Trending Games | ArcheAge | Guild Wars 2 | WildStar | Warhammer 40K: Eternal Crusade

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,786,569 Users Online:0
Games:723  Posts:6,193,188
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » Trouble with immersion?

11 Pages First « 5 6 7 8 9 10 11 » Search
201 posts found
  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2665

There... are... four... lights!

3/02/13 5:01:33 PM#181
Originally posted by dynamicipftw
Originally posted by Aerowyn
Originally posted by dynamicipftw
 

Never heard of MinMaxers? There are different ways to play MMOs you know.

people who play for an immersive experience probably aren't the same who want to hit max level as fast as possible and get the best stuff asap.. we are talking immersion.. turning off the markers helps with immersion which is why it was brought up

Well I must be special then...

I definitely agree here. You have all the options to make the game more to your liking, more challenging, and you don't use them. You are special.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Shrilly

Apprentice Member

Joined: 3/24/11
Posts: 363

3/03/13 9:05:04 PM#182
Originally posted by Hardanger

I'll keep it brief.

 

My biggest and most immediate issue that I had with GW2 on release when I tried to play it was that I felt it lacked immersion.  Strangely, despite the polish and detail, I had rarely felt so un-immersed in a game.  I think it may have had something to do with world design, character models, UI... something that I can't quite place.

Anyways, I haven't played since launch.

 

I'm wondering if others have had a similar experience, and can help me understand why I feel so much less connected to this game than to its prequel, for example.

My god man i felt the same problem I can honestly say it was the lack of good dungeon play and immersion in that area to me playing dungeons more in Tera are a lot more fun to me and this is coming from a guy that played each one consecutively im spending more time having fun in tera than it seeming like work maybe its the lack of the trinity system curse we cant break free from? When i made a character in Tera and i made a baraka priest i was amazed at the healing mechanics and the gameplay i always felt gwt lacking just something i cant put my finger on and no this isnt tera fanboyism i bought gw2 and now playing tera since it went free and having a better experience

  loulaki

Hard Core Member

Joined: 12/20/11
Posts: 791

3/04/13 5:00:39 AM#183
Originally posted by Aerowyn
Originally posted by Jean-Luc_Picard
Originally posted by loulaki

well the only lack of immersion is on the circles of day and night, with the nights beiing too bright and the circles are difeerent from map to map ....

I suppose you meant "cycles" ;)

I had the problem with nights being really too bright until a moved to a 32" HDTV to play and therefore calibrated the display using proper software and a calibration DVD.

But I agree, nights are still too bright, and there should be a separate gamma setting for nights so everybody can fine tune it as he prefers. I made that suggestion on the official forums a couple of weeks ago.

i have my gamma set pretty low already so when night comes around it is pretty dark overall so guess that's why it's so noticable to me

 

 i have also made a petition about this feature and whole my guild and if there are more people who want the feature of night to be addressed, its better to publicy this to the developers than whining here (or in other forums about how bad the game is like the OP ) , so far the devs of Gw2 have proved they listen the community  ...

 

 my greetings

  impiro

Apprentice Member

Joined: 8/06/09
Posts: 214

3/12/13 2:08:31 PM#184
Originally posted by Jean-Luc_Picard
Originally posted by dynamicipftw
Originally posted by Aerowyn
Originally posted by dynamicipftw
 

Never heard of MinMaxers? There are different ways to play MMOs you know.

people who play for an immersive experience probably aren't the same who want to hit max level as fast as possible and get the best stuff asap.. we are talking immersion.. turning off the markers helps with immersion which is why it was brought up

Well I must be special then...

I definitely agree here. You have all the options to make the game more to your liking, more challenging, and you don't use them. You are special.

This does not really fix immersion. Immersion in mmo worlds depends for a great deal on how ALL the players TOGETHER are related to the gameworld, not just individually. So when I play by my own rules, for example not using telports, it may make the individual experience more immersive. But this does not mean that I would feel more immersed in the actual game as a whole. The moment different rules of travel apply for different individuals, it actually makes the gameworld as a whole feel less real and immersive. This more immersive feel of the gameworld that is created by your solution does not apply to all the other players, making their relation to the gameworld and their perception of the gameworld completly different compared to mine.

TLdr: You solution makes immersion a single player experience, which takes a way of the feeling of all players being part of the same world who are subject to the same rules and laws of this world. Works great for single player games, but moves away from one of the essential factors of mmorpgs.

  User Deleted
3/13/13 5:06:48 AM#185
Originally posted by impiro

TLdr: You solution makes immersion a single player experience,

TL;DR: no it doesnt, one of most ridiculous arguments ive heard so far, it challenges even this:

Originally posted by asmkm22
I think it hs to do with the clouds being so close to the ground. 
  DeniZg

Hard Core Member

Joined: 1/29/12
Posts: 498

3/13/13 5:29:05 AM#186

My 0.02$

I think that lack of immersion has to do something with GW2 lore and races not being appealing to everyone (including me). It's a bit of a mish-mash of high fantasy and sci-fi which is not your usual D&D setting.

