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News & Features Discussion  » [Preview] Elder Scrolls Online: First-Person, Exploring, and the Nightblade

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91 posts found
  DavisFlight

Elite Member

Joined: 9/25/12
Posts: 2524

3/19/13 4:30:26 PM#41

So, seems they've gone back on the only redeeming feature of the game, public dungeons. Yay everything is phased and instanced!11! Wuts an mmo dur?

  Lokero

Spotlight Poster

Joined: 4/30/06
Posts: 334

3/19/13 4:31:42 PM#42
Originally posted by tkreep
Originally posted by Lokero
Originally posted by observer
Originally posted by pb1285n
So, after saying first person view would never happened it looks like we're getting it.

Also you can explore the entire world. What will you bitch about now?

The way that it's implemented.  Just because we can explore doesn't mean it's implemented well.  This gives the impression that "endgame" starts at 50.  It's just a band-aid fix to their core design philosophy about open-world pvp.

And First Person View is news?  Really?  I don't understand devs.  Swtor still doesn't have chat bubbles and GW2 still doesn't have First Person View.  These are pretty much standard in MMOs.  The fact that is news is troubling.

Well, FPView is 'news' because everyone has been asking about it for a while, and, originally, it wasn't in the game.  The reason they are calling it news, is because they are finally confirming it exists.

I haven't been watching the development of this game super-closely, but it seemed, originally, that alot of the basic Elder Scrolls game systems were not going to be a part of the game.  Only, after much criticism and forum spamming, have alot of those systems suddenly been getting added.

When they started developing this game, they started out with WoW-style combat and no first person, etc.  It's like they've done a complete 180 on all these things(which is good), and so it's good 'news' that those things are making their appearance.

they never said it as WoW style combat i dont know where you got that from because in their gameplay video they said and showed that the combat is like the sp elder scrolls where you have to aim and everything. The dev in the video said right in the beginning of the video they wanted to create strategic real-time combat.

http://www.youtube.com/watch?v=YlEipFtHw7o

Allow me to re-phrase then.  I was using the phrase "WoW-style combat" as a generic term.  What I meant was that initially the game was supposed to be a tab-targetting affair, but they transitioned out of it(Whether that was a placeholder system or they heard all the griping on the internet and realized that wasn't going to work, I don't know).

  Isawa

Novice Member

Joined: 6/20/08
Posts: 1066

3/19/13 4:31:43 PM#43
Good information :) sounds more like Elder Scrolls.
  DavisFlight

Elite Member

Joined: 9/25/12
Posts: 2524

3/19/13 4:36:38 PM#44
Originally posted by Eluldor
Good information :) sounds more like Elder Scrolls.

Sounds less like an MMO...which is much more important.

  Lokero

Spotlight Poster

Joined: 4/30/06
Posts: 334

3/19/13 4:36:43 PM#45
Originally posted by JasonJ
Originally posted by Lokero
Originally posted by JasonJ

I would really like to know by what they mean by opening another realm to explore at 50...just explore? Will there be quests? Are we an enemy combatant to the citites in that realm?

While it still sucks to be locked into a realm just by race choice when it comes to RPing it would at least suck less if the other realms have quests in them to do...

The way it was presented in the article, it sounded to me like it will just be an instanced version of the other realm's zones with only your teammates populating it.

So if you are in Enemy Zone A, you aren't actually in Enemy Zone A, but in Enemy Zone A+(populated by players of your own faction only).

 IF that is the case, it changes nothing about the closed off realms bit that pissed so many people off. Still boggles the mind they chose to bring back the one thing that only a couple other games had, all made by the same people on top of it. Its a design few players know about or even want.

Well, I'm just going by the way I interpreted that article.  It sounded to me like, after completing your storylines(in your own realm), some new phased version of those zones would become available with continuing quests(again, for your faction only).  Someone else may have more knowledge about how that works, I'm just trying to read between the lines.

At any rate, it all screams of phasing and segregation to me.  I don't think it means you are going to be running around with the opposing factions in their own zones.  So, really, I don't see it as anything having changed much.  Hopefully, there'll be some further detail explaining what they meant exactly.

  Dren_Utogi

Novice Member

Joined: 8/21/10
Posts: 1468

3/19/13 5:11:15 PM#46
Would prefer the Skyrim character models personally. Not liking the looks so far, and for me that is a huge part of being immersed.

reviews are !@#$ing stupid. Play what you love.

  nuttob

Advanced Member

Joined: 10/25/11
Posts: 228

3/19/13 5:18:02 PM#47
When I first started playing mmos namely eq1, I played first person, and quickly learned that you just can't keep track of mobs hitting you from the side and behind and a good percentage of what can agro near you, so I hope that third person is optional.  Otherwise I will probably pass on this game...oh yeah, and if there is a sub forget about it too.
  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17121

3/19/13 6:33:34 PM#48
Originally posted by DavisFlight

So, seems they've gone back on the only redeeming feature of the game, public dungeons. Yay everything is phased and instanced!11! Wuts an mmo dur?

There are still public dungeons though it's unclear if they are for groups or not.

