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Guild Wars 2

Guild Wars 2 

General Discussion  » Lack of trinity

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45 posts found
  paulocafalli

Novice Member

Joined: 11/11/05
Posts: 253

 
3/20/13 3:17:19 AM#1

Not worth it.

 

paulocafalli Xfire Miniprofile
  zimboy69

Advanced Member

Joined: 3/09/08
Posts: 302

3/20/13 6:02:39 AM#2
Thanks for that insight,  we shall all take on board your arguments and   adopt them in the future .

  Dakeru

Hard Core Member

Joined: 9/21/09
Posts: 382

3/20/13 6:15:44 AM#3

I'm glad that 6 months after the release you figured out that there is no trinity.

Thanks for informing us.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1699

3/20/13 7:48:01 AM#4
Lets see:
Damage - check
Healing - check
Damage mitigation - check

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  ImperialSun

Apprentice Member

Joined: 9/05/12
Posts: 70

3/20/13 8:39:57 AM#5

 

Everyone knows GW2 has a trinity system, Anet simply renamed it to damage / defense / control or whatever so they could market it back to you as an innovative product with no "trinity".....

See how that worked out?

I thought GW2 was supposed to revolutionise the genre and stomp all competitors into the dust...whereas in reality the game turned out to be en exercise in making a mediocre themepark and abandoning / backtracking on almost every aspect of the original charter that Anet pledged to its fanbase.

I hear D3 has more players than GW2 these days...

/shrug

Driz

  Volkon

Hard Core Member

Joined: 9/14/10
Posts: 3190

Facts do not require fiction for balance.

3/20/13 8:40:47 AM#6
Isn't Trinity that chick from Matrix?

Oderint, dum metuant.

  ImperialSun

Apprentice Member

Joined: 9/05/12
Posts: 70

3/20/13 8:42:26 AM#7
Originally posted by Gaia_Hunter
Lets see:
Damage - check
Healing - check
Damage mitigation - check

 

 

Total Annihilation - Now there is a decent game.

Still got my retail boxed copy at home :)

Driz

  WellzyC

Hard Core Member

Joined: 10/04/11
Posts: 461

Ceaseless

3/20/13 8:46:00 AM#8

 

Short and sweet, but I totally agree. Back when I heard about GW2's no trinity approach I was intrigued. But after seeing first hand how the trinity makes for great group cooperation and content, i find that non trinity dungeons are down right sad and boring.

 

I will never betray you again Holy Trinity... I am sorry plz take me back..

The way mmo's were: Community, Exploration, Character Development, Conquest.

The way mmo's are now : Cut-Scenes,Cut-Scenes, Linear Story, Cut-Scenes...


www.CeaselessGuild.com

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1699

3/20/13 8:52:52 AM#9
I don't know how anyone know how many players D3 has.
In fact blogs like kill ten rats noticed how populated Gw2 is currently.
More Anet is introducing changes to reduce number of players at the big chest events.
The game is over 6 months - no server merges, no layoffs, no power introduced in the gameshop, etc.

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  Volkon

Hard Core Member

Joined: 9/14/10
Posts: 3190

Facts do not require fiction for balance.

3/20/13 8:58:00 AM#10

The real problem with the "lack of trinity" isn't the lack of trinity itself, it's people being incapable of realizing that the various aspects of the GW2 "trinity" (damage, control, support) are spread onto the skills themselves instead of set roles for a player. Skills usually have multiple aspects, for example offering a damage and control element, which make them work better when used situationally as opposed to the archaic "spam off cooldown" the old trinity based games use. (Ah, the good old rotations from my WoW hunter days... train the fingers, turn off the brain. Sigh...) Combat of this nature now requires a mixture of forethought (if I open with Great Sword 4 on my mesmer, I establish control with the crippling element, but I need to make sure he doesn't have aegis up for example...) as well as a situational awareness for the battle (my ally is about to get overrun, use GS4 on the foe chasing him for the cripple (maybe the kill if low health) and possible chase with shatter 3 for the interrupt). 

