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General Discussion  » Could a Vanilla WoW clone out do MoP?

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  User Deleted
 
OP  3/16/13 2:57:12 PM#1

I truly believe that if a gaming company made a blatant vanilla WoW clone or even a WoW clone with just the BC xpac in the game it would actually have more numbers then MoP.

Why? Simple players and millions of players agree strongly that cata was prob the worst xpac many would also agree that WotLK is not much better and millions agree just let the dropping number speak for themselves that MoP is a desperate attempt to capture the vanilla feel but failing simple because of all the blotch up patches that Blizz gave WoW since BC the LFG tool LFR tool.... sigh just bout every patch from BC onward basically has damaged WoW. With this being said If a gaming company made a blatant WoW clone strictly Vanilla or with most of BC mixed in I think that they would rake in millions of players.

Here is how it should be done:

Have three factions of course and just call theme the red vs blue vs (insert color here) sides.

Bring back the original 40 man raid. (I think that WS will find this feature to be very attractive with players. )

Balance out PVP bring it back to vanilla game play were it took skill to be good at bg not just armor set buff and facerolling.

Balance out PVE can anyone say CC anymore.

Forget about the first two added races just keep it simple Orcs, Humans and elves taken from statement one a three way faction will be brilliant. have the elves your natural faction and let them be allowed into either side's city with no worries of getting ganked so basically a natural faction.

World bosses will automatically flag your faction. Yes if you want that highest tier loot from a world boss then you must flagged and earn it properly.

Continue with tier upgrades but here is the trick have a BT or a Kara raid which of course if you want to raid you must get attuned for it. Yes bring back the atonement  chain quest again. Now to keep the game interesting so once a guild beats the toughest raid in the game will to be simply change up the bosses keep the instance with the same lay out but change the bosses moves around. Or better yet let a REAL person play the boss and not let it be just a mechanical boss keep the players guessing. Then as a reward up the tier loot that way if a guild can truly beet a boss encounter this way.

And going back to open world pvp have top tier drops for a Hala type open world pvp setting as to every member of the raiding pvp team gets gear only if they keep their faction hold on a Hala type take over for lets say if they can keep Hala in their favor for a time limit. For instance if a guild of opposite faction who wishes to take over Hala will not only have to defeat the incredibly hard guards with incredibly high health to boot make the Hala guards the hardest npc in the game to beet but they cant solo it just dropping bombs on it and expect a win but it has to be a legit 10 man or more Hala raid for the highest tier to drop. Make since?

And yes bring back the open world raiding of xrds or south shore or whatever but just for the fun of it. Or if a successful raid on a low lvl village let that faction who did this successfully take control of that small town or place or whatever it is they decided to raid against.

Tell me what you think of these idea's for a vanilla Clone of WoW.
  BrownAle

Apprentice Member

Joined: 3/16/13
Posts: 402

3/16/13 7:34:59 PM#2

basically the thought process for every game made since say...2006

 

never works if you havent noticed.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

3/16/13 8:18:23 PM#3
Originally posted by BrownAle

basically the thought process for every game made since say...2006

 

never works if you havent noticed.

no game released since WoW has come close to the reasons why WoW was good.

Of course that is what happens when you dont make the game you want to make and instead make the game you think everyone else will want. This is why games like Rift seem soulless.

  FIXTHECAMERA

Novice Member

Joined: 8/29/12
Posts: 40

3/16/13 8:21:50 PM#4

I wish I could express in words how much I agree with you.

Unfortunately it will never happen, devs don't even know what made vanilla so good, not even blizzard themselves. Not enough people think like you, from here on end we're just going to have shit games, at least we can look back on the good times I guess.

  OgreRaper

Novice Member

Joined: 6/20/11
Posts: 381

3/16/13 8:28:34 PM#5
I doubt it. Though if Blizz releases a classic server, I would resub to WoW.
  Dragonantis

Novice Member

Joined: 12/16/10
Posts: 967

3/16/13 8:31:15 PM#6
Who wants an MMO that would never evolve?
  rathran

Novice Member

Joined: 1/25/13
Posts: 1

3/16/13 8:32:54 PM#7
I think if WoW did something like Runescape just did and released a seperate client with vanilla WoW and TBC that it would be a huge hit, and many people would seperately play and even pay monthly again for it. Problem is that it would affect the actual subs for the retail game. However, if some updated clone was released with improved concepts by a big company and made it obvious that it was going to have the original concepts of TBC it would be awesome.
  Wraithone

Hard Core Member

Joined: 7/09/04
Posts: 3559

If you can't kill it, don't make it mad.

