Trending Games | Elder Scrolls Online | World of Warcraft | EverQuest | WildStar

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,902,176 Users Online:0
Games:753  Posts:6,275,518
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

EverQuest Next

EverQuest Next 

General Discussion  » Will it be full open-world PVP?

13 Pages « 1 2 3 4 5 6 7 » Last Search
250 posts found
  Havok2all

Advanced Member

Joined: 6/18/09
Posts: 188

3/18/13 5:47:50 PM#21
Seeing as the MMO player base is overwhelmingly slanted toward PvE type players, I highly doubt EQnext will be Open world PvP, but I am sure there will be a few variations of PvP servers with those type of rulesets just like in the other versions of EQ.
  Yamota

Hard Core Member

Joined: 10/05/03
Posts: 6530

"I fight so you don't have to."

3/18/13 5:47:54 PM#22
EQ has always been primarily about PvE so I strongly doubt it will have much, if any, PvP elements. Certainly it wont be having full open world PvP. Unless it is on some special server or something, like it was in EQ 1.

  Comaf

Advanced Member

Joined: 7/13/10
Posts: 1138

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

3/18/13 5:51:20 PM#23
Originally posted by Bidwood

Smedley said this is going to be the biggest sandbox MMO ever and most of the world - much of which will be player-created - can be destroyed... like the world you see today could be much different five days later...

How can I destroy most of the world, including player creations, if other players aren't able to defend it?

I see this being a game with lots of conflict between players, which is incredibly exciting - provided the combat is engaging enough. (e.g. action-based.)

Remember - this is a parallel world to EQ1 and 2, which gives SOE license to turn the gameplay upside down.

 

Open World PvP (truly open) is specific to folks who do nothing but play this game.  You work a job, go to school, have kids, or all three...then you are going to be food on this server.  A lot of the folks with free time love this, however, because they get to bottom feed until the game dies or the server closes/merges - which has happened to most games with world pvp with loot etc.

 

But, why not have a server like this for folks who have tons of free time on their hands.   They can be competitive with each other.

  Kruul

Novice Member

Joined: 6/06/02
Posts: 483

3/18/13 6:05:51 PM#24
Originally posted by General_Dru-Zod
Originally posted by Bidwood
Originally posted by General_Dru-Zod

I certainly dont mind having my buildings / housing destroyed .. however if im offline and a wake up the next morning and its all gone in a matter of just a few hours then its a problem ...

I believe some type of offline defence is in order and also it shouldnt take 3 seconds to totally destruct my creations ..

I think the most effective "offline defence" in the world I described above is...  you build partnerships with other players and they fend off attackers.

Thats it?

Thats not very assuring..  I hope they have some kind of system set up other than "Hey bro, watch my stuff".

I always thought it would be interesting if you could put your toon in a patrol offline mode when you logged for the night. This could be helpful with late night/early morning keep/city defense. 

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7755

Logic be damned!

3/19/13 8:00:03 AM#25
Originally posted by strangiato2112
Originally posted by BadSpock

I hope it means that the PvE will be truly dynamic and non-instanced.

I got tired of full open-world PvP in UO 13+ years ago - nothing new and innovative and different about that.

The whole "open PvP makes our game dynamic" lie is a cop-out used to spend less time and mental energy developing good PvE content that isn't based off repetitive grinding.

Unless EQN has fully dynamic systems/AI based PvE than nothing it does it going to be truly revolutionary or evolutionary.

I dont think it has to be revolutinary.  If they applied pre-CU SWG to a Norrath setting (and didnt release it early) the game would do quite well.  If i were SoE that is *exactly* what i would do.

I'm sorry but that is a horrible idea.

SWG PvE was terribly grindy and simplistic.

Crafting was good, but with a complete lack of dropped loot, the crafters gouged and raped the market w/o any controls or limitations. You either had to craft yourself to make money and buy from other crafters, or grind missions until your eyes bled.

It was an awful, awful system.

Housing was awful in SWG, really the only good parts of that game were the skill system (though 50% or more were broken or completely useless) and the TEF PvP flagging system.

Combat, space, economy, housing, vehicles, mounts, quests, missions... all horrible.

People DO remember why the CU and NGE happened right?

WoW came out and everyone who hadn't already left did leave.

My CE is sitting on a shelf in my parents basement as a reminder of poor game design and trying to do far, far too much without the manpower, money, and/or talent to pull it off.