  Monstre0auS

Novice Member

Joined: 6/18/12
Posts: 46

3/19/13 6:37:58 PM#49
Originally posted by Lokero
Originally posted by JasonJ
Originally posted by Lokero
Originally posted by JasonJ

I would really like to know by what they mean by opening another realm to explore at 50...just explore? Will there be quests? Are we an enemy combatant to the citites in that realm?

While it still sucks to be locked into a realm just by race choice when it comes to RPing it would at least suck less if the other realms have quests in them to do...

The way it was presented in the article, it sounded to me like it will just be an instanced version of the other realm's zones with only your teammates populating it.

So if you are in Enemy Zone A, you aren't actually in Enemy Zone A, but in Enemy Zone A+(populated by players of your own faction only).

 IF that is the case, it changes nothing about the closed off realms bit that pissed so many people off. Still boggles the mind they chose to bring back the one thing that only a couple other games had, all made by the same people on top of it. Its a design few players know about or even want.

Well, I'm just going by the way I interpreted that article.  It sounded to me like, after completing your storylines(in your own realm), some new phased version of those zones would become available with continuing quests(again, for your faction only).  Someone else may have more knowledge about how that works, I'm just trying to read between the lines.

At any rate, it all screams of phasing and segregation to me.  I don't think it means you are going to be running around with the opposing factions in their own zones.  So, really, I don't see it as anything having changed much.  Hopefully, there'll be some further detail explaining what they meant exactly.

The thing I'm worried about, now that the forums have had their way and the world has 'opened up', is what content is in these new areas that remains true to the original design of the game? Great, I can be a Nord running around in the Aldmeri Dominion, but does that mean the Altmer are going to be buddy buddy with me and pay me to go do something for them, when my faction is tearing their's apart in Cyrodiil? I personally argued for the locked realms, simply because in a perpetual state of war, I didn't want to see my enemies brother waltzing through my lands as I wrung my enemies neck.

But if my guild and I get instanced into another factions' lands, what's going to be in them? Is that faction going to be there, giving us things to do? I mentioned in one of the most heated debates on this matter that giving the pvp player base the ability to spy on the enemies would be a great way to resolve this issue, but is that whats being developed? The ability to influence the battle for Cyrodiil by invasion or subterfuge?

I will only feel comfortable with this development, if I can hear from a developer at ZoS that this was the way they intended the game to be since it's inception, and that it's not something they've tacked on last minute to appease a bunch of whingers who wanted 'full exploration'.

Otherwise, this new development makes me feel as though, if this game goes to sh!t because of this, we've only got ourselves to blame, and ZoS can turn around stating, 'We gave the playerbase what they wanted, and that was a big mistake'.

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

3/19/13 6:57:01 PM#50
Originally posted by Sovrath

This just made my day!!!

Another new announcement came from the team about exploring the whole world of the game. For a while, it sounded like you could only explore the faction that you had joined at the beginning of the game. So the Ebonhearts would only explore Skyrim and so on. This has now been changed. Players who complete all of the PvE in their zone will now get the chance to unlock another zone at Level 50. Therefore, Ebonheart players can explore the content of the Daggerfall Covenant or the Aldmeri Dominion at Level 50. Once you make the choice the entire zone opens up to your character to explore. Matt did say that the loot you will get in the other zones will be really good, and after finishing the 2nd, you unlock the third. When you unlock the third zone that will give some of the best loot in the game.

Hm good good.

 

Note: I never understood why people liked First Person. In Elder Scrolls I never played first person, only in those narrow dungeon parts when I play a sniper. Otheriwse 90% of the time I prefer 3rd person, because I see SO MUCH MORE. First person always kinda feels like a tunnel view.

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  SaintWalker44

Novice Member

Joined: 1/23/13
Posts: 87

3/19/13 7:08:25 PM#51
Also, the skill/combat animations..were they "solid"? When u cast a spell, did it "feel" powerful? Rifts combat animations at launch felt clunky and weak for instance..

I hate to go there but WoWs combat animations feel solid. And the sounds "fit"...a rogues sap sound feels right, so to speak..

How about the running animations? Are they clunky like Warhammers? Stiff?

Sorry bout all the questions, real excited about this game..

All Will Be Well.....

  SaintWalker44

Novice Member

Joined: 1/23/13
Posts: 87

3/19/13 7:20:15 PM#52

This guy Brian actually seems like a good dude.

He has a great attitude and conveys confidence. Thats something i haven't picked up/seen in a long while. For example, I never got that feeling from those two guys at Bioware/SWTOR.

They always had a condenscending attitude, a more 'holier then thou' way about them.

 

I don't get that at all from this guy...................

All Will Be Well.....

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5426

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

3/19/13 7:22:28 PM#53
Originally posted by Nadia

for me,

first person option is helpful for "world immersion" - im glad its being supported

im glad they have both First and Third person perspective for the sake of variety. But i am the total opposite to you. When all i see is a weapon floating on my screen that kills my immersion right away. I get my world immersion when i can see my full character doing stuff. I sometimes use FPS view in skyrim when i want to zoom in within narrow places and tight corners to shoot an arrow but nothing else.

