Trending Games | Guild Wars 2 | Elder Scrolls Online | Final Fantasy XIV: A Realm Reborn | WildStar

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Do LFG System really ruin the community?

20 Pages First « 4 5 6 7 8 9 10 » Last Search
385 posts found
  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11407

3/16/13 10:16:24 AM#121
Originally posted by CalmOceans
 

Why should games be changed if a few individuals have bad communication skill. If you're LFG for 10 hours the issue is your inability to communicate and socialise.

And why shouldn't game be changed if many individuals don't want to communicate?

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11407

3/16/13 10:17:47 AM#122
Originally posted by KaosProphet
Originally posted by daltanious
Question should be "Do you love LFG-ing for 10 hours to be able to play 1 hour?". No, I do not. So I'm pro LFG system all way up and down.

Given how dull and mechanical that 1 hour often is, I probably enjoyed the LFGing more anyway.

Or rather, I would have if it weren't spent interacting with the same people who'd rather be running that dull and mechanical hour.  Particularly the ones who view the dullness itself as a necessary 'content-gating' mechanism.   But this goes back to "LFG system isn't the problem."

 

In reality, I'd rather spend 10 hours trying to get 1 good hour than 5 minutes trying to get 10 series of dull hours going.

If you think running dungeons is dull, you should not play those MMOs with dungeons. If you enjoy LFG more .. go to a chatroom.

For people who think running dungeon is fun, LFD is a good feature.

  jimdandy26

Advanced Member

Joined: 6/28/12
Posts: 504

3/16/13 10:29:52 AM#123
Originally posted by nariusseldon
Originally posted by jimdandy26
Does it in and of itself, no. Is it a mechanic that reinforces playstyles that do, yes. As soon as a game company takes away having to know and play well with others in order to progress you weaken and eventually destroy the bonds that form a decent community. Raids and instances were not originally designed to be pugged. There is a reason why the military uses similar game like mechanics in order to build team skills.

Because team skill is actuall important in combat, unlike entertainment product, which the goal is to have fun.

 

Careful now. Its much harder to define "fun". Especially when you are breaking down what people find fun and the reasons they find it fun. A large part of what has made WoW a success for example is not that it is fun, its that its a skinner box. Similar to many ways in how Zynga has designed most of its titles. I personally do not play mmo's to pug constantly. Even considering how much easier the content itself must be made in order to accomodate the lack of ties and teamwork, I would rather play with people I know, or atleast have a realistic chance to get to know, thanks to having similar interests. While I do not say that my way is the best way, or that even all games should adopt that playstyle, its pretty undeniable that making actions have some sort of consequences, to have relationships have meaning, does nothing but improve community interaction.

I did battle with ignorance today, and ignorance won.

To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11407

3/16/13 10:37:38 AM#124
Originally posted by jimdandy26
Originally posted by nariusseldon
Originally posted by jimdandy26
Does it in and of itself, no. Is it a mechanic that reinforces playstyles that do, yes. As soon as a game company takes away having to know and play well with others in order to progress you weaken and eventually destroy the bonds that form a decent community. Raids and instances were not originally designed to be pugged. There is a reason why the military uses similar game like mechanics in order to build team skills.

Because team skill is actuall important in combat, unlike entertainment product, which the goal is to have fun.

 

Careful now. Its much harder to define "fun". Especially when you are breaking down what people find fun and the reasons they find it fun. A large part of what has made WoW a success for example is not that it is fun, its that its a skinner box. Similar to many ways in how Zynga has designed most of its titles. I personally do not play mmo's to pug constantly. Even considering how much easier the content itself must be made in order to accomodate the lack of ties and teamwork, I would rather play with people I know, or atleast have a realistic chance to get to know, thanks to having similar interests. While I do not say that my way is the best way, or that even all games should adopt that playstyle, its pretty undeniable that making actions have some sort of consequences, to have relationships have meaning, does nothing but improve community interaction.

Why do you think skinner box is not fun? Fun is pleasure derived from activities you choose to do. Don't tell me reward response in skinner box don't provide some pleasure.

 

  jimdandy26

Advanced Member

Joined: 6/28/12
Posts: 504

3/16/13 10:39:49 AM#125
Originally posted by nariusseldon
Originally posted by jimdandy26
Originally posted by nariusseldon
Originally posted by jimdandy26
Does it in and of itself, no. Is it a mechanic that reinforces playstyles that do, yes. As soon as a game company takes away having to know and play well with others in order to progress you weaken and eventually destroy the bonds that form a decent community. Raids and instances were not originally designed to be pugged. There is a reason why the military uses similar game like mechanics in order to build team skills.

