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3/20/13 2:31:46 PM#41
Originally posted by aesperus hahaha, did you just make the hint that Garriott has not proven himself to be a great game designer? ROFLMAO! The man that invented the RPG with graphics...the man that invented full world map overlay...the man that invented the 3D dungeon...the man that the entire RPG genre based its games off of for 15 YEARS, created the first RPG with an actual written narrative instead of the typical minial plots. First RPG with MORALs effecting gameplay. He pushed MMORPGs(and even NAMED it that) to the forefront with UO by vastly improving design tech that allowed far more people to play a server along with a great many game designs that are still used today. Even his BAD games like Ultima 8, brought the first M rated game due to its graphic depictions of violence, death and cultism forever opening the door to the games we have today and the royal crapfest that was Ultima 9 (mostly made by others) brought the first true 3D world to RPGs when most thought it wasnt possible in a large setting. And then Tablua Rasa, being BAD, was still way ahead of its time and brought NEW things to the genre, something few designers can claim today. |
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3/20/13 2:49:43 PM#42
Originally posted by johnisme Care to explain why it failed?
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3/20/13 3:02:09 PM#43
Originally posted by MMOExposed Thats actually very simple. The game was well loved in Beta 1, the game played out more like a shooter, high action and fast. Then they started to make it more like an MMO and it went downhill from Beta 2 onward and got even worse with open beta and more changes to slow it all down. |
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3/20/13 3:10:54 PM#44
He isn't saying anything different than what 99% of the forum users here say every day. You would think that the MMORPG.com forum community would be thrilled that an insider FINALLY agrees with them and their never-ending negative criticisms are now justified!! |
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3/20/13 3:14:48 PM#45
Utterly arrogant for him to say, developers are restricted by money, they're not goign to be gambling with their livelihoods with risky science experiments that will probably not work. So they have to work with what sells, that limits them but it gives them a livelihood. Developers are some of the most talented/inventive people you can possibly know, and they understand the complexities involved in making videogames, it's just that culture isn't there yet to allow them to reach greater heights, but to suggest that they 'suck' because they're in culture that greatly limits them is horribly misinformed. |
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3/20/13 3:16:39 PM#46
Originally posted by Psychow He hasnt made anything worthwile since last century, forgive us if were a bit skeptical. |
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3/20/13 3:24:38 PM#47
Originally posted by birdycephon
That makes a lot of sense...hey, we think the genre is stagnant due to poor game designers not thinking outside the box! "hey, the genre is filled with sucky game designers" I am sorry, who are you to say that, you havent made anything good since before your last game...I am skeptical! |
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3/20/13 3:57:35 PM#48
Says a lot about the world when people defend some schumck who un-constructively bashes the industry he just happens to be re-entering with a kickstarter campaign that basically says PAY ME I R MADE TEH ULTIMAZ after failing in his last attempt. It's like the exact definition of bad form, poor taste, cashing in on the latest financial scam (im not saying kickstarter cant be a good thing .. but this wreaks of a cash in) .. etc. LFD tools are great for cramming people into content, but quality > quantity. |
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3/20/13 4:10:36 PM#49
Originally posted by Psychow I don't think the majority of people here are questioning whether he's right or wrong. This is really more about the source of the statement, and the irony of it all, as well as whether they believe he's just aiming for publicity to help his kickstarter game, and whether or not that in itself is a cash grab. Originally posted by MMOExposedYou should look at my earlier post in the thread. |
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3/20/13 4:11:54 PM#50
Originally posted by birdycephon Of course he does. He has done nothing successful since then. Only a has-been blowing a lot of hot-air.
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
3/20/13 4:29:27 PM#51
So I was thinking about this and came up with a couple thoughts. 1. Facebook type/social games have been shown to be quite successfull, and IMO in teh future almost all MMO's are going to at least have some kind of tie into social media either through facebook/twitter/apps or whatever so that people can access the MMO in some capactity basically from anyway. Is this a good idea? In some ways yes, it will keep people more involved, more involved is typically good for the consumer and for the dev means more money. In some ways it might make games a bit cheesier and more simplified - of course the devil is in the details. From that perspective I think he is bang on and the game probably will be a success. However I likely won't play it. This may just be a case of it may be a great fun game, but not for us, not marketed or geared towards us. 2. He may just be trying to cash in on the social media band wagon You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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3/20/13 4:33:11 PM#52
Sorry guys but if you didn't know Richard Garriott was a bit of an eccentric loose cannon then... well now you know and as far as what he said being controversial.... it isn't really, few game designers these days are doing their job for the love of the medium itself, it isn't so much talent as desire to build something you can, for better or utter shit, call your own work. As far as his right to say these things... well... he's one of the founding fathers of gaming, he created a genre which today is still going strong and is being mixed into many other genres or birthing completely new offshoots of itself (MOBAs for example are at their basic level RPG games) ergo if anyone has the right to call anyone else a "sucky game designer" it's this guy or one of the few other founding fathers but Gariott is the only one... lets say ballsy enough to actually say it but I doubt it isn't a sentiment shared by most of the old guard game designers like Roberts, Alex Garden, Erik Yeo, Sid Meier, etc. These people built games because they loved games, some of em still do what they love and do it not for the money but for the medium and that, not talent, many may contradict me but talent is wasted on those who do not use it or even misuse it and even without talent someone can still create through trial and error good games, that makes a great game designer.
