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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » NEW Gameplay Video!!!

3 Pages « 1 2 3 » Search
44 posts found
  Bigmac1910

Novice Member

Joined: 7/01/12
Posts: 19

3/22/13 5:25:56 AM#21

Im sorry but the combat looked laughably stiff, they a lot of work to do. 

  Ariannae

Novice Member

Joined: 4/21/12
Posts: 40

3/22/13 5:30:33 AM#22

They -had- to use the Morrowind theme song, didn't they?

Fuckers.

  DeniZg

Hard Core Member

Joined: 1/29/12
Posts: 582

3/22/13 5:51:37 AM#23

Environments and character models looked great, but animations and combat were plain terrible.

Animations should be fixed by launch, but I'm a bit scared how combat will turn out.

  Machination

Novice Member

Joined: 6/09/07
Posts: 67

Cheers!

3/22/13 6:05:27 AM#24
The world details look fantastic as do the character models. It looks pretty sharp at this stage so far (Hello beta testing). Animations need more fine tuning, of course (I like that they are NOT going stylized with it). The crafting sounds like it's shaping up really well and world resources being quite abundant makes this sounding and looking pretty damn good to me. I'm keeping my eyes on this one. I like it so far.
  Ebonheart

Advanced Member

Joined: 7/20/05
Posts: 138

3/22/13 6:19:11 AM#25

What's with these short milk-drinking Orsimer?

I've seen Elvish women with more body depth and bicep/shoulder/leg/muscle slider.

I am thoroughly disappointed.

  Zeblade

Advanced Member

Joined: 1/10/06
Posts: 942

3/22/13 6:32:16 AM#26

Yeah what were they thinking puting a beta out thats not even ready to launch.. 

Lol go back and hide and watch.. 

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8707

I believe in life before death... So dont forget to enjoy it while you still can.

3/22/13 8:56:23 AM#27

I know you cant review combat based on vieos, but it looked pretty static..

 

I know you can block with your right mouse button, but personally i would not mind if they added a dodge mechanisme like in GW2... and make NPC´s a bit more moving.  I really love the dynamic combat and the dynamic movement in GW2...

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  asrlohz

Hard Core Member

Joined: 7/29/11
Posts: 666

Alea iacta est, beloved Doomsayers.

3/22/13 12:09:37 PM#28
Originally posted by coretex666

Elder Scrolls online has such a great potential. I am afraid it will be wasted in the themepark setting.

Now I am most interested in how long it will take from level 1 to the point at which you can no longer make your character stronger. When the meaningful progression ends, the MMORPG ends for me.

I am in minority here obviously.

The video looks nice. Combat seems to be perfectly sufficient for a MMORPG.

If they keep to their word and keep to their single player RPG's style of questing, I'm having a hard time comparing it to a themepark. You will really not be on rails. If they keep true to their word that is.

However, in my consideration a themepark is to have everything laid out and planned for you, and you just enjoy the ride. Kind of like a linear experience. If your opinion of one is something else, sure, it might be themepark.

  asrlohz

Hard Core Member

Joined: 7/29/11
Posts: 666

Alea iacta est, beloved Doomsayers.

3/22/13 12:12:55 PM#29
Originally posted by Lord.Bachus

I know you cant review combat based on vieos, but it looked pretty static..

 

I know you can block with your right mouse button, but personally i would not mind if they added a dodge mechanisme like in GW2... and make NPC´s a bit more moving.  I really love the dynamic combat and the dynamic movement in GW2...

There is a dodge mechanism, read the articles. Whether it is as good or as GW2's, or even better, remains to be seen.

"In playing a Sorcerer I ran around primarily with a sword and dagger and was able to fight, dodge, use weapon skills, and still cast my spells." - Garrett Fuller

 

http://www.mmorpg.com/gamelist.cfm/game/821/feature/7228

  wrekognize

Novice Member

Joined: 7/30/07
Posts: 386

3/22/13 12:14:25 PM#30

Oh what they could have done with this beautiful game, but they won't. Because even they stated, "we are limited."

 

...

  immodium

Elite Member

Joined: 11/03/07
Posts: 1353

3/22/13 12:14:37 PM#31
Originally posted by asrlohz
Originally posted by coretex666

Elder Scrolls online has such a great potential. I am afraid it will be wasted in the themepark setting.

Now I am most interested in how long it will take from level 1 to the point at which you can no longer make your character stronger. When the meaningful progression ends, the MMORPG ends for me.

I am in minority here obviously.

The video looks nice. Combat seems to be perfectly sufficient for a MMORPG.

If they keep to their word and keep to their single player RPG's style of questing, I'm having a hard time comparing it to a themepark. You will really not be on rails. If they keep true to their word that is.

However, in my consideration a themepark is to have everything laid out and planned for you, and you just enjoy the ride. Kind of like a linear experience. If your opinion of one is something else, sure, it might be themepark.

