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3/16/13 5:54:02 PM#21
The answer is simple: 1) STOP assuming you know what's best for all games. Spoiler: you don't. No one does. 2) SUPPORT good ideas / good games. If a dev does something you like, go out of your way to make sure they know it. Far too many people in this community sit silently content when they like something. Very few people actually voice out and comment on things that are good. 3) If you think you know how to make a better game, then start making your own games. Don't start w/ an MMO, start small. It's very doable, and it will give you an entirely new perspective on the reality behind making games, so you can start having real opinions on them that are actually useful. Sadly, less than half the people on the sight will do even 1 of the above 3 things. Let alone all 3. It's much easier to play armchair designer and assume you have all the answers. |
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3/16/13 5:57:50 PM#22
Originally posted by xKopogerox I dare you to list 3 that's been around for a while that actually grew significantly, rather than diminished since initial launch. That's pretty rough, since the data's so suspect. WoW, EVE, Runescape. What do you do with a past-the-peak-and-now-declining game, that qualifies in all other respects? Rule it out on technicality, in classic forum argument fashion? |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
3/16/13 6:01:16 PM#23
A game that diminishes after launch, does not mean that 6 months down the road the game is not making money.
You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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3/16/13 6:03:32 PM#24
Originally posted by VengeSunsoar Yup. Assuming the up-front investment wasn't too large, a game can run on 150k subs for an eternity. CoX was still profitable when they pulled the plug. |
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3/16/13 6:06:06 PM#25
Content is what they need. I miss the old games they had the real content.
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3/16/13 6:09:15 PM#26
Originally posted by Antiquated Not according to NCSoft ;) Profitable is somehwat subjective when it comes to some of these mmo companies. Remember earth and beyond ? That game had a pretty solid player base but EA was looking for an EQ and when it didn't turn into it over night they pulled it. Why spend money on a game that isn't making us millions each month ? I'm sure CoX finnaly fell for the same reason. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
3/16/13 6:11:50 PM#27
Originally posted by DamonVile That is the question much as I did like CoH off and on. I do believe it was profitable, but perhaps not profitable enough. If I was in charge of a business and I had one game that was doing allright, making a profit, but I thought I could make more by putting those resources somehwere else... I would be tempted to do just that.
You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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3/16/13 6:16:30 PM#28
Originally posted by VengeSunsoar I probably would as well but...CoX could have gone on for years with no real content updates and just a basic crew of ppl looking after it. Shutting it down just made them a lot of very loyal fans into life time enemies. It's one thing to focus your efforts but this was just a bad busniess call imo. |
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Originally posted by aesperus
Starcraft oldschool aka wise/04. SWG/UO aka Wise HeRo, Light Jedi Knight pre-cu (Bria) |
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Originally posted by DamonVile Good thing I never played COH or COX. This is why experience pays off at the end. Starcraft oldschool aka wise/04. SWG/UO aka Wise HeRo, Light Jedi Knight pre-cu (Bria) |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
3/16/13 6:23:43 PM#31
Originally posted by xKopogerox 1. Yes it's impossible. It would mean you would need to know all about all games, all about all the customers, all about the different ways to reach that customer and then be able to predict the future to plan for any events that are beyond you and your customers control. So yes it's impossible. 2. His point was support games you think you may like. Many people like those games. 3. Good for you. 4. Interesting. Everyone feels they know and are doing what they should be. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
3/16/13 6:24:37 PM#32
Originally posted by xKopogerox Why is that a good thing? I had a lot of fun with CoH for several years. I don't begrudge my time there. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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3/16/13 6:28:53 PM#33
Originally posted by xKopogerox you're not buying fine art to hang on your wall to enjoy for decades to come. You're buying fun at the moment and maybe some good memories. I had both in CoX it was well worth the money. The only experience you gain from not trying something is a lack of it. |
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Originally posted by DamonVile Unless I was playing something else at the time, which is still around if I ever decide to get back. MMORPG's are about character progression for a purpose, but players like you who see them as a place to enjoy the themepark ride and move on to the next is what makes the companies most happy. Starcraft oldschool aka wise/04. SWG/UO aka Wise HeRo, Light Jedi Knight pre-cu (Bria) |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
3/16/13 6:42:29 PM#35
Originally posted by xKopogerox And there was character progression, and we played for years, and we were happy. Sheesh. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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aleos
Advanced Member
Joined: 1/02/07
Imagination is the only weapon in the war against reality. |
3/16/13 6:50:23 PM#36
all the power i have to make MMORPG's better is to not buy MMOs
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3/16/13 8:06:21 PM#37
Originally posted by xKopogerox games are about fun. Your failures in life are what lead you to beleive they involve anything else. |
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3/16/13 9:39:48 PM#38
Originally posted by xKopogerox Actually I think I over said when I say they are making lots of money. What I really should say they are making prety good money. I was actually listening to one of the game developing trying to get funding for an upcoming game and when people questioned him for making failed game, (and believe me everyone on mmorpg call it a fail game) he said that game was making money and is still making money till this day. I don't want to get into detail what game is it because the guy is trying to get funding. And you said before NCsoft should just make 1 game. When all their games are making lot of money. First of all they already are spending lot of money or resource in all their game. And they are actually making really good money. And I hope you understand "gambling" all your money in 1 game is very risky. The actually reality and problem I see is company are spending way too much money developing 1 game when they should spend less money and develop multiple games. You know all the crappy asian f2p company is doing very well. Of course that might have something to do with the large asian market but it is something companys should consider. I mean camelot unchain is trying to develop a game with very little starting budget. Maybe SWTOR and TESO is the one doing it wrong. And no, company's goal isn't tryign to make money from "you". Just because you hate a game or like a game don't meant a dent when no one else agrees with you. And maybe you are just too picky that the mmorpg company should ignore you like you said yourself. Maybe they should try to max their profit and just try to ignore all the people like you. |
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3/16/13 9:48:05 PM#39
How To Unfuck MMOs A guide by AdamTM
Step 1: Stop making MMOs Step 2: Make games Step 3: Congratulations, you have unfucked MMOs. |
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3/17/13 1:08:05 AM#40
Originally posted by VengeSunsoar I think, at this point in time, just about any game with reasonable market awareness is going to diminish after launch.
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