Trending Games | WildStar | Elder Scrolls Online | ArcheAge | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,642,645 Users Online:0
Games:681  Posts:6,076,496
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Everquest Next: Landmark Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Do LFG System really ruin the community?

20 Pages First « 10 11 12 13 14 15 16 » Last Search
385 posts found
  observer

Novice Member

Joined: 2/17/05
Posts: 2008

First came pride, then envy.

3/17/13 3:56:21 PM#241
Originally posted by CalmOceans
Originally posted by observer
CalmOceans, will you acknowledge that it's the design of modern dungeons, that ruin communities, and not the tool?  Because that's the fact.  Modern dungeons do not require downtime or camping.

Yes I do, part of the problem is the lack of camping and the action paced combat, but I think LFD, especially the cross-server kind, hurt the community jus as much. It's not one thing.

There's a lot of small things that make the communities so dreadful nowadays, the lack of meaningful travel, no death penalties, the lack of downtime, lack of camping, the increased combat speed, the ability to solo, the LFD dungeons, lack of good chat channels, increased power of guilds creating isolated bubbles etc

Current MMO are more like console games.

I'm still trying to see how a LFG Tool hurts a community.  It just assembles people together more quickly.

With that logic.  Zone-wide chat channels destroy communities.  To communicate zone-wide is a detriment to building bonds with those you meet on your travels.  Right?

Guild websites form communities.  Participation with strangers form communties.  Intervals of time in virtual space do not.

  VengeSunsoar

Elite Member

Joined: 3/10/04
Posts: 4329

Be Brief, Be Bright... Be Gone.

3/17/13 3:58:59 PM#242
Originally posted by ClaudeSuamOram
Originally posted by VengeSunsoar
Originally posted by ClaudeSuamOram
Originally posted by VengeSunsoar
Originally posted by xeniar
Originally posted by GreenHell
*snip*

 

our niche market seems to be bigger then you think. Developers have not seen that yet. And like ive said before in some other similair thread. People have never been in those old games they might actually like it but have never tried it.

its like saying  hamburgers at mcdonalds are the best, while you never been to burger king to taste theirs. You are calling us a niche market because thats what we started out as MMORPG's a niche market.

 

edit: and btw we don't have our game. I don't want to play one of those old games now. I like my eye candy too.

I played SWG from 2003 until the end. It was a very social game if you chose to play it that way. Your niche market is not very big. You may want to believe it is but the reality tells me differently. If your game was wanted and it would be profitable it would already be here. I don't call it niche because it is what started MMOs I call it niche because there is a very limited market for a game like that. Just like there was for EQ, SWG, VG, and the other mmos of that type.

Your viewing it wrong. Yes the MMO market was very niche back then. gamers who truelly enjoyed them played them. WoW introduced millions of people by advertisement and because the warcraft universe was already visited by many people. also Blizzard itself had alot of people playing their games.

That is the sole reason why WoW became so succesfull. not because people suddenly became intrested in the Genre but rather because alot of people knew warcraft and blizzard with their high standerd of making games. And that is why we have alot of these failures because ultimatly WoW does it better. Because evryone wants a piece of the pie. developers try to rake in those 10 million players but fail to do so each and every time.

this means that the market you say is so grand doesnt really exist. else all those new MMO's would flourish. And that is why i say that there is room for our community / open world / forced grouping market because all those people havent played it before. you cannot possibly say that the market will not like a game wich they have never tried.

 

edit: im pretty much saying the same thing as claud in the post before:P

Yes advertising did bring in a lot, and yes blizzard ha a lot of gamers from before.  But that just brought them in, that didn't keep them.  The numbers were kept high because it is a good fun game.

There is also another group of people (at least one more).  Those people knew about the older MMO's tried, them didn't like them because of something to do with game or mechanics, when WoW came along they tried it and liked it.

The market does exist, most of the games today have populations just as high as the old games were that being in the 20-400k range, and therer are many many more games.