And it is OUR fault - the players - for not giving the devs time to sort things out.

We were the ones who demanded vehicles and mounts and player housing and GCW and space etc. etc. etc. after launch before they had fixed / rebalanced any of the horrible issues.

Game was half broken and buggy from the start, we rushed the devs into releasing new/more buggy half broken features instead of allowing the game time to mature and get the at-launch features polished.

So yes, if I were SOE I'd pay attention to the history of SWG too.

As a warning of exactly what NOT to do. Time and time again.

From a poor launch to the WORST post-launch management I've ever seen in 13+ years of MMORPG gaming.

Now Playing: Destiny, WoW

  Bidwood

Novice Member

Joined: 2/26/13
Posts: 555

 
OP  3/29/13 11:45:48 AM#26

From PAX East thread:

[13:20-15:05] - Sandboxing
Georgeson mentions his work on Tribes 2 and the original Planetside and his overall interest in Sandbox games. It is no surprise that EQNext will be a Sandbox game as Smedley has said as much on several occasions.
"The thing about a Sandbox game is that the players can do anything they want to, and go in any path that they want to....This type of aspect has never been seriously pushed in an MMO -- letting people be completely freeform and be able to do the things that they want to do." He then talked about Google Glass and other wireless interfaces other than a keyboard and mouse which could be investigated for future games.

So to me, a big part of being able to do whatever I want to do is being able to attack anyone in game. And before you say "But I want to unattackable." <--- That's more of a restriction than a freedom, so it doesn't fit.

  Yyrkoon_PoM

Novice Member

Joined: 9/27/12
Posts: 150

3/29/13 2:29:28 PM#27
Originally posted by Bidwood

From PAX East thread:

[13:20-15:05] - Sandboxing
Georgeson mentions his work on Tribes 2 and the original Planetside and his overall interest in Sandbox games. It is no surprise that EQNext will be a Sandbox game as Smedley has said as much on several occasions.
"The thing about a Sandbox game is that the players can do anything they want to, and go in any path that they want to....This type of aspect has never been seriously pushed in an MMO -- letting people be completely freeform and be able to do the things that they want to do." He then talked about Google Glass and other wireless interfaces other than a keyboard and mouse which could be investigated for future games.

So to me, a big part of being able to do whatever I want to do is being able to attack anyone in game. And before you say "But I want to unattackable." <--- That's more of a restriction than a freedom, so it doesn't fit.

Here is the thing about sandboxes, everything must be in balance otherwise the game will be an empty place. If a grown man enters a sandbox an starts punting the little kids out (killing any player any time they want), without repercussion then all of a sudden the guy is alone in the sandbox. In the real world the guy would be arrested and the kids would get their sandbox back.

The objective of a sandbox should be controlled chaos and not unbridled chaos. Uncontrolled Darwinism leads to the highlander situation in where there can be only one, and one is no longer a game. There is no "I have the freedom to do anything I want" kind of sandbox, because that is really just an empty room.

 

  Storm_Cloud

Hard Core Member

Joined: 2/10/13
Posts: 309

3/30/13 5:49:37 AM#28
Originally posted by BadSpock
Originally posted by strangiato2112
Originally posted by BadSpock

I hope it means that the PvE will be truly dynamic and non-instanced.

I got tired of full open-world PvP in UO 13+ years ago - nothing new and innovative and different about that.

The whole "open PvP makes our game dynamic" lie is a cop-out used to spend less time and mental energy developing good PvE content that isn't based off repetitive grinding.

Unless EQN has fully dynamic systems/AI based PvE than nothing it does it going to be truly revolutionary or evolutionary.

I dont think it has to be revolutinary.  If they applied pre-CU SWG to a Norrath setting (and didnt release it early) the game would do quite well.  If i were SoE that is *exactly* what i would do.

I'm sorry but that is a horrible idea.

SWG PvE was terribly grindy and simplistic.

Crafting was good, but with a complete lack of dropped loot, the crafters gouged and raped the market w/o any controls or limitations. You either had to craft yourself to make money and buy from other crafters, or grind missions until your eyes bled.

It was an awful, awful system.

Housing was awful in SWG, really the only good parts of that game were the skill system (though 50% or more were broken or completely useless) and the TEF PvP flagging system.

Combat, space, economy, housing, vehicles, mounts, quests, missions... all horrible.

People DO remember why the CU and NGE happened right?

WoW came out and everyone who hadn't already left did leave.

