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Camelot Unchained

Camelot Unchained 

General Discussion  » Poll: Graphics or Gameplay ;)

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41 posts found

Novice Member

Joined: 8/14/07
Posts: 701

3/19/13 6:38:54 PM#21

The gameplay needs to be smooth and not clunky or laggy, that just is bad, but i dont think anyway of us want to be looking at triangle on our screen...

so id say this:

is acceptable as a minimum.

Aion graphics, but playable are preferred.

WAR, SWTOR, WOW, anything cell shaded or "cartoony" isnt. I think games that go for that real grit sorta look like darkfall or mortal online also look equally bad, they're trying to hard, its a game, looking fake is fine....just not too fake...

TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
Future Crew - High Council. Planetside 1 & 2.


Elite Member

Joined: 4/12/11
Posts: 4396

RIP City of Heroes!

3/19/13 6:48:02 PM#22
Originally posted by jimdandy26
Your poll and thread are bad. The answer is both, especially if you are attempting to be even a mild success.

 But the answer of both doesn't require any thought.  The question was one to promote use of a person's brain.  Can you choose?


Hard Core Member

Joined: 1/15/11
Posts: 1198

3/19/13 7:49:36 PM#23

I chose gameplay even though that I think graphics are also very important. But first and foremost you need good gameplay in a game, than you make it look pretty. You could really have a great game but if it looks like crap your not going to pull much of a crowd and alot of the reviews will say it looks dated. Angry birds, Minecraft, pac-man, pong all didnt need dx11 to be a good game but we arent talking about those types of games here. We are talking about an MMORPG.

For MMORPG that is focusing on only RvR I would expect it to look pretty damn good since there isnt that much else you have to focus on here. Reading through the new FP #12 has me curious as too how bad this thing is going to look now since they are down playing graphics, which has me kind of concerned.



Hard Core Member

Joined: 1/18/08
Posts: 1146

3/20/13 7:22:41 AM#24
Originally posted by jimdandy26
Originally posted by meddyck
It's not an either/or thing. Nobody or very few are going to play a game that looks amazing but has terrible gameplay for very long. But neither are they going to want to pay a monthly sub for something that looks like it was released in 2001. CU needs to play something like DAOC did before TOA and look something like DAOC or WAR might have if they had gotten a few more expansions with graphics engine upgrades.

You "true" players of Daoc really need to get off this "must be pre toa" rant. Tao did not lose them any customers.

What I had in mind when I said CU should play like DAOC before TOA was that TOA added a huge amount of required PvE beyond leveling to 50 that everybody needed to do on every character to be competitive in RvR. CU has no PvE or item drops, so it will be even better than early DAOC for players who just want to RvR.

Without rehashing the endless debate about TOA's impact on DAOC, you are clearly and obviously wrong that TOA didn't lose DAOC "any" customers. There were some perhaps even many people who did leave DAOC because of TOA. You only have to read any number of threads on this forum, the DAOC forum, etc. to see people mentioning how they quit DAOC after TOA. I doubt very many if any players started playing DAOC for the first time specifically because of TOA. It was a net loss even if the effect was delayed somewhat until the next big MMO came out (WOW).

There were some good things in TOA to be sure (abilities like Power Font, Cure Nearsight, Group Cure Disease, Speed Warp, Prescience Node, Bodyguard, increased power pool and healing, etc.). But the amount of required raiding, farming, and grinding it introduced was overall a huge negative. If TOA had been part of DAOC at release, I wouldn't have stuck with the game long enough to find out how great its RvR was.

Camelot Unchained Backer
DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer


Made History

Joined: 7/11/11
Posts: 6496

Pink, it's like red but not quite.

3/20/13 7:27:37 AM#25

Response c) necessary, the walking contradiction:

"I said gameplay is more important, but I have departed from or chosen not to play games because of 'outdated' graphics."

(DAoC, for example)

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  User Deleted
3/20/13 7:31:31 AM#26
Originally posted by Xobdnas

I couldn't resist and I did not leave room for a gray area, black or white, no middle ground, one or the other. If you had to pick...

This is 2013, not 1991.  A game has to have both.


Buuttt... There are games like Minecraft that have brilliant gameplay and the graphics are rudimentary.  I'm also a fan of retro games because of how they play.

So, to answer:  Gameplay.


Advanced Member

Joined: 10/02/04
Posts: 4543

3/20/13 7:35:16 AM#27

both really...


Im happy as long as its not wow style cartoon graphics..


My 3D models


Elite Member

Joined: 9/15/10
Posts: 4886

3/20/13 7:37:32 AM#28

I don't care if the characters are stick figures, as long as gameplay is fun I will play it. Look at the success WoW has had. Ultima online is still being played after 16 years.

For those saying you have to have both, it is nice, but not necessary imho.

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.