3/16/13 8:33:14 PM#8
Originally posted by Isturi

I truly believe that if a gaming company made a blatant vanilla WoW clone or even a WoW clone with just the BC xpac in the game it would actually have more numbers then MoP.

Why? Simple players and millions of players agree strongly that cata was prob the worst xpac many would also agree that WotLK is not much better and millions agree just let the dropping number speak for themselves that MoP is a desperate attempt to capture the vanilla feel but failing simple because of all the blotch up patches that Blizz gave WoW since BC the LFG tool LFR tool.... sigh just bout every patch from BC onward basically has damaged WoW. With this being said If a gaming company made a blatant WoW clone strictly Vanilla or with most of BC mixed in I think that they would rake in millions of players.

Here is how it should be done:

Have three factions of course and just call theme the red vs blue vs (insert color here) sides.

Bring back the original 40 man raid. (I think that WS will find this feature to be very attractive with players. )

Balance out PVP bring it back to vanilla game play were it took skill to be good at bg not just armor set buff and facerolling.

Balance out PVE can anyone say CC anymore.

Forget about the first two added races just keep it simple Orcs, Humans and elves taken from statement one a three way faction will be brilliant. have the elves your natural faction and let them be allowed into either side's city with no worries of getting ganked so basically a natural faction.

World bosses will automatically flag your faction. Yes if you want that highest tier loot from a world boss then you must flagged and earn it properly.

Continue with tier upgrades but here is the trick have a BT or a Kara raid which of course if you want to raid you must get attuned for it. Yes bring back the atonement  chain quest again. Now to keep the game interesting so once a guild beats the toughest raid in the game will to be simply change up the bosses keep the instance with the same lay out but change the bosses moves around. Or better yet let a REAL person play the boss and not let it be just a mechanical boss keep the players guessing. Then as a reward up the tier loot that way if a guild can truly beet a boss encounter this way.

And going back to open world pvp have top tier drops for a Hala type open world pvp setting as to every member of the raiding pvp team gets gear only if they keep their faction hold on a Hala type take over for lets say if they can keep Hala in their favor for a time limit. For instance if a guild of opposite faction who wishes to take over Hala will not only have to defeat the incredibly hard guards with incredibly high health to boot make the Hala guards the hardest npc in the game to beet but they cant solo it just dropping bombs on it and expect a win but it has to be a legit 10 man or more Hala raid for the highest tier to drop. Make since?

And yes bring back the open world raiding of xrds or south shore or whatever but just for the fun of it. Or if a successful raid on a low lvl village let that faction who did this successfully take control of that small town or place or whatever it is they decided to raid against.

Tell me what you think of these idea's for a vanilla Clone of WoW.

Some how, I suspect your rose colored glasses are obstructing your vision... ^^  I've been in WoW since late beta. I currently have two 90's and seven 85's.  Many of the things you consider a positive, would make me not even bother with such a game. Just two would be;  being flagged when fighting world bosses, and the open world ganking that went on in the first year to 18 months.

Having leveled to 60 on US realm deathwing (PvP) I'm painfully familiar with what goes on with such antics.  Corpse camping, roaming gank packs and large groups camping the entry portals of the dungeons.  We used to have to bring in two or three parties worth of players, just so some of our lower levels could get into the dungeons.

I can't speak for anyone but myself, but I see rather little in your list that would recommend such a game to me.  Given the change in demographics over the years, I suspect such a game would be a narrow niche.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18716

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

3/16/13 8:46:45 PM#9
Originally posted by Wraithone
Originally posted by Isturi

I truly believe that if a gaming company made a blatant vanilla WoW clone or even a WoW clone with just the BC xpac in the game it would actually have more numbers then MoP.

Why? Simple players and millions of players agree strongly that cata was prob the worst xpac many would also agree that WotLK is not much better and millions agree just let the dropping number speak for themselves that MoP is a desperate attempt to capture the vanilla feel but failing simple because of all the blotch up patches that Blizz gave WoW since BC the LFG tool LFR tool.... sigh just bout every patch from BC onward basically has damaged WoW. With this being said If a gaming company made a blatant WoW clone strictly Vanilla or with most of BC mixed in I think that they would rake in millions of players.

Here is how it should be done:

Have three factions of course and just call theme the red vs blue vs (insert color here) sides.

Bring back the original 40 man raid. (I think that WS will find this feature to be very attractive with players. )

Balance out PVP bring it back to vanilla game play were it took skill to be good at bg not just armor set buff and facerolling.

Balance out PVE can anyone say CC anymore.

