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3/12/13 12:44:34 PM#21
My thoughts: 1. There is always some randomness inherent in CCs if you have resists in the game. Resists are a good random mechanism because you can improve your resists typically through gear and spells, while the caster can typically counter resists in some form with his abilities or gear. This is a randomness that is influenced by the players. 2. I'm fine with some additional randomness in effects, particularly in a PVP-focused game where you're not going to be camping dungeons where if the ogre knocks you back another 10 feet, you trigger the camp next door's aggro and they all then descend upon you wiping out your group. Note that I wouldn't particularly be opposed to that, but a LOT of people would. I personally think it would add more challenge to the game and be fun. 3. I do think, however, that less CC is more. I don't want to see people ping ponging around the battlefield or being chain-stunned or mezzed. And I don't want there to have to be "immunities" (which I think are a terrible design mechanism and cop out for poorly designed CC in the first place) or self-purges. A dispel magic spell that counters a mez or something like that is fine since it's not a self-used timed purge, which just makes no sense. CC should not be the primary battlefield component, IMHO, and its use should be limited and very valuable. Even a stun of a few seconds or an interrupt of a caster's spell can be an incredibly valuable tool on the battlefield. But nobody wants to spend their entire fight being chain stunned, mezzed, or bounced around like a ping pong ball.
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yeah many people would really love this to be DAoC 2, and i cant blame them, but i really think that MJ will keep all the good stuff from pre-NF, remove what was bad from NF/ToA and after, and work around that to improve what was great pre-NF/ToA, BUT adding also different new things, and new is good, if all works well altogether. I simply love to suggest new ideas, not to have them all implemented, but mostly to suggest, and when bringing up new ideas, it creates a brainstorming session that CSE could use to bring more good stuff in CU, with the 10 principles as a valid base for him to make what according to him would make a great mmorpg. They want and need our suggestions/feedback etc. and whether anyone approve or disapprove those ideas, its still a good so it immediatly gives them feedback from other players than the one suggesting something, plus it can bring new ideas to CSE too.
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3/18/13 4:29:31 PM#23
I like this idea since it increases the chaos factor and I prefer the chaos of big fights over the surgical precision of the mezz wars.
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3/18/13 4:35:54 PM#24
Originally posted by meddyck I disagree, the wider the range the better! you may waste a purge on a 5 sec mez I think people against this are the teams that liked being able to ale insta mez 10 people then killing one at a time at leisure. this is not good for the game....the more chaos the better |
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3/18/13 4:56:49 PM#25
Originally posted by BowbowDAoC lets not hope he takes the of/pretoa stuff but todays daoc as a "base" for his game incase he does anything like that ... daoc wasnt ever as balanced as its today- of daoc was a shit against that O_o |
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3/18/13 5:11:50 PM#26
Interesting idea. I'm not fully sold on it, but it would go well with Mark's FP regarding chaos in CU. The obvious downside is that it would remove from the strategic side of the game that made DAoC successful. Yes, a full group could potentially kill two to three times their numbers, but it required pint-point precision. I'd like to see what Mark thinks about the idea. :) |
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3/18/13 8:36:47 PM#27
I'll take it a bit further.... everything starts @ 5 sseconds if your mez/root/snare has a delve value at the top of 45 second the range of duration would be from 5 to 45 seconds 50% of the time you would be at 25 seconds , 5% @ 5 or 45 seconds(10% total) presto of time you fall at other times with it being tougher to get to the extremes
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Originally posted by Plastic-Metal Thats the exact reason why i suggested this in the 1st place. Either on this thread or others, i'm trying to grasp concepts or ideas that CSE has about CU, and propose suggestions according to the FPs and othter stuff mentionned by MJ in the Q&As here and there. He's giving us clues as to where he wants to bring this game, so we can "help" by suggesting deeper thoughts on it.
Edit : Also, i dont think it would change the strategies we used that much, it just would make things less predictable. a full group mezzed would always have its healer targeted and killed first, either with or without random CC duration, except that with randomness, it wouldnt always work :) you'd need to adapt to every battle, react differently according to who gets unmezzed first etc. Chaos, randomness, less predictable outcome :) |
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3/18/13 9:03:07 PM#29
Want some randomness, I think all spell effects have the sound effects of certain animal’s mating calls and if you cast the wrong spell in the wrong area you have the heard looking for the rival calling to them. Grog |
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3/20/13 11:30:37 AM#30
I personally love randomness in all of it's chaos. I think this is a fabulous idea and I think spell, weapon, etc should have randomness assigned to it. I would even go as far as to say, I would find it annoyingly humorous to see our mage try and AoE mez a group, only to have them critically fail and mez our group instead! I could say the same for pets turning on their masters, AoE damage spells that backfire, etc. Aspiring Game Musician <<>> Inquiring ears, feel free to visit: http://www.youtube.com/user/vagarylabs |
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3/20/13 12:28:01 PM#31
Originally posted by RealLifeGobbo Or a melee toon swinging his sword, slipping on some troll snot and having his sword driven through his own skull! |
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3/20/13 12:34:24 PM#32
Originally posted by naezgul LOL! Yes! That is what I am talking about! Aspiring Game Musician <<>> Inquiring ears, feel free to visit: http://www.youtube.com/user/vagarylabs |
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