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News & Features Discussion  » [Preview] Elder Scrolls Online: Crafting in Tamriel Revealed

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91 posts found
  o2jpl

Novice Member

Joined: 12/11/08
Posts: 34

3/20/13 9:15:16 AM#61
Originally posted by garrett
Originally posted by o2jpl

I was unable to find the answer to my question, thus here it goes.

Will crafted items especially equipables have a variable value depending on its quality and will that value deterioriate and be possibly repairable to the point of destruction?

In other words will it be similar to what swg had going for its economy where crafters were always in demand instead of having the same armor piece being traded over and over and over again.

This is a great question, it was not covered in the presentation...but PAX is in one day....I'll be asking this one for sure.

Thanks for the reply and have fun at PAX.

I always enjoy your reviews and bloq entries, no matter how much bias there might be :D.

 

  znaiika

Novice Member

Joined: 1/31/12
Posts: 202

3/20/13 10:27:32 AM#62
I don't like to be limited to two skills as a master, I would reather be able to master all skills, but should take long time to do it.
  Wraithone

Hard Core Member

Joined: 7/09/04
Posts: 3563

If you can't kill it, don't make it mad.

3/20/13 11:37:05 AM#63
Originally posted by garrett
Originally posted by o2jpl

I was unable to find the answer to my question, thus here it goes.

Will crafted items especially equipables have a variable value depending on its quality and will that value deterioriate and be possibly repairable to the point of destruction?

In other words will it be similar to what swg had going for its economy where crafters were always in demand instead of having the same armor piece being traded over and over and over again.

This is a great question, it was not covered in the presentation...but PAX is in one day....I'll be asking this one for sure.

Gear decay has some serious implications.  While crafters obviously love it (talk about vested interest... ^^) it can lead to an even worse gear grind than is typical in these games.  You see that great epic sword, you just received as a dungeon drop, its going to wear out, and have to be replaced. So will all of your gear.  Welcome to gear treadmill 3.0... You not only have to get gear, but at end game, keep getting new gear, over and over and over... ^^

  Illyssia

Novice Member

Joined: 8/10/09
Posts: 1523

3/20/13 11:46:02 AM#64

Crafting looks like it is side stuff in ESO. Yes you may be able to make nice stuff and enhance items, but I haven't seen anything that suggests anything new or innovative here yet.

  o2jpl

Novice Member

Joined: 12/11/08
Posts: 34

3/20/13 1:18:48 PM#65
Originally posted by Wraithone
Originally posted by garrett
Originally posted by o2jpl

I was unable to find the answer to my question, thus here it goes.

Will crafted items especially equipables have a variable value depending on its quality and will that value deterioriate and be possibly repairable to the point of destruction?

In other words will it be similar to what swg had going for its economy where crafters were always in demand instead of having the same armor piece being traded over and over and over again.

This is a great question, it was not covered in the presentation...but PAX is in one day....I'll be asking this one for sure.

Gear decay has some serious implications.  While crafters obviously love it (talk about vested interest... ^^) it can lead to an even worse gear grind than is typical in these games.  You see that great epic sword, you just received as a dungeon drop, its going to wear out, and have to be replaced. So will all of your gear.  Welcome to gear treadmill 3.0... You not only have to get gear, but at end game, keep getting new gear, over and over and over... ^^

Thats a great point. However I believe ESO will have an extensive replayability of dungeons because as they mentioned (i believe they did) dungeons wont be static. If dungeons wont be static I believe the gear grind would be more fun and engaging especially in a group environment. Also, if crafter can enchance gear having an upgraded epic sword might make you think twice about using it all the time where there is no necesseity.

I'm very interested in how ESO will tackles this.

  Telondariel

Advanced Member

Joined: 4/11/10
Posts: 863

3/20/13 2:48:42 PM#66
Originally posted by MMOExposed
wow sounds very GW2 like. cant help but get that feeling.

I agree, but that's not necessarily a bad thing.  I think GW2 is a good framework for a new direction in some area of MMO's that have been stagnating.  Its only a natural step that others will take bits here and there and shape it into their own system.  TESO has my interest, and I like what I am hearing so far.

  Rhoklaw

Advanced Member

Joined: 1/12/04
Posts: 2977

$500 Backer to 2014's Top New MMO... The Repopulation!

3/21/13 10:38:12 AM#67

I believe to make crafting truly separate from raiding, all ingredients need to drop from resource nodes, including the rares. EQ2 has this and I think EQ2 has a wonderful crafting and resource gathering system. While SWG's crafting was more of a mix between chance and resource quality, EQ2 required more thought process on the crafters part to accomplish the best finished product.

All in all, EQ2 and SWG are probably 2 of the best crafting systems available and EQ2 is only second to SWG when it comes to resource gathering. With Mark Jacobs voicing Camelot Unchained, now is a VERY important time for TESO to decide how involved they want to get with this game. I'll tell you right now, anything TESO passes on now as not important, Mark will most certainly have at launch, just to prove a point.

Let's face it, TESO is basically DAoC 2.0 and no one knows more about what worked and didnt work with DAoC than Mark Jacobs.

TESO is on the right track to making a major game, but there will definitely be forum wars soon about TESO vs CU.

