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The Pub at MMORPG.COM  » Why do MMOs include an Assassin class?

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46 posts found
  TheScavenger

Novice Member

Joined: 7/05/12
Posts: 672

Those who ask a question, are stupid for 30 seconds. Those who never ask, are stupid for life.

 
OP  3/17/13 8:18:14 PM#1

They are only modified warriors. They are like DPS warriors, but more fail.

 

A real Assassin is that of Assassin's Creed, or the thief games (the older ones anyway)

 

A fake Assassin has imaginary stealth or some fake cloaking ability.

 

So...why the heck include them at all? 

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  TheScavenger

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Those who ask a question, are stupid for 30 seconds. Those who never ask, are stupid for life.

 
OP  3/17/13 8:20:47 PM#2
There is also the Rogue variety. Rather fake and just a lower form of DPS warrior. They aren't really even done properly in most MMOs. I think the only MMO (that I know of) to do them justice is DDO, it has been a while...but I thought they did good there for the most part.

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  mrrshann618

Apprentice Member

Joined: 4/25/12
Posts: 189

3/17/13 9:12:40 PM#3

Now this is all personal opinnion but MMORPG's should have no need. Heck even a basic MMO should have no "need" for an assassin.

The assassin class (again imho) is just a play to make gankers feel needed. People think of assassins in terms of solitary uber killers, that is the kind of class that really isn'y needed in a Co-op style game. Then again most MMO's are "easy-button" 1 player games in a world of 1 player gamers rather than groups.

 

Classes like the assassin are (imho) hurting the grouping/cohesiveness of an MMO.

  Cochran1

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Joined: 10/01/06
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3/17/13 9:31:29 PM#4
Seems like it was an afterthought. They came up with the concept of a Theif style class, but then through laziness or just plain oversight forgot to add utility (locked doors traps to disable etc.) for the class to be viable. Instead of removing the class they just took the lazy route and made them DD and changed from Theif or Burglar to Rogue or Assassin.
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  Distopia

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3/17/13 9:43:45 PM#5
DDO has a strictly PVE design, making it a must to have such mechanics available to rogues and the like. In a PVP game they have many uses, mainly taking out casters, detecting other stealth classes and recon. Without such a class casters would dominate group pvp dynamics, which in many cases they already do, think how it would be without stealth classes.

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  Loktofeit

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3/17/13 9:54:16 PM#6
Originally posted by TheScavenger

They are only modified warriors. They are like DPS warriors, but more fail.

A real Assassin is that of Assassin's Creed, or the thief games (the older ones anyway)

A fake Assassin has imaginary stealth or some fake cloaking ability.

So...why the heck include them at all? 

There's some extensive threads that already exist with your answer, TheScavenger. Here's links to some great resources!

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  Etherignis

Novice Member

Joined: 6/28/12
Posts: 242

3/17/13 9:59:04 PM#7
Pvp
  Etherignis

Novice Member

Joined: 6/28/12
Posts: 242

3/17/13 9:59:46 PM#8
Thats where they usually dominate at.
  User Deleted
3/17/13 10:02:46 PM#9

As a shadow priest, I'm all for eliminating those fuckers...

:-)

  aRtFuLThinG

Advanced Member

Joined: 4/30/09
Posts: 1001

3/17/13 10:03:37 PM#10

In D&D 3.5 ruleset the Assassin class is pretty explicitly ladded out as different and having a unique set of abilities compare to Fighter or Rogue.

Firstly, Assassin is an prestige class, hence you can't go into it without certain perconditions.

Secondly, Assassin has abilities unique from Rogues. They Assassin specific "spells" which they can cast (very limited, but absolutely class related such as Invisibility)

Thirdly, they do paralyzing attacks as well as having a high save throw, so they are better at dealing with traps and magic even compare to rogues. At higher levels their saving throw makes them almost invulnerable to magic.

It all just depends on the implementation of the class in the game, but the one that I know of (in D&D and Pathfinder) they do it properly.

  Slappy1

Novice Member

Joined: 12/27/12
Posts: 464

3/17/13 10:07:25 PM#11

One of the funnest character's I've played in an mmo was a rogue in WoW.

A rogue/assassin is about burst/critical damage and being stealthy.You get in and overwhelm an opponent and get the job done,nice and sweet.You also can sneak and stun an opponent,taking them out of a fight until you or your group are done killing another.Very fun class to play and experiment with.

A warrior just does dps over a sustained period of time and can also be built to tank.

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  Havok2all

Advanced Member

Joined: 6/18/09
Posts: 181

3/17/13 10:08:30 PM#12

Why do MMOs include an Assassin class?

