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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Well, my 40 minutes (20 +20) with ESO *update*

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113 posts found
  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17626

 
OP  3/24/13 12:04:32 AM#41
Originally posted by Eluldor
Thanks for the write up. From videos I've seen, the combat looked clunky and unpolished, perhaps earlier phases - sounds like it appeared smoother now.

It depends on what you mean by clunky. I would say if anything it could feel a bit swishy. And I know that sounds weird as I did say it felt kinetic. there was a lot of motion on my part, sometimes I felt like a heavy armored fighter and sometimes I felt like I was moving rather quickly for a heavy armored fighter. Sometimes blocking felt right and sometimes in the thick of it I wasn't sure if I actually blocked. My guess is that there is tweaking to be done.

As far as "swishy", what I mean by that is that sometimes the mobs felt like they slid a little, or as I mentioned above, one would do an attack toward where I was but I was clearly hit. I don't like that but can't tell if that's something they are working on or if it's just "the way it is".

It currently is not like skyrym where I can neatly move aside and not be hit. To be honest, with the two mobs moving and leaping and jumping back and sometimes jumping over my head, it was hard to tell if it was clunky because I was trying to figure out where they heck I should be in relation to them

I eventualy got into a rhythm and sometimes it "felt right". But then agian, sometimes I was hit by things I didn't expect to hit me. And again, these are first impressions. Who knows what a few hours of actual game play will be like. The little things you notice.

All I can say is that imps aren't hard. These bandit guys were much harder solo. Which means that players will get a bad first impression of the monster combat if they dont' find the right opponents.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15968

"what a boring life, HATING everything" -Gorilla Biscuits

3/24/13 12:07:18 AM#42
Originally posted by Sovrath

I went for the first character and one stayed back and the other ran right for me and then leapt right over my head to land and attack me from behind. I was suddenly in a bad spot because that left my back open to the ranged adversary in front of me should I turn around. I ran toward the ranged guy and suddenly discovered that "double tap" was dodge. I was eventually able to take them both out but it was a hard fight. Stamina management was tough (more on that later).

This part sounds pretty sweet.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Rollcage8

Novice Member

Joined: 3/29/12
Posts: 62

3/24/13 12:09:07 AM#43
Originally posted by Eluldor
Thanks for the write up. From videos I've seen, the combat looked clunky and unpolished, perhaps earlier phases - sounds like it appeared smoother now.

Yeah i get where you are coming from, i think the mechanics of TESO's combat is fine which is what he describes but the animations and feel of combat look bad early on - which doesn't indicated much at this stage. If they improved and refined combat and animations it will be a very solid MMO to play around in.

Hopefully theres no signs of SWTOR problems - small zones - static NPCs - funnelled quest gameplay. 

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17626

 
OP  3/24/13 12:09:32 AM#44
Originally posted by Distopia
Originally posted by Sovrath

I went for the first character and one stayed back and the other ran right for me and then leapt right over my head to land and attack me from behind. I was suddenly in a bad spot because that left my back open to the ranged adversary in front of me should I turn around. I ran toward the ranged guy and suddenly discovered that "double tap" was dodge. I was eventually able to take them both out but it was a hard fight. Stamina management was tough (more on that later).

This part sounds pretty sweet.

It was sweet after the fact

When it first happened I was like "wtf"! (I hope I didn't say that out loud in the demo room).

It really did take me by surprise because I never expected it.

but then again "no one ever expects the spanish inquisition".

  Dartoxer

Novice Member

Joined: 11/14/11
Posts: 9

3/24/13 12:11:46 AM#45
Originally posted by Sovrath
I have to say that after today I feel a bit better about the combat. Additionally, I was able to use my ranged class magic attack while moving. I can't recall if my speed was significantly slowed but I could clearly back up and cast it several times, all the while moving.

 

Awesome! Thanks for the info man. Any words on the "ranged spells with no target thing" ? Like when a monster gets out of your reticle before you start casting (or you just simply want to throw around some spells), did you get any "Invalid Target" message? Or you could cast anything anywhere?

  Distopia

Drifter

Joined: 11/22/05
Posts: 15968

"what a boring life, HATING everything" -Gorilla Biscuits

3/24/13 12:12:16 AM#46
Originally posted by Sovrath
Originally posted by Distopia
Originally posted by Sovrath

I went for the first character and one stayed back and the other ran right for me and then leapt right over my head to land and attack me from behind. I was suddenly in a bad spot because that left my back open to the ranged adversary in front of me should I turn around. I ran toward the ranged guy and suddenly discovered that "double tap" was dodge. I was eventually able to take them both out but it was a hard fight. Stamina management was tough (more on that later).

This part sounds pretty sweet.

It was sweet after the fact

When it first happened I was like "wtf"! (I hope I didn't say that out loud in the demo room).

