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News & Features Discussion  » [Preview] Elder Scrolls Online: Crafting in Tamriel Revealed

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91 posts found
  Auroness

Novice Member

Joined: 2/27/13
Posts: 1

3/19/13 6:01:27 PM#41
I would imagine that loot could be set with a tag, to indicate ownership. You could give it to the crafter, and whether or not the crafter actually does anything to it, the game knows it is your piece of loot. On the other hand, as a Provisioner or Alchemist, there isn't much trouble with ownership of a bottle of water. Selling, or transferring ownership of ingredients to a crafter would give the raiders coin, and make a crafter's life easier. For extremely exotic and rare ingredients, an ownership tag could come into play again. Despite the awful possibilities of griefing, some craftsmen will actually be honest and hard working.
  rojoArcueid

Advanced Member

Joined: 8/13/09
Posts: 5825

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

3/19/13 6:13:25 PM#42
very, very interesting

  Avanah

Hard Core Member

Joined: 9/18/04
Posts: 902

3/19/13 7:37:33 PM#43

Which profession makes bags? :)

Have to have the Bags. lol

TGIF...Thank God I'm Female

"My Fantasy is having two men at once...
One Cooking and One Cleaning!"

  Valgar1

Novice Member

Joined: 8/25/07
Posts: 333

3/19/13 7:59:52 PM#44
Which brings up will it be like elder scrolls? Bags do not matter if you carry too much weight you are encomberd, anything been said on this yet?

  Netspook

Novice Member

Joined: 3/01/07
Posts: 1440

3/19/13 8:01:16 PM#45

The "experimenting to find the right combinations" is just a load of worthless marketing mumbo jumbo. No one's gonna use tons of expensive mats to experiment, everyone will be looking up the combinations on fan sites / wikis.

  garrett

MMORPG.COM Staff

Joined: 6/30/09
Posts: 242

3/19/13 8:02:07 PM#46
No mention of bags at all
  JasonJ

Apprentice Member

Joined: 3/19/13
Posts: 414

3/19/13 8:53:43 PM#47

Wonderful news, they are limited crafting as well. How many more things not TES that we KNOW can be done in an MMO are they NOT going to do? Seriously, there is no reason at all for them to dare say that crafting is important to the game, then chose to limit it when there have been MMOs that allowed players to train EVERY crafting skill and max it out.

WHAT THE HELL.

TES = UNLIMITED CRAFTING

THERE ARE MMOS WITH UNLIMITED CRAFTING.

This game...LIMITED CRAFTING.

Perfect...

  Wraithone

Advanced Member

Joined: 7/09/04
Posts: 3583

If you can't kill it, don't make it mad.

3/19/13 9:28:03 PM#48
Originally posted by Netspook

The "experimenting to find the right combinations" is just a load of worthless marketing mumbo jumbo. No one's gonna use tons of expensive mats to experiment, everyone will be looking up the combinations on fan sites / wikis.

Well, if no one is going to experiment, how does anyone get the information to post online?... ^^

  Telondariel

Advanced Member

Joined: 4/11/10
Posts: 925

3/19/13 9:42:22 PM#49
Originally posted by garrett
No mention of bags at all

If you could find out for us how we can extend our inventory storage and bank storage, that would be most awesome!

 

The information so far regarding crafting sounds pretty good.  I've always been a crafter in whatever MMO I play in, and its good to hear that the items made in TESO will be useful.  Well, not just useful, but worth something to the community.  There are too many games out there where crafters just get shafted and it becomes a fun little hobby rather than something of value where you can make a reasonable income out of it (but still fun to do).

 

I do have concern about finding the materials to craft with.  You mention you came across a couple of things here and there, which is cool for some items, but for the ingredients you will need large amounts of to make crafting reasonable..?  For instance wool, oak and copper.  How will those types of things be gathered?

 

  User Deleted
3/19/13 10:50:16 PM#50
Originally posted by garrett

Yes you can enhance Raid Drops.

Crafting, Dungeon, and 3rd zone loot are all high up there. But everything can be worked on with crafting.

