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The Pub at MMORPG.COM  » A free to play model that WORKS

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68 posts found
  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1174

Ideas are worthless. The only currency that holds any weight is the ability and drive to execute.

3/15/13 10:38:12 AM#21

Firms love microtransactions, so why not, instead, offer the ability to pay $2 to play for the day; or $15 a month to play the month.

I refuse to play F2P games. Don't mind, as much, P2P games with a resonable cash shop.

I'm not going to a party full of clowns (F2P), then offer to buy them all drinks. -GregorMcgregor

Playing: XCom, Rome Total War, Master of Orion II, Majesty 2, and HOMM I.
Played: Everquest, Planetside, Vanguard, Pirates of the Burning Sea, EVE, UO.

  waynejr2

Advanced Member

Joined: 4/12/11
Posts: 3663

RIP City of Heroes!

3/15/13 11:44:03 AM#22
Originally posted by mcool
i think that the pay when you play is the best method, a small fee each day :witha a cap of $15 a month. I would love to se it implremented

 No  NO NO!.  You don't get to play it that way.   IF you are going to make it pay per day, make it a could of dollars.  Cap at $15.00?  BS.  Bring back the good old AOL NWN $8.00 or so per hour.  At least make it a tough choice to make.

You people are so cheap.  Business need to make money and plan, sub gives them some planning.  The cap just kills them as they can't be sure of $15.00. 

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 17940

3/15/13 12:37:41 PM#23
Originally posted by DavisFlight
Originally posted by bugmeno
Lord of the Rings Online F2P Model works just fine.

Yeah, for Turbine. It costs more money now to access the same amount of content you used to be able to get for 15 a month. They still give you the option of subscribing, but you get fewer features and limited content. They make you grind and jump through hoops for points, everything prompts you for a credit cards. Quests lock you out, dungeons are not able to be entered. It's a really horrible system for a game that prides itself on its world. Meanwhile, Vanguard has a 100% open world, open dungeons, open quests, no cost AT ALL.

LotRO gets its money by making your life miserable and charging for conveniences. Vanguard just gives you the game.

It cost less to access a lot of content .. in fact, it costs zero. Who wants to access the same amount of content when one barely has time to consumer the free stuff?

 

  Vesavius

Old School

Joined: 3/08/04
Posts: 7029

Players come for the game, but they stay for the people- Most Devs have forgotten this.

3/15/13 12:42:10 PM#24
Originally posted by mcool

Subscription- nobody likes paying a monthly fee for a game 

 

Makes bold statement.

Sees over 50% of his poll at this point show that they prefer paying a subscription.

 

subscription - 55.6%

cash shop - 11.1%

pay what you want - 11.1%

In game advertising - 0.0%

player hosting - 0.0%

one time fee (guild wars) - 22.2%

 
 
I maintain that the best model, and one we haven't seen tried yet as far as I know, may be to offer a *free* client, give the player a 2 week unlimited trial, and then ask for a reasonable sub if they want to carry on playing.
  Dihoru

Elite Member

Joined: 1/11/06
Posts: 2302

3/15/13 12:48:42 PM#25
Originally posted by Vesavius
Originally posted by mcool

Subscription- nobody likes paying a monthly fee for a game 

 

Makes bold statement.

Sees over 50% of his poll at this point show that they prefer paying a subscription.

 

subscription - 55.6%

cash shop - 11.1%

pay what you want - 11.1%

In game advertising - 0.0%

player hosting - 0.0%

one time fee (guild wars) - 22.2%

 
 
I maintain that the best model, and one we haven't seen tried yet as far as I know, may be to offer a *free* client, give the player a 2 week unlimited trial, and then ask for a reasonable sub if they want to carry on playing.

EVE-Online gives you 3 weeks, free client and free expansions, only sub game I play btw.

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2395

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

3/15/13 12:56:00 PM#26

F2P and B2P with a cash shop is best.

 

Theres not one non-MMO gamer who thinks a subscription is a good thing.  It is dead and will soon be a thing of the past.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Vesavius

Old School

Joined: 3/08/04
Posts: 7029

Players come for the game, but they stay for the people- Most Devs have forgotten this.