Betting most that did try the old games didn't like them because again...Blizzard brought a lot of people in who never knew about MMORPG's prior to WoW's mass advertisement and likely played console games before the WoW discovery.

 

WoW was fast paced and had quite a bit of instant gratification elements...which, were from console gaming. These players had the same feeling as UO and EQ players had because it was there first, new to them (Being able to play with thousands of other players and explore a huge world at will, etc) which was all amazing to them...so no kidding they retained their numbers. It's mostly advertising and that same nostalgia WoW players always accuse old schoolers of. Let's not pretend it's all because it was a superior game.

If EQ Next gets a lot of advertisement on the radio and T.V., I am sure it would pull in large numbers as well. Even if designed with more of the original EQ feel.

Your first paragraph doesn't maket sense.  Most that did try them, didn't like them because they didn't know about them till blizzard came along?  They had to know about them to try them.

WoW was fast paced, no game has instant gratification but it did not take as long to get rewards, most rewards anyway.  For many it was their first, for many others it wasn't. 

EQNext might pull in a lot of numbers, of course we really don't know what kind of game it is going to be, other than "sandbox style, and smed now lies permadeath".  This doesn't tell us very much.  It could be Wow with permadeath and housing.

@Xeniar maybe they don't like the wow clones because they are not doing it as well as WoW.  I've tried Swtor twice, never made it past a month each time, just got bored with it.  Same with warhammer, haven't tried Rift yet.  Why play a game that while has somethings that are different, isn't any better and in many ways worse than the one you allready have? 

Guess I should of worded it more simplistic.

I mean, players who knew nothing about MMORPG's that were attracted by WoW via mass advertisement...once in the MMORPG genre...looked to see if others were available out of curiosity. Once they dicovered there were others before WoW, they tried them, but didn't like them because they had little in common with WoW.

Once they tasted the faster pace feel of WoW, better graphics (Compared to UO/EQ anyways), and other features added which stemmed from console gaming (Something most were familiar with), it was unlikely they would like the older ones.

 

Much like a kid now who plays PS3 being introduced to a Super Nintendo. Despite Super NES having many great games...it's likely the kid would not stayed interested for long based on graphics differences, etc.

 

I stated many players tried the early games, and I meant before WoW came out and didn't like them, but they did like WoW when it came out.  On these forums Axehilt is one of them, he has stated he tried the old games at the time they came out, didn't like them, thought they were bad games.  He did try WoW and I believe he liked it. 

I tried them, and while I liked them, I like newer games more, specifically because they are faster, it is easier to form groups and there is less downtime.  Those were all the things I didn't like about old games, I hated the wait of sometimes up to an hour to form a group, I hate the up to an hour to travel to a location before I could actually start playing, I hate the 5 minutes between fights needed to med up.  All that to me, was just waiting to play a game and not actually playing.  Newer games got rid of that.  I can still be just as social, talk to just as many people, rp just as much but the detriments are gone. 

Quit worrying about other players in a game and just play.

  ClaudeSuamOram

Apprentice Member

Joined: 3/08/13
Posts: 134

3/17/13 4:00:59 PM#243
Originally posted by VengeSunsoar

 

I stated many players tried the early games, and I meant before WoW came out and didn't like them, but they did like WoW when it came out.  On these forums Axehilt is one of them, he has stated he tried the old games at the time they came out, didn't like them, thought they were bad games.  He did try WoW and I believe he liked it. 

Ah...miscommunication. I thought you meant those that started WoW went back and tried the old ones.

 

Well, to each their own. Not everyone has the same tastes in games, nor the same definition of fun in some of the aspects.

 

Problem is...Axehilt campaigns for only those types of games he likes and blasts those who bring up the possibility of an old school game coming around again...not considering those who liked those types he doesn't. Many here who do that. I mean, I don't like the fast paced MMORPG's, or the lack of the community within them, but that doesn't mean they shouldn't exist or I should campaing to make sure no more are made because I don't like them.