It really did take me by surprise because I never expected it.

but then again "no one ever expects the spanish inquisition".

HAHA, I don't think I'd ever expect a mod to go flying over my head in an MMO, my reaction would be similar.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17626

 
OP  3/24/13 12:14:27 AM#47
Originally posted by Rollcage8
Originally posted by Eluldor
Thanks for the write up. From videos I've seen, the combat looked clunky and unpolished, perhaps earlier phases - sounds like it appeared smoother now.

Yeah i get where you are coming from, i think the mechanics of TESO's combat is fine which is what he describes but the animations and feel of combat look bad early on - which doesn't indicated much at this stage. If they improved and refined combat and animations it will be a very solid MMO to play around in.

Hopefully theres no signs of SWTOR problems - small zones - static NPCs - funnelled quest gameplay. 

The map is pretty huge so I don't think that's an issue. Whether there's enough to do there, well, that's the question.

Static npc's? I think there could be some of that as the npc's I saw were "in one place". However, they do move when you talk to them much like a mixture of skyrim and oblvion.

funnelled quest? I don't necessarily see that. It appears that you have to go up and talk to a quest giver to see if they even have a quest (god I hope it stays like that and there aren't any "!"'s)

It doesn't "seem" to be quest hub like in that I had to find my first quest giver way down the road. Then again, I don't kknow where players will actually spawn when the game goes live. I Think there is a starter tutorial that was not present.

There could be more in town but I actually never entered the town I spawned in front of.

 

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17626

 
OP  3/24/13 12:16:59 AM#48
Originally posted by Dartoxer
Originally posted by Sovrath
I have to say that after today I feel a bit better about the combat. Additionally, I was able to use my ranged class magic attack while moving. I can't recall if my speed was significantly slowed but I could clearly back up and cast it several times, all the while moving.

 

Awesome! Thanks for the info man. Any words on the "ranged spells with no target thing" ? Like when a monster gets out of your reticle before you start casting (or you just simply want to throw around some spells), did you get any "Invalid Target" message? Or you could cast anything anywhere?

Actually excellent question.

I "mostly" hit my target with my ranged skill; but then again, I was backing up and they were in front of me. However...

I did note that at at one point I aimed with the ranged skill, my target moved and I "missed". So currently "they can't miss me" but I can miss them.

Unfair but it's a start.

So "yes" I did miss a few times which I liked. I think you can just cast your spells into the distance. Though if I remember correctly I tried that and it didn't go very far. Not like skyrim or oblvion or morrowind when you see them flying until they vanish.

edit: if you try to use a skill for a weapon that can't use it you will get a "this is for a two handed weapon only".

  Distopia

Drifter

Joined: 11/22/05
Posts: 15968

"what a boring life, HATING everything" -Gorilla Biscuits

3/24/13 12:24:25 AM#49
Originally posted by Sovrath
Originally posted by Rollcage8
Originally posted by Eluldor
Thanks for the write up. From videos I've seen, the combat looked clunky and unpolished, perhaps earlier phases - sounds like it appeared smoother now.

Yeah i get where you are coming from, i think the mechanics of TESO's combat is fine which is what he describes but the animations and feel of combat look bad early on - which doesn't indicated much at this stage. If they improved and refined combat and animations it will be a very solid MMO to play around in.

Hopefully theres no signs of SWTOR problems - small zones - static NPCs - funnelled quest gameplay. 

The map is pretty huge so I don't think that's an issue. Whether there's enough to do there, well, that's the question.

Static npc's? I think there could be some of that as the npc's I saw were "in one place". However, they do move when you talk to them much like a mixture of skyrim and oblvion.

funnelled quest? I don't necessarily see that. It appears that you have to go up and talk to a quest giver to see if they even have a quest (god I hope it stays like that and there aren't any "!"'s)

It doesn't "seem" to be quest hub like in that I had to find my first quest giver way down the road. Then again, I don't kknow where players will actually spawn when the game goes live. I Think there is a starter tutorial that was not present.

There could be more in town but I actually never entered the town I spawned in front of.

 

This kinda brings forth a question of my own, since you seem to have been fairly comfortable just taking off on your own, was it due to the game being a little too been there done that? If so would you place that under your negatives, or was it more on the positive side of that?

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  ThomasN7

Novice Member

Joined: 3/17/07
Posts: 6672

"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus

3/24/13 12:25:34 AM#50
So did you get that good vibe feeling that you think you might be playing this longer than 3-4 months ? 
  Ice-Queen

Hard Core Member

Joined: 1/02/08
Posts: 2445

"Always borrow money from a pessimist. They won't expect it back."

3/24/13 12:26:22 AM#51
Originally posted by Sovrath

Oh, and I'll add that "Wild Star has housing".

Now, why do I mention that in an ESO post?

