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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Well, my 40 minutes (20 +20) with ESO *update*

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113 posts found
  Lord.Bachus

Hard Core Member

Joined: 5/14/07
Posts: 8599

I believe in life before death... So dont forget to enjoy it while you still can.

3/23/13 4:55:31 AM#21
Originally posted by keithian
Originally posted by Rollcage8

His biggest complaint was combat in an MMORPG which is basically a game built on thousands of hours of killing stuff. 

Not a good first impression of a major part of gameplay. 

See how it pans out with further impressions and video of actual gameplay. 

Maybe I'm not reading his post correctly but I didn't get a sense that he said the combat was bad. He said it was similar to Skyrim and that he didn't see evidence in his very short play time that the AI was something special.

I do have a concern about this: ' Bad? Sure! If they fire fireballs at you and you move, the fireballs will curve to hit you. I didn't do any "dodging" so perhaps "dodging" will actually evade that? The hits didn't feel substantial at all though the block and the bash afterwards did."

Hopefully that isn't the case at launch. I hate magic that follows around corners :-).

In general people read what they want it to say and not what the poster is trying to say

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  Gendark

Novice Member

Joined: 3/08/04
Posts: 88

3/23/13 5:47:25 AM#22
Hi, just a fast question for sov or anyone that played at pax.

 

 i read alot about class customitzacion and that you will be able to have a lot of options and skill lines to pick but i can't find an answer for this.

 

How many active skills (skills you can use and put in the hotbar) they have on each skill tree ? i know its still an early beta and that alot is missing but  that is a very important number(its not the same 5 active skills per tree than 10 or 15 ...) that noone answered so, if you remember, how many skills you had in one skill tree ? for example lets say the 2h skill tree you used or any of the templars skill trees?

  immodium

Hard Core Member

Joined: 11/03/07
Posts: 1289

3/23/13 6:02:33 AM#23
Thanks for the info, especially when only given 20 minutes of play time.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17209

 
OP  3/23/13 9:39:45 AM#24
Originally posted by keithian

Hi Sov,

 

I'm curious to know your opinion about what I just found from Massively from their several hours of play time. Whats ironic is that I like the combat in Skyrim :-) lol

"Let me start by saying that everything I said about the game's combat system in my previous hands-on still applies. It's still crisp, responsive, and most of all, fun, which is more than I can say for combat in the single-player TES titles. You won't find any of Oblivion or Skyrim's swing, backpedal, swing, backpedal combat here. You have to be on your toes, especially in fights against multiple enemies, unless you want to get your face well-acquainted with the ground. Blocking power-attacks, dodging AoEs, and interrupting enemy abilities are all integral aspects of the game's combat system, and frankly it just works."

hmmm. well I played a bit of skyrim last night when i came back.

I don't know what he means by "backpedal" Or at least in the way he means it . the combat is the same in that you click your mouse and swing. However, though it is "crisp" in that it's very responsive, it all feels "lighter" than Skyrim combat.

Last night I tried movign around a mob in skyrim to get a comparison and ESO is "faster". You move faster than in Skyrim though there is more of a sense of "weight" to your character in Skyrim. You do get a sense of "weight" while running or jumping down. The great sound helps with that. But again, you can move quickly in Combat.

When fighting that Imp I could strafe around him very quickly. The same motion is slower in Skyrim.

I would say that you do have to block and use other attacks to be successful. As I mentioned, just cllicking away didn't burn that imp down and only when I started to use the bash and power swings did I have a better chance. I imagine with multiple enemies you would have to be on "your toes" though again, I didn't see any of the advanced ai they were talking about.

@pacov, the world is actually pretty beautiful. But again, because it's an mmo and graphics have to be kept down a bit it doesn't have the fidelity that Skyrim has. I had made the comment to the guy I met at PAX that "sometimes" it felt like an elder scrolls world and sometimes "not". The architecture is there and going up the tower I found felt like going up a tower in skyrim (to a point - it felt like one of the keep towers but in a more ruined state) but it's slightly off. To that end, the dwemer spiders and sentries look like they are lifted from skyrim (from a video that was playing). But "no" not SWToR like at all. I would say your avatar is pretty impressive and the armor seems fairly detailed (for level 6 armor).

