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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » Warhammer Online: Wayback Wednesday April 3rd. Questions anyone?

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29 posts found
  Grakulen

Staff Writer

Joined: 3/07/12
Posts: 440

 
OP  3/19/13 8:49:30 AM#1

Hey everyone. Wayback Wednesday on April 3rd is going to focus on Warhammer Online: Age of Reckoning. I'll have Keaven from Mythic on with me. 

 

What questions do you have for him?

 

 

  Mmocount

Novice Member

Joined: 2/19/10
Posts: 199

3/19/13 10:31:02 AM#2
@Keavan: When did you realize the Warhammer Online servers were still on?
  Grakulen

Staff Writer

Joined: 3/07/12
Posts: 440

 
OP  3/19/13 10:36:39 AM#3
Ok. That one probably will not get asked but I appreciate your participation.
  jawali

Novice Member

Joined: 8/05/09
Posts: 195

3/19/13 11:31:03 AM#4
hey, could you ask them, how they want to attract more players to WAR, especially when L2, Aion, Tera etc are f2p?

  Nidwin

Novice Member

Joined: 7/10/12
Posts: 94

3/21/13 10:36:09 AM#5

How many parts will there be in the Live event that should lead to the discovery of the Legendary weapons?

Can you tell us more about those Legendary weapons? Are they going to be unique server-wide or is it going to be a weapon for everyone? (*grin*)

What's the limit for you guys and the servers in T4 before opening a new server, if peeps are more and more coming back to war?

  sjlionsfan

Novice Member

Joined: 3/21/13
Posts: 1

3/21/13 2:36:57 PM#6

Hello Keaven,

just a quick game play question, right now in rvr lakes when you die anywhere except a keep you spawn at your wc, could it be changed to include bo's to also spawn you at your keep?

Thanks

  Goreignak

Novice Member

Joined: 9/17/04
Posts: 11

3/21/13 4:42:13 PM#7

In no particular order:

1)  Are there any plans to somehow re-invigorate the non-Land of the Dead PvE?  WAR has some amazing PvE content, but the rewards for doing them (aside from learning the Lore and seeing awesome environments) are pretty lackluster, especially when compared to what one can get simply by purchasing the PvP gear and items with War Crests that can easily be gotten by following the zerg.

2)  Are there any plans to make keep defense more appealing?  Right now, most keep sieges simply equate to four guys running a Ram while the rest of their zerg AFKs out front of the Keep.  Once the door is beat down, there's a mad dash up the ramp to grab the flag.  If there were any defenders, they've typically either left already before the door cracks or all run up on the third floor for a valiant, yet ultimately useless, last stand  -- at one point I even witnessed most of the opposing zerg just get up and leave once they realized they weren't going to be able to defeat the third floor defenders (but only after they got their keep capture renown tic.  Can some form of  "re-capture" mechanic be implimented?

3)  Full-blown Third faction?  Skaven, please.  And not Monster Play.

4)  Are there any plans to address the Zerg factor?  What I mean is if one side is getting beat, you see tons of people just log off and then log back in on the opposing side, resulting in even more imbalance in population.  Maybe impliment some form of "Anti-AAO" for the over-populated side?

5)  The recent double-renown week that was given as compensation for server issues had the interesting side-effect of resulting in a large boost in player population on both sides.  Is there any way to impliment a "Double-Renown Weekend" event?

6)  Advertising for the game.  Where is it?  :D

7)  Ever thought about a Kickstart campaign?

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

3/21/13 5:00:44 PM#8
Originally posted by Goreignak

In no particular order:

1)  Are there any plans to somehow re-invigorate the non-Land of the Dead PvE?  WAR has some amazing PvE content, but the rewards for doing them (aside from learning the Lore and seeing awesome environments) are pretty lackluster, especially when compared to what one can get simply by purchasing the PvP gear and items with War Crests that can easily be gotten by following the zerg.

I made a post a couple of days ago in the WAR forum about PvE, and the fact that so many people dont even know how good the lore/exploration aspect of WAR is.  I understand that WAR is played as a mostly PvP exclusive game but its a shame because it really does have content worth playing.

 

A problem is though that world is way too big for its population, if they could find some way to highlight one zone and make those PQs active.  Even if its something like a daily quest for a one hour, double renown potion or something to give people incentive to at least do the PQs now and then.

