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3/21/13 12:57:55 PM#41
Originally posted by Claum This is like the second post I've seen from you today ripping up the RMAH. You must really, really dislike it.
Here's some reality, if Titan is free to play or buy to play, like D3, then it will most likely have a RMAH. Why wouldn't it? I also don't get how you can possibly dislike a game that allows you to sell stuff for real money legitimately. Sure Blizz is taking a cut, why wouldn't they? For those of us who live in the real world (like the actual real world) we come across these fees all the time. If you've ever sold anything on ebay or in a real live auction you've paid these fees. It's not like Blizz is doing something truly underhanded here.
Does it create the risk of bots invading our games? Sure it does! I'll tell you something, though, I remember when WoW was just released and it was like bot crazy! If you were around for that and see where Blizz is now, you'd understand that they have a much better handle on bots than they used to and for any game that's worth botting, you'll see much more bots than you will in WoW.
In that same vein, if D3 was the pilot for their RMAH, I'm sure you'll see a more fully-realized, polished, and bullet-proof version when it does come to Titan. Crazkanuk ---------------- |
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3/21/13 1:00:17 PM#42
Wider aidience is simple PR talk,it is an impossible task,albeit develoeprs liek to sound liek politicians telling you what you want to hear.IN other words "BUY our game,it is for you,it is for everyone,so everyone buy our game". I am not here to bash Blizzard,i truly wish all developers success,well except for those that have been proven criminals...ahem EA ...HAsbro. As far as Blizzard goes ,i have not found any of their games to be of any quality,not as far as technically or what they COULD have done,especially knowing how much money they had and have got from customers. This Titan project starts on the right foot by licensing a decent game engine,something Blizzard has NEVER had the luxury of using.This however means little,it just means they start out right,how yo uuse that engine is where it all lies. So far when we look at all trends,it doesn't look good at all,however if we look at ONLY WOW ,they at least did a half decent job. So i wil lcutr them some slack and assume they might just put in soem quality effort using the good game engine.Blizzard tends to rehash old ideas so it is really tough to beleive they are building from scratch.This is where i am left totally out in the cold,until we get a better idea of this game,it is all just guessing.I know they bought the Redneck Rampage series and done little with it,so is it perhaps going to rehash that game into a MMO,who knows. I might add one important point,excuses are no longer accepted from this industry.Developers have the ability to scale their game,so ALL users can play it.Developers can use Alpha,Beta tests to test theri product.having NO definitive timed release date,means you are more concerned with releasing a qality product over just a money grab.Using Alpha/beta to implement CHANGE in the game as needed and asked for by community is another step that SHOULD be followed.beta's should NOT be used as a pre order or PR gimmicks like we see with the current trend of "event weekends". My whole point is,i am like always skeptical,however just becuase i wouldn't rate anything Blizzard has done in the past as being all that great, i an NOT writing off this game until i know more.
http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
3/21/13 1:01:02 PM#43
Originally posted by nariusseldon It is best business model for high quality games. For low quality games, F2P or B2P (as some people refer to F2P with box price) is better. With increasing number of low quality products being released, we may say that subs is a dying business. Still you should realize that top games will always go with subs as it is the most profitable model for a game which can attract and hold large playerbase.
Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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3/21/13 1:02:08 PM#44
Originally posted by nariusseldon Ya I mean we need to keep telling people that mmorpg sucks and only successful games are ones that are not mmorpg. Why are we even discussing non mmorpg in a mmorpg forum. I mean mine craft best game ever... oh not an mmorpg dayz just a mod!!! so cool!! if any mmorpg company copy that model.... cough cough warz, it'll be a huge success!
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
3/21/13 1:03:01 PM#45
Originally posted by coretex666 I haven't seen any difference in quality between f2p or p2p. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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3/21/13 1:03:04 PM#46
Wider audience, to me, points to PC + consoles or tablets, or perhaps both.
They got the timing perfect for WoW. My guess is they're working on repeating this. Cross platform is the only way I can see it happening.
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3/21/13 1:04:04 PM#47
When I read "wider audience"...I see North America, South America, Europe, Asia, , Africa, Austrailia...Antarctica...aka world wide
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3/21/13 1:06:23 PM#48
Hope they do a Linux client for it now its becoming more popular for desktop and is more than useable for gaming as Valve showed with porting most of their games to it!
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3/21/13 1:10:17 PM#49
Originally posted by laokoko There is no reason why MMORPG devs cannot change, and adapt. In fact, they are doing it by integrating features in other genres into MMOs. |
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3/21/13 1:13:12 PM#50
Originally posted by nariusseldon you didn't read my last sentence... Dayz huge success, make a full of mmorpg developer... if only some company use that model... cough cough warz... listen idea is great. you need to get it working to make it successful. I can make idea just like every people on this forum who thinks they are a better game developer. But I just can't get it to work. That's why I hate the Richard Gariott comment. We see how he failed to get his game working and shut down and he talk so much trash. |
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3/21/13 1:16:32 PM#51
Originally posted by VengeSunsoarSo you think they can do the same with Titan? What niche mechanics have not yet been send to the masses... Eve Online?
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3/21/13 1:16:35 PM#52
Originally posted by Mytob
I suspect its consoles, namely the PS4 given they've announced a partnership. A wider audience, doesn't need to mean an age demographic. |
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3/21/13 1:18:28 PM#53
Maybe "wider" audience means fat people?
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
3/21/13 1:19:40 PM#54
Originally posted by Arcona I didn't state nor imply that they could do the same with Titan, I don't know enough about Titan to make any kind of intelligent or reasoned comment. All I am saying is 10 million copies is a huge success and there is no linear relationship between improved mechanics and increases sales, there are far more things that can and do influence sales. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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Slampig
Elite Member
Joined: 12/29/03
Whatever you do, do NOT speak ill of Asheron's Call 2... |
3/21/13 1:20:32 PM#55
Originally posted by Claum Why didn't you just call this thread "Blizzard Sucks" and get it over with? I could have saved myself a few seconds reading your post... That Guild Wars 2 login screen knocked up my wife. Must be the second coming! |
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3/21/13 1:31:13 PM#56
Originally posted by Slampig Don't mind him. D3 sold 12M boxes. It is more like that Titan is going to sell well. SC2, MOP all sold well. There is no reason to believe Blizz is no longer making good fun games for many. |
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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
3/21/13 1:37:30 PM#57
Originally posted by VengeSunsoar Quality of a product like MMO is hardly measurable and its perception is subjective to a large extent. You can look at recently released MMOs, most of them starts as P2P with a vision of maximized profit. When the market response shows they dont have the quality / ability to attract and maintain large playerbase, they go to F2P which is a less profitable business model generally speaking, but more profitable for their lower quality game. I am convinced that subscription is not going anywhere. Top games will still be subs based. Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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3/21/13 1:44:00 PM#58
lol,, op is the typical wow hater kiddy. panda and d3 were huge successes , see the sales numbers and stop posting nonesence. Titan will sell 20 million times at minimum. Step in the arena and break the wall down |
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3/21/13 1:44:37 PM#59
Originally posted by coretex666 Of course quality is subjective. However, commercial success is not. If you look at top ranking games on xfire (MMO or not), only WOW is P2P. Everything else is either F2P or B2P. If you look at industry data, F2P players already outnumbered p2P by 6 to 1, and F2P games are making as much money in total. The trend is that F2P is further going to gain share. Devs are going to where the money is.
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rensta
Advanced Member
Joined: 9/19/08
"Girlfriends come and go but epic items are soulbound" |
3/21/13 1:45:14 PM#60
Blizzard lackes innovation these days
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