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The Secret World

The Secret World 

General Discussion  » Why is the world not engaging me?

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22 posts found
  Mahlo

Novice Member

Joined: 10/15/06
Posts: 819

Respectable people... What bastards!

 
OP  3/22/13 8:30:51 AM#1
I can't quite work it out. I like the contemporary setting, the locations are well chosen for atmosphere, and yet I'm not finding the world engaging. Not sure if it's down to design, instancing or what. But after playing it a week I've yet to feel immersed in Secret World.
  xeniar

Novice Member

Joined: 11/09/06
Posts: 817

3/22/13 8:48:20 AM#2

have you felled immersed with any MMO of late?

i rank TSW pretty high in the immersion category, might just not be your thing?

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19513

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

3/22/13 8:51:13 AM#3

I really enjoyed the first zone, however once I got to Egypt it started to lose me and I too didn't find it that interesting (too much like all the desert areas I've fought my way through previously?, I dunno)

Never did get to Transylvania so no idea how that would have grabbed me.

 

Arrogant, Condescending, Dismissive, Elitist, "Meany", you speak as if these are bad things?
"People can do with their money what they want. But... that doesn't make it smart" - COORS
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  Mahlo

Novice Member

Joined: 10/15/06
Posts: 819

Respectable people... What bastards!

 
OP  3/22/13 3:22:07 PM#4
Originally posted by xeniar

have you felled immersed with any MMO of late?

i rank TSW pretty high in the immersion category, might just not be your thing?

I know what you're getting at. I think a lot of discontent on here abour MMOs comes from player burnout. Not sure I've really got into any new MMOs recently. I did start playing Vanguard and got quite immersed in that.

I think TSW should be my thing to some extent. I do like elements of it, which is why I'm not giving up on it. I generally prefer the more open world games though.

  Sevenstar61

Hard Core Member

Joined: 7/22/12
Posts: 1686

"But it was so artistically done..." - Grand Admiral Thrawn's final words

3/22/13 4:47:44 PM#5

I bought the game and really enjoyed it for first week or two... then... I don't know, I lost completely interest... I think it's too many zombies... I really got tired of them. Everything seems so right in this game... environment is beautiful, voiceover... which is a standard for MMOs right now for me, no way I can go back to wall texts, combat is interesting... I just can't point my finger as to why it does not appeal to me.../shrug

And nope, I am not burned out by MMOs, I play SWTOR every day (over 2,200 hours so far) and still have fun there.


Sith Warrior - Story of Hate and Love http://www.youtube.com/watch?v=sxKrlwXt7Ao
Imperial Agent - Rise of Cipher Nine http://www.youtube.com/watch?v=OBBj3eJWBvU&feature=youtu.be
Imperial Agent - Hunt for the Eagle Part 1http://www.youtube.com/watch?v=UQqjYYU128E

  Ortwig

Hard Core Member

Joined: 4/20/12
Posts: 1081

3/22/13 5:33:52 PM#6

Different people react differently to various games, and TSW is no exception.  I think it's because the game has quite a bit to absorb, both with the dark story and the system.  It's also a bit intense.  I don't generally play marathon sessions and do just a few missions here and there, and then do some group stuff.  I'm not sure TSW is a play-long-sessions-every-day kind of game, at least for me.  I play every few days have a lot of fun, then come back in a few more days.  Especially if you are doing a difficult investigation, just finishing one mission feels good.

It's all about what you like in a setting, I suppose -- for me, the game is incredibly immersive and engaging, but I don't need to play constantly to be hooked.

  Vunak23

Apprentice Member

Joined: 11/27/10
Posts: 660

In your house Eatin' your Cookies!

3/22/13 5:39:10 PM#7

The thing that really irked me about TSW is the fact that everyone aside from my character knew what was going on. I mean on Solomon Island the junk yard guy knew more than my character did... 

They did a great job on the world design and making things seem creepy. But the NPCs were just wrong, all wrong. 

They portray the world as Secret, yet you have monsters selling goods in the market in London. 

 

 

"In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo

  GR3NDEL

Novice Member

Joined: 8/09/12
Posts: 103

3/22/13 5:45:12 PM#8

When I first started playing TSW, Kingsmouth completely blew me away.  The visuals, the atmosphere - it was a perfect mix of Lovecraftian horror and King suspense.  By the time I got to the Blue Mountain area, though, I had started feeling somewhat burned out.  Too much of a good thing perhaps? 

What carried me through was the continued high-standard of writing, and my fascination with Innsmouth Academy - it's my real hope that John Bylos & Co. return to the campus grounds - it makes sense to me that the Illuminati would decide that they have just too much invested in the Academy to abandon it, and the school wards mission shows there are ways to reclaim the Academy.  Anyway...

To the OP - it's seriously not a problem if the game isn't 'grabbing' you so far, there might be a 'hook' or plot that gets your imagination fired up further down the line - certainly TSW doesn't lack for interesting sub-plots!  One of my friends was 'meh' when she played through Kingsmouth (which earned a dumbfounded look from me) but got really excited when she got to Egypt.

  Tinea

Novice Member

Joined: 7/27/03
Posts: 73

3/22/13 6:02:44 PM#9

I liked the atmosphere of of the game, but there were a few things that burned me out quickly.  My first issue has been a complaint by many since before launch -- the combat animations are terrible.  Why are animations so important?  Because the more I have to use any one skill, the more varied or interesting it should look.  I understand that animations are a lot of work, but if you're going to have fewer skills at once, make them more entertaining to watch.  People have lots of gripes about GW2, but I do like that they tried to vary animations for well-used skills.  I haven't played since launch so they may have improved this.