  Goreignak

Novice Member

Joined: 9/17/04
Posts: 11

3/21/13 5:13:05 PM#9
Originally posted by strangiato2112
Originally posted by Goreignak

In no particular order:

1)  Are there any plans to somehow re-invigorate the non-Land of the Dead PvE?  WAR has some amazing PvE content, but the rewards for doing them (aside from learning the Lore and seeing awesome environments) are pretty lackluster, especially when compared to what one can get simply by purchasing the PvP gear and items with War Crests that can easily be gotten by following the zerg.

I made a post a couple of days ago in the WAR forum about PvE, and the fact that so many people dont even know how good the lore/exploration aspect of WAR is.  I understand that WAR is played as a mostly PvP exclusive game but its a shame because it really does have content worth playing.

 

A problem is though that world is way too big for its population, if they could find some way to highlight one zone and make those PQs active.  Even if its something like a daily quest for a one hour, double renown potion or something to give people incentive to at least do the PQs now and then.

 

Maybe could also do a XP/RR boost for playing in your "home" pairings...

  Pie_Rat

Apprentice Member

Joined: 7/02/05
Posts: 302

3/21/13 5:27:06 PM#10

Nice one Rob. WAR deserves more attention than it's getting.

Here's my question:

Being a 2 faction PvP centric MMO, one faction was inevitably bound to dominate the other in Warhammer Online. It's not always the same faction, it switches from time to time but there does seem to be that constant of one faction always outnumbering the other in open RvR. Do you have any plans to adress this issue and to add incentives for players to join the underdog faction? AAO doesn't seem to be enough.

And another crucial question I think is on many players' mind:

What are you plans for the Burning Elixir potion? Nothing? Remove it from the game? Balance it?

 

Cheers.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

3/21/13 5:27:26 PM#11
Originally posted by Goreignak
Originally posted by strangiato2112
Originally posted by Goreignak

In no particular order:

1)  Are there any plans to somehow re-invigorate the non-Land of the Dead PvE?  WAR has some amazing PvE content, but the rewards for doing them (aside from learning the Lore and seeing awesome environments) are pretty lackluster, especially when compared to what one can get simply by purchasing the PvP gear and items with War Crests that can easily be gotten by following the zerg.

I made a post a couple of days ago in the WAR forum about PvE, and the fact that so many people dont even know how good the lore/exploration aspect of WAR is.  I understand that WAR is played as a mostly PvP exclusive game but its a shame because it really does have content worth playing.

 

A problem is though that world is way too big for its population, if they could find some way to highlight one zone and make those PQs active.  Even if its something like a daily quest for a one hour, double renown potion or something to give people incentive to at least do the PQs now and then.

 

Maybe could also do a XP/RR boost for playing in your "home" pairings...

I think the world is too big for its amount of players to do that.  Maybe highlight one of the three pairings each week and rotate.

  fernetek

Novice Member

Joined: 7/12/12
Posts: 62

3/22/13 3:04:39 PM#12
Is there any chance of making the massive PvP grind required to be competitive lighter? I'm a former player, and the huge Renown level grind required (what is it now, a level 100 cap?) is really intimidating in terms of making me want to come back.
  ffuga

Apprentice Member

Joined: 6/03/09
Posts: 1

3/23/13 9:07:35 AM#13

Hi,

Keaven: About the new upcomming patch, could you give details what you guys been looking at?  Are there gonna be changes for some classes that have been considered above average and not mentioned on forums, like WP/DOK and Marauders?

On prime-time we have noticed the servers have been lagging a bit. Do you guys have any plans about that?

Thank you.

 

  MaxJac

Novice Member

Joined: 1/06/12
Posts: 185

3/23/13 11:02:33 PM#14
I believe WAR to be the best PvP experience I have had in an MMORPG, and this has caused me to resubscribe to WAR in the past. An issue that has kept me from remaining a long term subscriber is the renown rank gap. As a returning player I am far behind everyone else in renown rank and it shows when I get cornered by a player who has maxed theirs. What changes have happened and/or are happening in WAR to debrutalize the climb?
  Vabe

Apprentice Member

Joined: 3/24/13
Posts: 1

3/24/13 8:19:25 AM#15

Hello!

