starter area (Queensdale) is very populated.  The 40ish level was somewhat barren, meaning today on Sunday, I ran into less than ten people while running through the zone I was in.  The level 80 I played on Wed/Thurs and I was in a 75-80 zone.  It was more populated than the mid zones but not as much as the beginner zone.

In short, I think ANET should really either merge some of the servers or do some sort of cross-server stuff for the PVE side. 

Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros

  Celcius

Advanced Member

Joined: 7/20/04
Posts: 928

3/24/13 3:37:54 PM#29
Originally posted by Aerowyn
Originally posted by bcbully

From what I hear, the population is concentrating on a 3 servers. 

 

For what it's worth GW2's xfire numbers on march 21st were the lowest they've been since launch 7.1k hours played. That's about 3k hours less than last month, and about 1/3 of WoW. 

 

Still nothing to sneeze at, but I have to wonder what the people who have been there since launch are still doing. Making alts?

pretty much.. i'm still not fully geared out with any of my characters but i'm an altaholic and haven't found a better themepark MMO for alts.

Yep. I have 3 80s now with a 4th heading towards it. This game is really setup well for alts and leveling one up gives you much more to do. Once you get another character to 80 you have the whole cosmetic grind again which is really fun for me. I love getting a character to 80 and decking it out in sweet looking gear. Not to mention that this is one of the only games you want to have a ton of different gear sets in. (Yeah I know a couple of others do this, but not to this extreme) I also play other games as well.

There is no question that GW2 does not have much to do past a certain point if you want progression, but if you set goals for yourself it feels the same way. The daily progression gave me a reason to login every day now and WvW progression is going to open up a whole new world for me in the game. The leaderboards too. I can't wait for that stuff! Logging in for guild missions is also a nice change of pace lately. Did a Guild Rush on Friday, was a blast!

  Jockan

Hard Core Member

Joined: 9/03/08
Posts: 3992

3/24/13 3:42:11 PM#30
Originally posted by bcbully

From what I hear, the population is concentrating on a 3 servers. 

 

For what it's worth GW2's xfire numbers on march 21st were the lowest they've been since launch 7.1k hours played. That's about 3k hours less than last month, and about 1/3 of WoW. 

 

Still nothing to sneeze at, but I have to wonder what the people who have been there since launch are still doing. Making alts?

 

 

What they are doing is maybe playing the game 1 or 2 hour a week and still talk as if its the best mmo experience on the market. LMAO

  Aerowyn

Apprentice Member

Joined: 2/20/12
Posts: 7969

3/24/13 3:48:07 PM#31
Originally posted by Celcius
Originally posted by Aerowyn
Originally posted by bcbully

From what I hear, the population is concentrating on a 3 servers. 

 

For what it's worth GW2's xfire numbers on march 21st were the lowest they've been since launch 7.1k hours played. That's about 3k hours less than last month, and about 1/3 of WoW. 

 

Still nothing to sneeze at, but I have to wonder what the people who have been there since launch are still doing. Making alts?

pretty much.. i'm still not fully geared out with any of my characters but i'm an altaholic and haven't found a better themepark MMO for alts.

Yep. I have 3 80s now with a 4th heading towards it. This game is really setup well for alts and leveling one up gives you much more to do. Once you get another character to 80 you have the whole cosmetic grind again which is really fun for me. I love getting a character to 80 and decking it out in sweet looking gear. Not to mention that this is one of the only games you want to have a ton of different gear sets in. (Yeah I know a couple of others do this, but not to this extreme) I also play other games as well.

There is no question that GW2 does not have much to do past a certain point if you want progression, but if you set goals for yourself it feels the same way. The daily progression gave me a reason to login every day now and WvW progression is going to open up a whole new world for me in the game. The leaderboards too. I can't wait for that stuff! Logging in for guild missions is also a nice change of pace lately. Did a Guild Rush on Friday, was a blast!

yea I'm working on #3 right now my thief.. was planning on just doing only pvp with my thief but i still have not done 100% map on any character so maybe this one I'll go for that.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2446

3/24/13 4:37:23 PM#32

http://www.killtenrats.com/2013/03/13/gw2-in-spite-of-community-pressures/

http://bhagpuss.blogspot.pt/2013/03/go-play-outdoors-gw2.html

The time for saying the population was low was around end of november 2012.

At the moment Arenanet is doing changes to make some areas less populous, so the low pop argument sounds less convincing.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Lovely_Laly

Novice Member

Joined: 11/02/10
Posts: 736

game is also real

3/24/13 7:59:50 PM#33


Originally posted by Mannish

Originally posted by bcbully From what I hear, the population is concentrating on a 3 servers.    For what it's worth GW2's xfire numbers on march 21st were the lowest they've been since launch 7.1k hours played. That's about 3k hours less than last month, and about 1/3 of WoW.    Still nothing to sneeze at, but I have to wonder what the people who have been there since launch are still doing. Making alts?
 

