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General Discussion  » gamebreaker first hands on TESO revealed.

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62 posts found
  Varking

Novice Member

Joined: 9/16/07
Posts: 435

Two there should be; no more, no less. One to embody the power, the other to crave it.

3/24/13 7:50:55 AM#21
Originally posted by Margulis
Originally posted by jay8118

Kinda hard not to do phasing and instancing when its on one "megaserver"

 

You mean like how Fallen Earth and Eve have just 1 megaserver without phasing? 

Fallen Earth has 8 people playing it and EVE doesn't have to populate entire worlds and hundreds of characters, trees, grass, water, characters moving, spells being casted, and so on. I give credit where credit is due and EVE is the exception to the rule.

  Vembumees

Novice Member

Joined: 1/03/13
Posts: 86

3/24/13 8:08:42 AM#22
Originally posted by Varking
Originally posted by Margulis
Originally posted by jay8118

Kinda hard not to do phasing and instancing when its on one "megaserver"

 

You mean like how Fallen Earth and Eve have just 1 megaserver without phasing? 

Fallen Earth has 8 people playing it and EVE doesn't have to populate entire worlds and hundreds of characters, trees, grass, water, characters moving, spells being casted, and so on. I give credit where credit is due and EVE is the exception to the rule.

Almost none of those are server sided, don't try to be an expert if you haven't ever seen a game engine.

Eve has same amounts of data running on the server as any other mmorpg.

Eve is sandbox game, that's why it can run on a megaserver. Themepark games on one server would just be a mess with 100 players in every 1 squaremeter. There already have been mmorpg's like that. You haven't heard of them because most of the players couldn't leave the starting area with 1 fps and the games ran downhill.

  Varking

Novice Member

Joined: 9/16/07
Posts: 435

Two there should be; no more, no less. One to embody the power, the other to crave it.

3/24/13 8:11:39 AM#23
Originally posted by Vembumees
Originally posted by Varking
Originally posted by Margulis
Originally posted by jay8118

Kinda hard not to do phasing and instancing when its on one "megaserver"

 

You mean like how Fallen Earth and Eve have just 1 megaserver without phasing? 

Fallen Earth has 8 people playing it and EVE doesn't have to populate entire worlds and hundreds of characters, trees, grass, water, characters moving, spells being casted, and so on. I give credit where credit is due and EVE is the exception to the rule.

Almost none of those are server sided, don't try to be an expert if you haven't ever seen a game engine.

Eve has same amounts of data running on the server as any other mmorpg.

Eve is sandbox game, that's why it can run on a megaserver. Themepark games on one server would just be a mess with 100 players in every 1 squaremeter. There already have been mmorpg's like that.

There was no need to try and be an expert. There is a reason none of the good fantasy style games have been like this. Fact.

  Vembumees

Novice Member

Joined: 1/03/13
Posts: 86

3/24/13 8:23:39 AM#24
Originally posted by Varking
Originally posted by Vembumees
Originally posted by Varking
Originally posted by Margulis
Originally posted by jay8118

Kinda hard not to do phasing and instancing when its on one "megaserver"

 

You mean like how Fallen Earth and Eve have just 1 megaserver without phasing? 

Fallen Earth has 8 people playing it and EVE doesn't have to populate entire worlds and hundreds of characters, trees, grass, water, characters moving, spells being casted, and so on. I give credit where credit is due and EVE is the exception to the rule.

Almost none of those are server sided, don't try to be an expert if you haven't ever seen a game engine.

Eve has same amounts of data running on the server as any other mmorpg.

Eve is sandbox game, that's why it can run on a megaserver. Themepark games on one server would just be a mess with 100 players in every 1 squaremeter. There already have been mmorpg's like that.

There was no need to try and be an expert. There is a reason none of the good fantasy style games have been like this. Fact.

