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News & Features Discussion  » [Interview] Warhammer Online: Age of Reckoning: An Update on Mythic’s WAR

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107 posts found

Advanced Member

Joined: 7/13/04
Posts: 2462

"Free crack and everybody gets laid."

3/18/13 10:46:35 PM#61

After playing Warhammer and being super pumped about it (bought the CE the day it was announced, I was very disappointed and learned some things from my experience:

1)Its okay to get excited about a title - but never assume a game is going to be 'bad' or 'good'.  Play it first then decide.

2)Mythic's developers might make interesting systems for pvp - but they suck at basic mechanics (character control, ability syncing, ect.)

3)If the culture of the company is okay with cutting corners and pushing something to live that really shouldn't be pushed to live - its an indication that that company is okay with releasing half-assed work and as a result, the players will have a miserable time because of it.  /uninstall ASAP and do not support that company again with your money.


Hard Core Member

Joined: 12/17/10
Posts: 2940

3/18/13 10:50:08 PM#62
I only came to read and see if they're finally changing it to a F2P title. These guys at Mythic are the most ignorant people I've ever seen. They're killing their title and proceed to do so while trying to blindly lead their dwindling masses.

Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.


Novice Member

Joined: 1/06/12
Posts: 185

3/18/13 11:23:13 PM#63
Originally posted by Mtibbs1989
I only came to read and see if they're finally changing it to a F2P title. These guys at Mythic are the most ignorant people I've ever seen. They're killing their title and proceed to do so while trying to blindly lead their dwindling masses.

Mythic doesn't get to decide if the game goes F2P. Even the interview says it has been proposed, previous leadership has also hinted that they have tried. I suspect EA doesn't want to shell out the resources necessary for a conversion.


Novice Member

Joined: 8/19/12
Posts: 125

3/18/13 11:29:04 PM#64
Another semi-scripted, softball-questions exercise in which any sort of gain is more than likely realized solely by this site and the game.  When will a lead developer come before a knowledgeable panel (such as our forum membership) and directly answer real questions that are not self-promotional?

Novice Member

Joined: 12/22/05
Posts: 1301

3/18/13 11:53:18 PM#65
Can't wait until WAR is F2P!!!

The definition of insanity: doing the same thing over and over expecting different results.


Apprentice Member

Joined: 6/02/09
Posts: 22

3/19/13 12:14:30 AM#66

I really find Keaven's opening repsonse disturbing. WAR population didnt need to be this low. It was a good game, released to soon like most EA games, but ultimately fell victim to themed mega patches and it seems like they are still doing them.

When you do a patch for a specific theme it set's high expectations that can rarely be met. You are better off doing small changes to all themes every patch, inching things in the right direction. Sure sometimes you have a big thing that has to come in as a lump, but class balance is not one of those items. Long delays in any movement in career balance killed the game, specially when they shelved it in order to put out Land of the Dead. Everyone wanted Darkness Falls epic zone, we got something stupid instead and no class balance on many classes for another year after that.

Stop with the themed patches, your fans will thank you.


Hard Core Member

Joined: 10/22/06
Posts: 302

3/19/13 12:58:58 AM#67
Originally posted by Culland

I really find Keaven's opening repsonse disturbing. WAR population didnt need to be this low. It was a good game, released to soon like most EA games, but ultimately fell victim to themed mega patches and it seems like they are still doing them.

When you do a patch for a specific theme it set's high expectations that can rarely be met. You are better off doing small changes to all themes every patch, inching things in the right direction. Sure sometimes you have a big thing that has to come in as a lump, but class balance is not one of those items. Long delays in any movement in career balance killed the game, specially when they shelved it in order to put out Land of the Dead. Everyone wanted Darkness Falls epic zone, we got something stupid instead and no class balance on many classes for another year after that.

Stop with the themed patches, your fans will thank you.

Interesting that you point this out, CCP (makers of EVE) recently stated their intention to do the same thing, after disliking how themed patches were progressing the game.