Novice Member

Joined: 1/08/07
Posts: 1614

3/20/13 7:38:26 AM#29

As long as they are on par with daoc which I see no reason they wont be I ll be fine. Some flashy animations can be fun to play with. Voted no though, if the gameplay is awesome etc.. = win.


Im even playing daoc again.


Spotlight Poster

Joined: 10/03/06
Posts: 421

3/20/13 7:57:28 AM#30

Are we talking about graphics settings here, or how the game is built up visually? If the later, there is no choice to be made. They are not separate thing. They have to co-exist and blend in to each other by their very nature. A game with great gameplay cannot have bad visuals, because then it wouldn't have great gameplay. Unless, of course, we are indeed talking about graphics settings.


When i think "bad graphics" i think of poor animations, bad textures, crappy looking models, map/terrain design/layout without purpose or thought, little attention to details and general atmosphere. If all or most of those are true, no ammount of complex algorithms that make the gameplay will weigh up for it. Just as flashy animations can't make up for poor gameplay design.


The gameplay and graphics also have to be messured within it's context. Someone mentioned Tetris or Angry birds as if they have bad visuals and great gameplay. They do in fact have great visuals, and the visuals co-exist perfectly with the gameplay.


Specific visual styles may not suit your taste, but that doesn't define "bad graphics".

  User Deleted
3/20/13 8:08:06 AM#31
The Mount & Blade Franchise has the best graphics to represent huge battles. I care about masses killing each other en masse, not about graphics. I'd love to see a thousand-man siege before I die!

Novice Member

Joined: 5/24/12
Posts: 269

3/20/13 9:08:35 AM#32
If this game looked like DAoC, but still had awesoem gameplay, and was as good, as DAoC, I would still play it.

Novice Member

Joined: 3/17/13
Posts: 51

3/20/13 9:10:32 AM#33
Gameplay is more important. Graphics can always be upgraded. Thats not to say that i want to play text based DAoC.

Novice Member

Joined: 3/20/13
Posts: 218

3/20/13 12:02:17 PM#34

Another reason why gameplay is better than graphics is simply, if you have huge zergs attacking and defending keeps, castles, areas, etc, things will start... getting... really... s... l... o...w...  Some of that also is partly the server processing all those players, but servers don't care about pretty graphics--they only care about receiving player data, crunching numbers, and sending it back out to the players.

Aspiring Game Musician <<>> Inquiring ears, feel free to visit:


Novice Member

Joined: 2/28/13
Posts: 167

If you can't do something well, enjoy doing it poorly.

3/20/13 2:15:29 PM#35

Gameplay hands down. (personal pref)

Minecraft is a perfect example that badass gameplay can overcome the initial reaction to its graphics..

CLICK: »»» «««


Novice Member

Joined: 2/18/13
Posts: 11

3/20/13 2:37:55 PM#36

It's nice to see people are pretty much on the same page. I have always contested that gameplay is #1 period as it carries the game unlike how shiny it is. Hell Ultima Online is still running and has a paying playerbase and it certainly isnt because of stellar visuals. It doesnt sound like the game will look like everquest nor does it sound like it will be amazing like GW2 but rather something inbetween and modern enough.

I am perfectly content with that because the gameplay has to be good first to stand the test of time.


Novice Member

Joined: 3/19/07
Posts: 328

3/20/13 2:53:22 PM#37
Pretty graphics are nice but in rvr with hundreds of players low frame rates make playing suck!

Elite Member

Joined: 1/04/05
Posts: 5285

3/20/13 2:59:10 PM#38
Originally posted by Xobdnas

I couldn't resist and I did not leave room for a gray area, black or white, no middle ground, one or the other. If you had to pick...

Unfortunately for you, the answer lies within a grey area.

Most people won't actually play games below a certain graphics lvl, but most people also want the maximum performance possible. Combine that with all the 'hate' for anything remotely cartoony (ala WoW-ish), and you have a very interesting dilemma.

Personally, I tend to focus on gameplay, but I'd be a fool if I were to say that graphics weren't important.


Novice Member

Joined: 2/20/13
Posts: 338

3/20/13 3:14:04 PM#39
Originally posted by jimdandy26
Originally posted by meddyck
It's not an either/or thing. Nobody or very few are going to play a game that looks amazing but has terrible gameplay for very long. But neither are they going to want to pay a monthly sub for something that looks like it was released in 2001. CU needs to play something like DAOC did before TOA and look something like DAOC or WAR might have if they had gotten a few more expansions with graphics engine upgrades.

You "true" players of Daoc really need to get off this "must be pre toa" rant. Tao did not lose them any customers.

HUH?!  Check the statistics.  Hell, ask Mythic!

Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival



Advanced Member

Joined: 5/10/10
Posts: 165

3/20/13 4:43:04 PM#40
If they can not do both, they suck bad!
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