Yes, the reason is it breaks themepark games, if all the players are in one server it is a mess. It's a reason mmorpg's have servers and on players increase you get more, decrease, less. It isn't about any kind of technical issues or anything like that, it's only to guarantee players quality experience. Developers have already learned from the past long ago. ESO will have servers/realms/shards. That megaserver is just a buzzword for the likes of you. It looks cool and new, it is absolutely not. Those megaservers have been already used by a lot of games a long time. In other games they have been called channels. You change a channel and you are in different instance with different players. I've seen channels in games already like last 10 years at least. Have you played for instance Guild Wars? That's exactly how ESO "megaserver" will look like. Nothing else. Nothing new.

  Rulgoth

Apprentice Member

Joined: 3/23/13
Posts: 14

3/24/13 8:28:44 AM#25

Honestly there has to be some phasing with so many people there. It's hard to get a real feel for if phasing will ruin the game or not without playing it. That said - if you thought skyrim would be any kind of evolutionary game you got ran over by the hype train. It's basically the same thing in TES flavor with (hopefully) better than average pvp. I still think it will be good for the pvp, if you can play a game just for pvp.

 

If you want a game that isn't a cookie cutter check out Trials of Ascension. All I can suggest.

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6731

Perhaps tomorrow will be better.

3/24/13 8:31:48 AM#26

Those guys were so incredibly boring and just bad at their job,i could not watch it through.

I watched about 15 minutes and they still were barely on topic about TESO.Besides they were invited to go there,so not like i expect anything REAL to come out of it.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  NobleNerd

Hard Core Member

Joined: 2/08/08
Posts: 460

Try not!Do or do notThere is no try.

3/24/13 8:32:47 AM#27
Originally posted by Margulis
Originally posted by jay8118

Kinda hard not to do phasing and instancing when its on one "megaserver"

 

You mean like how Fallen Earth and Eve have just 1 megaserver without phasing? 

  Are we talking phasing or different channels on one server? Because there is a difference and I do not find either on of them a bad thing in a MMO. With one you can make the world change slightly around you to give the player an immersion feel. With the other you separate players, but allow for them to join up together when needed (Neverwinter has this in their game). 

  If you are wanting to bash a game even before it comes to beta you may want to find something more game breaking than this.

  Dalmont

Novice Member

Joined: 2/07/04
Posts: 281

https://secure.eveonline.com/trial/?invc=697091a4-c86e-4bfe-98e2-b1810df7eb0b&action=buddy

3/24/13 8:35:30 AM#28
Originally posted by Margulis
Originally posted by jay8118

Kinda hard not to do phasing and instancing when its on one "megaserver"

 

You mean like how Fallen Earth and Eve have just 1 megaserver without phasing? 

 

The different systems in EVE are instances technically.

  Tarkus-Black

Novice Member

Joined: 3/21/13
Posts: 7

3/24/13 8:45:09 AM#29
https://www.youtube.com/watch?v=uNTwTYi90pc&list=PLItWNUyrOBeRnImGMbFxIInlRUI58Y3m_&index=22
  Varking

Novice Member

Joined: 9/16/07
Posts: 435

Two there should be; no more, no less. One to embody the power, the other to crave it.

3/24/13 8:46:17 AM#30
Originally posted by Xepo
Originally posted by Margulis
Originally posted by jay8118

Kinda hard not to do phasing and instancing when its on one "megaserver"

 

You mean like how Fallen Earth and Eve have just 1 megaserver without phasing? 

  Are we talking phasing or different channels on one server? Because there is a difference and I do not find either on of them a bad thing in a MMO. With one you can make the world change slightly around you to give the player an immersion feel. With the other you separate players, but allow for them to join up together when needed (Neverwinter has this in their game). 

  If you are wanting to bash a game even before it comes to beta you may want to find something more game breaking than this.

If you are responding to me, since you quoted me, I am not bashing TESO. I am looking forward to TESO.

  koboldfodder

Apprentice Member

Joined: 9/18/04
Posts: 367

3/24/13 8:54:10 AM#31

If you actually looked at the size of the Eve world that you can explore, that would answer your question.  The game is flat out massive.  That is why it can support all those players and still be on one server.