On the rest of the topic:


Keaven's point about horizontal progression hit the nail on the head.  As good of an idea as it seemed at the time to have characters level up to 40 across different tiers and then progress through renown ranks, it just cuts up your population too damn much.  Until devs either figure a way to have drastically larger servers or let everyone play together, they need to get out of the habit of faction-splitting and having a vertical focus on progression.


Another issue I have with vertical progression is how much content it renders obsolete.  I want my games to expand, but when devs keep adding higher sets of gear or more levels to go through, all it really ends up doing is shrinking the game down to only the latest available content.  Want to do old stuff?  Hope you enjoy playing areas alone and with irrelevant drops.


Novice Member

Joined: 2/28/12
Posts: 78

3/19/13 1:18:49 AM#68
I loved that game on launch and came back a year later and still enjoyed it a lot. The only MMO so far that got me hooked on PvP. Great in concept, but back then very abandoned. I would like to give it a shot for fun and nostalgia if it would go F2P. But otherwise, to little time and to many good games out right now to play stuff for nostalgia reasons...

Defender of Worlds

Joined: 5/20/04
Posts: 3468

I actually still like MMORPGs

3/19/13 2:38:42 AM#69
I always forget that game exists. It actually wasn't too bad, but way too PvP focused.


Hard Core Member

Joined: 9/05/08
Posts: 1244

Its better to be quiet and perceived as stupid, than to open your mouth and remove all doubt.

3/19/13 2:46:58 AM#70
Originally posted by -Zeno-
Can't wait until WAR is F2P!!!

I have a feeling the reason why it hasn't happened yet and probably won't any time soon is a very obvious one - it's simply not worth it from a financial standpoint given how much you'd have to invest in F2P conversion and marketing to actually get the people to find out about it. I'm also pretty sure WAR is currently maintained by a skeleton crew in the first place.

Nature without Technology is little more than animals running about.
Nature without Magic is without wonder or miracle.
Magic without Technology is fantasy.
Magic without Nature is formless and useless.
Technology without Nature is application without understanding.
Technology without Magic is repetitious and uninventive.


Novice Member

Joined: 9/01/11
Posts: 397

Sorry for my English xD

3/19/13 3:01:06 AM#71

"KEAVEN: For me, the number one problem with PvP-oriented games is Population. Unlike in PvE, there is no magic button we can press to create people on the battlefield."

There is a magic button to press, F2P!

Wake up, WAR is a dead title, the only way to make ppl play it again, is the F2P option.....


Hard Core Member

Joined: 4/19/08
Posts: 2112

3/19/13 3:43:47 AM#72
Originally posted by orbitxo

eveonline best pvpin space- warhammer best pvp on ground!

last i played a few months back population was solid- rvr was active and battles were EPIC!- excellent pvp game! for those who love warhammer franchise and table top combat playing games!

great read!


Years ago when i still enjoyed rvr (but no longer pvp appeal to me for years, could not care less now) I remember had same identical problem as ANY pvp oriented game out there: very rarely enough players online at all times. And this is a must. Only at peak hours when one must be fortunate not to have different job schedule.


Novice Member

Joined: 9/12/11
Posts: 184

3/19/13 4:01:37 AM#73
Originally posted by Ulorik

Still the question remains unanswered: What do you play currently that fulfills your RvR / Open world PvP needs ?



Apprentice Member

Joined: 1/30/11
Posts: 8

rank is for wienies

3/19/13 8:18:38 AM#74

I just tried to sign up for the free account... really sounds like they revamped PVP for playability and not CC's and I was happy to hear it...


However their registration for free play has a Bot Checker that no matter how many times you do it will not register as correct.   As such you get a NO vote until you fix it.   If I cannot get it to work then many others cannot either.  Then trying to contact your customer support to solve the problem was in itself problematic.   So no you do not get my money and I am still gameless.



Novice Member

Joined: 11/04/04
Posts: 20

3/19/13 8:21:09 AM#75

To quote one of the answersfrom Keaven Freeman and give my own suggestion here ? :

"For me, the number one problem with PvP-oriented games is Population. Unlike in PvE, there is no magic button we can press to create people on the battlefield."