 

What they are doing is maybe playing the game 1 or 2 hour a week and still talk as if its the best mmo experience on the market. LMAO



TBH, log for daily (just in case), farm 2-3 dragon event (if have time), go out to play more fun game. Bored as hell from GW2 as anything you do or is same, or called farming, or just pointless. Not fun of condition dungeon w/o healer and group finder either.
good DE/dragon calls farming, bad is just boring and same at all areas...
beside I found I dislike to feel like noob at lvl 80...
guess soon will give up and will visit it like 2-3 times per year as I do with GW1 (had great playtime for like 2 years non-stop and like 10-12 h per day, but got bored too).

All who claim it's a great game, please tell what is fun to do there? WvW? same stuff all long + cunning....

try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2

  FlawSGI

Elite Member

Joined: 8/14/10
Posts: 1322

All of history is a lie. The truth depends on who does the listening, and who does the telling...

3/24/13 8:03:28 PM#34
Originally posted by Celcius
Originally posted by Karteli
Originally posted by Celestialnova

I appreciate all the responses, and I like the guesting idea to find a "better" server.  Also to note the reason I am not with my gw1 server was because they were based in the UK and with the servers at launch couldn't get over there.

With that said, does anyone know if their population tracker is based on characters or people online?  I just can't imagine that we're very high when I was running around like that.  Regardless, I do hope to get into the game more.  I just can't imagine why they didn't merge servers or try to get back to what GW1 was when the pop dipped (like every mmo does after launch).  Especially with a game focused on the community more in my opinion.  Oh well, sadly I missed the free transfer T.T 

The server analog population counts (low, medium, high, very high, full) are manipulated by devs / publishers to make people still playing the game feel as though the game is still very popular.  Kind of a morale booster I suppose.

 

ie, a Very High or Full rating when a game comes out means there are players everywhere (and with GW2 every single zone is in overflow), and later on that same rating means something lesser.  The rating is still useful for comparing server X to server Y though.  It's based on a numeric population.

 

Other games have done this in the past as well, so it's not that uncommon.  SWTOR was the most recent to do this before GW2, for instance.  Last time Arenanet fudged the ratings, fans defending the game saying it was correct, but everyone was in instances, which was funny:D

I would ignore people like this who like to think we live in some world where developers can get away with this. There has never been proof of this ever. The only thing they ever did in GW2 as far as server caps go, that anyone is aware of or can prove, is the removal of the cap on server population.

I second this comment. Op ignore the guy that has been called out twice now for what some would concider asanine remarks. The game is B2P so I am unsure why the devs would need to give anyone a moral booster to keep playing other than they want to. Also with the B2P model, all accounts are open so it would be a disaster to not have some sort of cap on the server population. Imagine if they classified them as all med or low to allow people the room to move about and then have an influx in returning players when new content comes out. It could be a disaster if populations inflated beyond what the server could handle. Or we could do like this guy and assume it is the Devs playing tricks to keep us subbing every month........ Another to go on the ignore list I guess.

RIP Jimmy "The Rev" Sullivan and Paul Gray.

  FlawSGI

Elite Member

Joined: 8/14/10
Posts: 1322

All of history is a lie. The truth depends on who does the listening, and who does the telling...

3/24/13 8:06:31 PM#35
Originally posted by Lovely_Laly

 


Originally posted by Mannish

Originally posted by bcbully From what I hear, the population is concentrating on a 3 servers.    For what it's worth GW2's xfire numbers on march 21st were the lowest they've been since launch 7.1k hours played. That's about 3k hours less than last month, and about 1/3 of WoW.    Still nothing to sneeze at, but I have to wonder what the people who have been there since launch are still doing. Making alts?
 

 

 

What they are doing is maybe playing the game 1 or 2 hour a week and still talk as if its the best mmo experience on the market. LMAO



TBH, log for daily (just in case), farm 2-3 dragon event (if have time), go out to play more fun game. Bored as hell from GW2 as anything you do or is same, or called farming, or just pointless. Not fun of condition dungeon w/o healer and group finder either.
good DE/dragon calls farming, bad is just boring and same at all areas...
beside I found I dislike to feel like noob at lvl 80...
guess soon will give up and will visit it like 2-3 times per year as I do with GW1 (had great playtime for like 2 years non-stop and like 10-12 h per day, but got bored too).

 

All who claim it's a great game, please tell what is fun to do there? WvW? same stuff all long + cunning....

 Yes you have been preaching this message for months now. Yet you still continue to come into this section and tell us all how bad the game is.  WTH is with some people? I am sure  we will see you again on the next topic with the same message so here's a /wave until then.