My CE is sitting on a shelf in my parents basement as a reminder of poor game design and trying to do far, far too much without the manpower, money, and/or talent to pull it off.

And it is OUR fault - the players - for not giving the devs time to sort things out.

We were the ones who demanded vehicles and mounts and player housing and GCW and space etc. etc. etc. after launch before they had fixed / rebalanced any of the horrible issues.

Game was half broken and buggy from the start, we rushed the devs into releasing new/more buggy half broken features instead of allowing the game time to mature and get the at-launch features polished.

So yes, if I were SOE I'd pay attention to the history of SWG too.

As a warning of exactly what NOT to do. Time and time again.

From a poor launch to the WORST post-launch management I've ever seen in 13+ years of MMORPG gaming.

I... I... I'm speechless...

You are hating on everything that I loved about SWG. Except crafting of course which you stated that you liked.

SWG was all about making your own content. Yes, so what if it involved grinding, it was part of the fun. Then NGE hit because of some vision someone had which completely ruined the game. And, they have admitted to that it was a misstake to implement it.

I hope, that EQnext will be EQ1, EQ2, Vanguard and SWG (pre-cu) mixed into 1. All the goodies combined to make THE mmorpg that I hope most will love!

 

Storm

  sanshi44

Advanced Member

Joined: 6/12/09
Posts: 1058

3/30/13 5:57:01 AM#29
Originally posted by xeniar
i have not been reading anything about EQnext yet but, i have seen 3 EQ's and apart from dueling their origins atleast have not had any PvP im not sure about now but wel.. why would EQnext have pvp at all?

Everquest one had 3 different types of PvP server, PvP free for all, PvP teams (3 races a team) and PvP diety (depend on what god u worship). i would expect somthing similar to that in EQN

  sanshi44

Advanced Member

Joined: 6/12/09
Posts: 1058

3/30/13 6:01:52 AM#30
Originally posted by cronius77
Originally posted by satora54
Originally posted by cronius77

this is where I felt asherons call 2 really got it right. They had different types of servers of course but the most fun I had in that game was on the realm pvp server I forget the name now. You could basically attack anyone , anywhere that wasnt in your faction and the world around you was just mostly ruined small towns. A enhanced version of this would be a lot of fun where you have to rebuild the world but other players can also destroy it as well. The only main issue with this is many MANY everquest fans have no intention of doing any pvp at all and if you do not offer pve servers you can kiss any chance of making any money off this game goodbye. All you have to do is look at current sandbox pvp styled games like darkfall , mortal , Xsyon, shadowbane etc and see where all those are now.

A server for factional pvp im sure will release with this game but I highly doubt they will not release pve servers also. Smed likes to troll for publicity . Thats why you seen the perma death trolling comments on his twitter , I would take anything that man says with a grain of salt , hes not going to kill his business making a only open world pvp game and risk losing half his staff to layoffs.

And where are you getting this information about the Everquest PVP playerbase? 

I played on Vallon Zek until the merge and we ALWAYS had a healthy population and enjoyed the PvP. 

So don't speak for the Everquest Community.

okay know it all who decided they couldnt be respectful with the topic at hand. Why does both EQ and EQ2 have WAY more pve servers than pvp?????? Oh yeah because Im stupid and do not know what im talking about yet played both games on and off for years. You can be rude all you wish and if you think that EQ next is going to be a full loot pvp game you are sadly mistaken. Just go look at ALL the other famous full loot pvp games out there and see where they are . Hell just take the pvp servers in just about every game out there but maybe eve and see how well that works out.

We were throwing out ideas but instead you chose to be rude instead of offering even one sentence of substance.

You may see the return of the old EQ PvP loot system though, you could lot all the coin on the player body+1 item or somthing along those lines.

  Bidwood

Novice Member

Joined: 2/26/13
Posts: 555

 
OP  3/30/13 9:04:42 PM#31
Originally posted by Yyrkoon_PoM
Originally posted by Bidwood

From PAX East thread:

[13:20-15:05] - Sandboxing
Georgeson mentions his work on Tribes 2 and the original Planetside and his overall interest in Sandbox games. It is no surprise that EQNext will be a Sandbox game as Smedley has said as much on several occasions.
"The thing about a Sandbox game is that the players can do anything they want to, and go in any path that they want to....This type of aspect has never been seriously pushed in an MMO -- letting people be completely freeform and be able to do the things that they want to do." He then talked about Google Glass and other wireless interfaces other than a keyboard and mouse which could be investigated for future games.

