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3/16/13 9:40:57 AM#21
Originally posted by Karraptathid Yes, Healers didnt damage in RvR but they were a whole different monster. Aoe Mez and Aoe Stun ... Healers were often the leader of groups and sieges because of their command of the battlefield. It was ALOT of pressure being a healer in Daoc because you were the difference if your group failed due to a delayed heal or a ill-timed stun. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
3/16/13 9:43:51 AM#22
Originally posted by Stiler I agree, healers in Warhammer Online was by far the most fun healer in any MMO. Specially the melee healer disciple of cain and the ranged ArchMage. For me I dont understand why you would limit a class to only healing. Being able to fill the healer role I understand, but not being able to do anything else; that just makes it boring and one-dimensional. And all this talk about healer being able to beat class X I find silly. Your class should just give you your base, it is your skills as a player which should decide if you can beat another player, regardless of his or your class. |
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3/16/13 9:50:53 AM#23
I LOVE playing pure healers and for many years, i almost played them only. But the last thing i'm gonna do is fall for hype for another 2+ years just to see another mediocre game dwindling into nothingness 6 month after release. (followed by an interview of MJ stating "yes, we've made mistakes..." ) There have been way bigger companies with bigger IPs failing in the last years. |
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3/16/13 7:55:41 PM#24
Healing in DAoC was an absolute blast. I've always been a fan of pure healing but I agree there should be some slight utility as well. That's why I loved the Midgard Healer calss because it mixed healing with CC. Sure in RvR you spend most of your time healing but you also had the option if you wanted to throw out a couple Mezzes/Stuns to switch things up.
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
Originally posted by Yamota I found the concept of the melee healer to be entirely in the wrong direction and just one of the many glaring reasons why I didn't like WAR. Guess I just enjoyed how the role played out in DAOC, where your first job was to keep yourself alive, then your off healers (who in turn healed you) and then the CC's and heavy damage dealers. "What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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3/16/13 9:04:24 PM#26
Originally posted by Kyleran Who said anything about melee and healing? The healers in WAR (at least from the ones I remember/played) were range based, mainly speaking from expeirence of playing a Goblin Shaman. The mechanics of having to actively use yur damage abilities which in-turn make your healing "Better" and in-turn make your damage better, made sure that healers did other things besides simply heal heal heal, and it was much more enjoyable imo. |
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3/16/13 9:06:37 PM#27
Personally I think Final Fantasy 11 did class separation as well as could be expected in an MMO. White mages being primarily healers, though they did some holy/light based offensive spells. With the addition of a sub-job howerver they could further specialise into healing, or gain more offense by learning black magic offensive spells. The job/sub-job system in my opinion has never been beaten for giving classes extra strategy via which sub-job you have but still not homogenising the main roles of each class. |
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3/16/13 9:29:42 PM#28
I played a monk for years in DAOC. While I wasn't a main healer, I did heal quite a bit on my 8's team. It was by far the most fun and enjoyable class I ever played. I really hope they bring staff combat back.
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3/16/13 9:40:48 PM#29
TERA has pure healers, they do almost no damage and can't fill any other role in small scale, large scale or guild PvP/PvE besides healing. Healing in the forms of healing health and removing harmful effects from your characters like poisons or stuns. |
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3/16/13 10:30:49 PM#30
They have some CC also. For some realms in DAOC healers ONLY healed... for midguard healers had to CC & Heal. Much different play sytle. Many people also thought that the mid Healer was by far the most enjoyable to play.