 

Think SWTOR could do that....with its samll zones, with 10 quest mobs out there and all those people doing the same quest.  You would need a deli ticket thing to even begin to play that game.

 

TESO has to have phasing because it is a small, themepark MMO like SWTOR.  It may have more land mass to do things in, but you still do the same thing.  Run around, grab a quest to kill 10 Draugr just like every one else.

 

Anyway, this game wont ammount to much we already know that.  This is just one of those games where you look to see just how bad or dissappointed you are.

 

EQ Next might be something, might not be, but this game surely is not.

  Lord.Bachus

Hard Core Member

Joined: 5/14/07
Posts: 8599

I believe in life before death... So dont forget to enjoy it while you still can.

3/24/13 9:01:00 AM#32
Originally posted by Dalmont
Originally posted by Margulis
Originally posted by jay8118

Kinda hard not to do phasing and instancing when its on one "megaserver"

 

You mean like how Fallen Earth and Eve have just 1 megaserver without phasing? 

 

The different systems in EVE are instances technically.

On top of that, 90% of gamers dont mind instances or phaing as long as it makes the game better... 

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  User Deleted
3/24/13 9:03:35 AM#33
Originally posted by Lord.Bachus
Originally posted by Dalmont
Originally posted by Margulis
Originally posted by jay8118

Kinda hard not to do phasing and instancing when its on one "megaserver"

 

You mean like how Fallen Earth and Eve have just 1 megaserver without phasing? 

 

The different systems in EVE are instances technically.

On top of that, 90% of gamers dont mind instances or phaing as long as it makes the game better... 

Source?

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

3/24/13 9:03:43 AM#34
Originally posted by Wizardry

Those guys were so incredibly boring and just bad at their job,i could not watch it through.

I watched about 15 minutes and they still were barely on topic about TESO.Besides they were invited to go there,so not like i expect anything REAL to come out of it.

They usually have a pretty solid show, in GBTV's defense.  I guess it's just the topic of ESO that is dry and boring, where an awesome SP IP is being shoehorned into a generic themepark MMO, with a mix of WoW & SWTOR & Warhammer Online.

 

Having Jason Winter and Pocket would have added a better sanity check about what Zenimax was doing, IMO.  The other guy in the latest show linked just adores everything he talks about, and doesn't leave much room for interesting discussion and / or objective/subjective critique.  Which could be fine, if someone else is present to counter what is being said.  Without hearing different angles, it just comes off as a 90 minute infomercial.

 

 

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  Nikopol

Apprentice Member

Joined: 11/21/08
Posts: 627

Brought to you by... The Spirit of Nikopol.

3/24/13 9:10:46 AM#35
Originally posted by Lord.Bachus
Originally posted by Dalmont
Originally posted by Margulis
Originally posted by jay8118

Kinda hard not to do phasing and instancing when its on one "megaserver"

 

You mean like how Fallen Earth and Eve have just 1 megaserver without phasing? 

 

The different systems in EVE are instances technically.

On top of that, 90% of gamers dont mind instances or phaing as long as it makes the game better... 

 

Agreed, as long as they're done right and don't break immersion, instances and phasing can be a boon.

EVE does a really really good job with zones and instances (not only the systems but stuff like wormholes and mission "dungeons" as well)... It's coherent with the gameworld and makes sense. The problem with instances in many games is that people feel they're cut off from each other in really artificial, immersion breaking ways.

I'd say excessive instancing (down to 100 players or less each zone) is much worse than phasing, which can provide that feeling of progression in the world, which in turn can make the game feel much more "Skyrim-like".

Though given that they're going megaserver, I'm hoping they'll have much bigger instances than, say, STO or SWTOR.

