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I most definitely am... Couple caveats. It affects the big boy areas. NO xpoff ! Having an area where you have a decent range of characters is nice. i remember trying too participate being ten levels below others......not fun. |
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3/15/13 5:23:39 PM#2
I'm not agaisnt BGs, but i dont we're gonna those in CU since basically the whole map will be RvR. Although it could be possible that some areas are for certain levels only, so it would be like BGs without being BGs. But this is a totally wild guess here. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
3/15/13 5:29:56 PM#3
But what if this game has no levels? Then no need for BGs
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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3/15/13 5:30:39 PM#4
DAoC-like battlegrounds: Hell yes! WoW/GW2-like battlegrounds: No thanks. |
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3/15/13 5:32:08 PM#5
If they need ensure that players meet players in their level range only then this should be done but only using open world gameplay mechanics. No to instances.
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I'd be game for that......requiring escort to the areas would be cool.
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3/15/13 5:35:09 PM#7
Mark jacobs said : "there is not going to be a traditional leveling curve (Ding Gratz! Level 8 calling; Please deposit coins to add more health, more strength and new abilities!) but rather there will be a system that rewards you based on the combination of the actions you participated in (and more that we will talk about later) that we will substitute for the traditional system." (http://citystateentertainment.com/camelotunchained/, top ten questions section)
So basically there will be no way for the game to actually distinguish between old players and newbies. A battleground therefore cannot be used. |
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3/15/13 7:10:41 PM#8
Originally posted by Ziftylrhavic Actually there are ways to do that. /played time, item level, pvp progression rank, number of new pvp skills gained etc. |
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3/15/13 7:37:11 PM#9
No, just no. mmorpg.com/blogs/Xobdnas |
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3/15/13 7:42:05 PM#10
i rather is pvp incentives added in the world itself rather then cheesy battlegrounds.
cant wait for a game to stop with the queue popping and instancing and instead have a really good world where everything should be happening enough for every player to be occupied on with pvp that is meaningfull. |
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3/15/13 7:45:00 PM#11
Originally posted by dynamicipftw What was different about DAoC battlegrounds? I just plain don't know. SWTOR is the greatest mmo ever! |
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3/15/13 7:48:34 PM#12
I loved BGs in DAoC but I do not think it would be good for CU.
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Rhoklaw
Elite Member
Joined: 1/12/04
My Top 3 List: |
3/15/13 7:51:26 PM#13
Since so little is known about how progression will work exactly in CU, I can't say whether I would like BG's or not. If there are no traditional levels, then there is no point to BG's. If CU does implement with a system in place that resembles leveling to some degree with skills and so on, than perhaps BG's would work. DAoC had the best BG system anyway, so if they were added, it wouldn't bother me in the least. Currently Playing: LOTRO - SWTOR - PS2 - BF3 Waiting For: Camelot Unchained cause Mark Jacobs is a friggin genius. |
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Rhoklaw
Elite Member
Joined: 1/12/04
My Top 3 List: |
3/15/13 7:53:24 PM#14
Originally posted by colddog04 WoW / GW2 BG's while entertaining had map completions which caused the BG to ultimately end after a certain point was reached. DAoC BG's didn't ever end, the same map was continuous regardless of whether 1 person, 10 people or no one was there. Currently Playing: LOTRO - SWTOR - PS2 - BF3 Waiting For: Camelot Unchained cause Mark Jacobs is a friggin genius. |
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3/15/13 7:54:09 PM#15
Originally posted by Rhoklaw Oh, very strange. Thank you for explaining it. SWTOR is the greatest mmo ever! |
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3/15/13 7:58:51 PM#16
I loved DAoC battlegrounds, but not sure CU really needs them without a traditional leveling system.
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3/15/13 8:05:52 PM#17
I was a HUGE fan of the BG's in DAoC. "Big Boy" RvR turned me off big time (for various reasons) so I got my fix in Thid and DF. It was a nice, tight map with varying terrain and you could get back into the action in short order if you died. At the lower level BG's, you also didn't have to worry about max RR toons kitted out in high end spec gear.
Oh, and I loved turning experience off. It saved me from having to delete and re-roll, which is what I did over and over. I don't see how that feature harms anyone, considering that the people who only played the BG's would do what I did after leveling out. |
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3/15/13 8:17:35 PM#18
Yeah, despite the drain they had on "big boy RvR" (as I remember some wit putting it, back in the day)... I loved me some Thidranki. My last hunter leveled through nothing but BG RvR and the occasional armor quest. But as it was pointed out before, CU doesn't need them from a progression or a content standpoint. I'm afraid they'd just be a distraction... or that they could turn into something like WAR's scenarios that ultimately damaged World RvR.
*edit* Woops... my sarcastic "big boy RvR" comment wasn't aimed at the above poster. =) |
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3/15/13 8:30:39 PM#19
Originally posted by grimjakk The dedicated RvR guilds ran the frontiers and approached that aspect of realm defense as a job. I'm not being perjorative when i say that, I mean it literally. There was a level of dedication and organization there that was outstanding. Personally, I didn't (and still do not) have that time to take that aspect of RvR so seriously.
That is where the BG's came into play. They weren't a distraction for greater RvR game, and it wasn't damaging insofar as splitting up player resources. There was the population that ran the frontiers and then there were those that RvRed in the BG's. They both served their purpose and everyone had a blast.
And, yes, I cringe at using "Big Boy" RvR as a term as well. Its fairly patronizing for those who didn't have the time commitments (or whatever reason for not doing it) and stuck to the BG's. As a term, I though it was quite divisive.
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3/15/13 8:43:31 PM#20
Originally posted by dynamicipftw ^ this. and I also support /xpoff - or it ends like lower tiers in WAR (and in fact bioware finally implemented a form of xpoff in WAR, to address that!) |
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