3/15/13 12:57:18 PM#27
Originally posted by Dihoru
Originally posted by Vesavius
Originally posted by mcool

Subscription- nobody likes paying a monthly fee for a game 

 

Makes bold statement.

Sees over 50% of his poll at this point show that they prefer paying a subscription.

 

subscription - 55.6%

cash shop - 11.1%

pay what you want - 11.1%

In game advertising - 0.0%

player hosting - 0.0%

one time fee (guild wars) - 22.2%

 
 
I maintain that the best model, and one we haven't seen tried yet as far as I know, may be to offer a *free* client, give the player a 2 week unlimited trial, and then ask for a reasonable sub if they want to carry on playing.

EVE-Online gives you 3 weeks, free client and free expansions, only sub game I play btw.

 

That's interesting, I didn't know that.

And EvE is growing not shrinking it seems.

  VengeSunsoar

Elite Member

Joined: 3/10/04
Posts: 4329

Be Brief, Be Bright... Be Gone.

3/15/13 12:58:45 PM#28
Originally posted by Vesavius
Originally posted by Dihoru
Originally posted by Vesavius
Originally posted by mcool

Subscription- nobody likes paying a monthly fee for a game 

 

Makes bold statement.

Sees over 50% of his poll at this point show that they prefer paying a subscription.

 

subscription - 55.6%

cash shop - 11.1%

pay what you want - 11.1%

In game advertising - 0.0%

player hosting - 0.0%

one time fee (guild wars) - 22.2%

 
 
I maintain that the best model, and one we haven't seen tried yet as far as I know, may be to offer a *free* client, give the player a 2 week unlimited trial, and then ask for a reasonable sub if they want to carry on playing.

EVE-Online gives you 3 weeks, free client and free expansions, only sub game I play btw.

 

That's interesting, I didn't know that.

And EvE is growing not shrinking it seems.

Of course with the plex system you can play eve for free.  hmm.

Quit worrying about other players in a game and just play.

  Vesavius

Old School

Joined: 3/08/04
Posts: 7029

Players come for the game, but they stay for the people- Most Devs have forgotten this.

3/15/13 1:03:54 PM#29
Originally posted by VengeSunsoar
Originally posted by Vesavius
Originally posted by Dihoru
Originally posted by Vesavius
Originally posted by mcool

Subscription- nobody likes paying a monthly fee for a game 

 

Makes bold statement.

Sees over 50% of his poll at this point show that they prefer paying a subscription.

 

subscription - 55.6%

cash shop - 11.1%

pay what you want - 11.1%

In game advertising - 0.0%

player hosting - 0.0%

one time fee (guild wars) - 22.2%

 
 
I maintain that the best model, and one we haven't seen tried yet as far as I know, may be to offer a *free* client, give the player a 2 week unlimited trial, and then ask for a reasonable sub if they want to carry on playing.

EVE-Online gives you 3 weeks, free client and free expansions, only sub game I play btw.

 

That's interesting, I didn't know that.

And EvE is growing not shrinking it seems.

Of course with the plex system you can play eve for free.  hmm.

 

You can, yes, but only after you have earned the ISK to buy the PLEX yes? Which I would guess for the majority means paying a sub for a decent amount of time?

Also, with the PLEX system a sub is still purchased from the dev by someone in the game I guess, even if it then sold on.

As a sub prefered player I actually like the concept of PLEX. It allows the invested, those that have paid into supporting the game, to eventually play for free and it evens off the field a bit and removes barriers for new players if they so choose. I like it. 

 

  Aelious

Advanced Member

Joined: 9/27/11
Posts: 2258

World > Quest Progression

3/15/13 1:45:03 PM#30
Though I'm not bothered by a game that offers F2P and a full sub option I'll pay to not be poked. Poked by signs, blocked content or just being a bad game (in some B grade titles). If it's a quality game and it's free then you get hit somewhere because who pays if they don't have to?