Wild Star's housing fits the setting in that since it's a sci fi game it's a bit "sci fi". The housing is on floating bits of land over the world. but that's not why I mention it.

Once you buy your housing you actually get land where you can add things that help you like a mine, a farm, a forge/workshop, etc.

What's more, you can decorate the interior any way you want. You can even put things on top of other things. such as a floating upside down table with a chair on top of it.

"so, um, someone's doing housing the way that players want/expect". A little dig there but there it is.

 

The housing may very well be the number one reason I end up buying Wildstar. Now if they had player merchants we could put at our houses, it'd be damn near perfect for me.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17626

 
OP  3/24/13 12:31:29 AM#52
Originally posted by Distopia
Originally posted by Sovrath
Originally posted by Rollcage8
Originally posted by Eluldor
Thanks for the write up. From videos I've seen, the combat looked clunky and unpolished, perhaps earlier phases - sounds like it appeared smoother now.

Yeah i get where you are coming from, i think the mechanics of TESO's combat is fine which is what he describes but the animations and feel of combat look bad early on - which doesn't indicated much at this stage. If they improved and refined combat and animations it will be a very solid MMO to play around in.

Hopefully theres no signs of SWTOR problems - small zones - static NPCs - funnelled quest gameplay. 

The map is pretty huge so I don't think that's an issue. Whether there's enough to do there, well, that's the question.

Static npc's? I think there could be some of that as the npc's I saw were "in one place". However, they do move when you talk to them much like a mixture of skyrim and oblvion.

funnelled quest? I don't necessarily see that. It appears that you have to go up and talk to a quest giver to see if they even have a quest (god I hope it stays like that and there aren't any "!"'s)

It doesn't "seem" to be quest hub like in that I had to find my first quest giver way down the road. Then again, I don't kknow where players will actually spawn when the game goes live. I Think there is a starter tutorial that was not present.

There could be more in town but I actually never entered the town I spawned in front of.

 

This kinda brings forth a question of my own, since you seem to have been fairly comfortable just taking off on your own, was it due to the game being a little too been there done that? If so would you place that under your negatives, or was it more on the positive side of that?

I decided I would approach this game like I approached the  past elder scrolls games and play exactly in that manner.

My honest opinion? From the little time I played?

I think die hard mmo players who don't explore and who are looking for quest givesr will eventually find one and after a while think it's "same old same old".

It's a shame because the guy I went in with yesterday came out saying "seems like a generic mmo". but he never had the type of combat I felt today as he just found mobs over land that weren't very challenging. He also wasn't really an elder scrolls fan and was really interested in more hardcore mmo's. (I think I convinced him to play dark souls.)

And, when you take a quest an objective appears on your map.

I wanted to play like I played morrowind so I took off. In the elder scrolls games you find more things. More doors, more caves, etc. Then again, yesterday I missed the door to this underground ruin of a tower.

If there are more dungeons like this to be found then I think this can be an excellent game. However, I did hear that there was "one solo dungeon" and several group dungeons.

Was this one of the group dungeons? It could have been. Or does one "have to be in a group" to enter a group dungeon?

Don't know. nuts, I actually met Maria Aliprando, the monster combat creator, and spoke with her briefly. I should have asked abotu the dungeons. She was too busy getting me info about the after party. really nice person though.

  Dartoxer

Novice Member

Joined: 11/14/11
Posts: 9

3/24/13 12:38:42 AM#53
Actually excellent question.

I "mostly" hit my target with my ranged skill; but then again, I was backing up and they were in front of me. However...

I did note that at at one point I aimed with the ranged skill, my target moved and I "missed". So currently "they can't miss me" but I can miss them.

Unfair but it's a start.

So "yes" I did miss a few times which I liked. I think you can just cast your spells into the distance. Though if I remember correctly I tried that and it didn't go very far. Not like skyrim or oblvion or morrowind when you see them flying until they vanish.

edit: if you try to use a skill for a weapon that can't use it you will get a "this is for a two handed weapon only".

Perfect. That's exactly what I wanted to hear :). It doesn't have to go very far. Even if there's no actual hit detection behind these spells and they're just animations, having the ability  to cast anything anywhere can give the game's combat system a much better (and fluid) feel IMO.

Anything about guards? Did you interact with any :D?

 

edit: typo

 

  Distopia

Drifter

Joined: 11/22/05
Posts: 15968

"what a boring life, HATING everything" -Gorilla Biscuits

3/24/13 12:41:24 AM#54
Originally posted by Sovrath

This kinda brings forth a question of my own, since you seem to have been fairly comfortable just taking off on your own, was it due to the game being a little too been there done that? If so would you place that under your negatives, or was it more on the positive side of that?

I decided I would approach this game like I approached the  past elder scrolls games and play exactly in that manner.

My honest opinion? From the little time I played?