It's a beautiful world though, don't get me wrong.

@Saintwalker, The only fireballs that I experienced were the fireballs the imps were throwing. They looked decent and sounded failry good. I'll be honest, the lighting in the CGI trailer we were watching while in line looked and sounded "more real". I'll pay attention to the fireballs a bit more today. I can't say they bowled me over but then again I was too busy marveling on how they followed my movement.

@Genark: not sure. No hotbar was apparent while I was playing. I do know there is weapon switching so you can have a few skills from one weapon and then switch and have a few from another. I'll tell you that  I noticed quite a few skills greyed out while I was picking the two that were available. I'll see if I can get a better sense of that today.

Ok, I'm going back into the trenches (PAX lines) . Have a great one.

 

  aylwynn

Novice Member

Joined: 2/09/13
Posts: 95

3/23/13 10:01:49 AM#25

Thanks a lot for sharing your experience :) Though there are topics (like following projectiles) where many people think different about its pretty sad that some people just want to "defend their holy grail". Its a demo designed for the PAX East.

Can you tell us something about perks maybe? I can't really imagine how a class determines your skills while you are able to choose perks for some weapon- and magictypes. Are there just "perktrees" like in Skyrim which are available for every classes and some class-specific perktrees?

  asrlohz

Hard Core Member

Joined: 7/29/11
Posts: 663

Alea iacta est, beloved Doomsayers.

3/23/13 10:49:11 AM#26

Hello Sov,

You mentioned that it at times felt like a "Generic MMO", now this is a loose term. So I have a couple of questions about what that statement meant to you and how the game felt.

1). Is it a good generic MMO feel to it, or a poor one? As in does it feel like a failed reskin of WoW or just like an MMO?

Reason I ask is because an MMO is meant to feel like an MMO in the same manner crab is supposed to taste like crab. Whether it is in a good way or not is not being stated.

 

2). Is it a good game?

Reason I ask is because MMO's like WoW aren't really good games. They are good MMO's but not good games. So in other words, would you enjoy the game even if it had no other players in it? Or is the game purely reliant on the social part.

 

3). What are your PERSONAL thoughts about ESO? Be as biased as you wish.

Well, I ask this because it's the one thing you haven't brought up yet. Anyhow, Cheers mate!

 

  Fearum

Hard Core Member

Joined: 1/15/11
Posts: 1092

3/23/13 10:52:49 AM#27
Savroth, thanks for the quick look review on the game nice to see you taking your time to relay info to us people who didnt make it to Pax. Quick question that you didnt touch on, character armor slots, how many do you get (like helm, chest, pants etc...)? also, Are there jewlery slots?
  pmnx

Novice Member

Joined: 3/23/13
Posts: 3

3/23/13 12:06:19 PM#28

Hi Sovrath,

 

Just one simple question.

Was it forbidden to record any gameplay footage especially with smartphones?

Thanks.

  Blasphim

Novice Member

Joined: 8/31/11
Posts: 348

Darkness is Death's ignorance, and the Devil's time

3/23/13 12:34:52 PM#29

Thanks for the sneak peek there Sovrath. Look forward to the next bit.

  Jimmac

Hard Core Member

Joined: 2/28/10
Posts: 1676

3/23/13 12:49:32 PM#30
Yeah this was a good write up. Thanks OP.
  DeniZg

Elite Member

Joined: 1/29/12
Posts: 530

3/23/13 3:27:25 PM#31

Thanks for info OP.

Could you please share your impressions on 2 things plz:

  • the world - does it feel static and dead, with mobs standing around waiting to be killed, similar to SWTOR?
  • combat - is it similar to GW2, tab target with some free aim or something else?
Thanks in advance.
  hMJem

Apprentice Member

Joined: 3/19/13
Posts: 468

3/23/13 3:29:37 PM#32
Originally posted by asrlohz

Hello Sov,

You mentioned that it at times felt like a "Generic MMO", now this is a loose term. So I have a couple of questions about what that statement meant to you and how the game felt.

