|2 posts found|
OP 3/24/13 3:37:39 PM#1
Apparently the developers of modern MMOs are scared of any meaningful differences between characters. In a specific game, each character you make will be just as good as every other character you make. This is accomplished by eliminating any racial differences (nevermind gender), making each class a hybrid, eliminating mandatory group content, and some other things I will talk about.
A different race is going to have different qualities. There is a quote by Einstein that goes something like..... "If you test a fish and monkey by having them climb a tree you will not know what else a fish can do" (This is usually used to criticize standardized tests). The point is that they are different and do different things. Now look at modern MMOs. Every race can do every class and craft, and everything else, just as well as every other race. It's so false and made up. Not everything is equal. Some races will do some things better than other. The stat differences are negligable and where there are stat differences they do not matter. The differences are purely cosmetic. You're actually only playing one race. Nevermind how shallow the different histories and lore are between the races.
Once you have your race you can pick a class. Most classes anymore are hybrids. A tank will have healing and damage dealing capabilities. A dps will have defensive capabilities. A healer will have dps capabilities. This is done to make the player feel "powerful." By powerful I mean you wont have to depend on other characters. For example, a healer wont need a dps, a tank wont need a healer, etc. Even if they do need each other sometimes then it will be the exception and not the rule.
If there were real differences then people would need to cooporate to a higher degree. If you chose a certain race then you would be better suited for specific classes. Trying to put together a group requires making choices about who is in it. People of certain race / class combinations would be more valuable than other race / class combinations. So putting together a group would require decisions. In a modern MMO people just say they want this or that class, usually with some flexibility concerning which class they actually want, and that's about as far as it goes. A MMO I am talking about might require you to settle with someone who wanted to play a race / class combination that doesn't go so well together but you NEED that class in your group so you decide to work with them. They may surprise you.
Eliminating mandatory group content, and only making grouping preferable, is done to allow everyone to enjoy the meaningless differences between each other. It's ironic that people are CRAZY about character customization but that NONE of the customization actually means anything. If people wanted meaningful differences then they would have to sacrifice and compromise.
Tomorrow's just a future yesterday...
3/25/13 3:18:46 PM#2
I am mixed on this.
I agree that there should be differences in a racial choice. Game changing differences besides pointy ears or long beards or green skin.
I agree that racial cultures should factor into class choices. A Chaotic Evil kind of race should not have Paladins coming from their homelands. A Lawful Good race should not have a native Assassins Guild within it. A mechanized race should not have nature loving classes available.
I agree that not every player should be able to do everything equally well. A player's choices at character creation should matter.
I disagree on the grouping thing. A healer should be able solo. It just takes them forever as they constantly heal their own damage while slowly whittling away the opponents health. The same with a tank. The DPSer should be able to deal enough damage to take out the enemy before they get killed. And it should not be that easy for them, either. A group should factor in all the strong and weak points of the players and make fighting easier.
As it stands now, character creation consists mainly of how a player looks and what items may be available to them. The lore is very lame, in most cases. It connects to the game play very little.
Another negative aspect of real differences in races is that it leads to a "best builds" mindset. If a player wants to do something not optimal, finding a group may become more and more difficult in today's MMO society.
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.