TES games feel way more 'themeparky' than 'sandboxy', all the rides are there for me to ride.

  sacredfool

Hard Core Member

Joined: 5/04/07
Posts: 740

3/22/13 12:17:58 PM#32

I recently played Morrowind with overhauled graphics (the modding community did a great job!) and what can i say....

 

Morrowind (overhauled) graphics. Yup.

Morrowind music. Yup.

Morrowind stiff combat. Yup.

 

If it's Morrowind online, i guess i might actually give it a try! :P

 

PS: Good luck playing that lute while wearing those steel gauntlets! Only part of the video that made me laugh.


Originally posted by nethaniah

Seriously Farmville? Yeah I think it's great. In a World where half our population is dying of hunger the more fortunate half is spending their time harvesting food that doesn't exist.


  NaMeNaMe

Novice Member

Joined: 8/24/09
Posts: 91

3/22/13 12:43:08 PM#33

Aaaaaaaaaand THis is why devs don't release gameplay videos fo their game before public betas and why they put NDA's on betas. 

It's all you people here, as soon as you see something that isn't finished you don't even question with reason but instantly write it off as bad, all you people complain to much. Combat doesn't look up to par but that's the reason we are being shown it in a montage type of thing becuase it isn't finished judge the final product. 

"if u forcefully insert foriegn objects into my? body, i will die"

  coretex666

Hard Core Member

Joined: 1/03/12
Posts: 1831

"I shall take your position into consideration"

3/22/13 12:44:30 PM#34
Originally posted by asrlohz
Originally posted by coretex666

Elder Scrolls online has such a great potential. I am afraid it will be wasted in the themepark setting.

Now I am most interested in how long it will take from level 1 to the point at which you can no longer make your character stronger. When the meaningful progression ends, the MMORPG ends for me.

I am in minority here obviously.

The video looks nice. Combat seems to be perfectly sufficient for a MMORPG.

If they keep to their word and keep to their single player RPG's style of questing, I'm having a hard time comparing it to a themepark. You will really not be on rails. If they keep true to their word that is.

However, in my consideration a themepark is to have everything laid out and planned for you, and you just enjoy the ride. Kind of like a linear experience. If your opinion of one is something else, sure, it might be themepark.

I respect your opinion.

As I said, from the info I have, I, personally, would classify it as a pure themepark.

You have classic levelling from level 1 to level 50 which, I assume, will be quite quick like in most themeparks released in last years. I would say months at max. The way to max level is not so relevant, in my opinion. If the quests are non linear then you have themepark with non linear quests.

You have pvp limited to a special zone.

You have practically no sand in the game.

For me, it will likely be another MMO game with RPG part which lasts for a month, then you are capped and you can do pvp for fun which is the only reason to do it or run dungeons for gear. At this point, I do not see anything else, anything interesting you can get involved in in this game. Where is the complexity, where is the depth...

At this point, it seems it will be yet another MMO game which turns into a FPS like game in a month or two.

I am not saying its objectively bad. These games are still very popular...look at tera, gw 2, rift, wow,...

Currently playing: L2 Chronicle 4

  Silverune

Novice Member

Joined: 10/28/09
Posts: 111

3/22/13 12:55:28 PM#35

Got to agree with others here the game world looks amazing but the combat looks ...Meh!

Combat animations,dynamics and impact all look like pre alpha to me...hope this isn't the state they are going to release combat in the finished product.

 

  LordSneerg

Novice Member

Joined: 3/21/13
Posts: 121

3/22/13 1:02:05 PM#36
Game world is breath taking and combat is ok.  The game footage is probably from the ALPHA testing.  I can't wait until they release more footage.  This game is shaping up very nicely.  
  DAS1337

Advanced Member

Joined: 11/28/07
Posts: 2382

3/22/13 2:01:07 PM#37

That my friends is a 'flyover' video, not a 'gameplay' video.

 

Saw it a while ago.  Just like any other fly over.

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2905

The Critical Hit Pretzel!

3/22/13 2:05:40 PM#38

Well... it looks nice but we all know graphics don't mean anything (well thats a lie people take value in them, to much at times I honeslty feel) but combat looked.... kind of dreadful from the animations used. I'm sure there is more to it and its hopefully early build but... I couldn't get over it. it really looks quite bad and a bit cringe worthy to me.

 

My assumption is that its not ready, and they didn't wnat to show actual gameplay as perhaps skills weren't fully developed with the UI that it made it so simply with little going on? Just I don't really get why they even showed it so long, that part bothers me when it looks apparent its not either fully done or they just are content with it being the way it is now, which I hope not.

  Shadanwolf

Advanced Member

Joined: 6/13/10
Posts: 1895

3/22/13 2:17:02 PM#39

OP

Thanks for the video.

  Vannor

Apprentice Member

Joined: 8/11/03
Posts: 2998

3/22/13 2:19:23 PM#40
hmm, yeh, that's not got me hyped by any means. Made me even less hyped. Animations are mediocre at best. I expected more tbh.
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