So to me, a big part of being able to do whatever I want to do is being able to attack anyone in game. And before you say "But I want to unattackable." <--- That's more of a restriction than a freedom, so it doesn't fit.

Here is the thing about sandboxes, everything must be in balance otherwise the game will be an empty place. If a grown man enters a sandbox an starts punting the little kids out (killing any player any time they want), without repercussion then all of a sudden the guy is alone in the sandbox. In the real world the guy would be arrested and the kids would get their sandbox back.

The objective of a sandbox should be controlled chaos and not unbridled chaos. Uncontrolled Darwinism leads to the highlander situation in where there can be only one, and one is no longer a game. There is no "I have the freedom to do anything I want" kind of sandbox, because that is really just an empty room.

 

I think Ultima Online did a good job of this back in the day. When you murder someone and go "red" you can't go into towns without being attacked by guards.

You can go ahead and choose to be a murderer but then you have to operate on the outskirts of society.

 

  Waterlily

Advanced Member

Joined: 5/26/08
Posts: 2917

3/31/13 10:34:44 AM#32

maybe it will have PVP but since 99% of the EQ players are strict PVE players there will be PVE only servers or alternatively PVP will just be possible while being able to "turn it off" if you don't want to PVP

if you think this will be a PVP focused game, lol, good luck with that, this is EQ, not guild wars

your open world pvp game is called ArcheAge

  Comaf

Advanced Member

Joined: 7/13/10
Posts: 1138

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

3/31/13 10:38:39 AM#33

Well -it's Sony and it's EQ - and from what I've recalled, it's all cornfield pvp.  Meaning, someone's leveling in a cornfield and a guy  comes by and ganks him.  That's not epic, it's not story worthy, you won't read random crap like that in fantasy novels - you'll read about nations vs nations, epic struggles...and drama.

 

Coming from Dark Age of Camelot - eq's concept of pvp is the equivalent of watching Yo Gabba Gabba in order to find emmy winning drama.

 

I will wait for youtube videos before I give my opinon, but I'm not holding my breath for this project's "fun" pvp.

  Bidwood

Novice Member

Joined: 2/26/13
Posts: 555

 
OP  4/01/13 7:44:43 PM#34
Originally posted by Comaf

Well -it's Sony and it's EQ - and from what I've recalled, it's all cornfield pvp.  Meaning, someone's leveling in a cornfield and a guy  comes by and ganks him.  That's not epic, it's not story worthy, you won't read random crap like that in fantasy novels - you'll read about nations vs nations, epic struggles...and drama.

 

Coming from Dark Age of Camelot - eq's concept of pvp is the equivalent of watching Yo Gabba Gabba in order to find emmy winning drama.

 

I will wait for youtube videos before I give my opinon, but I'm not holding my breath for this project's "fun" pvp.

Cornfield PVP is part of a true sandbox though, isn't it? It's about having the freedom to choose to do that.

  Sebali

Advanced Member

Joined: 11/09/06
Posts: 392

4/01/13 7:54:55 PM#35
Originally posted by Bidwood

Smedley said this is going to be the biggest sandbox MMO ever and most of the world - much of which will be player-created - can be destroyed... like the world you see today could be much different five days later...

How can I destroy most of the world, including player creations, if other players aren't able to defend it?

I see this being a game with lots of conflict between players, which is incredibly exciting - provided the combat is engaging enough. (e.g. action-based.)

Remember - this is a parallel world to EQ1 and 2, which gives SOE license to turn the gameplay upside down.

 

where r u getting all this info?

  Bidwood

Novice Member

Joined: 2/26/13
Posts: 555

 
OP  4/02/13 5:34:51 PM#36
Originally posted by Sebali
Originally posted by Bidwood

Smedley said this is going to be the biggest sandbox MMO ever and most of the world - much of which will be player-created - can be destroyed... like the world you see today could be much different five days later...

How can I destroy most of the world, including player creations, if other players aren't able to defend it?

I see this being a game with lots of conflict between players, which is incredibly exciting - provided the combat is engaging enough. (e.g. action-based.)

Remember - this is a parallel world to EQ1 and 2, which gives SOE license to turn the gameplay upside down.

 

where r u getting all this info?

