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3/15/13 3:36:17 PM#21
You could also pre purge if you knew a stun was coming (and usually you did) from a melee which as previously stated were the only stuns non hybrid melee had to worry about. Anyway... for me it'd have to be buffbots, but since those are already out I can agree that the underwater combat of daoc was not the most fun.... I still remember doing bomb groups and pulling the zerg to the edge of the water and watching them instantly die when they dove down ;) I know they changed it later, but it was broken for a long time. |
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3/15/13 3:44:19 PM#22
Bladeturn, or any variant of it, should be eliminated.
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3/15/13 4:11:05 PM#23
Blade turn was a key important part of having the interuptable system, casters would get crushed so much harder without BT :\
Ozek - DAOC |
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3/15/13 8:25:54 PM#24
Originally posted by DavisFlight
Which a LOT of people pointed out at the time. Those who weren't busy flooding the battlegrounds and Darkness Falls with their new flavor-of-the-week alts. |
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Rhoklaw
Hard Core Member
Joined: 1/12/04
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3/15/13 8:45:14 PM#25
Originally posted by grimjakk Because it took a whole 2 hours to get power leveled to 20, it just made sense to let everyone have access to it. /level 20 or for low pop servers /level 30 was not a problem and allowed people to bypass lower level shenanigans in hopes of enjoying some higher level BG fun quickly. Let's face it, aside from BG's, DAoC was not known for its quest storyline quality or PvE in general. DAoC was fun because of RvR which is another reason the /level system was implemented. However, lets not forget, people who did use that didn't benefit from the extra stealth that power leveled toons received. Currently Playing: LOTRO - SWTOR - PS2 - BF3 Waiting For: Camelot Unchained cause Mark Jacobs is a friggin genius. |
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3/15/13 8:47:12 PM#26
Originally posted by naezgul Have fun with that. The more ways to play, the better. Except for you. |
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3/18/13 9:25:00 AM#27
Originally posted by Niix_Ozek Wow, you're thick. I'm talking about after ToA. The entire time I've been talking about after ToA. And how was one supposed to be able to get det 5 and purge 3, when they couldn't survive more than a second in RvR to begin with? Due to all the problems I listed. And no, that hybrid build was incredibly difficult for armsmen, and albion tanks in general, to pull off. |
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3/18/13 10:23:18 AM#28
Originally posted by shaodrin Is this an alt account of the same guy, or just a troll? You can't say "Well stuns only last 1 second!" and then come back with "well,if you have all this hard to get stuff they last 1 second!" And purge has a built in 3 second delay, unless you get purge 3, which is again,difficult when you aren't able to kill anything. ToA changed the game and made casters gods. Don't make idiotic assumptions when it is pretty clear you never played the game, much less the class. |
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3/18/13 10:25:02 AM#29
Originally posted by samvenice Hard interrupt for casters? Locks down forever? What would this be, exactly? Armsmen didn'thave a ranged interrupt. And with pulsing blade turn and quick cast, there was no melee interrupt either. |
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3/18/13 10:26:40 AM#30
Originally posted by Rhoklaw Actually, DAoC had perfect balance between its very good PvE, PvP, and crafting. ToA and /level 20broke that. Can you gobs seriously not see the damage done by making it so that ALL the newbie areas were totally empty of veterans? In a game that had no tutorial, vets leveling up and showing newbs the ropes is what kept players playing the game. Idiots. |
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3/18/13 10:34:36 AM#31
Originally posted by DavisFlight This is a different person I assure you, but he's entirely correct lol. Just because you didn't put points into det ( det 4 was sufficient for rvr, which required like r4l4 or something. It's no ones fault you wern't able to kill anything, I fought hundreds of dangerous feared armsmen in my DAOC time, i'm sorry you wern't one of them :\ 50 pole, 42 shield, 39 weapon rest parry was just fine spec for an armsmen, and didn't gimp you one bit. Aso everyone one this forum agrees ToA killed the game so complaining about post ToA casters is beating a dead horse, I believe I told you that. No ones making idiotic assumptions, and from any comments you're linking its clear everyone talking to you has played the game, the class, and knows quite a bit more than you. That's fine we're just trying to educate you. I played an armsman just fine for almost a year ( half on the classic server and half when it got merged back to ToA ) and I never once felt "gimped" or "under welmed" So I will disagree with all your counter productive claims about the class and mechanics based on your false game mechanics understanding. Ozek - DAOC |
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3/18/13 12:35:43 PM#32
Originally posted by Niix_Ozek You fought pre ToA armsmen. I played pre and post ToA Armsmen for 7 years. You are outright WRONG about this. And you keep backpeddling instead of admitting it. The fact that hybrid was the ONLY slightly viable spec helps point the problem. Det and Purge 3 require a ton of RPs, which are hard to get when you're an unpopular class that can get killed in 3 secs by almost all ToA casters. |
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3/18/13 12:45:58 PM#33
You didn't point out anything i'm wrong about... so please enlighten me. Hero got moose arms got plate warriors got 2hand in their 1 hand spec line That's how it worked, heros and arms wern't gimped at all. That's such a cop out.
ToA Casters could 3 shot anything if you got debuffed, whaaa whaaa that's just how the game worked. You are trying to single armsmen out for being gimped and they never were... not to mention they were a defensive character so if you're getting 3 shot you're likely in wrong position lol Ozek - DAOC |
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3/18/13 1:20:20 PM#34
Originally posted by Rhoklaw It basically killed the game for newer players, players who wouldn't have the higher level contacts to PL them. |
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3/18/13 2:49:38 PM#35
Originally posted by Niix_Ozek The fact that casters could 3-shot the toughest class in game should be a concern, especially when three spells took all of 4.2 seconds (if calculations earlier in thread are correct). Armsmen were not known for their speed across the plains.
Now, the ONE thing I don't want to see is NF with all its "wonders".
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3/18/13 2:55:36 PM#36
Originally posted by Vargur Most casters couldn't 3 shot Armsmen, lets make that clear. Also keep in mind if you caught a caster as an arms you could slam / 2 shot them with your pole so it is jsut how the system worked not saying it was the best, but it was balanced. RR10 casters with talents in spell damage, 10% spell damage etc. could with debuffed. Red resist debuffs were huge and would allot 600+ damage spells which could 3 shot armsman, granted that arms prob has red str/con debuff dropping his hits etc. There are a lot of factors good players utilized to be able to 3 shot classes, some just got insane with the ToA Bonuses.
Ozek - DAOC |
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3/18/13 5:31:23 PM#37
Originally posted by Niix_Ozek Truth to be told, I didn't see many Armsmen in NF post-ToA, so the exact number of spells needed to drop them is uncertain. Might be 5 or maybe 6. Problem with the Armsman's (warriors and heroes also) slam/pole 2-shot is two folded: 1. You had to get to melee range, with casters with snares/mez/stun to give them additional time to get off the necessary spells. 2. Blade turn and Brittle guards negated the slams, making it time consuming to get slam off. The point is that spell damage was not subject to the DPS limitations melee was checked by, making spell damage very potent in comparison to melee. |
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3/18/13 6:03:39 PM#38
I know, DAoC never had them (luckily), but WAR had a lot of knockbacks. If I ever see a single knockback in CU I will quit and never come back. So f*ing annoying...
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3/18/13 9:54:42 PM#39
/assist
make people work, dont let a /macro make it easier for them. |
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3/19/13 5:29:39 AM#40
stealther/ and or stealth attacks.
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