Because team skill is actuall important in combat, unlike entertainment product, which the goal is to have fun.

 

Careful now. Its much harder to define "fun". Especially when you are breaking down what people find fun and the reasons they find it fun. A large part of what has made WoW a success for example is not that it is fun, its that its a skinner box. Similar to many ways in how Zynga has designed most of its titles. I personally do not play mmo's to pug constantly. Even considering how much easier the content itself must be made in order to accomodate the lack of ties and teamwork, I would rather play with people I know, or atleast have a realistic chance to get to know, thanks to having similar interests. While I do not say that my way is the best way, or that even all games should adopt that playstyle, its pretty undeniable that making actions have some sort of consequences, to have relationships have meaning, does nothing but improve community interaction.

Why do you think skinner box is not fun? Fun is pleasure derived from activities you choose to do. Don't tell me reward response in skinner box don't provide some pleasure.

 

It isn't. That generally why its called a trap. It becomes a programmed response. Its a large part of the reason why there are so many claims to being "addicted" to WoW and its like.

I did battle with ignorance today, and ignorance won.

To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  Kobao

Apprentice Member

Joined: 12/31/12
Posts: 10

3/16/13 10:40:21 AM#126
I knew LFG tool would suck bad, when it was first announced in WoW, and I stopped playing that game due to it and still think the same way. Especially cross-server LFG tool. It's just not made for some gamers. Some seem to like it, and that's fine, but there needs to be games without it, becaue finding, forming a group and taking it to the dungeon and finishing it is one of the fun social challenges in MMORPG's, and for me it was the absolute best thing (about WoW). Some peeps don't want be active, especially socially, when gaming and just want the content to be fed at even pace without struggles and I understand that completely, but it doesn't work for everybody. So I'm not surprised at the current 50/50 state of the vote.
  Xthos

Elite Member

Joined: 4/18/10
Posts: 1609

3/16/13 10:44:07 AM#127

I think the cross server LFG tool is the worst, I am not a big fan of the tool as it is, but if it was atleast confined to the server you play on, it would better.....Sure the cross server type may be quick to get the group, but I think you sacrifice your server community in the process.

 

I think multiples things ruin the community, the move to everyone can solo most content, with railed quest hubs isn't doing much for it either.

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11407

3/16/13 10:45:59 AM#128
Originally posted by Xthos

I think the cross server LFG tool is the worst, I am not a big fan of the tool as it is, but if it was atleast confined to the server you play on, it would better.....Sure the cross server type may be quick to get the group, but I think you sacrifice your server community in the process.

 

I think multiples things ruin the community, the move to everyone can solo most content, with railed quest hubs isn't doing much for it either.

 

I don't care about a server community. The game community is bigger and better. Why restrict to a single server? If the goal is to make friends, have a bigger pool.

Cross server LFG tool is the best. In fact, it would be even better to have cross GAME lfg tool. At least we have some cross game social tools like friend list.

  Rydeson

Advanced Member

Joined: 3/05/07
Posts: 2089

3/16/13 10:49:16 AM#129
Originally posted by CalmOceans
Originally posted by Alberel

Players come to rely upon the automated LFG tools and no longer bother to communicate any more. It completely replaces the part where players used to talk to each other to find other people for their group. It may make it easier to play together with other people but that alone does not make a community. You need that forced communication to break the ice and get players talking in order for them to find friendships, without it they'll just follow in silence.

 

At least one person gets it.

 

     Make me the 2nd person.. My experience in early EQ was by far the best for community interaction.. It was not perfect, but everything since has been a step backwards.. Rather it was grouping, looking for a port, buff or help in a CR, you had to socilaize to some point, or the game became frustrating.. With todays LFG, why have a friends list?  Think about it!  In EQ, my friends list was my LFG tool.. If for some reason no one was on, and the zone was slow, I would just solo and tinker around as I always had things that could be done..

  pmiles

Elite Member

Joined: 11/20/11
Posts: 288

3/16/13 10:58:37 AM#130

Perhaps this thread should be titled... "Does laziness really ruin the community?"... because in essence, it is laziness that brought about the LFG system in the first place.  People don't stop playing games because they don't get to see content... they stop playing games because they easily get to see it.  No carrot to chase, it's already jullianed for you sitting in a microwave.  100% success wears thin pretty quickly... it's why the realm populations thin out the way they do.