RIP Jimmy "The Rev" Sullivan and Paul Gray.

  Aerowyn

Apprentice Member

Joined: 2/20/12
Posts: 7969

3/24/13 8:07:11 PM#36
Originally posted by Lovely_Laly

 

TBH, log for daily (just in case), farm 2-3 dragon event (if have time), go out to play more fun game. Bored as hell from GW2 as anything you do or is same, or called farming, or just pointless. Not fun of condition dungeon w/o healer and group finder either.
good DE/dragon calls farming, bad is just boring and same at all areas...
beside I found I dislike to feel like noob at lvl 80...
guess soon will give up and will visit it like 2-3 times per year as I do with GW1 (had great playtime for like 2 years non-stop and like 10-12 h per day, but got bored too).

 

All who claim it's a great game, please tell what is fun to do there? WvW? same stuff all long + cunning....

how can we tell you what is fun? maybe fun for someone is just running around colleting nodes all day. Maybe fun for someone is sitting in wayferer and throwing snowballs at those kids all day..  fun is obviously subjective.. I enjoy just leveling alts as end game stuff isn't much interest to me.. I dabble in WvW now and then and will try it more after the 26th. Game is probably one of the best themeparks made for leveling alts imho.. 

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Karteli

Elite Member

Joined: 7/09/12
Posts: 2704

3/24/13 8:21:57 PM#37
Originally posted by FlawSGI
Originally posted by Celcius
Originally posted by Karteli
Originally posted by Celestialnova

I appreciate all the responses, and I like the guesting idea to find a "better" server.  Also to note the reason I am not with my gw1 server was because they were based in the UK and with the servers at launch couldn't get over there.

With that said, does anyone know if their population tracker is based on characters or people online?  I just can't imagine that we're very high when I was running around like that.  Regardless, I do hope to get into the game more.  I just can't imagine why they didn't merge servers or try to get back to what GW1 was when the pop dipped (like every mmo does after launch).  Especially with a game focused on the community more in my opinion.  Oh well, sadly I missed the free transfer T.T 

The server analog population counts (low, medium, high, very high, full) are manipulated by devs / publishers to make people still playing the game feel as though the game is still very popular.  Kind of a morale booster I suppose.

 

ie, a Very High or Full rating when a game comes out means there are players everywhere (and with GW2 every single zone is in overflow), and later on that same rating means something lesser.  The rating is still useful for comparing server X to server Y though.  It's based on a numeric population.

 

Other games have done this in the past as well, so it's not that uncommon.  SWTOR was the most recent to do this before GW2, for instance.  Last time Arenanet fudged the ratings, fans defending the game saying it was correct, but everyone was in instances, which was funny:D

I would ignore people like this who like to think we live in some world where developers can get away with this. There has never been proof of this ever. The only thing they ever did in GW2 as far as server caps go, that anyone is aware of or can prove, is the removal of the cap on server population.

I second this comment. Op ignore the guy that has been called out twice now for what some would concider asanine remarks. The game is B2P so I am unsure why the devs would need to give anyone a moral booster to keep playing other than they want to. Also with the B2P model, all accounts are open so it would be a disaster to not have some sort of cap on the server population. Imagine if they classified them as all med or low to allow people the room to move about and then have an influx in returning players when new content comes out. It could be a disaster if populations inflated beyond what the server could handle. Or we could do like this guy and assume it is the Devs playing tricks to keep us subbing every month........ Another to go on the ignore list I guess.

Called out, eh?  I don't think so ...

 

(red): It's fine.  The next time I help a poster understand why their "very heavy" or "full" server is a ghost town outside of a couple social hubs, I'll get one less obtuse response to wade through.

 

The rationale for the conclusion was given, but I didn't expect some hardcore fans to use logic in discussions - only personal attacks, which you demonstrated perfectly.  So if you were trying to hurt my feelings, you were too predictable, and thus failed.

 

Something you missed in your hostile frenzy is that while GW2 is B2P, morale needs to be high so the remaining players continue to use the gem store, which is ArenaNet's bread and butter.  GW2 isn't alone, and it's the goal of any dev / publisher to keep spirits up, any way they can .. even beyond basic PR.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  jpnz

Elite Member

Joined: 6/29/06
Posts: 3400

3/24/13 8:36:52 PM#38
The top 3 servers are doing well. If you aren't on them then yes the population isn't great. But with guesting you can work around it.
Been playing HOTS so haven't checked the last two three weeks but can't imagine a huge change within that time period

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  FlawSGI

Elite Member

Joined: 8/14/10
Posts: 1322

All of history is a lie. The truth depends on who does the listening, and who does the telling...

