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9/27/12 2:03:44 PM#141
I am neither for or against this game at this point, too early to tell. However, I think its kind of funny that people are bashing it for using the Hero Engine when that is not true at all.
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9/27/12 2:05:24 PM#142
Too bad Zenimax is forcing them to include instances and phasing, when the lead developer is trying to talk up the importance of public dungeons.
WoW clone through and through. If they got rid of the instances I might be excited. DAoC didn't just have great PvP, it had great PvE too. This game doesn't look like it will. |
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9/27/12 2:51:45 PM#143
Altmer, Bosmer, and Khajit is not going to be a viable faction. I mean how on Earth could you see that as being a viable faction.
The faction with Nords and Dark Elves is easily going to rule because they were the protagonist races in the two best Elder Scrolls games. Technically, you didn't have to be a Dark Elf in Morrowind, and you didn't have to be a Nord in Skyrim, but you were also kind of doing it wrong if you weren't with the way the story was written. Yeah you could be an argonian or khajit Nerevarine or Dragonborn, but it was kindof just shoehorned in there and the story mode dealt with it by not dealing with it, by just ignoring it. Oh and they'll take a few Argonians along for the ride.
Bretons and Orcs and Red Guards...soldily in second place. They'll benefit from well defined combat roles, but will probably end up being too heavy on Breton mages.
Race based PVP factions in the Elder scrolls is a giant fail of an idea, probably no matter how you do it. Race in the Elder Scrolls is somewhat like a faction, but race factions are also like a seperate set of factions to some extent. PVP should be based around the POLITICAL factions for lore purposes. NPCs would have more race/political faction correlation, but player characters should have more freedom to choose, and the political faction breakdown should be different in each major realm.
Elder Scrolls also has an issue where character races are rather hard wired to certain class bonuses. The MMO genre is moving away from this on the whole because of the min-max issues it creates, where many of the possible character race/class combinations are rendered useless and rarely made. It works fine in a PVE/story mode game but creates big problems in a PVP game. |
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Comaf
Hard Core Member
Joined: 7/13/10
I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters. |
3/15/13 4:36:18 PM#144
Originally posted by Ilaya And it's for folks like you that think that Illum has anything on a true Three Faction mmorpg pvp game - where races, classes, lore, armor, weapons, architecture, spell animations, etc., are different than each other's realm.
I don't blame you - most folks grew up in the WoW generation (2004+) and never saw Dark Age of Camelot before her graphics and UI dated out...but rethink you opinion friend - this is not some watered down cut and paste faction game - this is truly developed lore and a pvp vision built around it.
/salute |
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Comaf
Hard Core Member
Joined: 7/13/10
I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters. |
3/15/13 4:38:36 PM#145
Most gamers have never experienced realm pride - or had any sense of US vs Them vs Them...you have been taught that races and classes are cosmetic, that pvp is a battleground with a Huttball or a flag on the back of a druid. You haven't spent hours in a 300 man raid in a persistant pvp environment, taking castles, defending keeps, taking territory.
This will change that and for the first time, those who post date the WoW genre on their gaming resume' will have something truly tangible to sink their fangs into.
See you on the battlefield. |