Additionally, character creator is a bit too much on the good looking side, at least for Humans and Norn.

Combat is a also a bit floaty and there's too much button mashing with no resource management (except Thief), only cooldowns.

Leveling is too fast and with bland story coupled with the fact that you know who's the main bad guy from lvl1.

 

Disclaimer: All of the things above are my personal opinions and do not have to reflect the actual reality.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2665

There... are... four... lights!

3/13/13 5:49:13 AM#187
Originally posted by DeniZg

It's a bit of a mish-mash of high fantasy and sci-fi which is not your usual D&D setting.

You mean, just like World of Warcraft and its 10+ million players... quite a lot of people seem to enjoy "techno-medieval" environments.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  DeniZg

Hard Core Member

Joined: 1/29/12
Posts: 498

3/13/13 6:20:17 AM#188
Originally posted by Jean-Luc_Picard
Originally posted by DeniZg

It's a bit of a mish-mash of high fantasy and sci-fi which is not your usual D&D setting.

You mean, just like World of Warcraft and its 10+ million players... quite a lot of people seem to enjoy "techno-medieval" environments.

I think that WoW is more of a fantasy/steam-punk with the exception of TBC expansion, which was more Sci-fi. Personally, I feel that TBC was the best WoW expansion, but not because of sci-fi setting, but many other things.

Anyway, I'm not saying that fantasy/sci-fi is not attractive to a lot of people, just saying that it might be the reason for feeling lack of immersion.

  User Deleted
3/13/13 6:30:32 AM#189
Originally posted by DeniZg
Originally posted by Jean-Luc_Picard
Originally posted by DeniZg

It's a bit of a mish-mash of high fantasy and sci-fi which is not your usual D&D setting.

You mean, just like World of Warcraft and its 10+ million players... quite a lot of people seem to enjoy "techno-medieval" environments.

I think that WoW is more of a fantasy/steam-punk with the exception of TBC expansion, which was more Sci-fi. Personally, I feel that TBC was the best WoW expansion, but not because of sci-fi setting, but many other things.

Anyway, I'm not saying that fantasy/sci-fi is not attractive to a lot of people, just saying that it might be the reason for feeling lack of immersion.

id like to see good true sci-fi MMO. Not something like fantasy themed sci-fi space opera like SWTOR though.

  Naqaj

Apprentice Member

Joined: 7/24/09
Posts: 1676

3/13/13 11:06:09 AM#190
Originally posted by dynamicipftw

And not to forget that in WoW (especially after cata) each zone had a unique story that drew you in, in GW2 open world exping has no story at all.

Excuse me? The maps in GW2 are packed with story. Do you play with sound turned off? Are you literally staring at the minimap ignoring anything that goes on on the main screen? Almost every event is part of a small storyline, quite often connecting into an event chain that tells a longer story over several areas in a map. On top of that they often hook into or further progress the plot of your personal story in the respective areas.

How on earth did you manage to miss all that?

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2665

There... are... four... lights!

3/13/13 11:17:28 AM#191
Originally posted by Naqaj
Originally posted by dynamicipftw

And not to forget that in WoW (especially after cata) each zone had a unique story that drew you in, in GW2 open world exping has no story at all.

Excuse me? The maps in GW2 are packed with story. Do you play with sound turned off? Are you literally staring at the minimap ignoring anything that goes on on the main screen? Almost every event is part of a small storyline, quite often connecting into an event chain that tells a longer story over several areas in a map. On top of that they often hook into or further progress the plot of your personal story in the respective areas.

How on earth did you manage to miss all that?

In GW2, not only each "zone" has its story, but also each place you find within a zone has a story fitting in the bigger zone wide story.

[mod edit]

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

3/13/13 11:24:49 AM#192
Originally posted by Jean-Luc_Picard
Originally posted by Naqaj
Originally posted by dynamicipftw

And not to forget that in WoW (especially after cata) each zone had a unique story that drew you in, in GW2 open world exping has no story at all.

Excuse me? The maps in GW2 are packed with story. Do you play with sound turned off? Are you literally staring at the minimap ignoring anything that goes on on the main screen? Almost every event is part of a small storyline, quite often connecting into an event chain that tells a longer story over several areas in a map. On top of that they often hook into or further progress the plot of your personal story in the respective areas.

How on earth did you manage to miss all that?

In GW2, not only each "zone" has its story, but also each place you find within a zone has a story fitting in the bigger zone wide story.

[mod edit]

Even the newbie zones, such as the Norn meat-smoker and the kids with the honey (minimal spoilers), have lots of localized story elements, so I'm inclined to go with the whole "never actually played" line of reasoning.

Oderint, dum metuant.

  impiro

Apprentice Member

Joined: 8/06/09
Posts: 214

3/14/13 2:42:53 PM#193
Originally posted by Volkon
Originally posted by Jean-Luc_Picard
Originally posted by Naqaj
Originally posted by dynamicipftw

And not to forget that in WoW (especially after cata) each zone had a unique story that drew you in, in GW2 open world exping has no story at all.