 

You're not a tank, a healer or a pure dps anymore. You need to be aware of what's happening and react accordingly for best results. Granted, the archaic playstyle will get you through low level PvE, but as things progress better play will always trump all. 

Oderint, dum metuant.

  JasonJ

Hard Core Member

Joined: 3/19/13
Posts: 321

3/20/13 9:02:39 AM#11
Originally posted by paulocafalli

Not worth it.

 

 I forgive your lack of skill and will continue playing because I had enough to learn how to play.

  Xiaoki

Elite Member

Joined: 3/07/04
Posts: 1995

3/20/13 9:10:08 AM#12


Originally posted by ImperialSun
 

Everyone knows GW2 has a trinity system, Anet simply renamed it to damage / defense / control or whatever so they could market it back to you as an innovative product with no "trinity".....

See how that worked out?

I thought GW2 was supposed to revolutionise the genre and stomp all competitors into the dust...whereas in reality the game turned out to be en exercise in making a mediocre themepark and abandoning / backtracking on almost every aspect of the original charter that Anet pledged to its fanbase.

I hear D3 has more players than GW2 these days...

/shrug

Driz



ArenaNet said GW2s trinity was supposed to be damage/support/control.

But, its not actually a trinity. A trinity is 3 separate but equal bodies that must work together because they can not work with one missing.

Kinda like a Three Musketeers "All for one and one for all" deal.

But in GW2 you dont need Control or Support and they are not equally represented in the game's combat as Damage.

Yeah, heals from an Elementalist or blinds from a Thief are nice but not necessary for success.


So, in conclusion, Guild Wars 2 does not have a trinity system because ArenaNet failed to implement the trinity system they said GW2 was going to have and as the OP stated, it is "not worth it".

  Volkon

Hard Core Member

Joined: 9/14/10
Posts: 3190

Facts do not require fiction for balance.

3/20/13 9:26:40 AM#13
Originally posted by Xiaoki

ArenaNet said GW2s trinity was supposed to be damage/support/control.

 

But, its not actually a trinity. A trinity is 3 separate but equal bodies that must work together because they can not work with one missing.

Kinda like a Three Musketeers "All for one and one for all" deal.

But in GW2 you dont need Control or Support and they are not equally represented in the game's combat as Damage.

Yeah, heals from an Elementalist or blinds from a Thief are nice but not necessary for success.


So, in conclusion, Guild Wars 2 does not have a trinity system because ArenaNet failed to implement the trinity system they said GW2 was going to have and as the OP stated, it is "not worth it".

Well that's a big steaming pile of poo right there. That may resemble something remotely true in the newbie zones, but if you fail to utilize your support and especially control abiliities later in the game you'll be nothing more than one of those people I'm reviving to help get my daily done. 

 

Anyone here WvW with an engineer? Mine is only level 33 and I'm already seeing how invaluable they can be when flipping to the elixer gun. Great support abilities there. Then flipping between rifle and flamefthrower for both the damage and control aspects... it's turning out to be a very active profession which is surprising seeing how so many posts were out there about how bad the engineer is (which is the reason I'm giving one a try). 

Oderint, dum metuant.

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 1970

If you see no good or you see no bad in a game, chances are you are bias.

3/20/13 9:35:07 AM#14
Yes, we all know. They attempted to break the trinity and it failed quite badly, even spawning on a less refined 'trinity' to make it 'hurt less' so to speak. Its silly to post such a small post thats been covered in much more detail in other threads why not having a trinity was executed quite poorly in Guildwars 2 and why it emphasizes that, while flexible if done right, the trinity itself is a vital part in both making group play more dynamic while also providing different playstyles for the player. Rather then try to toss it out, it would of went a long way to instead manipulate it down further into its more 'primative' form and work with it from there.
  WellzyC

Hard Core Member

Joined: 10/04/11
Posts: 461

Ceaseless

3/20/13 9:42:05 AM#15

Control? what control?  

 

you mean the half second stun, or kockdown?  no tanking and no cc, im not seeing any mob controling here.