  Rorrin

Novice Member

Joined: 1/31/04
Posts: 29

3/21/13 4:12:23 PM#68

Thats a great point. However I believe ESO will have an extensive replayability of dungeons because as they mentioned (i believe they did) dungeons wont be static. If dungeons wont be static I believe the gear grind would be more fun and engaging especially in a group environment. Also, if crafter can enchance gear having an upgraded epic sword might make you think twice about using it all the time where there is no necesseity.

"make you think twice about using it all the time..."

ugh, what a horrible concept.  Swapping in ghetto weaps and armor while i run around and either help my friends or explore certain areas that "might" not require my uber sword.  NO thanks!  Worst idea ever.

  Torqia

Novice Member

Joined: 10/06/10
Posts: 75

Nemo saltat sobrius

3/21/13 4:44:24 PM#69

Experimenting? ohh come on... everyone just goes to a wiki and look what happens..

A feature like that wont ever work because the workaround is too obvious.

https://www.ticketsolutions.com/blogs/intentional-foul/images/keyboardsmash.gif

  Shroom_Mage

Novice Member

Joined: 9/21/05
Posts: 871

It's all or nothin'!

3/21/13 7:22:11 PM#70

Unless there's an effort cost of some kind, the value of crafted goods will always be less than the sum of their components.

This means that only at the very highest level of crafting (and even then only if it's very difficult or tedious to reach the highest level) can crafting be profitable. It will instead be a huge moneysink for everyone else. You essentially have to pay large amounts of gold to grind your skill level up before you can make any profits. In many games even the top crafted items have very little value, leaving value only to rare recipes. That's not fun at all.

An effort cost can be anything from time (hours or days rather than a second or two) to some sort of skill challenge or puzzle. There has to be something to limit the instantaneous mass production of goods.

"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

  raistlinm

Novice Member

Joined: 8/23/11
Posts: 686

3/22/13 3:29:47 PM#71
Sounds like some of the best crafting to come out in quite a while.
  Shezzi

Advanced Member

Joined: 12/05/08
Posts: 126

Might play EQN + new secret SWG-type game Sony is working on! In the meantime, ESO is looking good!

3/25/13 1:54:26 AM#72
Sad that Carpentry isn't part of the crafting. I prefer games to have some kind of house decorating ability to run parallel to the exploration/combat parts of the game.
  burner087

Novice Member

Joined: 10/01/09
Posts: 13

3/27/13 9:52:44 AM#73
Crafting looks like it will be great in this game.

-Davorn

  Shadanwolf

Apprentice Member

Joined: 6/13/10
Posts: 1865

3/27/13 10:10:25 AM#74
I wish you could craft arrows.
  karat76

Apprentice Member

Joined: 8/22/06
Posts: 1009

Greatest threat to society is letting casualties of puberty reproduce.

4/02/13 6:05:23 PM#75
Really looking forward to this crafting. Hopefully they keep they ignore the raiders so crafting is not nerfed  to oblivion. Having different options at end game besides the raid treadmill would be refreshing. 
  Wraithone

Hard Core Member

Joined: 7/09/04
Posts: 3563

If you can't kill it, don't make it mad.

4/03/13 12:23:18 PM#76
Originally posted by karat76
Really looking forward to this crafting. Hopefully they keep they ignore the raiders so crafting is not nerfed  to oblivion. Having different options at end game besides the raid treadmill would be refreshing. 

Well, we can hope.  But between the PvP crowd, and the raiders, crafting has always tended to get seriously hammered.  Either that, or they gate the best mats inside raids or make them ultra rare world boss drops.  The only game I've seen that takes crafting seriously was Horizons (now Istaria), and that was a crafting system in search of a game. ^^

About the time people can craft gear thats even in the same league as raid/high end PvP gear, both factions will go into hysterics.

  phyrehart

Novice Member

Joined: 3/20/07
Posts: 7

Mean people Suck!

4/04/13 3:05:09 PM#77

I like the over all love for the solo player.  The true solo player.   They can be all and not have to profect any one crafting option. 

 

  NagilumSadow

Advanced Member

Joined: 1/26/12
Posts: 242

4/17/13 12:33:56 AM#78
If at least half of this comes into fruition, it should be astonishing.


http://wyrdgaming.blogspot.com/

  piratekain

Apprentice Member

Joined: 11/06/08
Posts: 7

9/18/13 11:41:18 PM#79

Unfortunately I'm not playing an MMO where I can only have and MASTER less than all professions. I was really hoping we could do all of them like we can in the offline games. That's the part I do enjoy in the MMO's. I'd have to have more than one toon just to make everything. I hate having to do that. I did that in WoW and a few others and I won't do that again. If I can have multiple toons each with different professions in sense having them all anyway then we should be able to do them all on just one toon! All or nothing and apparently its nothing. Not to mention there is too little gear slots for a dungeon delve game. They keep taking out gear slots with each game and it pisses me off. I want to make or find all those not have them combined into one or a few pieces. I'm very disappointed in what the Elder Scrolls Online has become.

 

No multiple head slot, too few gear slots, too few cosmetics slots, can't MASTER all professions, can't master all class types, Not what I was hoping ESO would be.

  piratekain

Apprentice Member

Joined: 11/06/08
Posts: 7

9/18/13 11:52:12 PM#80
 
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