Second, while many missions are more interesting than old Fedex missions, there are still tedious ones.  Ones that send you across the map and back, for example.  And in between you and your goals are lots of the usual mobs that you can't avoid, then it goes back to my first point with combat.  I'm not saying I want to teleport across the map.  I'm saying I want that trip to be more interesting, but it's usually not.

Like I said, I do like the atmosphere... and I do like the skill wheel.  But in the end, the minute to minute game play just got old quick (at least for me).

  Cryseyde

Hard Core Member

Joined: 7/30/12
Posts: 65

3/22/13 7:12:32 PM#10

One thing I found after my first week in Kingsmouth, was that I was starting to need more breaks than I was used to in an MMO. I found the story really engaging and the locations are spot on, like being in a virtual version of the real world (I'm from New England).

The setting was so real. The accents were so perfect. The animations weren't high fantasy, they looked like stuff martial artists could do (I was melee at the time). And then it hit me - the game was depressing me because it was just TOO real.

So I did the only thing I could think of - I turned my brightness way up.

Did this fix the problem? Not entirely, but it sure helped. Also getting out of Kingsmouth helped. SC has amazing stories - the League of Monster Slayers, Sam Krieg, Ami and her family, not to mention the Academy. You really get more into how the island has always been under occult threat and how they've always just dealt with it, and I started feeling more hopeful. Of course, I was totally hooked by the story from the moment I started it up, so I was really glad about that.

One caveat, however. Make sure to turn your brightness back down before you hit Egypt or you'll be blind for a week.

  Ortwig

Hard Core Member

Joined: 4/20/12
Posts: 1081

3/22/13 7:53:56 PM#11
I think you hit the nail on the head Crysede. It's pretty dark/horrific stuff so that's whyI think the game is best played in small doses. Those short bits are amazing though. definitely appreciated the sun in Egypt. :)
  Mouth

Apprentice Member

Joined: 4/22/04
Posts: 112

4/03/13 9:47:56 AM#12
There is SO much awaiting you in this game - play on to go deeper !!! How the system "game" reveals itself towards the end of the storyline (pre DLCs) is just EPIC.
  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2594

4/03/13 10:06:55 AM#13
Because it's not a world. It is a linear series of set pieces you go through nearly solo. It doesn't feel like things are happening all around you, whether you see them or not.
  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6119

4/03/13 10:51:27 AM#14
I find the game pretty immersive especially if you tie it in with the ARG events they occasionally run.  No other game does anything like that at least not to that degree.  I don't play it like my other games though.  Maybe that's why.

Curse you AquaScum!

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

4/03/13 10:59:48 AM#15
Originally posted by DavisFlight
Because it's not a world. It is a linear series of set pieces you go through nearly solo. It doesn't feel like things are happening all around you, whether you see them or not.

I still think this game is the most interesting themepark in recent years, but the problem is also that it's just a themepark.  I believe that had this game been taken more in a hybrid direction, it would be much more popular.  Considering all the RP on the forums long before the game was even released, I was shocked to see how it turned out in the end.  The people who followed this game from the beginning wanted so much more than they got.

I knew it was screwed when they announced the instance only faction PvP.  This game needs world PvP, at the very least.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

4/03/13 11:01:04 AM#16
Originally posted by Torvaldr
I find the game pretty immersive especially if you tie it in with the ARG events they occasionally run.  No other game does anything like that at least not to that degree.  I don't play it like my other games though.  Maybe that's why.

ARGs are neat and all, but I'd much rather that creative energy was put into the game instead.  To me, the ARGs are misleading because they make you want a much deeper game than you actually get when you log in.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  Havekk

Hard Core Member

Joined: 7/14/08
Posts: 1394

4/03/13 11:04:16 AM#17
Originally posted by Sevenstar61

I bought the game and really enjoyed it for first week or two... then... I don't know, I lost completely interest... I think it's too many zombies... I really got tired of them. Everything seems so right in this game... environment is beautiful, voiceover... which is a standard for MMOs right now for me, no way I can go back to wall texts, combat is interesting... I just can't point my finger as to why it does not appeal to me.../shrug

And nope, I am not burned out by MMOs, I play SWTOR every day (over 2,200 hours so far) and still have fun there.

To the OP, I felt the same way with TSW.. it ended up with me wanting to like the game way more then I actually liked it..lol. It lost me after about 2-3 weeks. 

 

I just started playing SWTOR again and I must say, this game with the story-line and areas does a fantastic job in the immersion dept. I've recently re-subbed and I'm having a good time just doing the questing and main story-line. Of course, I'm a child of the 80's so I have a really insane fasination with Star Wars in general. Your mileage may very lol

  sanshi44

Novice Member

Joined: 6/12/09
Posts: 1058

4/03/13 11:06:32 AM#18
For myself i find it very hard to immerse myself in anygame that doesnt have a Death penalty that you want to advoid. I think that feeling of fearing death is a huge key to immersion in games well atleast for me unfortuenlty its rare to find in MMO nowadays.
  CasualMaker

Advanced Member

Joined: 3/10/06
Posts: 868

Spelling and grammar do matter.I find your lack of real-life skills disturbing.

4/03/13 1:21:04 PM#19
Zombies are a major theme on Solomon Island, but not so much after that. Egypt has a few, but most of the enemies there are religious fanatics (Filth-infected and otherwise), golems and monster beasts. But I really liked the mummy mafia! Cultured accents, white suits and sunglasses on a withered husk just tickled me. "Not the afterlife I was expecting" indeed.
  Boreas

Novice Member

Joined: 10/01/04
Posts: 24

4/06/13 7:30:56 AM#20
It can take some effort to collect the lore, but I find the lore pieces well written and engaging. They fill in some of the background behind the quests you do and flesh out some of the characters.
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