"You’ll be able to destroy, massive, massive parts of this world, almost all of it. You can light the forest on fire; we have ambition with this thing. We want it to be something where the world you log into, might not be the world you log into in five days. What you saw in WoW’s Cataclysm could take place because someone cast a spell that is powerful enough to do something major. We want it to be meaningful. And that’s what we’re building. It’s actually what we’ve built, because we’ve got this now. It just isn’t quite at the level where we’re OK [to reveal it to the public]. We have a story that we want to tell for the announcement of it, we want it that you’re seeing every aspect of the gameplay, we’re one aspect short of that until we’re ready to show, so we’re close now.”

http://www.zam.com/story.html?story=30916&storypage=2

This gets me super excited!!!!!!!!

  Ehliya

Advanced Member

Joined: 7/13/06
Posts: 189

5/02/13 9:53:18 PM#37

I have no problem with PVP and I hope it is widely allowed in EQ Next.

 

HOWEVER...

 

They need to find some way that it doesn't consume the entire game.  From the hints dropped so far, they plan on making a game that is not just about combat.  The problems come in managing people with names like DEthLoKK666 who believe the game is 100 percent about finding ways to use their PVP freedoms to prevent other players from enjoying the game.  If we learned anything from original UO, it is that a healthy game ecosystem flourishes with players of all types.  You need wolves, certainly.  But you need all the other animals too.  A game world made up of a just a bunch of cannibals is a game headed for low pop fringe status.

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2649

110100100

5/02/13 11:54:40 PM#38


Originally posted by Comaf
Well -it's Sony and it's EQ - and from what I've recalled, it's all cornfield pvp.  Meaning, someone's leveling in a cornfield and a guy  comes by and ganks him.  That's not epic, it's not story worthy, you won't read random crap like that in fantasy novels - you'll read about nations vs nations, epic struggles...and drama.

 

Coming from Dark Age of Camelot - eq's concept of pvp is the equivalent of watching Yo Gabba Gabba in order to find emmy winning drama.

 

I will wait for youtube videos before I give my opinon, but I'm not holding my breath for this project's "fun" pvp.


EQ may have not have had a great pvp system in place like daoc did but the pvp was meaningful coming from someone who played on vallon zek (team pvp server in EQ)

most of the pvp were battles for zone/camp control and the community had rules in place that if you lost you couldn't return to the zone for an hour.

i never got ganked while on a mob or corpse camped and if i did i would just have to send a tell to that players guild leader/officer and that would put an end to it real quick.

it was honorable pvp and you made a name for yourself if you were good.

ive also seen some epic mass pvp battles in EQ where multiple guilds would fight over raid bosses or zones multiple guilds were farming.

i think the alternate ruleset server model will be just fine in this game.

there is little chance that they will force people to play in a ffa pvp world in an EQ game.

that would piss off a large portion of their fan base. i do hope and think there will be a teams pvp and ffa pvp server as well as a RP server at least.

but this isn't DU and if they made it like that it would be a mistake IMO


  CasualMaker

Advanced Member

Joined: 3/10/06
Posts: 865

Spelling and grammar do matter.I find your lack of real-life skills disturbing.

5/03/13 1:48:44 PM#39
Originally posted by BadSpock
Originally posted by strangiato2112
Originally posted by BadSpock

I hope it means that the PvE will be truly dynamic and non-instanced.

I got tired of full open-world PvP in UO 13+ years ago - nothing new and innovative and different about that.

The whole "open PvP makes our game dynamic" lie is a cop-out used to spend less time and mental energy developing good PvE content that isn't based off repetitive grinding.

Unless EQN has fully dynamic systems/AI based PvE than nothing it does it going to be truly revolutionary or evolutionary.

I dont think it has to be revolutinary.  If they applied pre-CU SWG to a Norrath setting (and didnt release it early) the game would do quite well.  If i were SoE that is *exactly* what i would do.

I'm sorry but that is a horrible idea.

snipped: assorted irrelevancy and some bald-faced lies

From the context, I'm pretty sure he was talking about the PvP system in pre-CU SWG. And I fully agree that on a server not dedicated to PvP, that is the only style I would tolerate.

It was fully consensual: if you wanted to PvP, you joined a faction. You could run covert if you wished, but you knew that you could be "outed" at any time by some NPCs and faction scanners. And if you wanted to help out a faction without actually taking the risk of joining it, then you acquired a TEF (Temporary Enemy Flag) while running their missions.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7363

5/03/13 1:51:07 PM#40
it has to be.

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

13 Pages « 1 2 3 4 5 6 7 » Last Search