I predict 100% soloable or NPC created bots in the future of MMORPGs.  You're already seeing the shift towards it.  Long queue times means unhappy customers... to speed things up, start using NPCs... since you can't fail and you don't speak to one another, there is no need to actually use real players.

LOL, wouldn't it be a hoot to find out Blizzard already has been using bots?  That some of those people in your group really aren't other players at all.  You'd never know the difference, nor would you care.

Hence, community is dead because the players prefer no community to begin with.  Well atleast those that still bother to play... those that left, did care.

  Kobao

Apprentice Member

Joined: 12/31/12
Posts: 10

3/16/13 11:00:18 AM#131
Originally posted by nariusseldon
Originally posted by Xthos

I think the cross server LFG tool is the worst, I am not a big fan of the tool as it is, but if it was atleast confined to the server you play on, it would better.....Sure the cross server type may be quick to get the group, but I think you sacrifice your server community in the process.

 

I think multiples things ruin the community, the move to everyone can solo most content, with railed quest hubs isn't doing much for it either.

 

I don't care about a server community. The game community is bigger and better. Why restrict to a single server? If the goal is to make friends, have a bigger pool.

Cross server LFG tool is the best. In fact, it would be even better to have cross GAME lfg tool. At least we have some cross game social tools like friend list.

It's bigger, but being better is your opinion. Smaller communities are better for some people and the social dynamics are more interesting, because people know each other, and everybody can't just do what they want if they want to be respected by other players. Cross-server system breaks the social dynamics, there's nothing anymore, you just have random chats with people you probably don't meet again, which is cool too, but it doesn't mature and evolve the social circle. I don't think the goal is to make more and more friends. Some friends are made, but sometimes you make enemies too and sometimes something between. To me though, the cross-server LFG system is not good even for making "friends", it doesn't promote anykind of social interaction.

  jimdandy26

Advanced Member

Joined: 6/28/12
Posts: 504

3/16/13 11:02:45 AM#132
Originally posted by nariusseldon
Originally posted by Xthos

I think the cross server LFG tool is the worst, I am not a big fan of the tool as it is, but if it was atleast confined to the server you play on, it would better.....Sure the cross server type may be quick to get the group, but I think you sacrifice your server community in the process.

 

I think multiples things ruin the community, the move to everyone can solo most content, with railed quest hubs isn't doing much for it either.

 

I don't care about a server community. The game community is bigger and better. Why restrict to a single server? If the goal is to make friends, have a bigger pool.

Cross server LFG tool is the best. In fact, it would be even better to have cross GAME lfg tool. At least we have some cross game social tools like friend list.

Bigger pool != more opportunity for friendship, actually quite the opposite. Society larger than tribal systems are frighteningly new, and in many ways humans have not adapted to it at all yet.

I did battle with ignorance today, and ignorance won.

To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  VideoJockey

Novice Member

Joined: 8/01/04
Posts: 180

3/16/13 11:09:47 AM#133

Ruin the community? No. Ruin the game experience? Yes. When games started implementing LFG systems, groups instantly became harder to keep together. There's no accountability or comeraderie when you group with 5 strangers. Add to that forced grouping for certain quests and it was a very big factor in driving me away from MMOs. Relying on flaky kids who dc 20 minutes into an hour+ dungeon crawl is not my idea of a good time. Get wiped out once and half the group leaves.

  CalmOceans

Advanced Member

Joined: 5/06/11
Posts: 1528

3/16/13 1:37:51 PM#134
Originally posted by nariusseldon
Originally posted by CalmOceans
 

Why should games be changed if a few individuals have bad communication skill. If you're LFG for 10 hours the issue is your inability to communicate and socialise.

And why shouldn't game be changed if many individuals don't want to communicate?

 

Why are you trying to get a group if you don't want to communicate.

  CalmOceans

Advanced Member

Joined: 5/06/11
Posts: 1528

3/16/13 1:43:47 PM#135
Originally posted by nariusseldon
Originally posted by Xthos

I think the cross server LFG tool is the worst, I am not a big fan of the tool as it is, but if it was atleast confined to the server you play on, it would better.....Sure the cross server type may be quick to get the group, but I think you sacrifice your server community in the process.

 

I think multiples things ruin the community, the move to everyone can solo most content, with railed quest hubs isn't doing much for it either.

 

I don't care about a server community. The game community is bigger and better. Why restrict to a single server? If the goal is to make friends, have a bigger pool.