 

Because some people like to play them and enjoy the mechanics that come with the class? Kind of a silly question, seeing as the exact same question can be made for every single class ever made.

Reducing options is already becoming a bane in the MMO market, I think it would be wiser to request more optionsin every facet.

  Slappy1

Novice Member

Joined: 12/27/12
Posts: 464

3/17/13 10:09:55 PM#13
Originally posted by Psychow

As a shadow priest, I'm all for eliminating those fuckers...

:-)

^^^lol :)

Some day I'm going to put a sword through your eye and out the back of your skull!

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  Cochran1

Apprentice Member

Joined: 10/01/06
Posts: 460

"Fish can't sit down cause they got no laps!!"

3/17/13 10:16:27 PM#14
Originally posted by Distopia
DDO has a strictly PVE design, making it a must to have such mechanics available to rogues and the like. In a PVP game they have many uses, mainly taking out casters, detecting other stealth classes and recon. Without such a class casters would dominate group pvp dynamics, which in many cases they already do, think how it would be without stealth classes.

 I would imagine they could add utility to the existing pool of mele classes to close the gap, because in most games melee roles always spec the highest dps for pvp.

DDO has a prestige build for an assassin rogue using stealth and an assassination ability, but since it's still a theif based class the stealth abilities as well as utility skills all use the same base stats. That style class could still work in a game with pvp because it's damage is based on sneak attack and flanking bonuses.

 

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  Homitu

Hard Core Member

Joined: 10/01/09
Posts: 2026

3/17/13 10:32:33 PM#15

I can't tell if this is a serious thread or not, the answer seems so obvious.  The reason, the "need" for the class's existence in MMOs is simply because there's such a huge player demand for the archetype.  The class adds gameplay variety through stealth mechanics, however magically unrealistic.  And they very often play nothing like warriors at all.  

It's just a type of gameplay and character archetype that appeals to a LOT of people.  Developers would be downright fools to not include them.  Doing so risks losing the interest of a large group of people.  

  grimfall

Apprentice Member

Joined: 4/25/07
Posts: 1152

3/17/13 10:46:12 PM#16
Bring back the Wizardy Ninja!
  Distopia

Drifter

Joined: 11/22/05
Posts: 15273

"what a boring life, HATING everything" -Gorilla Biscuits

3/17/13 11:01:27 PM#17
Originally posted by Cochran1
Originally posted by Distopia
DDO has a strictly PVE design, making it a must to have such mechanics available to rogues and the like. In a PVP game they have many uses, mainly taking out casters, detecting other stealth classes and recon. Without such a class casters would dominate group pvp dynamics, which in many cases they already do, think how it would be without stealth classes.

 I would imagine they could add utility to the existing pool of mele classes to close the gap, because in most games melee roles always spec the highest dps for pvp.

DDO has a prestige build for an assassin rogue using stealth and an assassination ability, but since it's still a theif based class the stealth abilities as well as utility skills all use the same base stats. That style class could still work in a game with pvp because it's damage is based on sneak attack and flanking bonuses.

 

The thing you're forgetting is a well played caster will see that melee class coming from a mile away. In a group PVP situation there's a lot of ground to cover to reach that caster, he has the advantage not to mention allies that are in your way.. Hence the stealth ability allowing a certain class to sneak behind that line and deal the blows needed to at least distract the casters in the rear.

 

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  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2649

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

3/17/13 11:07:25 PM#18
Originally posted by TheScavenger

They are only modified warriors. They are like DPS warriors, but more fail.

 

A real Assassin is that of Assassin's Creed, or the thief games (the older ones anyway)

 

A fake Assassin has imaginary stealth or some fake cloaking ability.

 

So...why the heck include them at all? 

Why does any fantasy game include any class?

 

 

Hows that for mind being blown?

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  dumpcat

Apprentice Member

Joined: 3/06/12
Posts: 232

3/17/13 11:12:41 PM#19
If you think they are modified warriors then you either have not played them or you are just angry because they gank you. Stealth is fun as hell in PvP....
  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3047

3/17/13 11:14:09 PM#20
One thing that is massively overlooked by both players and developers is stealth.  This is really what sets them apart.  As a rogue/assassin/thief  you generally have some kind of stealth.  This allows you to decide when and where the battle will start and it's location.  These can be huge advantages (think 300).  Also Rogue-types tend to rely on dodge more than the brute force of armor to reduce incoming damage.  While armor is a more reliable damage mitigation, dodge can be very good as well.
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