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3/18/13 11:09:34 PM#41
Originally posted by Adam1902 Correct, PoE is not a mmorpg in a sense that you are not in the same zone on the same map with 100s of other players. Even Grinding Gear Games devs have said on numerous occasion that their game is not an MMORPG.
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3/18/13 11:24:25 PM#42
Originally posted by baphamet I agree, D3's combat is superior. But PoE's combat is still very good and solid. Personally, I think the way the weapons and the skill tree work in PoE opens up far more customization then what D3 offers. Its why i'm playing PoE over D3 now :) |
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3/19/13 11:41:20 AM#43
Originally posted by TheHavok I think D3 has more syneries in skills, and more interesting builds (for example, you cannot do anything like the WD zero-dog build on PoE), and easier to experiment (you can switch build anytime). PoE has a much more complex chart .. which is good for long term customization, but not for short term, fast changing experimetnation. You are pretty much locked in for your build. I am much more hesitate to try things in PoE, than in D3. PoE does have a interesting skill system (i am talking about the slotted gems). While the skill design is not as nice as D3, it has potential, and they *can* add stuff to it. I am still playing D3 more ... but i am playing BOTH games. There is little reason to choose one completely over the other. It is not like gamers only play a single game. |
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3/19/13 5:21:24 PM#44
agreed, while POE has a lot of options and you can do almost anything you want, all those options are not viable ones, even at lower levels. try making a character that has mainly offensive passives and see how far you get. D3 simply has more viable builds than POE currently, even though it seems to be more restrictive. i think POE is a good game and it clearly has the best value as its totally free to play. its also a lot less forgiving than diablo 3, which sets it apart a little bit. that is a negative to some and a positive to others, it really just depends on your personal preference. |
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3/19/13 11:12:22 PM#45
Originally posted by Xiaoki Y'know. I'd love it if people did less one sided waving and commentary like this and spent a bit more time making valid arguments by fleshing out the reality of any given issue.
Like when they toss out 'Hellgate London sucked'.
Am I about to say anything that would refute that comment? No.
The differentiating factor would be the clarification of why it sucked and what caused it to flop under development.
First and foremost the noted admittal by the CEO Bill Roper that the title was shipped unfinished. This was an issue that was stacked against budget restraints as well.
Aside from that there is the nature of the team themselves. It had been noted in the past that while the dev team was highly creative and was good at design, they are not the best at development, having to spend a great amount of time going back to fix both Diablo 1 and 2 prior to their releases due to the large amounts of poorly constructed code that had to more or less get entirely rebuilt sometimes.
This was a dynamic that worked fine at Blizzard, where they could spend years developing a game to the point of being release-worthy before approaching the notion of shipping it. Blizzard wasn't a competitive company at that time, it was a development studio of people who wanted to make things that they would love playing.
Trying to take people who developed in such an environment and placing them within a much more highly constrained startup, and you should have expected the results. They were unable to maintain the design standards desired because they lacked both the budget and the time to accomodate the manner in which their team was comfortable with under development.
So you want to use Hellgate London as a reference to whether or not the original Diablo devs could have pulled off the creation of a Diablo MMO?
Then how about we consider the notion of placing them back in the environment where they could develop such a game and understand what might come of that. They have their flaws and their concepts may not always align with popular interest nor what some of us might deem enjoyable gaming, but fact stands that if they were given the capacity to give their designs the polish and refinement they require, what would come of them would be notably different.
At this point this kinda thing is not likely to be realized. The original team has spread out, and some figureheads remain trying to develop a product in the same vein, but without othewrs of the team contributing to the same concept and ideals that went into the original titles, you aren't likely to see the same concept and implementation that you enjoyed from the original games.
This isn't a finite notion either, and it's something that can actually be applied to a few recent or upcoming titles that have hinged on having a design reminiscent of an old title or a developer from it. They were a contributor to the success, but without the rest of the pieces, you are making something else. Something others may or may not actually be asking for.
So point here being though, don't throw out bits of unqualified information to justify an argument with a hollow claim. And, one person or a few does not guarantee the realization of something born anew. As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius |
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3/20/13 11:31:47 AM#46
Originally posted by baphamet
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3/20/13 7:08:29 PM#47
Originally posted by DancingQueen Hell, if Blizzard had funded Hellgate, thag game would have blown Diablo 3 away, let alone a Blizz North version od Diablo. Error: 37. Signature not found. Please connect to my server for signature access. |
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Yes Blizzard North wanted to make the next Diablo game into an MMO but Blizzard big wigs were against it so all working at Blizzard North got fired. Sorry I was supposed to quote someone. *sigh* This post was an answer to the #32 post. |
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4/26/13 9:28:35 AM#49
Originally posted by Xiaoki i thought the majority of blizzard north went to carbine studios -- i think only 4 people were working on Hellgate
http://www.eurogamer.net/articles/2011-07-29-ncsoft-carbine-mmo-announcement-soon Carbine was formed by World of Warcraft lead developer Kevin Beardslee; Troika founder and Fallout producer, lead programmer and designer Tim Cain; and Turbine co-founder and City of Heroes executive producer Jeremy Gaffney. When formed, the studio comprised 17 former Blizzard employees. EQNext press http://EQ3Wire.com EQ2: Freeport server |
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4/26/13 9:29:48 AM#50
Guess we will find out when the Torchlight mmo launches.
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4/29/13 3:25:59 PM#51
Originally posted by ShakyMo I highly doubt MMO-ization will make a TL game better. What are they going to do? Add a city lobby? Add large scale pvp? The core of TL, TL2 (and all other ARPG) is a small group dungeon romp, with good combat mechanics & loot. Adding more players to a dungeon won't make it more fun. |
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4/29/13 3:32:22 PM#52
Originally posted by ShakyMo they announced last September that there are no plans for TL mmo http://www.gamespot.com/news/no-plans-for-torchlight-mmo-6396935 EQNext press http://EQ3Wire.com EQ2: Freeport server |
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4/30/13 11:29:34 AM#53
Originally posted by Nadia Do you know if they are going to make TL3, or TL2 expansions? That makes much more sense than a MMO. |
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4/30/13 12:26:07 PM#54
I bet you it would have looked something like Marvel Heroes.
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5/01/13 2:07:17 PM#55
Originally posted by birdycephon I think a more polished version like Marvel Heroes will be great. In fact, MH is probably a better game if they don't make it into a MMO. |
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