That said I like to spend a good amount of time in each game I play. Hoppers may tolerate the possible annoyances more than I
  MsGamerlady

Novice Member

Joined: 8/16/05
Posts: 168

"We can make ourselves miserable or we can make ourselves happy.The amount of work is the same."

3/15/13 1:47:16 PM#31

B2p for me.

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 2883

For the Queen!

3/15/13 1:48:46 PM#32
I still like Subscription over any other plan.  It inspires an obligation to play, and it's cheap enough that you can't go to the movies are even the lake anymore for less, and it lasts all month.  Anything is better than what MMOs used to charge.  You used to pay by the hour XD

  ElderRat

Novice Member

Joined: 9/30/10
Posts: 909

3/15/13 1:51:48 PM#33
Originally posted by bugmeno
Lord of the Rings Online F2P Model works just fine. 2 Years playin´ and didn´t spend a $$ and have everything (every questpack, expansion, 7 slot characters) > notin´ beats LoTRo in Terms of "User Friendly" ;) I don´t recommend doing what i did though, many hours of TP farming.

Long time Lotro player from before F2P. Tried after F2p came in and it just ruined the game for me, will never go back.

Currently bored with MMO's.

  Reklaw

Elite Member

Joined: 1/07/06
Posts: 5749

The adult I am takes care of most things real life. However my inner-child is a GAMER!!

3/15/13 2:05:13 PM#34
Originally posted by mcool

As of now , there arent many f2p models that doesnt offend the playerbase.

Subscription- nobody likes paying a monthly fee for a game, on top of that when you stop paying you have no access to the game. The amount of new games coming in means no-one is likely to remain in the same game for more than six months(gw2,stwor)..

Well your own poll votes for now shows otherwise about subscription. I rather have a sub-fee ach month and know that in most cases I will enter a game with a dedicated player base.

F2P- is it possible to be f2p with a cash shop ,NO!!!! most people wouldnt spend money in a cash shop if it doesnt give them an advantage over the player.

I believe there are three payment methods that will please both players

PWYW(pay what you want) - pay what you want with a cap of $15, so each day could cost you $0.50.. so if you only play for 12 days in a month, this will only cost you $6 plus it pays for staff and removes kids from the game.

Don't see how it removes "kids" from the game with your PWYW

dayz/warz/minecraft model- buy the game and then host it, expansions come out every six months . this model works because the company can pay for some servers, pay staff and the pricing of the game is relatively low..

So you want more limited games or none-mmo type of games? Or is Arma today also called a MMO?

Adverts- an advert system could  work, the game could be free or a small fee and we watch an advert before we play. 

No, no and no, I don't mind sneaky adds, lets say a real world ingame setting with familiar brands on billboards or something. But to watch a add before playing is something I don't want and don't feel the majority would want that I mean even a simple loading screen gets on some people nerves.

what do you think?

What do I think?  A good F2P system to me would be that everything that people can buy in a cashshop should be what people can earn ingame pure by playing the game, sure ingame it takes some effort and time but it's more rewarding towards a gamer then pulling out your CC and just pay for it as that's just isn't why I play games.

But still prefere a subscription fee each month.

 

  Cephus404

Elite Member

Joined: 2/27/08
Posts: 3424

3/15/13 2:20:09 PM#35

I'd pay a subscription for a fun game assumnig:

a) I had time to play, which usually isn't true.

b) no cash shop at all, not even for vanity items

c) no obnoxious players, this largely depends on the game and any game that includes a rush to endgame attracts assholes.  I'd love to see a game where you simply could not achieve more than 1 level per week no matter what you did, you could achieve wealth, craft weapons, etc. but no matter how much you killed, once you hit that level mark, you were stuck there for 7 days minimum.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  TwoThreeFour

Advanced Member

Joined: 3/26/12
Posts: 2133

3/15/13 2:38:52 PM#36
Originally posted by azzamasin

F2P and B2P with a cash shop is best.

 

Theres not one non-MMO gamer who thinks a subscription is a good thing.  It is dead and will soon be a thing of the past.

 

That's like asking Americans about Champions League: why ask someone who isn't in a position to have a well-thought out rational response?

