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News & Features Discussion  » WildStar: More About the Game and Elder Game Content

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45 posts found
  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 12838

 
OP  3/20/13 8:06:43 AM#1

The WildStar site has been updated with a great pair of blog posts that will be of keen interest to followers of the game. The first, penned by Jeremy Gaffney, gives fans a detailed look at WildStar and what sets it apart from the pack. The second post lays out Carbine’s philosophy about what raiding in WildStar will look like.

What Is WildStar?

In the introduction to the blog about raiding, Gaffney talks in a general way about the ‘elder game’, code words for raiding and other more PvE-centric end game play. In WildStar, he says, raiding will not be just more of the same old, same old. Carbine’s goal is to draw the world’s best raiding guilds into the game with something that is challenging, yet different from the norm. To do so, WildStar will embody “big ass raids” and “tough raids that you have to earn your way into beating and that aren’t made so your grandma can make it through”. They are aiming for the hardest of the hardcore.

If that’s not heady enough, Gaffney also talks about weekly dynamic raid opportunities that will be based on changes made throughout the week. There will be epic rewards for the best and brightest competitors.

Raiding: So How’s It All Work?

The team is committed to giving elder game players something that is both familiar and utterly different than what’s been seen before. To do that, they want raids to be more than “one-shot content” that features week-to-week and fight-to-fight differences.  To do so, the content and the goals, will remain familiar while the terrain might be slightly different. That path that was open last week might be closed this week, for example.

“Dungeon layouts, encounter composition, individual abilities, inherently random events, progression paths within an instance…we've really tried to push the number of ways to keep things fresh as much as possible.”

Lastly, the team is committed to challenging and rewarding content that is fresh and new. With rankings and weekly challenges, it seems that this is something likely to bring a lot of happiness to the raiding community. To that end, the forthcoming beta test will be crucial to fine-tuning the raid feature.

Want to know more? Head to the official WildStar site to read the rest of the posts.

Headed to PAX East this weekend? Stop by the WildStar booth and get your hands on the game to see it for yourself!

Visit the NCSOFT booth (#462) to meet the WildStar developers and artists, and get in some gameplay time.  Play WildStar on hardware from Alienware and Logitech, our 2013 event partners.  Try out the recently revealed Dominion races—the Cassians, Draken and Mechari—on PCs from Alienware and peripherals from Logitech. You could also get the chance to take home some cool WildStar game swag.

Find out more at the links above.


Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  timtrack

Spotlight Poster

Joined: 10/03/06
Posts: 403

3/20/13 8:23:48 AM#2
Fresh marketing, i like it. They sure have my attention.
  Etherignis

Novice Member

Joined: 6/28/12
Posts: 242

3/20/13 8:36:26 AM#3
It looks cool, i take it must be open world pvp because of two factions.
  rmk70

Apprentice Member

Joined: 1/12/06
Posts: 399

3/20/13 8:38:48 AM#4
Gotta admit, they make a good video. Love their humour. 
  User Deleted
3/20/13 8:57:19 AM#5
Originally posted by Etherignis
It looks cool, i take it must be open world pvp because of two factions.

Yes the game will have open world PvP - for fun. No objectives to flip back and forth though - just plain old "hey, he needs to die" kind of PvP. Yes, you will be able to enter enemy cities and ravage them from what I understand as well (again, no 'objectives' per say, except to annoy the snot out of them).

  User Deleted
3/20/13 8:58:31 AM#6
The 'flavor' of the trailer posted here is the most important, because it sets the tone for the game. Of course it's filled with slick marketing talk which is just that- marketing. The content is a nice rundown of how the game will work. If this is your flavor, then this game will be worth checking out. 
  Wighty

Hard Core Member

Joined: 1/10/08
Posts: 546

3/20/13 8:59:19 AM#7

FKN When?!!!

Althought I am bloodthirsty for a good sandbox this themepark definitely gets me excited.

 

Beta = ???

Release = ????

What are your other Hobbies?

Gaming is Dirt Cheap compared to this...

  User Deleted
3/20/13 9:00:34 AM#8
Originally posted by Wighty

FKN When?!!!

Althought I am bloodthirsty for a good sandbox this themepark definitely gets me excited.

 

Beta = ???

Release = ????

We're probably only weeks from beta, and as far as I've heard release will still be this year.

  birdycephon

Novice Member

Joined: 8/08/09
Posts: 1327

Not Safe For Woona (NSFW)

3/20/13 9:26:36 AM#9
I wonder how much housing is going to cost.
  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5507

3/20/13 9:41:34 AM#10

I'm not sure what to make of the game yet.  There are some aspects which I find intriguing and some, such as the raids, where I have a hard time believing they're being realistic.

The article talks about raiding for fun and the satisfaction of progressing through the raids inferring that is the main reward people look for.  To me, that's not realistic at all.  People, as a general rule, don't raid for the challenge.  They raid for the gear, drops, and elite status.  It's about getting top tier gear and status that the rest of the game community can't instantly share.  It's about raid groups getting world firsts and deciding who gets in early and who has to wait until the raids are nerfed to puggable status.

They claim that it's only one of several ways to progress your character and each path will be viable.  I just can't see that.  So many games have tried or claimed to have tried this but it always ends up one way and that is pinnacle raiding.  Either they aren't being entirely honest about how itemization, progression, and rewards work, or they're not being realistic.  I don't see the mega guilds and larger raiding communities tolerating or allowing others to share the shinies.

