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WildStar

WildStar 

General Discussion  » New Video: Player Housing

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42 posts found
  MaxJac

Novice Member

Joined: 1/06/12
Posts: 185

3/23/13 3:24:05 PM#21

I am glad it isn't "extra." Something that only some players will touch. They have put in more than just designing a home, it will bring real interest to players who aren't that into home designing. I think making it convienent to get to and from is also a big plus and I am hoping that people who normally don't like housing will appreciate Wildstar's.

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

3/23/13 3:28:45 PM#22
Originally posted by Deddpool
Originally posted by Tayah
Looks nice, except it's instanced :(  If it's a subscription based game I may try it out. If it's free to play or buy to play, I'll just pass.

Its not instanced, at least the physical house isn't.  The interiors may be.  But the reason they have made it so your house can use thrusters and float in the air to make is to make space.

 

Unless this changed in the past month, that statement is not correct.  The houses on other islands are just background eye candy.

 

Community Questions Answered

Feb 22, 2013

http://wildstar-central.com/index.php?threads/arkship-2013-community-questions-answered.1371/

 

Prior to Arkship 2013, we asked the WildStar community to compile a list of questions they were burning to have answered. The questions spanned across all aspects of the game and while the event was under the auspices of a Non-Disclosure Agreement, we worked to collect those answers.

And today, Carbine Studios have verified that you can have some of those answers you have been seeking! So, with no little amount of joy I bring you some answers to your questions from inside Arkship 2013.

--

Housing
Is housing instanced? And exactly how are there house battle zones going to work?
Housing is instanced. The War Plot system is the “housing” battle system.

Is housing mobile? Will it be like UO where certain spots were coveted for being near good mining?
Housing is instanced.

Can I attack someone else’s house?
Not currently.

What kinda of stuff can we add to our houses ?
All the things - even functional items.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  IceAge

Advanced Member

Joined: 8/23/05
Posts: 996

3/23/13 3:50:33 PM#23
Originally posted by Grotar89
Looks amazing, hope its F2P, probably will play it along GW2.

I believe you do not play F2P games, or if you do , then you are a kid ( no offense ). F2P community is like ... going in a first grade school, where everybody screams, cry , and do .. *crazy* things. 

I am very possitive that Wildstar will be P2P , but if it will be F2P then I will not touch it ( I am watching you Aion and Lineage 2 ) ...

Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!

  just1opinion

Smart-Alek

Joined: 8/14/07
Posts: 4933

3/23/13 4:02:09 PM#24
Originally posted by Livnthedream

This is going to completely decimate cities.

 

I seriously hate forced housing. Making it so much of a buff that if you choose to NOT use it is actually detrimental to gameplay offends me.

 

Well all the games that don't HAVE housing offend ME, so I guess we're even.

President of The Marvelously Meowhead Fan Club

  azmundai

Apprentice Member

Joined: 3/18/10
Posts: 1424

3/23/13 5:33:20 PM#25

I do see empty cities as a possible problem. It's unfortunate too because I do like player housing.

Without seeing the actual implementation, if it is just EQ2s but more functional then it is just bad implementation, not a bad feature.

The implementation that Wildstar talks about at a base level, could actually help to make community. If for example as is hinted, boss mobs spawn in housing areas, you could potentially expand that to have raid bosses spawning. Your whole little zone could become a destination of sorts. There could be jousting competitions (just an off the top of my head thing) ..

If they build reasons for people to go to and support people's houses I think it could actually be a good thing. If it is just a little solo island .. then I have to say that is disappointing.

LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  Alberel

Novice Member

Joined: 12/02/09
Posts: 1121

3/23/13 5:42:49 PM#26
Originally posted by Livnthedream
Originally posted by Alberel

Well this is the first major release in what... a decade(?) to feature a decent housing system (LOTRO doesn't count as it was the worst I've ever seen). There are plenty of other games on offer to those like you that don't like it. I for one am glad to see a few studios finally reviving some of the things the genre lost after WoW's rise to power.

First, just because you did not like it does not mean it does not count. Second, that particular debates of whether its "your turn" or not has been hashed and rehashed many many times on this and many other forums. That particular line though is besides the point. My point is that I do not want to be forced to do it, which is what this is doing. I do not want to play decorator, but if I don't I will be getting less rested xp. I do not want to play Farmville, but if I don't then I lose out on what is sure to be an extremely efficient way of gathering supplies. That is my issue. Well, that and the aforementioned depopulating of cities just like what was seen in EQ2.

You're making a lot of assumptions there... they already said in that video that you won't be missing out on anything if you choose not to use it. Hell rested xp is inconsequential anyway since you'll hit the cap sooner or later (probably sooner). The plugs that offer functional services were also indicated to have cooldowns on use so they strike me more as a convenience for when you don't have much time.

At the end of the day though you're not being forced to do anything; if you don't like housing then just don't play the game. Like I said there are very very few games with decent housing systems which means you have plenty of other options whilst we have very few.