1). Is it a good generic MMO feel to it, or a poor one? As in does it feel like a failed reskin of WoW or just like an MMO?

Reason I ask is because an MMO is meant to feel like an MMO in the same manner crab is supposed to taste like crab. Whether it is in a good way or not is not being stated.

 

2). Is it a good game?

Reason I ask is because MMO's like WoW aren't really good games. They are good MMO's but not good games. So in other words, would you enjoy the game even if it had no other players in it? Or is the game purely reliant on the social part.

 

3). What are your PERSONAL thoughts about ESO? Be as biased as you wish.

Well, I ask this because it's the one thing you haven't brought up yet. Anyhow, Cheers mate!

 

Your 2nd question is ridiculous. You judge MMOs by if they'd be good single player games? Just let that sink in..

  asrlohz

Hard Core Member

Joined: 7/29/11
Posts: 663

Alea iacta est, beloved Doomsayers.

3/23/13 3:37:10 PM#33
Originally posted by hMJem
Originally posted by asrlohz

Hello Sov,

You mentioned that it at times felt like a "Generic MMO", now this is a loose term. So I have a couple of questions about what that statement meant to you and how the game felt.

1). Is it a good generic MMO feel to it, or a poor one? As in does it feel like a failed reskin of WoW or just like an MMO?

Reason I ask is because an MMO is meant to feel like an MMO in the same manner crab is supposed to taste like crab. Whether it is in a good way or not is not being stated.

 

2). Is it a good game?

Reason I ask is because MMO's like WoW aren't really good games. They are good MMO's but not good games. So in other words, would you enjoy the game even if it had no other players in it? Or is the game purely reliant on the social part.

 

3). What are your PERSONAL thoughts about ESO? Be as biased as you wish.

Well, I ask this because it's the one thing you haven't brought up yet. Anyhow, Cheers mate!

 

Your 2nd question is ridiculous. You judge MMOs by if they'd be good single player games? Just let that sink in..

Generally singleplayer quests are more interesting than MMO quests. That is how MMO games cut corners. And as an avid Elder Scrolls fan I would prefer if that was not the case. And would you really want to play an Elder Scrolls game that doesn't feel immersive? That's one of their main features.

  Dartoxer

Advanced Member

Joined: 11/14/11
Posts: 8

3/23/13 4:00:01 PM#34

Thanks for answering our questions!

There are 2 specific things that I would like to ask about combat:

1. Can you move while attacking or casting?

2. Can you use ranged attacks/spells/whatever freely when you aren't  targeting any monsters? Or do you get a red “No valid target” kinda message?

 
  asrlohz

Hard Core Member

Joined: 7/29/11
Posts: 663

Alea iacta est, beloved Doomsayers.

3/23/13 4:02:08 PM#35
Originally posted by Dartoxer

Thanks for answering our questions!

There are 2 specific things that I would like to ask about combat:

1. Can you move while attacking or casting?

2. Can you use ranged attacks/spells/whatever freely when you aren't  targeting any monsters? Or do you get a red “No valid target” kinda message?

 

Awesome question. I hope he rolls a spellcaster next.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17209

 
OP  3/23/13 10:39:33 PM#36
Originally posted by asrlohz
Originally posted by Dartoxer

Thanks for answering our questions!

There are 2 specific things that I would like to ask about combat:

1. Can you move while attacking or casting?

2. Can you use ranged attacks/spells/whatever freely when you aren't  targeting any monsters? Or do you get a red “No valid target” kinda message?

 

Awesome question. I hope he rolls a spellcaster next.

Well, didn't roll a spellcaster but did roll a dragon knight that had an interesting ranged skill.

Just got back from the "elder scrolls after party" which was a lot of fun. There were a lot of people and they gave us free beer, drinks and food. They also had the game available for play  but I had gotten what I needed from earlier today.