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3/16/13 10:40:51 PM#31
Originally posted by Stiler The mechanics in WAR were pretty awesome, but the long overdue changes to certain classes such as the Warrior Priest/Disciple of Khaine wrecked the motivation and desire for a lot of players to roll any type of healing class beyond those two classes for a while. That's not to say it wasn't possible to give a WP/DoK a run for their money as a shaman or archmage, it was just far more difficult versus the involvement. Nonetheless, I'd love to see the mechanics from WAR bleed into Camelot Unchained's healing classes. Although I didn't play a WP/DoK as a main, it was (and still is) the most fun I have ever had in an MMO as a healing-type class besides current day friars (in DAoC) and shadow priests (in WoW). The only thing I seriously could do without ever having to go up against is the retarded skills the shaman in WAR that allowed it endlessly kite, heal, and damage if it was played by a high skill cap player. That being said, I'd love to see melee 'AoE' center on caster healers, long range healers with limited root/snare CC, and some sort of combinational shaman type that buffs the group/players and has disease/poisons. |
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3/17/13 3:18:16 AM#32
Great news. Debuffs, stuns, maybe a dot or two, minimal damage compare to anything else. Warhammer really screwed up in the healing mechanics. When everyone prefers a dok / wp over a zealot / rp for a main healing role, something is wrong with the game. That's not saying people don't play rune priests or zealots. But if a single skill or two makes a hybrid more desirable than the main class, something is really really wrong. Nothing wrong with hybrids but they should never outshine main roles. They should simply add versatility to a group. Need a little extra healing or dmg? Sadly I was never able to get mine maxed and geared like I wanted. I enjoy support roles. :( Was in a small corp/guild and population as a whole was dieing off at this point. People were skipping Pen at the time and going straight to Inferno and being carried. Very clique'ish groups, not very many of those even. While I was able to get help getting keyed. I didn't have very active 220's in the guild / corp which I was in. It would take days for me to get into an inferno team. Literally. Not because I wasn't online and waiting / trying. I literally spent days idle asking and searching, waiting / hoping.. :( Maybe I had voiced my opinion once which wasn't popular about something? Dunno.. Don't think so. There were well known people in my corp as far as I know I had decent rep. Just no one was around. Most only logged in for AI / Beast raids or the odd event. Hell if it wasn't for the mass decline in population I'd still be playing AO today as a doc. :( After seeing this I will keep an eye on Camelot. We'll see though, hopes aren't that high given Warhammer. Not to mention most people hate (it seems) playing this style of healer.
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3/17/13 3:24:55 AM#33
Originally posted by Kyleran That's the type of healer I miss as well. I pretty much started Mmo's in Shadowbane. As a healer, I just healed. I needed folks around me at all times in case my ass got jumped lol. Very little damage output, but I was fine with that in exchange for my healing prowess. |
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3/17/13 3:43:23 AM#34
LOL I'm sorry.... if you ever ran an 8man in DAoC with a healer that "just healed" you should've kicked them out. Clerics and Druid had much more to do than just heal, and Healers (the class in midgard was actually called "Healer") had even more than those two. Some of the best healers in the game were the ones that could keep everyone alive in their group while simultaneously interupting casters, aplying stuns, dieseases, mezs, roots, shearing buffs from enemies, rebuffing allies, using MLs and RAs, curing dieseases, dots and nearsight, keeping celerity up! etc, etc. While I agree dedicated healers add a (imo mandatory) layer of strategy for enjoyable PvP, lets not pretend llike 90% of MMOs don't already use them. Honestly, GW2 is probably only Triple A MMORPG to have come out in the past forever that hasn't used dedicated healers. |
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3/17/13 4:24:47 AM#35
First off: all Jem and the Holograms references shall be exalted.
Well played. But more on topic even "pure" healers in DAoC had other roles to play. Hell, pac healers from midgard were the most well-rounded CC class in the game if you took quick casting out of the equation (and even then they were CC monsters.) Clerics were mez-bombing healers. Not sure how many people remember the mez bomb era, but it rivaled the Enchanter pbaoe approach for a while. As far as druids went in hib, they became ironically some of the toughest solo classes to take down. Pets, disease, roots.... Just nasty. All of this was in the context of these being pure healers, and it was (in my perhaps misguided opinion) never unbalanced. If daoc got one thing right, it was healers. /salute |
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3/17/13 8:43:39 AM#36
Originally posted by Stormakov +1, this guy gets it. |
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3/18/13 4:18:18 PM#37
Originally posted by Zinzan He got the job description right, but the roles mixed up. Pac-healers didn't have access to celerity, buff shearing, or diseases, but Aug-healers and Shamans did. His key point that healers did much more than just heal is correct though. While my pac-healer spent 10 minutes killing a AFK with her 2h Hammer (I was so nervous expecting the guy to return before I had time to complete the kill), I didn't mind because I was valued for my other abilites :) Pure healers are always popular, even if many think they are boring. |
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3/18/13 4:49:18 PM#38
Originally posted by Vargur Pretty sure he was generalizing across all three of the arch healers / support healers ... ie clerics, druids, healer shaman
Ozek - DAOC |
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3/18/13 6:04:37 PM#39
Pocket healing is back :O SKYeXile |
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3/18/13 9:01:09 PM#40
No Pocket Healer for you Xile... Only for Belgarth regards Belgarth |
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