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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
3/19/13 12:23:55 PM#21
Know this right now Mr. Fuller, I hate you and I envy you at the same time. Lucky dog gets to go play ESO already. :)
If you can answer a question Garrett: You state "They also said that if you get some great high level gear from a dungeon run or beating a boss in another zone you will be able to enhance them through Crafting." Is this more like WoW's Enchanting or more like Asheron's Call Tinkering? Please tell me its the latter!!!!
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3/19/13 1:30:40 PM#22
"they want it on par with raid gear" - yeah i'll believe that when it happens just wait till the raiders get to the forums and cry because "a casual didn't "work" as hard as they did to obtain the gear".
i remember Trion said this with Rift as well, that crafted gear will be on par with raid gear, that lasted till the first new raid zone. |
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3/19/13 1:33:32 PM#23
Originally posted by Ecoces Yep. How many times have we heard that same tired old line. Lol, I remember that in Rift. When they finally made some crafted items that were raid quality it was because the mats only dropped in raid level instances. |
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3/19/13 1:39:23 PM#24
Question: Do the crafting skills also act as a requirement to use certain crafted items?
I hope they do this, throughout various levels of the skills, so that there's a real advantage to dabbling vs specializing. |
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3/19/13 1:42:44 PM#25
grrr "important" crafting is saddled with limits if you are a crafter at heart this is a killer game was borderline anyway but this did it in Just like Mortal Online you can either be really good at one tradeskill or basically pointless in them all - only difference is you can choose 2 with ESO - meh It will be difficult but ESO is now on "ignore" |
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3/19/13 1:44:43 PM#26
This sounds like it could end up being a perfect crafting system. I only have two complaints and that is being limited to 1000 crafting skill points when it takes 800 to master a single skill and my second is that weapons and armour are seperate now I'm going to have trouble choosing =P. Now the one question I have and now if implemented correctly this will be amazing, but from how it sounds we are going to be very reliant on other players for enhancing our items. Now how is this going to be handled? I feel simply trading someone an item to be enhanced will be a disaster because what will prevent them from simply running off with it. I know trust is important in a community but no matter how much you want to you can't always trust strangers. So is there going to some form of lending system where we are able to just lend someone an item for a short amount of time to be enhanced? Also with such a major focus on community crafting I would love to see player run shops by the most skilled crafters that would be amazing but not sure how easily that could be implemented. Edit: Ok I simply watched the interview and did not read the article but now I have done both. In the video it says you can master one skill but in the article it says you can master two which is it? |
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3/19/13 1:49:41 PM#27
I remember reading somewhere that siege weapons were crafted..... Or that some crafting skill enabled different opportunities with siege weapons (like reapiring them or upgrading them). Was this ever a thing, or is my imagination running wild? If so, which profession is it?
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3/19/13 2:05:38 PM#28
Thank you for the write up! Very exciting! Never played Skyrim or any of the games compared to ESO, so this question might have been asked already so I apoligize if it's been answered already. If you are in a 4 player dungeon and we kill a boss, and for example the 4 players are all weaponsmiths and some sort of special ingredient ingots drop, do we all roll on them or can we all get the same loot? Just wondering how it pretains to looting for ingredients?