  Isawa

Novice Member

Joined: 6/20/08
Posts: 1066

 
OP  3/23/13 5:56:01 PM#27
A press demo, I linked to in the forums, spends a good amount of time showing off player housing. It is pretty extensive and may answer some questions here.
  Livnthedream

Novice Member

Joined: 3/20/13
Posts: 582

I like this planet, YOU get off!

3/24/13 1:38:27 AM#28
Originally posted by tokini

kinda funny how many people complain about lack of socialising in mmo's, how they have become 'solo' games before level cap, yet so many also support features that effectively take them away from other players.

There is nothing social about a house though, unless you are one of those that watch the fashion network. I have been in a couple guilds over the years, been to several guild meets, been a part of several pnp games, larp groups, and am currently in a pirate troop. Never in a game have I ever held a "meet up" in a place (unless you want to count Kargath back in the day before heading out to Black Mountain) but guild meetings? I hang out with a lot of people from various walks of life, I have never been like "hey dude, can I come over and see how you have decorated your house?". Its just creepy.

 

Originally posted by Alberel

You're making a lot of assumptions there... they already said in that video that you won't be missing out on anything if you choose not to use it. Hell rested xp is inconsequential anyway since you'll hit the cap sooner or later (probably sooner). The plugs that offer functional services were also indicated to have cooldowns on use so they strike me more as a convenience for when you don't have much time.

Path of least resistance. Anything that gets me more faster, or in a way where I do not have to compete with others is huge.

At the end of the day though you're not being forced to do anything; if you don't like housing then just don't play the game. Like I said there are very very few games with decent housing systems which means you have plenty of other options whilst we have very few.

UO, AO, EQ2, SL, Lotro, Rift. Seems like you have options. Though your "LEAVE MY GAME ALONE!" is cute. And hell, that list is just quick off the top of my head. I am sure if I hit up a list there are dozens more. I mean SWG emu is not even on the list, and last I checked its still up. In terms of time vs effort, it looks like its something I will have to use, which is the biggest part of my annoyance, just like Fishing in a number of games. Like I said though, I would not have a huge problem with it (other than the possible emptying of cities) if it did not incentivize it so much that I gain power that I cannot get elsewhere.

http://chroniclesofthenerds.com/nerdfight/

Y U NO FLIP TABLE?!?!?!

  tordurbar

Advanced Member

Joined: 5/02/10
Posts: 397

3/24/13 8:17:46 AM#29
The housing video has me foaming at the mouth with anticipation. Sub or f2p I am going to get this game!
  just1opinion

Smart-Alek

Joined: 8/14/07
Posts: 4933

3/24/13 12:09:53 PM#30
Originally posted by tordurbar
The housing video has me foaming at the mouth with anticipation. Sub or f2p I am going to get this game!

 

Yup.  I second that.

President of The Marvelously Meowhead Fan Club

  Maephisto

Novice Member

Joined: 2/15/12
Posts: 653

3/24/13 12:18:45 PM#31

I was going to come to this thread and ask what the big deal is about character housing.  As I really do not see what the big attraction is.

I watched the video and answered my own question.  Thier idea for the player housing system actaully sounds like something I would invest time/resources into if i was into pve/crafting.

The raid portal......I just heard the moaning satisfaction of the worlds pve'ers. 

  Nikopol

Apprentice Member

Joined: 11/21/08
Posts: 627

Brought to you by... The Spirit of Nikopol.

3/24/13 2:05:13 PM#32

I love the idea of housing, but I've almost never been really impressed by a housing system in an MMO. I think I'm of two minds: On the one hand, I really like the idea of non-instanced houses... On the other hand, in SWG the shanty-towns-as-cities syndrome really turned me off.

The systems built around housing in WildStar seems fun, so even if it's all instanced, I think I can do with that (especially having seen how good a job Rift has done with its instanced housing).

By the way, are we absolutely sure the houses will be wholly (exteriors as well as interiors) instanced? People seem to think that's the case, but do we have a definitive "yes" from the developers? Or is it indeed possible that the interiors are instanced while the exteriors have some other sort of permission system? (not likely, but still...)

 

  tokini

Advanced Member

Joined: 9/03/07
Posts: 345

3/24/13 5:20:52 PM#33
Originally posted by Livnthedream
Originally posted by tokini

kinda funny how many people complain about lack of socialising in mmo's, how they have become 'solo' games before level cap, yet so many also support features that effectively take them away from other players.

There is nothing social about a house though, unless you are one of those that watch the fashion network. I have been in a couple guilds over the years, been to several guild meets, been a part of several pnp games, larp groups, and am currently in a pirate troop. Never in a game have I ever held a "meet up" in a place (unless you want to count Kargath back in the day before heading out to Black Mountain) but guild meetings? I hang out with a lot of people from various walks of life, I have never been like "hey dude, can I come over and see how you have decorated your house?". Its just creepy.