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3454

3/24/13 9:33:52 AM#36
Shard of a map and phasing are not the same thing, or people bashing them both? Phasing has worked very well in many MMOs and if used right can add alot of depth.
  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2639

110100100

3/24/13 11:19:13 AM#37


Originally posted by koboldfodder
If you actually looked at the size of the Eve world that you can explore, that would answer your question.  The game is flat out massive.  That is why it can support all those players and still be on one server.

 

Think SWTOR could do that....with its samll zones, with 10 quest mobs out there and all those people doing the same quest.  You would need a deli ticket thing to even begin to play that game.

 

TESO has to have phasing because it is a small, themepark MMO like SWTOR.  It may have more land mass to do things in, but you still do the same thing.  Run around, grab a quest to kill 10 Draugr just like every one else.

 

Anyway, this game wont ammount to much we already know that.  This is just one of those games where you look to see just how bad or dissappointed you are.

 

EQ Next might be something, might not be, but this game surely is not.


you act like its a foregone conclusion or something. you may not want to play it because its a theme park game but many others will.


  Iselin

The Listener

Joined: 3/04/08
Posts: 3793

3/24/13 12:39:00 PM#38

Another sandbox fan discovers this isn't Skyrim on-line...we'll probably get one of these threads every day now.

About phasing... only one (Mega)server... think it through.

 

  hMJem

Apprentice Member

Joined: 3/19/13
Posts: 468

3/24/13 1:06:37 PM#39

I hate phasing of the world. Example: Main story youre phased by yourself, phased to only your faction when in the opposing faction questing, invisible walls covering the other 2 factions pre-50.

 

I think a lot of people get caught up in the mega server and are like "This is awesome! " While not having to re-roll is awesome, it makes it not feel like youre sharing one world. I know with a game with servers thats true, but one server felt like YOUR world. We're gonna phase across 100's of different types of the world I imagine if it expects to support hundreds of thousands. Please hearing that it really doesnt change the game the decisions you make in ESO, it makes it feel like another game where the world is just a back-drop (A real awesome looking back-drop in this case)

 

The other problem is that people dont want to play a game like Everquest 1 -- The "static camps" where groups of people just grind the same camp for hours. There are EQ people who like that, but a lot of people nowadays want an MMO they can pick up, play for an hour in a couple instanced dungeons with LFD without having to leave town, then leave because of their baby or real life obligations or what have you. The problem is, unless you force conversation, dungeons are all business no talking because theyre so face-roll. Static camps just by virtue of being there for a few hours, you talked and made friendships.

 

However, at the same time, I guarantee you Zenimax would do things non-Elder Scroll even if they lost 30,000 diehard Elder Scrolls fans if it meant getting a new fanbase with 100,000 general MMORPG players who love their game and subscribe for a year. They dont CARE what Elder Scrolls fans think, whatever gives them more money and if they can bring them along for the ride and not make them defect, thats great for them

 

But at the same time.. No one is ever going to pull off what WoW did, until maybe Blizzard with Titan. I guarantee most WoW players will quit to try Titan the moment it comes out, whenever that may be. Same with every MMO player no matter what game they come from.  So you cant just copy WoW, but it does have great features. (I personally DO like Looking for Group and Looking for Raid)

 

Will I buy this game Day 1? Of course, it looks awesome in a lot of regards. Will I still be playing 3 months later? That is what I ask myself with no raids at launch and Cyrodill/Crafting/Likely easy 4 man dungeons being the end game. I will likely finish all 3 factions quests in a month or tow.

  NobleNerd

Hard Core Member

Joined: 2/08/08
Posts: 460

Try not!Do or do notThere is no try.

3/24/13 4:13:31 PM#40
Originally posted by Nanfoodle
Shard of a map and phasing are not the same thing, or people bashing them both? Phasing has worked very well in many MMOs and if used right can add alot of depth.

  Correct. Lets mention some MMOs with phasing. GW2 and WoW having phasing. Of course when WoW added phasing to the game I had hoped for a more immersive feel, but it did change the world and made it feel better. It also can create a problem when people are on different parts of a quest line with phasing, but it is a step in a good direction to try to make the world around the player change.

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