Forget about the first two added races just keep it simple Orcs, Humans and elves taken from statement one a three way faction will be brilliant. have the elves your natural faction and let them be allowed into either side's city with no worries of getting ganked so basically a natural faction.

World bosses will automatically flag your faction. Yes if you want that highest tier loot from a world boss then you must flagged and earn it properly.

Continue with tier upgrades but here is the trick have a BT or a Kara raid which of course if you want to raid you must get attuned for it. Yes bring back the atonement  chain quest again. Now to keep the game interesting so once a guild beats the toughest raid in the game will to be simply change up the bosses keep the instance with the same lay out but change the bosses moves around. Or better yet let a REAL person play the boss and not let it be just a mechanical boss keep the players guessing. Then as a reward up the tier loot that way if a guild can truly beet a boss encounter this way.

And going back to open world pvp have top tier drops for a Hala type open world pvp setting as to every member of the raiding pvp team gets gear only if they keep their faction hold on a Hala type take over for lets say if they can keep Hala in their favor for a time limit. For instance if a guild of opposite faction who wishes to take over Hala will not only have to defeat the incredibly hard guards with incredibly high health to boot make the Hala guards the hardest npc in the game to beet but they cant solo it just dropping bombs on it and expect a win but it has to be a legit 10 man or more Hala raid for the highest tier to drop. Make since?

And yes bring back the open world raiding of xrds or south shore or whatever but just for the fun of it. Or if a successful raid on a low lvl village let that faction who did this successfully take control of that small town or place or whatever it is they decided to raid against.

Tell me what you think of these idea's for a vanilla Clone of WoW.

Some how, I suspect your rose colored glasses are obstructing your vision... ^^  I've been in WoW since late beta. I currently have two 90's and seven 85's.  Many of the things you consider a positive, would make me not even bother with such a game. Just two would be;  being flagged when fighting world bosses, and the open world ganking that went on in the first year to 18 months.

Having leveled to 60 on US realm deathwing (PvP) I'm painfully familiar with what goes on with such antics.  Corpse camping, roaming gank packs and large groups camping the entry portals of the dungeons.  We used to have to bring in two or three parties worth of players, just so some of our lower levels could get into the dungeons.

I can't speak for anyone but myself, but I see rather little in your list that would recommend such a game to me.  Given the change in demographics over the years, I suspect such a game would be a narrow niche.

All the things I loved about the PVP servers (Kel Thuzad) in vanilla WOW, and one of the reasons why I find the game not worth playing anymore.

I'm sure Blizzard keeps wondering if their new title will be able to meet or exceed the success of their flagship MMO.

But no, I don't think making a copy of anything results in greater success than it's predecessor.

 

 

 

"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  kabitoshin

Advanced Member

Joined: 3/16/12
Posts: 646

3/16/13 8:56:30 PM#10

Bring back X-road, and Tarren Mill Vs Southshore raids!

P.S. Also I would like to see a server start from maybe the Dire Maul patch, and slowly progress to todays X- Pac

  Volgore

Tipster

Joined: 6/15/08
Posts: 1882

Posts deleted: 12589457

3/16/13 9:07:13 PM#11
Originally posted by Wraithone

Having leveled to 60 on US realm deathwing (PvP) I'm painfully familiar with what goes on with such antics.  Corpse camping, roaming gank packs and large groups camping the entry portals of the dungeons.  We used to have to bring in two or three parties worth of players, just so some of our lower levels could get into the dungeons.

 

Best time i've had in my whole gaming career...

  bliss14

Hard Core Member

Joined: 4/01/11
Posts: 501

Ahh devil ether.

3/16/13 9:07:58 PM#12
Many would come back and join such a server.  After a week or so of the old quests grind they would quit.  Reach 60 and grind resist gear and all that shit again?  No, it would not last.   [mod edit]
  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3100

3/16/13 9:09:07 PM#13
Making a clone of vanilla would never succeed because the main thing vanilla has is sentimental value. Re vanilla v mop, mop just has too much content, however wow tbc is much better than mop IMO..
[mod edit]

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(850 elementalist)

Now playing GW2/vanilla wow

  Panther2103

Hard Core Member

Joined: 1/09/08
Posts: 2033

3/16/13 9:10:46 PM#14
People remember vanilla so fondly. The only thing it had going for it was difficult raids. Everything else was just okay. At the time it was awesome because of how it was presented and the fact that there wasn't any wow clones yet. The fact of the matter is, most people won't even touch a game that has ganking now a days. People are like YES I LOVE THOSE ASPECTS, until it happens to them and they get severely irritated because they haven't had to deal with it in such a long time. I'm okay with ganking occasionally, but I remember how awesome it was back in chronicle 2 in Lineage 2 when everyone was ganking eachother. But now if I play Tera and get ganked a couple times I get irritated and play something else.
  Horusra