 

 

The way mmo's were: Community, Exploration, Character Development, Conquest.

The way mmo's are now : Cut-Scenes,Cut-Scenes, Linear Story, Cut-Scenes...


www.CeaselessGuild.com

  Vunak23

Elite Member

Joined: 11/27/10
Posts: 510

In your house Eatin' your Cookies!

3/20/13 9:43:49 AM#16
I dont like the game, as my post history would show... But pointing out obvious things about the game, that everyone knows and then complain about it... Seriously. If you know you wont like not having he trinity then don't buy it. 

"In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo

  birdycephon

Hard Core Member

Joined: 8/08/09
Posts: 1325

Not Safe For Woona (NSFW)

3/20/13 9:44:41 AM#17
Im a big fan of healing classes, so a lack thereof is a little disappointing.
  Dakeru

Hard Core Member

Joined: 9/21/09
Posts: 382

3/20/13 9:58:17 AM#18
Originally posted by WellzyC

Control? what control?  

 

you mean the half second stun, or kockdown?  no tanking and no cc, im not seeing any mob controling here.

 

 

There is this thing called elite skill.

Necromancer for example can blind all mobs in a large aoe field for 20 seconds.

Warrior can get into rampage mode and cause this 3 second knockdown over and over again.

I've seen countless times how our norn tank would change into werewolf shape to hold agro on the boss.

 

I think you just never bothered using elite and condition based skills while being in a group.

  Volkon

Hard Core Member

Joined: 9/14/10
Posts: 3190

Facts do not require fiction for balance.

3/20/13 10:00:51 AM#19
Originally posted by WellzyC

Control? what control?  

 

you mean the half second stun, or kockdown?  no tanking and no cc, im not seeing any mob controling here.

 

 

Stuns, knockbacks, knockdowns, cripples, chills, etc. There are plenty of controls. If you need more than a couple seconds of a slowed opponent then maybe you need to work a little more on the movement aspect of combat in GW2. You can easily move out of range in a few seconds. The five or six seconds of AoE cripples mesmer GS4 gives you provide plenty of time to create the distance you want.

Oderint, dum metuant.

  SteeJanz

Advanced Member

Joined: 8/22/11
Posts: 342

3/20/13 10:11:13 AM#20
Originally posted by Volkon
Originally posted by Xiaoki

ArenaNet said GW2s trinity was supposed to be damage/support/control.

 

But, its not actually a trinity. A trinity is 3 separate but equal bodies that must work together because they can not work with one missing.

Kinda like a Three Musketeers "All for one and one for all" deal.

But in GW2 you dont need Control or Support and they are not equally represented in the game's combat as Damage.

Yeah, heals from an Elementalist or blinds from a Thief are nice but not necessary for success.


So, in conclusion, Guild Wars 2 does not have a trinity system because ArenaNet failed to implement the trinity system they said GW2 was going to have and as the OP stated, it is "not worth it".

Well that's a big steaming pile of poo right there. That may resemble something remotely true in the newbie zones, but if you fail to utilize your support and especially control abiliities later in the game you'll be nothing more than one of those people I'm reviving to help get my daily done. 

 

Anyone here WvW with an engineer? Mine is only level 33 and I'm already seeing how invaluable they can be when flipping to the elixer gun. Great support abilities there. Then flipping between rifle and flamefthrower for both the damage and control aspects... it's turning out to be a very active profession which is surprising seeing how so many posts were out there about how bad the engineer is (which is the reason I'm giving one a try). 

Yes.  I don't do a ton of WvW but I run alot of dungeons with mine.  The Elixir gun is always on my bar, its just too valuable a support tool to not have it.  Like all games, you learn to do things effectively.  When I first started running dungeons, I would drop #5 Super Elixir and think to myself, get in the field it will help you removed conditions and give you regen.  It never worked out well because people just didn't notice and didnt recognize the value of field on the ground.  Now I mainly use it for melee and condition remover for the group.  Now I place it on the boss so that it helps melee and all range still get the condition remover.  The combo fields provide a level of cooperation most people aren't used to.

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