 

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 17953

3/17/13 4:14:23 PM#244
Originally posted by ClaudeSuamOram

Problem is...Axehilt campaigns for only those types of games he likes and blasts those who bring up the possibility of an old school game coming around again...not considering those who liked those types he doesn't. Many here who do that. I mean, I don't like the fast paced MMORPG's, or the lack of the community within them, but that doesn't mean they shouldn't exist or I should campaing to make sure no more are made because I don't like them.

 

 

That is no worse than the old school games advocates doing the same ... and they are pretty condenscending to new MMOs too.

  CalmOceans

Novice Member

Joined: 5/06/11
Posts: 1778

3/17/13 4:21:19 PM#245
Originally posted by observer

I'm still trying to see how a LFG Tool hurts a community.  It just assembles people together more quickly.

Ok, I'll just be frank since I explained it a number of times and I feel I should be more direct perhaps.

 

Automated LFG tools allow you to be a douchebag and get away with it.

 

(cross server makes it even worse but normal local automation does it too)

Without them people are required to live up to certain community standards, the more you lower the barrier to entry the less consequences there are for your behavior.

The behavior we see when people drop groups, kick others, take unannounced AFK, fly off the handle, and other types of behavior that was not present in old MMO, is the result of increased grouping opportunity and anonymity, automated LFG tools offer easy grouping with low repercussions, they foster a fleeting experience where people can get away with misbehavior and where a reputation is not based on your interactions and standing within the community but on your stats.

People who lament the erosion of community and the onset of cross-server grouping understand the damage this can cause to a game, it allows for complete anonymity and no repercussions to your actions, localised automated grouping does this too, it's just less pronounced and harder to see the effects it has on the community, it's especially the automated type of grouping that causes issues, because they're fast and anonymous grouping opportunities.

  newchemicals

Novice Member

Joined: 7/08/06
Posts: 43

3/17/13 4:25:39 PM#246

I find players in LFG to be poor players in general.

 

The reasons for offsite LFG or other means is purely as a filtering tool. Just being able to follow the simplest of directions eliminates quite of a few of the players you don't want to team with.

 

LFG doesn't ruin the game only bad LFG systems do. As long as you can filter out the players you don't want to team with.

  jesteralways

Advanced Member

Joined: 3/17/13
Posts: 409

3/17/13 4:31:21 PM#247
if having a good community means writing "LFG X dungeon" in unieversal chat then getting answer : "just level up, solo grind some normal mobs and solo the dungeon later" and/or attacking lowbies who are waiting to enter their 1st dungeon, then yeah LFG/LFR/BG finder really "destroy" community.  

No panties, No Life

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 17953

3/17/13 4:41:14 PM#248
Originally posted by CalmOceans

The behavior we see when people drop groups, kick others, take unannounced AFK, fly off the handle, and other types of behavior that was not present in old MMO, is the result of increased grouping opportunity and anonymity, automated LFG tools offer easy grouping with low repercussions, they foster a fleeting experience where people can get away with misbehavior and where a reputation is not based on your interactions and standing within the community but on your stats.

 

It is not a bad thing when you have to drop group, kick others, take unannounced AFK .....

It goes both ways.

  CalmOceans

Novice Member

Joined: 5/06/11
Posts: 1778

3/17/13 4:42:47 PM#249
Originally posted by observer

With that logic.  Zone-wide chat channels destroy communities.  To communicate zone-wide is a detriment to building bonds with those you meet on your travels.  Right?

 

I'm not against zone-wide chat, in fact Everquest has a server chat and still has to this day. Zone-wide chats offer opportunities for people to engage with the community, I don't see anything wrong with them, I like them.

You can even make your own channels and talk to other servers.

What you can't do is group with 5 other people from other servers, never talk to those people, AFK, kick people, or be a jerk to people who are trying to be nice, and get away with it.

That is possible in many games, and you don't have to think very hard to find the cupript, it's the anonymity that cross-server grouping gives those people which allows them to act that way.

  VengeSunsoar

Elite Member

Joined: 3/10/04
Posts: 4329

Be Brief, Be Bright... Be Gone.