 

 

my point was that excesses features in housing pull players out of the game world.  we are in agreement, unless i am mistaken.  a few years back, i was in a champions online guild that held a meeting in the main city hub, 50+ of us standing there, lots of other players stopping to look, got some new members, an impromptu costume contest.  never would have happened if we were all hidden away in some guild hall.

now, if we could take over some plot in the game world, and call it our own, that would be a different story.

  acidblood

Elite Member

Joined: 1/13/06
Posts: 240

3/24/13 5:53:53 PM#34
Originally posted by Nikopol

By the way, are we absolutely sure the houses will be wholly (exteriors as well as interiors) instanced? People seem to think that's the case, but do we have a definitive "yes" from the developers? Or is it indeed possible that the interiors are instanced while the exteriors have some other sort of permission system? (not likely, but still...)

In short yes. The question is asked in this video https://www.youtube.com/watch?v=Vtl_tBRPWDU towards the end.

There will be a permissions system to let friends, guildies, the public on to your island (which is an instance; other islands in the background are just props) and to allow them to interact with it (i.e. harvest reasources for you, help you fight off mobs, use your raid portal for a buff).

  acidblood

Elite Member

Joined: 1/13/06
Posts: 240

3/24/13 5:56:49 PM#35
Originally posted by tokini

now, if we could take over some plot in the game world, and call it our own, that would be a different story.

Yeah, you and everyone else. Where exactly do you imagine all this free (and not in the middle of no where) land is going to come from?

  tokini

Advanced Member

Joined: 9/03/07
Posts: 345

3/24/13 6:36:47 PM#36
Originally posted by acidblood
Originally posted by tokini

now, if we could take over some plot in the game world, and call it our own, that would be a different story.

Yeah, you and everyone else. Where exactly do you imagine all this free (and not in the middle of no where) land is going to come from?

it doent have to be a lot of open land.

a keep, or tower, or small area that we could take over and have to defend would suffice. have a few throughout the game world, maybe a couple in each zone?  

limited amounts of available land would cause competition.. and perhaps, meaningful open world pvp.

  Livnthedream

Novice Member

Joined: 3/20/13
Posts: 582

I like this planet, YOU get off!

3/24/13 6:42:02 PM#37
Originally posted by tokini
my point was that excesses features in housing pull players out of the game world.  we are in agreement, unless i am mistaken.  a few years back, i was in a champions online guild that held a meeting in the main city hub, 50+ of us standing there, lots of other players stopping to look, got some new members, an impromptu costume contest.  never would have happened if we were all hidden away in some guild hall.

now, if we could take over some plot in the game world, and call it our own, that would be a different story.

Gotcha. I misunderstood what you were saying. One of the common arguments for housing being social is the ability to visit other peoples houses, hold gatherings and generally throw parties. Its pretty annoying.

http://chroniclesofthenerds.com/nerdfight/

Y U NO FLIP TABLE?!?!?!

  Ice-Queen

Advanced Member

Joined: 1/02/08
Posts: 2434

"Always borrow money from a pessimist. They won't expect it back."

3/24/13 6:53:37 PM#38
Originally posted by Karteli
Originally posted by Deddpool
Originally posted by Tayah
Looks nice, except it's instanced :(  If it's a subscription based game I may try it out. If it's free to play or buy to play, I'll just pass.

Its not instanced, at least the physical house isn't.  The interiors may be.  But the reason they have made it so your house can use thrusters and float in the air to make is to make space.

 

Unless this changed in the past month, that statement is not correct.  The houses on other islands are just background eye candy.

 

Community Questions Answered

Feb 22, 2013

http://wildstar-central.com/index.php?threads/arkship-2013-community-questions-answered.1371/

 

Prior to Arkship 2013, we asked the WildStar community to compile a list of questions they were burning to have answered. The questions spanned across all aspects of the game and while the event was under the auspices of a Non-Disclosure Agreement, we worked to collect those answers.

And today, Carbine Studios have verified that you can have some of those answers you have been seeking! So, with no little amount of joy I bring you some answers to your questions from inside Arkship 2013.

--

Housing
Is housing instanced? And exactly how are there house battle zones going to work?
Housing is instanced. The War Plot system is the “housing” battle system.

Is housing mobile? Will it be like UO where certain spots were coveted for being near good mining?
Housing is instanced.

Can I attack someone else’s house?
Not currently.

What kinda of stuff can we add to our houses ?
All the things - even functional items.

Thank you, that's the interview I was looking for. Like you said, unless they've changed it, which I doubt they will, it's instanced.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  Devilmario

Apprentice Member

Joined: 3/11/13
Posts: 18

3/24/13 6:53:49 PM#39

Its instanced so it sucks.

Looked so good its too bad when these companys make one good decision they always destroy it with a stupid one like instanced housing.

  versulas

Hard Core Member

Joined: 8/14/09
Posts: 284

3/24/13 7:15:38 PM#40

Looks awesome. I loved the guild houses in Daoc and every year in EQ2 ppl would put on some truly epic haunted houses that you could port to and play through.

More importantly, I'm glad to see a modern game that takes the time to invest in some fluff perks for the players. Every game that releases nowadays tries to get away with just the bare minimum in features and, if by some miracle they take the time to code in something extra that's not related to progression content, they expect you to pay real money for it. A game that takes the steps WildStar has made to support its community this way is a truly welcome change.

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