I want to ask some good qestion.

1.) I realy love the pve , but its gives (except lotd) meaningless rewards. Im sure you can do some PvE campaign for good (very 

rare or legendary ones) weapons/items and for some renow which means pve it worth to do.

2.) Im sure the players want some more instance and that cause new zones new exploreable things.

3.) What about the renow rank? i know many renow rank 100 players (like myself) who bored to play the game becouse it lose its "mystic". What about to make some new content for rr100 players? (like tier5).

4.) I love the way of the "stronghold saga". Can we get some extract about the legendary weapons? 

What will be the next part.? Maybe some instant renow? Just like the clues....

Thanks for the answers!

  Aiso

Novice Member

Joined: 3/26/13
Posts: 1

3/26/13 4:50:28 PM#16

1) what do you think about PvE nowadays, I mean PvE is totaly lost by war crest and not usable equipment lootable from PvE

2) is there any hope of improving crafting skills? I mean there are products which have no better version if u make them with crit(liniments for example) or double crits(+23 talismans for example)

3) what do you think about the super leveling quests which can lvlup you from lvl 1 to lvl 40 in 1 day. its like saying don´t play any other tier than Tier 4 

4) what do you think about cross realm. many players make a character on the other side and fast lvlup him only to can farm his friends main characters

5) Why is there everything set to make ppl leeching renowm instead of fighting, for example citi instance, for everyone is more advantageous to go empty instance than try to fight, or renowm bonus from locks why ppl who didn´t helped with the lock should get 10-15k renowm for nothing?

  Bakkoda24

Apprentice Member

Joined: 8/07/08
Posts: 243

It's a whole new game.

3/26/13 4:54:01 PM#17

Are there any plans for trying to bring back old subscribers?

I played the game for a while and loved it but became disillusioned when progress scrolls came started being sold.

So what is, if anything, being done to target and appeal to ex-subscribers?

  Dren_Utogi

Novice Member

Joined: 8/21/10
Posts: 1468

3/27/13 10:12:07 PM#18
One of the hardest things for any developer is to stir up interest in an aged title after it has had so many problems in the past, what if anything is on the way that might reinsert interest for "new" players looking into Warhammer as a game to try ?

reviews are !@#$ing stupid. Play what you love.

  Easterlake

Novice Member

Joined: 3/30/13
Posts: 1

3/30/13 3:38:38 PM#19

I will not return to Warhammer Online. Despite I had my most fun time in New Dawn on Karak-Azgal around 2008-09.

Warhammer Online is a good game I won't deny that! It lacks the alternative fun of playing, beacuse in the years of my playing you always got the sense of that "this is a race, I must defeat more and become better" - I sort of hated that even if I loved the game, not beacuse of the games rules but beacuse it was Warhammer in general.

I became really fed up with the official forums. It was either trolls or advanced players with really bad ideas. Thats why I never expressed myself in the forums beacuse I always feel I was unheard or unseen. There was never a response of my submit to anything either.

I have a alternative option for the trial thing. It's not a bad idea and I think it could work these days.

How about make trial players able to access the T2 zone?

 

The only class in my opinion that was extremely unique, sensetive and horror looking was the Magus. Sure, it has some moving difficulties and problems when encounting close-combat classes. Very few knew how to master it. I was not one of them but I loved Magus.

I would return to the game if you added the possiblity of Warp (short distance traveling - 30 meter) and Screamers that moves above the ground (2 meters) and dives when attacking. Is these abilities really unrealistic to make? If not, why not consider it?

Best regards,

Easterlake

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

3/30/13 3:56:21 PM#20

I guess EA is just keeping this game around to squash belifs that EA shuts down unprofittable games.  This game can't be profittable - if it is they need to keep it open for 10 more years to break even.

 

I played this game when it came out and it was riddled with bugs, thanks to an EA early release.  Mythic / EA same thing, EA owns Mythic.

 

I really couldn't see going back to this atrosity even if it was freemium, seeing as how EA wan't  to capitalize on microtransactions these days (their statement not mine).

 

So my question is, will WAR be revamped anytime soon to reflect a once great franchise, and be up to date with modern MMORPG's?

 

As a saving grace, the engine was light-years above SWTOR.

 

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

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