3/17/13 4:47:42 PM#250
Originally posted by CalmOceans
Originally posted by observer

I'm still trying to see how a LFG Tool hurts a community.  It just assembles people together more quickly.

Ok, I'll just be frank since I explained it a number of times and I feel I should be more direct perhaps.

 

Automated LFG tools allow you to be a douchebag and get away with it.

 

(cross server makes it even worse but normal local automation does it too)

Without them people are required to live up to certain community standards, the more you lower the barrier to entry the less consequences there are for your behavior.

The behavior we see when people drop groups, kick others, take unannounced AFK, fly off the handle, and other types of behavior that was not present in old MMO, is the result of increased grouping opportunity and anonymity, automated LFG tools offer easy grouping with low repercussions, they foster a fleeting experience where people can get away with misbehavior and where a reputation is not based on your interactions and standing within the community but on your stats.

People who lament the erosion of community and the onset of cross-server grouping understand the damage this can cause to a game, it allows for complete anonymity and no repercussions to your actions, localised automated grouping does this too, it's just less pronounced and harder to see the effects it has on the community, it's especially the automated type of grouping that causes issues, because they're fast and anonymous grouping opportunities.

In my experience, that happened before LFG came into effect.  People talk about the good old days of games and how reputation mattered.  In my experience it didn't matter.  Remember EQ had to bring in a play nice policy because people were douches.  And reputation didn't matter, peopel were douches and they still had epics and fungi tunics... meaning no matter how bad they were they still got invited into groups.

So I submit that because they had to implement a play nice policy, people were jerks, and becuase they still got invited to groups - reputation didn't matter.  Therefore LFG had not effect on people's behaviour (in general, there will always be outliers in both groups). 

edit -since IMO it had no effect the only thing it did do was make grouping easier.

Quit worrying about other players in a game and just play.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 17953

3/17/13 4:50:21 PM#251
Originally posted by CalmOceans

What you can't do is group with 5 other people from other servers, never talk to those people, AFK, kick people, or be a jerk to people who are trying to be nice, and get away with it.

That is possible in many games, and you don't have to think very hard to find the cupript, it's the anonymity that cross-server grouping gives those people which allows them to act that way.

You just said that "That is possible", and "what you can't do"? Obviously you *can*.

And why do i have to talk to people in PUGs every time? I am not playing a chat-room, am i?

  CalmOceans

Novice Member

Joined: 5/06/11
Posts: 1778

3/17/13 4:50:47 PM#252
Originally posted by VengeSunsoar

 reputation didn't matter

You didn't play EQ or at least didn't play it for very long if you think reputation didn't matter. There were hundreds of black-lists of people that circulated in guilds and on server boards.

  VengeSunsoar

Elite Member

Joined: 3/10/04
Posts: 4329

Be Brief, Be Bright... Be Gone.

3/17/13 4:52:30 PM#253
Originally posted by CalmOceans
Originally posted by VengeSunsoar

 reputation didn't matter

You didn't play EQ or at least didn't play it for very long if you think reputation didn't matter. There were hundreds of black-lists of people that circulated in guilds and on server boards.

I played it for 4 years, people had individual black lists, but nothing more than that, server lists were routinely ignored.  People were shouting in EC tunnel and bazaar about how xx is a scammer and ninja, you'd see them the next day with epic gear.  They were routinely ignored. 

Quit worrying about other players in a game and just play.

  CalmOceans

Novice Member

Joined: 5/06/11
Posts: 1778

3/17/13 4:53:26 PM#254
Originally posted by VengeSunsoar
Originally posted by CalmOceans
Originally posted by VengeSunsoar

 reputation didn't matter

You didn't play EQ or at least didn't play it for very long if you think reputation didn't matter. There were hundreds of black-lists of people that circulated in guilds and on server boards.

