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3/19/13 12:38:18 PM#21
I don't care until they add houses to the game
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David_Lopan
Advanced Member
Joined: 9/07/10
"There is no progress. Everything is the same as it was. Form changes. The essence does not." RLS |
3/19/13 12:45:51 PM#22
Originally posted by Kyleran This makes sense, no more 50's ruining low level content by slaughting everything in sight. |
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3/19/13 12:54:10 PM#23
Originally posted by Sovrath found this in one of the articles...
Zones and encounters are buffed to 50 and loot updated accordingly. |
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3/19/13 1:07:30 PM#24
Originally posted by Sovrath If you look critically amongst them there is some conflicting information. 4 hours, with different reviewers looking for and wanting different things makes that an inevitability. I will not be judging until I can get hands on. I did battle with ignorance today, and ignorance won. To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance. |
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3/19/13 1:10:21 PM#25
Originally posted by jimdandy26 If they are in their own shard and not killing people questing and the story is not outside the lore of the game. I will be ok with it. I just hope its not another PvP mechanic as that would take away the focus of PvP on the AvA map and IMO that would be a huge mistake. Really need more into. Hope PAX brings that info. EDIT: WOOT POST 1000!!!! |
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3/19/13 1:10:27 PM#26
Pretty hilarious considering the other thread where you brought forth a very similar idea and the fanboys blasted you for it.
I'm just glad the considered this as an option at all. Perhaps they really are going to listen to those people that feel like their vision has been far too restrictive at this point. SWTOR is the greatest mmo ever! |
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3/19/13 1:10:59 PM#27
Originally posted by Kyleran A concession to appease the , waaaaaahhhhhhh we can only see 1/3 of the content. I think it s good, either way. |
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3/19/13 1:16:23 PM#28
Originally posted by Caliburn101 I never cared if zones were locked forever or not, but glad to see they may just be listening to people already. |
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3/19/13 1:19:42 PM#29
Sounds like instanced versions of the other areas to me. Have fun, fill your boots... meanwhile back in the real game in Cyrodiil...
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3/19/13 1:27:09 PM#30
Originally posted by Punk999 That is the last thing you should want. Unless you honestly plan to be part of the majority at all times in which case I guess its good to be a sheep. I did battle with ignorance today, and ignorance won. To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance. |
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3/19/13 1:34:52 PM#31
Originally posted by jimdandy26 What? If pve zones were locked? It didnt matter much to me since all i care about is the RVR focus of the game. Tho i am glad at the same time they are giving more people options to do stuff. IF you meant about them possibly listening to people. Well i rather they atleast consider what some people say than not at all. |
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3/19/13 1:38:15 PM#32
Any ability for the high levels to gank in the other areas and I am done with this game. PvP should stay in PvP zones.
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3/19/13 1:42:43 PM#33
sigh... really?
are we really down to 4 man dungeons now? i hated 5 man dungeons because they were boring and stale with group mechanics, but even then you at least got a secondary DPS or a support class as an option.
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3/19/13 1:45:21 PM#34
Originally posted by BrownAle Yeah seems like there will not be any real PVE endgame. |
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3/19/13 1:53:22 PM#35
Originally posted by BrownAle If they do it in a way that creates (or rather, brings back...as in the CC/buffer specialist) a 4th role, this could be a good thing. I don't really see much difference between the gameplay of 1 tank and 1 healer + 2 or 3 or 4 DPS. |
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3/19/13 2:00:42 PM#36
Originally posted by Punk999 Its going to be questing in enemy territory (lol pve?) and dynamic raid events that may or may not be instanced.
I dunno...it just seems like you couldnt have tried any harder to stay within "the box" rather than attempt to think outside. Seems to me to be one of the most cautiously built and low risk attempts at making a mmorpg. In reality, were getting DAOC and WoW (which is what GW2 was basically only on super easy mode)...and thats been tried a couple hundred times already (at least it seems like that many). Perhaps it will be complex in character building and content difficulty, which might make a stale template this games built on be interesting...i really hope...if its autostat and "choose tree one or tree two or half and half" for the skill...im not sure ill even be interested.
I just really wish some effort was made to do something different...and a bit of risk taking in creating new systems and mechanics.
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3/19/13 2:02:49 PM#37
Originally posted by BrownAle I hope not because this also makes it harder for the community when it comes to finding healers. Now you need a higher population of healers to keep people teaming. Its a common mistake a lot of newer MMOs are making. |
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3/19/13 2:04:40 PM#38
Originally posted by Caliburn101
hmmm....really? |
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3/19/13 2:14:31 PM#39
Originally posted by Horusra The "questing in the other alliance zones" is instanced. You only see other members from your own faction and everything is level 50+. No PvP outside of the PvP zone. |
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3/19/13 2:16:54 PM#40
Originally posted by Nanfoodle Yup, if they are doing a trinity-like system, they should have considered going up, not down in the amount of players in groups. 5 would be better than 4 and 6 would be better than 5.
Is this game full trinity by the way? Are we having dedicated tanks and healers? SWTOR is the greatest mmo ever! |
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