...why not ?

If there's something I -loved-  in games like Unreal Tournament it's those games where I wasn't -just- fighting other players ,but clever bots.

It's something I sorely missed (and requested) in -every- Halo game , being able to add some CPU controlled nasties into the fray.  Having fun with both bots (or sims as they called them in Perfect Dark) was -really-really-really fun!

Why people are opposed to the idea I'll never understand.

In Warhammer Online ? Bolster the ranks of severely undermanned forts in the open pvp areas.  I recall that, more often than not there were rowing warbands attacking and taking objectives where only a few scattered defenders sat there.

A system (either automated) or dm controlled where they could -actively- toss in a couple of archmages, or chaos warriors to make things more interesting in battles would be a great addition (and I imagine, no more difficult to implement than people make it)


Yes to add a "more bots/fighters button!"


Novice Member

Joined: 6/05/06
Posts: 344

3/19/13 9:19:34 AM#76

This game had a few major problems within the first year of launch that just hurt it so much, nobody really wants to try it again.

First, you had performance issues for many players. Exceptional lag, disconnects, game crashes, etc.

Second, you had gross imbalance of classes such as Bright Wizards.  It was stupid overpowered and the other side would just quit.  And when you have a 2-sided faction war, and one side quits, the server dies, they merge it with another, then it dies, and merge it again, and again.

I played both empire and chaos, and it was simply overwhelming to see the differences when you played on both sides.   When they announced Land of the Dead, another gear grind for a PvP game, me and most of my guild finally gave up on the game.  Looks like most everyone has given up on this game.

I suppose had they done it right at the start with more balanced classes and had true 3-way PvP battles, combined with less performance problems, the game might have done a lot better.



Joined: 7/26/03
Posts: 11863

3/19/13 9:24:22 AM#77
Originally posted by RelGn
The game has to go free to play and ofcourse not like swtor.

i wish it would

EA owns Ultima Online, WAR and DAOC -- all 3 are still sub games


id like to revisit WAR but i dont think its worth a $15.00 monthly fee




Apprentice Member

Joined: 7/08/12
Posts: 214

3/19/13 11:12:10 AM#78
Originally posted by neosparkk
"Maturing nicely"? "Going great"?

Well he kind of has to say that really doesn't he, it's his job to be blindly optimistic and blubber the positives in a glass-half-full way. I particularly love the:

"KEAVEN: Overall, things are going great! I have always personally felt WAR was destined to be for the dedicated hardcore group we have now. I couldn’t be happier that we have such a close, and active, group of players."


It's like when only three people show up to your birthday party and you say ' no, really, you three are the only ones I wanted here, I didn't actually want any of the other twenty people I invited to come, I swear'. 


Hard Core Member

Joined: 2/27/07
Posts: 7157

3/19/13 11:15:45 AM#79
Originally posted by Ulorik
Originally posted by Ulorik

Still the question remains unanswered: What do you play currently that fulfills your RvR / Open world PvP needs ?


Easy answer Eve.  If I had to pick a fantasy MMO, it would be Daoc instead of War.  If you have to wonder why, two faction pvp games always have population issues.


Novice Member

Joined: 9/12/11
Posts: 184

3/19/13 3:07:16 PM#80

My problem with three faction RvR is that it tends to become meaningless.


What I mean by this is that one side in a PvP centred MMO should have a chance to WIN. If one side has the better players and better organisation they should be able, lets say over a time span of two to three weeks to fortify their advantage and then claim the big price, as for example in WAR to loot the enemy capital. In three faction RvR this imho often becomes meaningless as there is a neverending to-ing and fro-ing of relic capture, map flipping resource capture with the two weaker sides rolling back the stronger, rinse repeat, rinse repeat without any side being able to claim something as a WIN


Thats why I stopped WAR after they took the Fortress out, but if that in again now I might give it a try again in the hope to find a bit of strategic RvR.

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