I played it for 4 years, people had individual black lists, but nothing more than that, server lists were routinely ignored.  People were shouting in EC tunnel and bazaar about how xx is a scammer and ninja, you'd see them the next day with epic gear.  They were routinely ignored. 

individual black lists? No there were black lists posted as stickies on server message boards

reputation in EQ mattered a whole lot

  VengeSunsoar

Elite Member

Joined: 3/10/04
Posts: 4329

Be Brief, Be Bright... Be Gone.

3/17/13 4:54:31 PM#255
Originally posted by CalmOceans
Originally posted by VengeSunsoar
Originally posted by CalmOceans
Originally posted by VengeSunsoar

 reputation didn't matter

You didn't play EQ or at least didn't play it for very long if you think reputation didn't matter. There were hundreds of black-lists of people that circulated in guilds and on server boards.

I played it for 4 years, people had individual black lists, but nothing more than that, server lists were routinely ignored.  People were shouting in EC tunnel and bazaar about how xx is a scammer and ninja, you'd see them the next day with epic gear.  They were routinely ignored. 

individual black lists? No there were black lists posted as stickies on server message boards

Server black lists were routinely ignored. 

Quit worrying about other players in a game and just play.

  CalmOceans

Novice Member

Joined: 5/06/11
Posts: 1778

3/17/13 4:57:18 PM#256

They weren't ignored, they were used by guilds during recruitment, that's what the incentive behind them was to make them in the first place. I just remembered you're a person who likes to argue back and forth with people, so I'll leave it at that.

  VengeSunsoar

Elite Member

Joined: 3/10/04
Posts: 4329

Be Brief, Be Bright... Be Gone.

3/17/13 4:58:35 PM#257
Originally posted by CalmOceans

They weren't ignored, they were used by guilds during recruitment, that's what the incentive behind them was to make them in the first place. I just remembered you're a person who likes to argue back and forth with people, so I'll leave it at that.

 Only when people's assertions don't mesh with what actually happened.

Despite those lists, people on the lists still continued to get good gear, proving the lists were routinely ignored. 

Quit worrying about other players in a game and just play.

  ClaudeSuamOram

Apprentice Member

Joined: 3/08/13
Posts: 134

3/17/13 5:04:56 PM#258
Originally posted by nariusseldon
Originally posted by ClaudeSuamOram

Problem is...Axehilt campaigns for only those types of games he likes and blasts those who bring up the possibility of an old school game coming around again...not considering those who liked those types he doesn't. Many here who do that. I mean, I don't like the fast paced MMORPG's, or the lack of the community within them, but that doesn't mean they shouldn't exist or I should campaing to make sure no more are made because I don't like them.

 

 

That is no worse than the old school games advocates doing the same ... and they are pretty condenscending to new MMOs too.

Way to not read through all the posts and see where I mentioned that. I am not nieve enough to think it doesn't travel both ways.

  nilden

Advanced Member

Joined: 4/26/05
Posts: 820

3/17/13 5:16:06 PM#259

The LFG tool is such a small part of the game and overall design. How does one not look at pacing and downtime as well as difficulty or challenge way before the grouping tool?

 

 

How to post links. Check it Archeage
LoveMinecraft. And check out my Youtube channel OhCanadaGamer

  Bladestrom

Hard Core Member

Joined: 4/04/11
Posts: 2732

3/17/13 5:21:50 PM#260
Originally posted by nariusseldon
Originally posted by CalmOceans

What you can't do is group with 5 other people from other servers, never talk to those people, AFK, kick people, or be a jerk to people who are trying to be nice, and get away with it.

That is possible in many games, and you don't have to think very hard to find the cupript, it's the anonymity that cross-server grouping gives those people which allows them to act that way.

You just said that "That is possible", and "what you can't do"? Obviously you *can*.

And why do i have to talk to people in PUGs every time? I am not playing a chat-room, am i?

A prime example of the current malaise that is affecting mmorgs today.  Single player mentaility in a mmorg world where socialising is a big part of the game.  Grouping with people for 30 mins to an hour + and not wanting to talk to anyone in the group, why group with them then?

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(850 elementalist)

Now playing GW2/vanilla wow

20 Pages First « 10 11 12 13 14 15 16 » Last Search