  PhoenixC13

Advanced Member

Joined: 11/23/05
Posts: 113

3/15/13 2:41:48 PM#37
I like the GW2 Model that has a store that is not needed to win but adds pets vanity and utility items. Not P2W stores.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 17940

3/15/13 4:22:46 PM#38
Originally posted by Vesavius
Originally posted by mcool

Subscription- nobody likes paying a monthly fee for a game 

 

Makes bold statement.

Sees over 50% of his poll at this point show that they prefer paying a subscription.

 

subscription - 55.6%

cash shop - 11.1%

pay what you want - 11.1%

In game advertising - 0.0%

player hosting - 0.0%

one time fee (guild wars) - 22.2%

 
 
I maintain that the best model, and one we haven't seen tried yet as far as I know, may be to offer a *free* client, give the player a 2 week unlimited trial, and then ask for a reasonable sub if they want to carry on playing.

This poll obvious is not representive of the market. Here is some market data.

In the US, F2P outnumber P2P 6 to 1.

http://www.superdataresearch.com/us-free-to-play-does-it-pay-to-switch/

And "The good news is that in 2012, F2P MMOs made more than their P2P counterparts, capturing the majority of the MMO US market’s revenue."

So not only more people play F2P games, F2P games made more money.

  BahamutKaiser

Novice Member

Joined: 3/08/13
Posts: 295

On hiatus for a while guys, MMOs still aren't interesting me.

3/15/13 5:48:36 PM#39
there needs to be a way to delete double posts, this interface combine with my phone propogate a lot of errors...

Before you criticize someone, walk a mile in their shoes.
That way, if they get angry, they'll be a mile away... and barefoot.

  BahamutKaiser

Novice Member

Joined: 3/08/13
Posts: 295

On hiatus for a while guys, MMOs still aren't interesting me.

3/15/13 6:05:42 PM#40

I think they can all be done equitably under the right circumstances. Some are more equitable to the customer, while others are safer for the developer, but all of them have possibilities. My concern is with dysfunctional or abusive sales methods.

The worst abuse usually comes from cash shops, hamstringing the game so it is unbearable or inaccessible to play unless you pay for something in a "free to play" game is unacceptable. Even worse is gamble purchases where the advertised goods are part of some gamble where your likely to get something other than what is advertised, enter hydra mount from Atlantica, buy a $10 box with a possibility of getting the mount or 15 other items, mostly including bulk craft materials... Absolute consumer abuse. LoL has shown that completely optional and cosmetic to efficiency sales are adequate to make a fortune, abusive sales ultimately fail to compel responsible players.

But my other pet peeve is subscription + anything. You don't own the game, you can only play if you remain subscribed, yet they want to include retail, expansion retail, and digital goods... All of which a wholly forfeit if you discontinue subscription. I could pay up to $15 a month for an MMO, I would even accept a small retail cost with a small subscription cost, but a full retail plus full subscription and maybe even digital goods, all of which I can only keep if I remain subscribed, is sharking. I don't expect to spend a dime on digital goods with a subscription, no matter how low. The only thing they should be selling me is occasional expansions, and only if the subscription is $5-$10, and the retail/expansions are $10-$30. Don't sell me digital goods which honestly arn't mine when I fan only access them while I'm subscribed...

The smart and efficient way to sell things is make something players want, the game has to be fun or its just a gimmick, and no educated player will buy it. Things like mounts, pets, character slots, their all acceptable goods, but the prices expected are silly. Their trying to make a living off of the few players who find it worth buying, when simply making it cheap so everyone will gladly buy it, and start purchasing anything is far more effective. Your better off selling 20 mounts for $2, than 4 mounts for $10. Your better off selling character slots for $1 and make a game where effective use of several characters is compelling instead of trying to sell one for $10. Make the player glad to buy it, make them happy when they purchase, make them happy about the game before they even buy. That's how you keep customers and drive sales...

Before you criticize someone, walk a mile in their shoes.
That way, if they get angry, they'll be a mile away... and barefoot.

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