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1882

3/20/13 12:14:04 PM#11
Too much focus on a raiding end game, gonna pass on this one for EQ Next or maybe even ESO. As stated above, raiders don't like sharing the lime light or the shinies.

  emperorwings

Hard Core Member

Joined: 12/25/06
Posts: 1305

3/20/13 1:41:28 PM#12
Ok some pieces of the scenery look familiar. I sware I seen that tree on a rock somewhere before. Will be a settler alt if any guild members needs it. Probly won't raid too much if they take more than a half an hour.

This isn't a signature, you just think it is.

  Draftbeer

Apprentice Member

Joined: 6/07/07
Posts: 516

„Why Are You Wearing that Stupid Man Suit?”

3/20/13 1:49:29 PM#13
Oh look raiding! How exciting -_-
  wormed

Hard Core Member

Joined: 11/14/11
Posts: 369

3/20/13 1:52:01 PM#14
Originally posted by Torvaldr

The article talks about raiding for fun and the satisfaction of progressing through the raids inferring that is the main reward people look for.  To me, that's not realistic at all.  People, as a general rule, don't raid for the challenge.  They raid for the gear, drops, and elite status.  It's about getting top tier gear and status that the rest of the game community can't instantly share.  It's about raid groups getting world firsts and deciding who gets in early and who has to wait until the raids are nerfed to puggable status.

This whole statement is extremely contradictory. First, you say that people don't care about the challenge of raids, or instances, yet you then go on to say how guilds want to be of 'elite' status that can finish raids before they're nerfed, etc. 

 

Therefore, there NEEDS to be challenge, otherwise who cares? The non-hardcore raiding community won't care if some 'top tier' guild clears a whole bunch of easy instances/raids. People CRAVE challenge and that has been the whole problem with MMORPG's to this day. Do you not see how 'sandbox' is catching fire? Because it's a challenge... it isn't the Fisher Price game-on-rails that most MMORPG's are now. I applaud that their stance on raids will be HARD. I *hate* PvE, but the most fun I've ever had in PvE was Everquest raids, which were ridiculously hard, and World of Warcraft vanilla with Molten Core, which was a HUGE challenge back in the day.

 

At first, I had 0 interest in Wildstar, but even though it genuinely looks like a copy of WoW, maybe that's a good thing. I loved the faction vs faction OWPvP (although, I wish there were 3 factions and PKing your own for a penalty), and as long as they handle the skill based combat/itemization death trap, Wildstar could be damn fun. 

 

I haven't read up too much on it but I sure hope they don't do the extremely dumb move and create 'PvP' armor/weapons, ie. more defense against players, or more damage against players. Dumbest idea they could do. Reward PvPers, sure, with pretty much the same items as top end raiding, but don't mess up itemization with PvP stats.

 
  indojabijin

Novice Member

Joined: 8/16/09
Posts: 88

3/20/13 2:28:47 PM#15
I'm gonna try the game simply because it has so much personality. Hopefully they have transition the personality into the game, NPCs and storylines like they have in all their trailors. It's so important to have a game that feels alive - which imo many MMOs these days are lacking (I'm looking at you SWTOR).
  Devilmario

Apprentice Member

Joined: 3/11/13
Posts: 18

3/20/13 2:37:05 PM#16

 

1.Doese Wildstar have channels to seperate the players like SWTOR?

2.Doese Wildstar use the Hero Engine like SWTOR?

3.Doese Wildstar have dead stale worlds like SWTOR?

4.Doese Wildstar have raid finder like WOW?

5.Doese Wildstar have restricted areas surrounded by fatigue zones like SWTOR?

6.Doese Wildstar have a cash shop like SWTOR or Tera?

7.Doese Wildstar have very limited create a character like SWTOR or STO?

8.Doese Wildstar have Lag like SWTOR or STO?

 

Yes to any of these and I'm not interestead.

  Rzep

Hard Core Member

Joined: 10/25/09
Posts: 643

3/20/13 2:45:25 PM#17
I hope they announce a release date soon, and thats it going to be this month.
  Isawa

Apprentice Member

Joined: 6/20/08
Posts: 1066

3/20/13 3:40:51 PM#18
Originally posted by Devilmario

1.Doese Wildstar have channels to seperate the players like SWTOR?

2.Doese Wildstar use the Hero Engine like SWTOR?

3.Doese Wildstar have dead stale worlds like SWTOR?

4.Doese Wildstar have raid finder like WOW?

5.Doese Wildstar have restricted areas surrounded by fatigue zones like SWTOR?

6.Doese Wildstar have a cash shop like SWTOR or Tera?

7.Doese Wildstar have very limited create a character like SWTOR or STO?

8.Doese Wildstar have Lag like SWTOR or STO?

Yes to any of these and I'm not interestead.

I don't know about 4. the raid finder in WoW, and I have no knowledge of character creation, although I bet it will be good. So there are a bunch of NOs and some ?s left.

  Talonsin

Spotlight Poster

Joined: 7/19/06
Posts: 1026

3/20/13 4:24:30 PM#19

On the one hand it does remind me an awful lot of WoW and gives me the "been there done that" kind of feeling.  On the other hand, I am very interested in how they changed and improved upon the WoW design.  The housing looks interesting and I sure do miss that in MMO's.  I like that you have to move in combat similar to Tera.  I'll keep an eye on this one and maybe, just maybe I'll break my philosophy of not pre-ordering any MMO's until reviews are out about them.

 

  nomss

Apprentice Member

Joined: 7/21/10
Posts: 1488

3/20/13 4:31:33 PM#20
"40-man raids" dang...

Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1

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