Regarding the earlier Orc question: yes, you can roll a "bad ass" looking orc. I didn't play around with the character creation in that way but after some randomizing got a decent looking "don't mess with me" orc.

Regarding skills. The first thing you get to put points in are health, magicka or stamina. after that, at least in this build, there are three tabs on the left: Class, Weapon, Armor. I say "in this build because they told me that the interface would change a bit.

Picking one of these then allows you to go to the right and choose class skill, weapon skills and armor skils. The class skill for this dragon knight allowed me to choose a ranged magic attack, a self heal, and "something else that I don't remember". The weapon skills are two handed, sword and board, dual weapons, ranged weapons, healing staff and "something else I don't remember". Could be an attack magic but it wasn't clear when I was quickly going over them.

For weapon skills there seemed to be 5 active, 5 passive and 5 additional skills but  I wasnt' clear on "when" I could pick them. I don't know if you can learn the ability to get additional skills not shown. A simliar thing seemed to be availble for the "class skills" if I remember correctly. At level 6 I could only pick two class, two weapon, and 1 armor if I remember correctly

I found that hot bar! From the skill menu (K) you can drag skills to any number from "1 to 5". to the left of the "1" was "Q" and to the right of "5" was "R". The "Q" I used for my health potions. You can't put regular skills in "Q" or "R".

I decided to explore north instead of looking for quests and discovered a ruined tower close to town with a hidden trap door.  I can't seem to find the video now but it's a video where you see two atackers "limned" with red light in a dungeon. This indicates your target and though I didn't notice this in daylight, it did seem apparent in the dark dungeon. I didn't like this feature.

COMBAT! So for the few who wanted to know more about combat I "kind of" have good news. Combat apparently can be harder than yesterday's session showed.

The first thing I did was go for one of these bandits (? or whatever they were). I generally don't use stealth unless I'm playing a character I consider "stealth based". A warrior doesn't run from a fight after all. well WHAT A SURPRISE!

I went for the first character and one stayed back and the other ran right for me and then leapt right over my head to land and attack me from behind. I was suddenly in a bad spot because that left my back open to the ranged adversary in front of me should I turn around. I ran toward the ranged guy and suddenly discovered that "double tap" was dodge. I was eventually able to take them both out but it was a hard fight. Stamina management was tough (more on that later).

I made it through the dungeon and discovered the same tactic though not all of them did it. Some of them would leap backward. One of them looked like it leapt for cover but I can't rightly tell if that was what it was doing or it was clipping. This happened twice so it's possible they take cover.

I died several times. I really did have to use my all available skills, my block, bash, and power attacks. it took a while to get used to because the game is so smooth (or perhaps the computers were so good) that the camera seemed to move rather quickly.

Now I didn't notice the level of these things. But they were a lot tougher than the imps of yesterday. (note: sorry I didn't get to see the fireballs and check whether they felt more substantial per an earlier request).

fightting feels very kinetic and very fast pace but  hitting doesn't feel substantial. Mostly when you get hit or when you jump or roll.

For this demo I died and had the choice to appear at a wayshrine or to "revive" which turned me into a ghost; sort of looking like an Oblvion ghost. I hit revive and after a few seconds became corporeal and could continue. Not sure how that figures into the game. Could just be for the demo. Oh, and I don't believe one can spam potions.

If I remember correctly the hotbar appears when fighting and using skills but vanishes when you are done. I also got some sort of exploration or "kill achievement". It appeared and vanished so fast I didn't see what it really said.

I have to say that after today I feel a bit better about the combat. Additionally, I was able to use my ranged class magic attack while moving. I can't recall if my speed was significantly slowed but I could clearly back up and cast it several times, all the while moving.

During the after party one of the people I met got up to try the game. He felt combat was hard and that stamina managment was an issue. He was told they were tweaking it but that one could make some sort of build that helped with that later on in the game. He did say he died a lot. So apparently two mobs will work together. I think I came across a group of 3 bandits "whatevers" and was able to dispatch 2 only to have the last, a mage type, kill me.