Cross server LFG tool is the best. In fact, it would be even better to have cross GAME lfg tool. At least we have some cross game social tools like friend list.

Looking over your posts, you are either:

1. someone who purpously trolls topics to get a rise out of people by posting the opposite of what everyone has experienced

2. someone very new to MMO

I'm going to guess 1, since you purpously seem to want to instigate by posting controversial and misguided opinions.

In case I'm wrong..Cross server grouping does two things, it breaks up the community because you're now playing with people you will never see again, and it allows people to get away with misbehavior in groups since they have unlimited grouping opportunities.

  Alders

Hard Core Member

Joined: 1/28/10
Posts: 1178

I cannot fiddle but I can make a great state of a small city.

3/16/13 1:50:32 PM#136

You can't really ask such a broad question OP.  In what context are we talking?  

LFG doesn't ruin newer themepark MMO's because most players have an established group/guild they've been playing with for years.  Most of those people don't give a shit about anyone outside of their circle.

LFG would absolutely ruin oldschool MMO's because all accountability and reputation would be lost.  Those were very important aspects back then and have been lost.

 

 

  simmihi

Elite Member

Joined: 6/11/10
Posts: 432

3/16/13 1:53:17 PM#137
Originally posted by CalmOceans
Cross server grouping does two things, it breaks up the community because you're now playing with people you will never see again, and it allows people to get away with misbehavior in groups since they have unlimited grouping opportunities.

Does more things also. Helps me get a group fast when i have only 45min-1h to play, which happens a lot with age for most of us. No LFG tool for me equals playing (mostly) alone. How is that more social than leveling with others, evein if I don't meet them ever again?

  Xthos

Elite Member

Joined: 4/18/10
Posts: 1609

3/16/13 1:56:56 PM#138
Originally posted by CalmOceans
Originally posted by nariusseldon
Originally posted by Xthos

I think the cross server LFG tool is the worst, I am not a big fan of the tool as it is, but if it was atleast confined to the server you play on, it would better.....Sure the cross server type may be quick to get the group, but I think you sacrifice your server community in the process.

 

I think multiples things ruin the community, the move to everyone can solo most content, with railed quest hubs isn't doing much for it either.

 

I don't care about a server community. The game community is bigger and better. Why restrict to a single server? If the goal is to make friends, have a bigger pool.

Cross server LFG tool is the best. In fact, it would be even better to have cross GAME lfg tool. At least we have some cross game social tools like friend list.

Looking over your posts, you are either:

1. someone who purpously trolls topics to get a rise out of people by posting the opposite of what everyone has experienced

2. someone very new to MMO

I'm going to guess 1, since you purpously seem to want to instigate by posting controversial and misguided opinions.

In case I'm wrong..Cross server grouping does two things, it breaks up the community because you're now playing with people you will never see again, and it allows people to get away with misbehavior in groups since they have unlimited grouping opportunities.

He has already stated that he doesn't care about the groups he plays with, and quits out of games at the drop of a dime, since they are made to be fun, so I think I will ignore any social gaming advice from someone that most people would not want to play with. 

 

His type of fun=ruining others fun, I am not saying a game is more important than rl, but to not even care if you are screwing over other people that are real people too.  They are trying to play and have fun also, not to be online and treated like a npc and if you screw them over, who cares?

 

Of course he loves cross server, so people do not catch on to him screwing them over, while if it was server only, it would probably get around pretty quickly.

  Banquetto

Advanced Member

Joined: 10/06/09
Posts: 948

3/16/13 9:02:39 PM#139

Absolutely not.


People have this nostalgic fantasy that LFG systems are making people group up in an anti-social, silent, impersonal fashion, instead of talking and making friends.


The silent and impersonal people in your group? If the LFG system wasn't there, they wouldn't either. They'd be soloing.


LFG systems provide a low-stress way for people who just want to play a game, rather than deal with the time and (often) frustration of forming a group. They mean far, far more people engaged in multiplayer play rather than playing solo, and imho, only help the community.

  laokoko

Advanced Member

Joined: 9/14/09
Posts: 1594

3/16/13 9:17:26 PM#140

I played wow before the lfg system...  I don't see any community.  I mean I spam chat for 1 hour to look for a group and the group break up after the dungeon is done.

You don't need a community when the dungeon is easy enough that you can pug.  Only time I ever need to form a community is when the dungeon is hard enough that require me to play with the same people over and over again.

20 Pages First « 4 5 6 7 8 9 10 » Last Search