I think die hard mmo players who don't explore and who are looking for quest givesr will eventually find one and after a while think it's "same old same old".

It's a shame because the guy I went in with yesterday came out saying "seems like a generic mmo". but he never had the type of combat I felt today as he just found mobs over land that weren't very challenging.

And, when you take a quest an objective appears on your map.

I wanted to play like I played morrowind so I took off. In the elder scrolls games you find more things. More doors, more caves, etc. Then again, yesterday I missed the door to this underground ruin of a tower.

If there are more dungeons like this to be found then I think this can be an excellent game. However, I did hear that there was "one solo dungeon" and several group dungeons.

Was this one of the group dungeons? It could have been. Or does one "have to be in a group" to enter a group dungeon?

Don't know. nuts, I actually met Maria Aliprando, the monster combat creator, and spoke with her briefly. I should have asked abotu the dungeons. She was too busy getting me info about the after party. really nice person though.

Thanks for the reply, I agree that would be a shame to miss out on the good parts, as that guy did. I'd expect the starter zones to have more of an easy path through content, at least outside of dungeons, hoping as we progress we'll see a lot of of what you were describing out in the open. Definitely something this genre has lacked in almost every title (interesting mob behavior).

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17626

 
OP  3/24/13 12:42:48 AM#55
Originally posted by Dartoxer
Actually excellent question.

I "mostly" hit my target with my ranged skill; but then again, I was backing up and they were in front of me. However...

I did note that at at one point I aimed with the ranged skill, my target moved and I "missed". So currently "they can't miss me" but I can miss them.

Unfair but it's a start.

So "yes" I did miss a few times which I liked. I think you can just cast your spells into the distance. Though if I remember correctly I tried that and it didn't go very far. Not like skyrim or oblvion or morrowind when you see them flying until they vanish.

edit: if you try to use a skill for a weapon that can't use it you will get a "this is for a two handed weapon only".

Perfect. That's exactly what I wanted to hear :). I doesn't have to go very far. Even if there's no actual hit detection behind these spells and they're just animations, having the ability  to cast anything anywhere can give the game's combat system a much better (and fluid) feel IMO.

Anything about guards? Did you interact with any :D?

 

Hate to say it, I didn't. I was told that the (for lack of a better term on my part) crime system wasn't in this build but would be there at launch. We were told we could steal out of houses but not get caught or approached by guards. Which is interesting, I would have liked to have seen what happens. Do we get thrown in jaiil? If we want to serve a sentence then how long is that?

  Distopia

Drifter

Joined: 11/22/05
Posts: 15968

"what a boring life, HATING everything" -Gorilla Biscuits

3/24/13 12:51:11 AM#56
Originally posted by Sovrath
 

Hate to say it, I didn't. I was told that the (for lack of a better term on my part) crime system wasn't in this build but would be there at launch. We were told we could steal out of houses but not get caught or approached by guards. Which is interesting, I would have liked to have seen what happens. Do we get thrown in jaiil? If we want to serve a sentence then how long is that?

I was so hung up on the AI bit, I completely forgot you mentioned that in your OP. I'm fairly surprised that they're going as far as adding a crime system. That seems like something on the fluff side; which many studios have been detering those forms of content in recent years.*Pleasently suprised*...

This makes me wonder what else is silently making it's way into this game.

(I'm a big fan of the crime systems in TEs games, especially the thievery side of it all). Yes even considering guard telepathy.. It gives a true purpose for stealth classes, I wonder if they have Db assination quests <--> (something that would work well in PVP as well)

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  asrlohz

Advanced Member

Joined: 7/29/11
Posts: 666

Alea iacta est, beloved Doomsayers.

3/24/13 1:52:49 AM#57

Hey, Thank you very much for your hard work of bringing us all that information and I've quite enjoyed reading through your posts. However there is one last question that I wish to ask you, if I may.

Will all the spellcasting be done by staff or will I be able to wield it by hand, or dual-wield fire and sword?

I'm not quite sure if you got to try this out, but you might have an idea anyhow. Still, thank you very much for going out there, taking the time to try the game and give us an honest opinion from a gamer's point of view instead of a neutral party.

Cheers mate!

  Siug

Hard Core Member

Joined: 5/02/12
Posts: 1144

3/24/13 2:02:54 AM#58
Thank you OP. 
  Margulis

Advanced Member

Joined: 12/14/08
Posts: 1643

3/24/13 6:33:17 AM#59
Does the world feel immersive, dynamic and alive?  Do the npc's roam around and do their own thing or are they static statues just standing there to give you a quest?
  Arglebargle

Elite Member

Joined: 6/13/07
Posts: 1187

3/24/13 7:12:36 AM#60
Loads of great detail, and some interesting reporting on the feel of the game.  Thanks a bunch!

If you are holding out for the perfect game, the only game you play will be the waiting one.

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