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3/13/13 6:30:30 PM#201
I think if it is used by shield wielding warriors it would be a good thing. Shadowbane had it, warhammer had it. In a good pvp game, it makes sense. I dont think a mage is going to hold back a horde though.
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Rhoklaw
Elite Member
Joined: 1/12/04
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3/13/13 6:37:38 PM#202
As I was trying to point out 13 pages ago, CD isn't a bad idea, it's just not properly fleshed out for MMO's. I won't completely disagree with CD but I can say for certain that the current implementations of CD in MMO's is not positive in any way. We have to come up with a better way of implementing CD than what we have now before I'll hop on board. Oh, for all you claiming not having CD is immersion breaking, well guess what, so is the lack of friendly damage. Currently Playing: LOTRO - SWTOR - PS2 - BF3 Waiting For: Camelot Unchained cause Mark Jacobs is a friggin genius. |
Originally posted by Rhoklaw
How wonderfully inconsistent of of you! Not positive in any way? But you don't disagree with implementing CD in MMO's? Most people who make a distinction between the use of collision detection between players and the procliviries of particular game engines in which they are used; observe that all of CD's supposed problems are not actually caused by CD, but by the limitations of the game engine and hardware. It's seems an obvious point, but one that gets utterly ignored. Not being able to walk through an object isn't a bug, it's a feature. Not being able to walk through an object because said object hasn't been rendered properly so you can't tell it's there and CD treats it as real and blocks you: That is a bug and a flaw in the game engine.
Those who tread with ill intent |
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3/14/13 1:54:45 PM#204
Originally posted by Kuldebar Hey man, what's up? Still promoting false information about why CD going to actually be a good idea for CU? Ozek - DAOC |
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3/14/13 1:58:33 PM#205
Playing: Rome Total War, Master of Orion II, Majesty 2, and Telengard. |
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3/14/13 4:52:31 PM#206
Originally posted by Arclan You can't have FF in a MMO, turns into a griefing fest and a Free For All type RVR. So that will never happen. Ozek - DAOC |
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3/14/13 5:08:12 PM#207
Originally posted by Niix_Ozek Tho I would pay an addition $15 a month to beable to kill a realm mate once a week..... |
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3/14/13 6:10:35 PM#208
Yes if it's an MMO and not a FPS then ya need FF off to prevent intentional TK. Playing: Rome Total War, Master of Orion II, Majesty 2, and Telengard. |
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3/14/13 6:26:59 PM#209
How awesome would it be if there wasn't necessarily a perfect stealth class in this game (which, really, makes no sense that if you're two feet away from me you're somehow invisible), but instead some sort of subterfuge or spy ability that allowed you to apply a kit that would make you look like another race. There would have to be some sort of limitations on it (such as a chance for each enemy that seems you to uncover your deception and make you attackable, or the ability to construct guard towers or some such that reveal the covert action), but it would be a lot of fun to sneak a few guys into an enemy camp, group or fort, and then when an attack is launched, have them attack from within the enemy.
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3/14/13 9:09:58 PM#210
How can you use the argument "makes no sense that you're two feet away from me you're somehow invisible" about an issue in a game where it's okay to shoot fire balls at people
That argument makes no sense, you're in a world with magic... Stealth makes perfect sense in that world Ozek - DAOC |
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Originally posted by Niix_Ozek Umm, that's the topic of this thread and I don't change my position or principles based on popularity contests. Even so, it appears far more prospective CU players support collision detection implementation, so I don't expect the topic will disappear anytime soon. Those who tread with ill intent |
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3/15/13 4:30:46 PM#212
Originally posted by Kuldebar I don't expect you to change your position, you need to have your own opinion... All I want is you to stop lying about why CD is the only strategic method of game combat. it's a game, not real life... remember that!
That is all. Ozek - DAOC |
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3/15/13 5:21:28 PM#213
Hi there,
After reading all 22 pages of this topic something is bugging me. I saw the "friendly CD off/enemy CD on" option mentionned but quickly discarded. Then i see an argument about CD being more realistic.
But isn't friendly CD off while limited enemy CD on more realistic? When you get by somebody you know in a narrow space, you don't both square your shoulders and block each other way. On the other hand, if somebody want to hold you then it'll be harder to get by, but not impossible, unless it is a really narrow hallway. That would bypass the main "blocked inside the zerg" concern while still keeping the tactical point.
Following that line of thought, a caster going by a friendly tank that block the enemy chasing after him is normal, isn't it? The tanks should then get an ability to effectively block the enemy, while colliding with other enemies (or an unaware tank) only slows you down and have a chance to interrupt casters.
Concerning using choke points, why doing a wall of shield? There is already a door to hold the enemy, why not design the keep so that defenders can effectively defend it? The tanks can help by holding the door from the inside and increasing the destruction percentage needed to open it, push the climbers over the wall into the stave to keep them from reaching the casters, or operate the siege weapons. The other side tanks are operating the ram, climbing with ladder on the wall, or operating other siege weapons.
The fact of having a lot of enemies concentrated on one point isn't really an issue : use AoE doing high damage over small area coupled with a short lasting AoE stun and the problem will solve itself, unless the zerg is suicidal. You can still implement CD to avoid having that in a safe area, but i don't see the point of making realistic just for being realistic. It's still a game, the goal is to add tactics and strategy, not to complicate our life for nothing.