Hard Core Member

Joined: 6/26/05
Posts: 2090

3/16/13 9:16:15 PM#15
Frankly only a small percentage of people played and still play on PvP servers compaired to PvE servers....thus they put their money where their people are.  Open World PvP is almost always second class to PvE concerns in MMORPG's.  Till they find a way to stop ganking that people do not call carebear.
  wordiz

Advanced Member

Joined: 6/13/12
Posts: 481

3/16/13 9:29:31 PM#16
Originally posted by Horusra
Frankly only a small percentage of people played and still play on PvP servers compaired to PvE servers....thus they put their money where their people are.  Open World PvP is almost always second class to PvE concerns in MMORPG's.  Till they find a way to stop ganking that people do not call carebear.

There is no way to stop ganking without being carebear. That's an oxymoron. You don't want to get ganked, roll with a group. *gasp* Play with others instead of soloing. Can't get people to level with you in your current guild or group, find a new one that's worth two shits.

http://thewordiz.wordpress.com/

  Horusra

Hard Core Member

Joined: 6/26/05
Posts: 2090

3/16/13 9:39:09 PM#17
Originally posted by wordiz
Originally posted by Horusra
Frankly only a small percentage of people played and still play on PvP servers compaired to PvE servers....thus they put their money where their people are.  Open World PvP is almost always second class to PvE concerns in MMORPG's.  Till they find a way to stop ganking that people do not call carebear.

There is no way to stop ganking without being carebear. That's an oxymoron. You don't want to get ganked, roll with a group. *gasp* Play with others instead of soloing. Can't get people to level with you in your current guild or group, find a new one that's worth two shits.

Yeah because my 10 lvl 5's in a group will just get rolled by 1 60.....frankly that is the reason PvP is dead in MMORPG's.  Either everyone must be stat-wise equal at all times with only skill being different or you lose 75% of the massive player base.

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3100

3/16/13 9:41:31 PM#18
Why do they need to be as successful as retail wordiz. A game is successful If people enjoy playing it. Mop does little more than maintain a stream of achievements and gear to string along those players. Ever wondered why the achievments available grows faster every patch?

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(850 elementalist)

Now playing GW2/vanilla wow

  Homitu

Advanced Member

Joined: 10/01/09
Posts: 2023

3/16/13 9:56:11 PM#19
Originally posted by Horusra
Originally posted by wordiz
Originally posted by Horusra
Frankly only a small percentage of people played and still play on PvP servers compaired to PvE servers....thus they put their money where their people are.  Open World PvP is almost always second class to PvE concerns in MMORPG's.  Till they find a way to stop ganking that people do not call carebear.

There is no way to stop ganking without being carebear. That's an oxymoron. You don't want to get ganked, roll with a group. *gasp* Play with others instead of soloing. Can't get people to level with you in your current guild or group, find a new one that's worth two shits.

Yeah because my 10 lvl 5's in a group will just get rolled by 1 60.....frankly that is the reason PvP is dead in MMORPG's.  Either everyone must be stat-wise equal at all times with only skill being different or you lose 75% of the massive player base.

I've commented in many discussions leading up to GW2's release about how much better world pvp would be in a game that featured level caps on zones like GW2 does.  Of course open world pvp wouldn't fit well in GW2 because of the way events work, but  down-leveling could really help alleviate the severe stat discrepancies that make ganks by high level players so cheap and stupid.  Down-leveling itself has its cons as well, of course.  

  muffins89

Novice Member

Joined: 10/15/12
Posts: 1253

3/17/13 5:37:48 AM#20

Originally posted by kabitoshin

Bring back X-road, and Tarren Mill Vs Southshore raids!

P.S. Also I would like to see a server start from maybe the Dire Maul patch, and slowly progress to todays X- Pac

Originally posted by Volgore

Originally posted by Wraithone

Having leveled to 60 on US realm deathwing (PvP) I'm painfully familiar with what goes on with such antics.  Corpse camping, roaming gank packs and large groups camping the entry portals of the dungeons.  We used to have to bring in two or three parties worth of players, just so some of our lower levels could get into the dungeons.

 

Best time i've had in my whole gaming career...

uh.  the pvp you guys say you are looking for,  exists in wow right now.  from 1-90.

I think the prostitute mod corrupted your game files man. -elhefen

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