TL;DR version: Richard Gariott's right, most game designer suuuuck because most don't find ways to innovate even when forced to work in a set mould (example: in Deadspace 3 there were many times when I found myself wondering about something from within the game and had to alt tab to pull up a wiki and find out about it, it wouldn't have cost or impacted much to have a built in encyclopedia to the game or a lorehandbook or something just for people like me and it would've helped with immersion from my point of view or another example would be having alternate control schemes in most games, especially PC ports, which actually work). And by innovation I don't mean "wow" things, I mean things which improve your game experience in one way or another and may even just be flavour text with a personal touch like say a weird joke or something which just seems odd and makes you wonder. |
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3/20/13 4:38:35 PM#53
Originally posted by Dampyre TSW isnt 'WoW with tweaks' or 'standard themepark'. Its class/skill structure is very different and the nature of the quests is quite different too. If TSW didnt have terrible combat it would be much more highly regarded. Is it a themepark? Sure. is it a copy/paste of WoW with feature tweaks like, LOTRO(somewhat), SWTOR and Rift? Not at all. The best indicator of that is can you honestly answer yes to this question? Did The Secret World play it safe and make a familiar game?. thats what SWTOR and Rift certainly did.
And I would argue that kickstarters popularity is to prey on people who think like you. In the case of a game like The Repopulation which is mostly funded normally, kickstarter is fine. When you have successes like Mark Jacobs and people that build multimillion dollar homes of ridiculousness like Garriot asking for kickstarter donations things have taken a turn towards the dark side. |
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3/20/13 4:55:43 PM#54
Originally posted by birdycephon Before we judge him too harshly, I I think we need to take in to the perspective which point of view he is coming from.
The 90's was the golden age of RPGs. Almost all the most famous computer games RPG franchise was started in that era (Ultima, the golden boxes AD&D, Might & Magic, Wizardry, Fallout, etc the list is too long to go on). Back then because technology was limited, gameplay has to be good - and they WERE indeed really good.
If you compare Baldur's Gate or Ultima 7 for example the level of details and the freedom to manipulate things in the world in those RPG still beats the hell out of modern day RPGs like Mass Effect and Dragon Age.
It wasn't because developers was smarter - it was just a result of more effort spent on gameplay instead of fluffs. |
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3/20/13 5:28:29 PM#55
If he says this after SotA releases to 10/10 reviews, then I might lend him an ear.
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3/20/13 5:29:48 PM#56
Originally posted by MumboJumbo He'll have to do another kickstarter to buy all those reviews o.O (in this day and age 10/10 from major reviewers is never legit). |
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3/20/13 5:34:31 PM#57
I've hated Garriott for a long while, always thought he was way too full of himself. Arrogance isn't a great quality in anyone, and he's arrogant enough for 3 people.
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3/20/13 5:52:18 PM#58
It's easy to say that game designers suck, but if you don't break down your arguments, piece by piece, as to why games suck, then you can't be taken seriously. Games are not built with a magic wand. There are many components and aspects to them.
The most important one, is the purpose: entertainment, social, self-gratification, combination of them, etc.
Next is the target audience. Genre-specific players, Casuals, Veterans, Kids, Teens, Adults, College Kids, etc. It's always a bad idea to say "for everyone", since you will never please, or interest, "everyone" with your game.
With these 2 concepts, everything else is built around them, and this just isn't for games, but for all kinds of marketing and products. This is why most games "suck".
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3/20/13 6:06:36 PM#59
So long as failure is handled correctly, it is a building block for greater success and is a primary source of gaining experience in your chosen profession. I think we are not doing ourselves any favors by labelling developers as failures just because they have failed games under thier belt. If anything, it should be viewed as a rite of passage. If the dev team for SWTOR could go back and redo thier game with the knowledge they currently have, I would bet it would be a far greater game. No if someone continually screws up, that is a different story. |
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3/20/13 6:14:39 PM#60
Every time I read an interview with him, I wish I had tried to get into the industry. He sounds like someone I'd really enjoy arguing with.
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