I hope to have helped on this subject, and apologize if i forgot something ^^' Zift Ylrhavic Resfear |
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3/15/13 5:30:27 PM#214
Originally posted by Ziftylrhavic The worst thing a game can do is impliment a system that doesn't provide a better gameplay, just because its more realistic. The only reason people complain about no CD is because it's an easy excuse as per why someone ran up to them through some allies and killed them. There should be consequences for not being good at a game, shouldn't be able to sit and free cast for a hour because you got 5 tanks blocking a door. A majority of the tactics for taking daoc keeps wtih 100 v 100 battles was rushing the Lord room with gtaoe. Those fights were so fun to be a part of and not possible like it was done in daoc with CD, they would have taken 10 hours to take a keep and it would have got boring.
-imo- Ozek - DAOC |
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3/15/13 5:50:42 PM#215
I'm not that good at understanding other peoples but it seems like you agreed with me, or didn't get my point and said it another way^^
i am indeed against adding things to the game just to be more realistic, and that door blocking wall of tanks shouldn't be used. In my post, i talked about how a tank should be able to hold someone down and keep him from going through him. You obviously can't stop several people that way; that's why i said it should be an ability, i was implying you need a target. It would increase the importance of tanks in an open field battle. Once the door is down, the advantage given by the keep is greatly reduced, so i gave a few ideas to use tanks in keep defense/attack, and not just have them sit down and wait. |
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3/15/13 6:08:48 PM#216
Its very much needed I would say. Team Fortress 2 has it with the enemy and enemy items. Also good to detect a spy. hehe The world we know is going away http://www.graystatemovie.com/ |
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4/11/13 2:24:53 PM#217
I would like to see it implemented atleast in the alpha stages. Let the backers playtest it and see if it would add/deter from gameplay. One of the reasons I have backed this game is MJ/CSE's vision of expanding on the mchanics and gameplay of the MMO genre which has become boring to all of us, and also the fact that if it doesnt help gameplay the guts to scrap it. I think with the different types of CD availible it could have an interesting role, or who know's maybe as a class ability that is availible only to tanks. I'm not a big fan of global CD between all characters but if done right it could have a place. imho.
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4/11/13 4:17:59 PM#218
Originally posted by hawkryl That's a good idea. Let's wait until we get to the backers' forum to talk about it again too, so we will be sure it will reach the team and we won't have to say it all again^^ |
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4/11/13 4:24:24 PM#219
I prefer collision but a lighter version of it where griefing is lessened. Some games did this very well by having a slight push affect that doesn't actually move you out of your spot (to avoid pushing off cliffs, etc) but allows the other person to partially occupy the same space and get through doors and what not. If more than one player blocks an area it still stops a single player from moving past.
I love collision for realism but there is always some asshat who has to exploit it and get their kicks by blocking doorways/entrances/vendors for hours on end. This was minimized greatly in games that had collision as mentioned above.
My vote is for a more passive/soft collision and not a hard/push collision that is typically wracked with potential exploits. |
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4/11/13 6:13:10 PM#220
CD has good use in many games. However, not in MMO's. When it comes to an MMO you just need to ask 'Why is it necessary?' Sure its a kool concept to body block choke points and protect healers, but tbh those things can be solved with other simpler mechanics that cant be EXPLOITED like CD. I for one am shocked that a low budget team is even considering it when games with huge budgets have failed simply b/c of CD.
Unrealistic problems of CD in games: 1. Watching your character jitter/jump all over the place b/c hes bouncing off invisible player/character walls that are larger than characters and grow EVEN larger when lag comes into play. Lag effects CD the worst. Thats why its good for SP and bad for MMO. 2a. As a meele character your own CD ruins you more than an enemies. Never in any game has CD responded well to running/high speed when coliding with a pebble in the environments ground. 2015 will be no different even though we want it to be. 2b. CD basically acts as a very small push back. Now relate this to trying to keep your char in meele swing range and think of other games with CD. Running/sticking etc. trying to latch onto your enemy. You have 2 opposing push backs basically trying to keep you from interacting. Who can think of a game that has ever had fluid CD 1v1 meele? Where you dont have to reset movement from being fake stuck on nothing, not missing blows from being out of range. I've played many - frustrated with all. Now add in one more enemy, maybe a couple more. Now add in a zerg in the backround. Now add in lag of 100 people in clip distance. Now add in your hardware/conn, your enemies and the servers. Any game with even moderate stress has proven CD's failures. This game will have well above moderate stress most likely alot of the time. 3. Exploiting CD. Doesn't matter what faction you are, we've all seen games with 2 guys standing in a doorway blocking hundreds from getting by. Players of there own realm most of the time. 4. Adding stress on the server. When you talk about having a game where theres going to be epic battles, how often do you want your server to crash b/c it cant handle it? CD is just one more thing to eat up a servers resources. An unneeded one.
I'm sure theres a few other more technical reasons to not have CD in an MMO, but these are my main issues with it. I'm not a CD hater, but CD has its place and it is sadly not at the level where its ready for MMO's. An ability like guard will take care of your healers. Why bring CD in and ruin your game when one simple ability has been proven to work? |
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