I think being a Master is the way to go, but you can spec your points however you want. As Paul says in the interview they have not determined the exact number of points you will get to spend ... yet.

I find that hard to believe since they said there will be no raids and that raids have no place in the Elder Scrolls.

  drivendawn

Advanced Member

Joined: 4/17/11
Posts: 1025

3/19/13 11:04:22 PM#51
Can't wait to see how all this  works in game, sound's interesting.
  o2jpl

Novice Member

Joined: 12/11/08
Posts: 34

3/19/13 11:12:54 PM#52

I was unable to find the answer to my question, thus here it goes.

Will crafted items especially equipables have a variable value depending on its quality and will that value deterioriate and be possibly repairable to the point of destruction?

In other words will it be similar to what swg had going for its economy where crafters were always in demand instead of having the same armor piece being traded over and over and over again.

  waxmask

Advanced Member

Joined: 11/13/06
Posts: 50

3/20/13 12:42:47 AM#53
Unless weapond and armor are worn off this system is bound to fail like it's predecesors. Make it like SWG where you can have items repaired but never to the state it was in when freshly made and finally break down. THIS makes a reall craft economy. With that make the trials of making weapons gooed for dedicated crafters, ergo let a "good"crafter make unique items no one else had the knowledge of making them.
  HeroEvermore

Apprentice Member

Joined: 1/07/09
Posts: 692

Banned 18 times and counting.

3/20/13 3:43:23 AM#54
I like Vanguard and Eq2 style crafting. Interactive crafting is a must, but it doesn't matter at all unless the gear is balanced with PvE loot. Very excited to try your crafting out. Was not a fan of any recent games crafting.

Hero Evermore
Guild Master of Dragonspine since 1982.
Playing Path of Exile and deeply in love with it.

  gwei1984

Advanced Member

Joined: 6/22/12
Posts: 378

3/20/13 4:23:09 AM#55
Originally posted by waxmask
Unless weapond and armor are worn off this system is bound to fail like it's predecesors. Make it like SWG where you can have items repaired but never to the state it was in when freshly made and finally break down. THIS makes a reall craft economy. With that make the trials of making weapons gooed for dedicated crafters, ergo let a "good"crafter make unique items no one else had the knowledge of making them.

This is the point. You cant have a flowing economy, if items dont break. Hope they will put this in the game.

Hodor!

  Zairu

Novice Member

Joined: 1/09/09
Posts: 493

Yes, this is a personal attack.

3/20/13 4:39:53 AM#56

/offtopic

 

is the payment model still unannounced?

  Scot

Elite Member

Joined: 10/10/03
Posts: 5421

3/20/13 4:53:39 AM#57

Paul’s term for the philosophy of solo gamers who play a MMO as if it were a solo game was brilliant. The idea that solo MMO players like the “comfort of strangers” when they play was an insight into the weird world of non-groupers. :)

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6241

3/20/13 6:25:20 AM#58
wow sounds very GW2 like. cant help but get that feeling.

  jfoytek

Novice Member

Joined: 6/25/12
Posts: 151

3/20/13 8:42:56 AM#59

I do have a couple concerns!

     A) They crafting system you have described is awesome in the begining while no one knows what the additives are to get the most elite item but over time this knowledge will end up common place on a websight for all to see....  How are you going to ensure the best crafted items are truelly difficult to make so they dont flood the market?

 

     B) Nothing has been said about item decay/ wear and tear....  I strongly urge as a crafter that you keep us relavent by ensuring gear gets broken and does decay....  So we stay a relavent portion of the community!  Has this been addressed?

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  garrett

MMORPG.COM Staff

Joined: 6/30/09
Posts: 242

3/20/13 8:54:51 AM#60
Originally posted by o2jpl

I was unable to find the answer to my question, thus here it goes.

Will crafted items especially equipables have a variable value depending on its quality and will that value deterioriate and be possibly repairable to the point of destruction?

In other words will it be similar to what swg had going for its economy where crafters were always in demand instead of having the same armor piece being traded over and over and over again.

This is a great question, it was not covered in the presentation...but PAX is in one day....I'll be asking this one for sure.

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