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3/19/13 2:12:08 PM#29
I am pretty sure it was mentioned early on that anyone who participates in a kill gets their own seperate drop. Don't quote me on this but I am pretty sure this was said. Forgot to hit quote =P
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3/19/13 2:16:09 PM#30
Very cool and thank you for the response. |
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3/19/13 2:18:47 PM#31
Originally posted by Soki123 Really? Have you seen what The Repopulation has for crafting? THAT is a crafting system to get excited about. TES crafting looks like the same old, boring, " click generic ingot, click generic sharpening stone, click generic gem " combine system every MMO has. |
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3/19/13 2:27:50 PM#32
Originally posted by Senadina I agree completely. I really don't see how this crafting system is all that different from other MMO's. |
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3/19/13 2:29:08 PM#33
Hi Guys, going to answer as many as I can. We did not see any expamples of the "improving" high level item crafting yet. I am sure we will, but they only showed us a demo of straight forward crafting. They did mention the improvements and we will just have to see how these play out. There are No Gathering skills, it is very much like Elder Scrolls, you find stuff everywhere! Nothing was mentioned about Binding, but that is a GREAT question. High Level Raiders will NOT influence this development team. They are really building a craft system that everyone can use. They want all top gear on an equal playing field. the points that Paul is talking about in the interview were hypotheical. They did not give us exact numbers on points yet. The system allows for players to spend the points how they want. I am sure they said you can Master 2 skills with some points into a 3rd. They want players who play solo for an RPG experience to be able to play a true generalist crafter and make everything up to a certain point. I dont see too many people doing that though. I think I will go Weapon and Enchanting just like I did in Skyrim with maybe Provisioner Brewing or Alchemy as my 3rd. Here are some highlights for me personally: Experimenting with the Additives, so freaking cool that you can actually experiment. The interface is VERY EASY TO USE. The Racial weapons and armor are so freaking awesome! Orc only for me!
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3/19/13 2:32:59 PM#34
they arnt going to please everyone with the crafting but personaly i like the idea you can only max out at one of the crafting skills this hopefully will make a better economy and also when you join a guild you can ask them what they need etc the question does need to be answered tho about how you enhance other peoples gear tho im sure most will want to build a good reputation you know didnt over charge me for doing it met me quickly enough etc stil having said that would have liked to see maybe 1200 to 1400 points max out one and good at one other maybe ,but im sure if the game does well enough this will come later in expansion or something :)
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3/19/13 3:20:16 PM#35
To start off, going to go totally off-topic here and just say that screenshot with the Khajiit looks beautiful - is that Elsweyr? If so I might roll Khajiit first. :) On topic: I like what they're doing with the crafting, especially getting to experiment with the additives. If I like the crafting system in a game I do tend to craft heavily, so it's important to me. |
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3/19/13 3:21:00 PM#36
I don't understand this infactuation with mastering 1 or 2 skills. To me hopeing to get the best price for an ingredient or if your not friends with the guild leader to be in the top tier crafters for the guild,it's just the same old. The best crafting around has been if you put your time into it you should be able to master each one and then you can switch without forgetting where you left off in skill. Older mmo's had this-solo players can craft to their hearts content and party,guild players can have access to crafters all the time. They wont have to wait for Bob to log on for that belt.
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3/19/13 4:05:49 PM#37
This looks like quite a bit of fun. I'm wondering if they will stick to this approach, when the raider types start howling that raid gear isn't the best available in the game. In most games I seldom bother with crafting, as dungeon and raid gear is much superior. Given that I burned out of raiding years back, that means I get by with what dungeon drops I can find, and purchase the rest on the AH. If they actually mean to make crafting useful, I will have to check that out. |
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3/19/13 4:23:02 PM#38
The crafter is me really got excited about the info in this video =-) MORE PLS!!!!!
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3/19/13 4:25:07 PM#39
So if I didnt focus on being a master. Could I as a Axe, heavy plate guy who uses a bow. Could I say spend my 1000 points to make the best Plate, Axes and bow if I didnt spend any points on say crafting swords?
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3/19/13 4:55:50 PM#40
Finally a game where Crafting really means something. I plan on making an orc blacksmith, since this is what I really loved to play in Skyrim. I would sit there and craft things, then go sell them to merchants. Now I can go sell/trade them to other players weeeeeee (/giddyschoolgirlscream). "Well, there was a time when I was quick to judge others based on what little I'd heard. But... traveling with even the worst, slimiest, smelliest of tieflings and no-honor tree-worshipping elves has taught me some of them are all right." -Khelgar Ironfist |
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