But again, having both options is a great thing.

My endgame begins with character creation and ends with a new mmorpg

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

3/19/13 7:22:47 PM#54
Originally posted by SaintWalker44

This guy Brian actually seems like a good dude.

He has a great attitude and conveys confidence. Thats something i haven't picked up/seen in a long while. For example, I never got that feeling from those two guys at Bioware/SWTOR.

They always had a condenscending attitude, a more 'holier then thou' way about them.

 

I don't get that at all from this guy...................

Hm I agree. ^^

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  nolic1

Advanced Member

Joined: 10/01/07
Posts: 673

3/19/13 7:30:19 PM#55
This all sounds great but only true gameplay not testing will tell the tell of weather or not this is going to be a good game and can't wait to play it.


To me I enjoy gaming I dont play to be uber I play to have fun. If a game is not fun to me guess what I move on and play something else till I find one that is. When I find that great game and not sure if in my life time there will be one I hope it has everything I want in an mmo.

  JasonJ

Apprentice Member

Joined: 3/19/13
Posts: 414

3/19/13 7:33:26 PM#56
Originally posted by Monstre0auS

The thing I'm worried about, now that the forums have had their way and the world has 'opened up', is what content is in these new areas that remains true to the original design of the game? Great, I can be a Nord running around in the Aldmeri Dominion, but does that mean the Altmer are going to be buddy buddy with me and pay me to go do something for them, when my faction is tearing their's apart in Cyrodiil? I personally argued for the locked realms, simply because in a perpetual state of war, I didn't want to see my enemies brother waltzing through my lands as I wrung my enemies neck.

But if my guild and I get instanced into another factions' lands, what's going to be in them? Is that faction going to be there, giving us things to do? I mentioned in one of the most heated debates on this matter that giving the pvp player base the ability to spy on the enemies would be a great way to resolve this issue, but is that whats being developed? The ability to influence the battle for Cyrodiil by invasion or subterfuge?

I will only feel comfortable with this development, if I can hear from a developer at ZoS that this was the way they intended the game to be since it's inception, and that it's not something they've tacked on last minute to appease a bunch of whingers who wanted 'full exploration'.

Otherwise, this new development makes me feel as though, if this game goes to sh!t because of this, we've only got ourselves to blame, and ZoS can turn around stating, 'We gave the playerbase what they wanted, and that was a big mistake'.

 Its what they get for basing thier game on a 13 year old idea that was not embraced by the industry for a reason...when you design your game in a very small box, there is little room to grow. Yes I said it, deal with it DaoC was the fourth most popular game of its time and how many others used the crap closed off realms idea? Right...the genre has over 20 million players, to target 1/30th of them thinking a very popular IP is going to make a difference, when that IP is nothing like the little box the MMO is being built in...suddenly the corporate machine is going to take notice that their investment, is turning into a bad one and start to put some preasure on the people spending their money.

  Spydaz1

Advanced Member

Joined: 9/26/10
Posts: 11

The Black Hand Society

3/19/13 8:06:39 PM#57
sounds great cant wait to play the game ..
  observer

Elite Member

Joined: 2/17/05
Posts: 2180

First came pride, then envy.

3/19/13 9:06:02 PM#58

@Sovrath, @Lokero:  Yes, i'm aware of this.  which is my point.  The fact that they didn't have this from the beginning is a bad sign.  It just shows that they wanted to stray away from what made the Elder Scrolls series great.   And the fact that this made news, along with open-world exploration, is just laughable.  It's just distracting from the other important information they could be releasing to it's fans.

  Vlacke

Hard Core Member

Joined: 11/15/11
Posts: 156

3/19/13 9:33:32 PM#59
I liked just about every piece of information in this article, especially the part about exploration.
  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 4105

3/19/13 9:41:57 PM#60
Originally posted by Elikal
Originally posted by Sovrath

This just made my day!!!

Another new announcement came from the team about exploring the whole world of the game. For a while, it sounded like you could only explore the faction that you had joined at the beginning of the game. So the Ebonhearts would only explore Skyrim and so on. This has now been changed. Players who complete all of the PvE in their zone will now get the chance to unlock another zone at Level 50. Therefore, Ebonheart players can explore the content of the Daggerfall Covenant or the Aldmeri Dominion at Level 50. Once you make the choice the entire zone opens up to your character to explore. Matt did say that the loot you will get in the other zones will be really good, and after finishing the 2nd, you unlock the third. When you unlock the third zone that will give some of the best loot in the game.

Hm good good.

 

Note: I never understood why people liked First Person. In Elder Scrolls I never played first person, only in those narrow dungeon parts when I play a sniper. Otheriwse 90% of the time I prefer 3rd person, because I see SO MUCH MORE. First person always kinda feels like a tunnel view.

In games in general I do prefer 3rd person view but in all the elder scrolls and fallout 3 3rd person always felt awkward like it was a secondary thing implamented because it was.  In first person it was easier to aim and pickup loot and objects in the world.

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