3/24/13 8:50:22 PM#39
Originally posted by Karteli
Originally posted by FlawSGI
Originally posted by Celcius
Originally posted by Karteli
Originally posted by Celestialnova

I appreciate all the responses, and I like the guesting idea to find a "better" server.  Also to note the reason I am not with my gw1 server was because they were based in the UK and with the servers at launch couldn't get over there.

With that said, does anyone know if their population tracker is based on characters or people online?  I just can't imagine that we're very high when I was running around like that.  Regardless, I do hope to get into the game more.  I just can't imagine why they didn't merge servers or try to get back to what GW1 was when the pop dipped (like every mmo does after launch).  Especially with a game focused on the community more in my opinion.  Oh well, sadly I missed the free transfer T.T 

The server analog population counts (low, medium, high, very high, full) are manipulated by devs / publishers to make people still playing the game feel as though the game is still very popular.  Kind of a morale booster I suppose.

 

ie, a Very High or Full rating when a game comes out means there are players everywhere (and with GW2 every single zone is in overflow), and later on that same rating means something lesser.  The rating is still useful for comparing server X to server Y though.  It's based on a numeric population.

 

Other games have done this in the past as well, so it's not that uncommon.  SWTOR was the most recent to do this before GW2, for instance.  Last time Arenanet fudged the ratings, fans defending the game saying it was correct, but everyone was in instances, which was funny:D

I would ignore people like this who like to think we live in some world where developers can get away with this. There has never been proof of this ever. The only thing they ever did in GW2 as far as server caps go, that anyone is aware of or can prove, is the removal of the cap on server population.

I second this comment. Op ignore the guy that has been called out twice now for what some would concider asanine remarks. The game is B2P so I am unsure why the devs would need to give anyone a moral booster to keep playing other than they want to. Also with the B2P model, all accounts are open so it would be a disaster to not have some sort of cap on the server population. Imagine if they classified them as all med or low to allow people the room to move about and then have an influx in returning players when new content comes out. It could be a disaster if populations inflated beyond what the server could handle. Or we could do like this guy and assume it is the Devs playing tricks to keep us subbing every month........ Another to go on the ignore list I guess.

Called out, eh?  I don't think so ...

 

(red): It's fine.  The next time I help a poster understand why their "very heavy" or "full" server is a ghost town outside of a couple social hubs, I'll get one less obtuse response to wade through.

 

The rationale for the conclusion was given, but I didn't expect hardcore fans to use logic in discussions - only personal attacks, which you demonstrated perfectly.  So if you were trying to hurt my feelings, you were too predictable, and thus failed.

 

Something you missed in your hostile frenzy is that while GW2 is B2P, morale needs to be high so the remaining players continue to use the gem store, which is ArenaNet's bread and butter.  GW2 isn't alone, and it's the goal of any dev / publisher to keep spirits up, any way they can .. even beyond basic PR.

LOL at the part in red... is that what you did? Like I said in the first post, you didn't anser the OP, you used it as a chance to attack the game. Calling me a hardcore fan is a bit of a stretch actually. The game has it's share of flaws and I am not a huge fan of a lot of it's systems so no need to make that assumption and use it as a way to downplay anything I say as if it is something that is merely a personal attack in defence of the game. There was no presonal attack, I only called your comment asinine, which I find it is. Adding you to my ignore list is not to "hurt your feelings" because I don't know you and my responces aren't on a personal level. I'd rather ignore your ignorant comments rather than get a warning from a mod. BTW, calling your comments ignorant is also not a personal attack as it seems you made them off of baseless assumptions.

 

As to the second comment, once again you pulled another out of thin air. I wasn't aware they released any earning reports stating where exactly their earnings came from. While nobody is claiming that Anet isn't hoping to make a profit from the gem store, I find it  apretty far stretch to beleive they are trying to lie to the playebase about population levels just to keep us spending on gems. TBH, I have not seen what the server pop says since I rolled my first character on opening day because I don't see it nore do I take it as the end all proof of population levels, I use my own judgement by what I see in game for that. Before you call anything a "hostile frenzy" go back to my first post calling you out and re-read this one. Hardly a frenzy.

RIP Jimmy "The Rev" Sullivan and Paul Gray.

  Soki123

Elite Member

Joined: 8/10/08
Posts: 1217

3/24/13 9:17:22 PM#40

The fullness of a server is a load of crap. I really enjoyed the game for awhile, and still think it s ok. That said, I was on Sorrows Furnace, logged in , and it said very heavy. I thought ok I ll get some decent WvW action, nope, dead, next to nothing. Ok, well off to pve,  more people then in WvW, but not by much. Ok , lets make try out and see if the starter areas are busy. Made and deleted a new char in each starter zone, ran around a bit to see if I run itno any, All of them were pretty damn barren.

This happens all the time, the amount of people, on the server list is a load. Anyone that says it isn t like that, is completely blind.

3 Pages « 1 2 3 » Search