Dungeon looked great, didn't like the red outline for the target. One issue I saw was that I moved but one of the bandits, still facing where I was, threw a dagger only to have it swerve 90 degrees and hit me. I hope that was a bug.

I can probalby answer more but that is my latest impression.

EDIT: Oh, and I did eventualy try stealth, It works like Oblvion, Skyrim except that it uses stamina. Sorry for wall of text.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17209

 
OP  3/23/13 10:43:22 PM#37
Originally posted by aylwynn

Thanks a lot for sharing your experience :) Though there are topics (like following projectiles) where many people think different about its pretty sad that some people just want to "defend their holy grail". Its a demo designed for the PAX East.

Can you tell us something about perks maybe? I can't really imagine how a class determines your skills while you are able to choose perks for some weapon- and magictypes. Are there just "perktrees" like in Skyrim which are available for every classes and some class-specific perktrees?

No perk trees per se, but your class gets its own skills. I saw 5, two of which I could choose at my level 6. These seem "made up" as they have no elder scrolls equivalent that I ever experienced. You hit a skill and it fires off. You can spam these though I believe they use stamina, magicka, etc.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17209

 
OP  3/23/13 10:47:25 PM#38
Originally posted by asrlohz

Hello Sov,

You mentioned that it at times felt like a "Generic MMO", now this is a loose term. So I have a couple of questions about what that statement meant to you and how the game felt.

1). Is it a good generic MMO feel to it, or a poor one? As in does it feel like a failed reskin of WoW or just like an MMO?

Reason I ask is because an MMO is meant to feel like an MMO in the same manner crab is supposed to taste like crab. Whether it is in a good way or not is not being stated.

 

2). Is it a good game?

Reason I ask is because MMO's like WoW aren't really good games. They are good MMO's but not good games. So in other words, would you enjoy the game even if it had no other players in it? Or is the game purely reliant on the social part.

 

3). What are your PERSONAL thoughts about ESO? Be as biased as you wish.

Well, I ask this because it's the one thing you haven't brought up yet. Anyhow, Cheers mate!

 

Overland the mobs do feel a bit like they are waiting around. In the dungeon it seemed that they had "purpose" but I didn't see any roaming and doing tasks like skyrim. Is it a good game? yes in that it feels very well done, I did enjoy myself very much with today's combat. Some of the world feels a bit barren as I didn't notice a lot of wild life. This could change. Will I play it? most definitely. Can it hold my attention in the long run? I hope so but there are never any guarantees. One of the guys I met said that he wandered and didnt' find anything. So it's not as dense as say, oblvion or Skyrim as far as looking in the distance and seeing a door, a cave, etc. at least in the area we were in AND in this beta. Who knows. I completely missed the hidden door yesterday so perhaps there are more things I missed.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17209

 
OP  3/23/13 10:50:33 PM#39
Originally posted by asrlohz
 

Generally singleplayer quests are more interesting than MMO quests. That is how MMO games cut corners. And as an avid Elder Scrolls fan I would prefer if that was not the case. And would you really want to play an Elder Scrolls game that doesn't feel immersive? That's one of their main features.

Sorry for the post spam but I'm too tired to cut and paste properly.

I didn't do the quests however one good thing I noticed from yesterday is that NO ONE asked me to kill 10 of X.

It was more like "help put out fires, help find an npc who is lost, and help with the imps". Though I don't recall them saying "go kill 10 of them. Perhaps your quest log updates when the game thinks you have helped enough?

I would say that after the time I spent, the game feels elder scrollsy but I would never think I was in morrowind or oblvion or skyrim as things are a bit different. There are similarities such as all the controls feel pulled from skyrim for the most part.

  Isawa

Novice Member

Joined: 6/20/08
Posts: 1066

3/23/13 10:51:02 PM#40
Thanks for the write up. From videos I've seen, the combat looked clunky and unpolished, perhaps earlier phases - sounds like it appeared smoother now.
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