Excuse me? The maps in GW2 are packed with story. Do you play with sound turned off? Are you literally staring at the minimap ignoring anything that goes on on the main screen? Almost every event is part of a small storyline, quite often connecting into an event chain that tells a longer story over several areas in a map. On top of that they often hook into or further progress the plot of your personal story in the respective areas.

How on earth did you manage to miss all that?

In GW2, not only each "zone" has its story, but also each place you find within a zone has a story fitting in the bigger zone wide story.

[mod edit]

Even the newbie zones, such as the Norn meat-smoker and the kids with the honey (minimal spoilers), have lots of localized story elements, so I'm inclined to go with the whole "never actually played" line of reasoning.

I have actually played the game, lvl 42 is my max, and I think there is more to be said here.

I think the wandering the world itself, looking for events etc feels really pointless. What is the reason my character is running around in these areas looking for events exactly? This is the feeling I had while playing. It is mostly due to the fact that all the personal story stuff is all seperate from this.

Compared to GW1, you had awesome story missions all over the world filling you in on what was going on in the gameworld, giving context to your actions.

Yes, the events have stories and yes zones kind of tell their own story which is cool and fun. But often i missed the more general context of what was happening in the world and how it related to my character. My character never really felt part of something bigger going on, just part of the zerg randomly being helpfull to to npcs in the gameworld. This is how ti felt to me at least, maybe it gets better at later levels?

  Muntz

Advanced Member

Joined: 10/09/09
Posts: 280

3/14/13 2:50:24 PM#194
Originally posted by impiro
Originally posted by tintilinic
Originally posted by impiro

TLdr: You solution makes immersion a single player experience,

TL;DR: no it doesnt, one of most ridiculous arguments ive heard so far, it challenges even this:

Originally posted by asmkm22
I think it hs to do with the clouds being so close to the ground. 

Wow you surely showed me. I'm going to asume you simply do not have an actual argument to back this up.

The moment when different rules apply to different players within the same world, it does not create an immersive experience. A big part of immersion is that everybody is part of the same online world. I really would like to see you deny this with arguments, but you probably can't.

Suggesting you play the game differently to have an immersive experience is solving immersion of the single player experience. Hey man you do not like the fact that you can get content the easy way? Just play it in a harder way, that other players did not have to follow, making your efforts meaningless to the rest fo the playerbase and the online world. Hence single player experience enhanced, multiplayer not so much.

If you take it to an extreme it would say that everyone must play like me or I'm not immersed. That is indeed ridiculous as MMOs can accommodate quite a variety of play styles (most of which are within the EULA). I think we all agree that we are part of an online world but that doesn't mean people can't play the game differently. Some people do in fact "play the harder way" I run dungeons with any body, some groups are slow some are fast. Some we do it the hard way and clear every mob. The accomplishment isn't meaningless because of the differences. It doesn't break immersion to do it differently. Defining your accomplishments in game based on others then I can see where you would need a very tight set of rules. 

Hope I completely missed your point and that isn't what you mean. 

  impiro

Apprentice Member

Joined: 8/06/09
Posts: 214

3/14/13 3:11:17 PM#195
Originally posted by Muntz
Originally posted by impiro
Originally posted by tintilinic
Originally posted by impiro

TLdr: You solution makes immersion a single player experience,

TL;DR: no it doesnt, one of most ridiculous arguments ive heard so far, it challenges even this:

Originally posted by asmkm22
I think it hs to do with the clouds being so close to the ground. 

Wow you surely showed me. I'm going to asume you simply do not have an actual argument to back this up.

The moment when different rules apply to different players within the same world, it does not create an immersive experience. A big part of immersion is that everybody is part of the same online world. I really would like to see you deny this with arguments, but you probably can't.

Suggesting you play the game differently to have an immersive experience is solving immersion of the single player experience. Hey man you do not like the fact that you can get content the easy way? Just play it in a harder way, that other players did not have to follow, making your efforts meaningless to the rest fo the playerbase and the online world. Hence single player experience enhanced, multiplayer not so much.

If you take it to an extreme it would say that everyone must play like me or I'm not immersed. That is indeed ridiculous as MMOs can accommodate quite a variety of play styles (most of which are within the EULA). I think we all agree that we are part of an online world but that doesn't mean people can't play the game differently. Some people do in fact "play the harder way" I run dungeons with any body, some groups are slow some are fast. Some we do it the hard way and clear every mob. The accomplishment isn't meaningless because of the differences. It doesn't break immersion to do it differently. Defining your accomplishments in game based on others then I can see where you would need a very tight set of rules. 

Hope I completely missed your point and that isn't what you mean. 

I never said that there can not be different ways to play the game. As long as the more abstract laws of the gameworld still apply it is not a problem. Also I'm talking about 2 different faces of immersion. You can be immersed in a gameworld as an individual but nto feel connected to the gameworld from a multiplayer perspective.

Accomplishments in game are  in fact sort of based on others if you look at it from a multiplayer perspective, else they are merely single player accomplishments. I'm not saying that multiple ways of doing things break immersion, but it does if certain ways of playing are defined by completly different rules. The moment I am changing how the game feels to me by turning some stuff off makes me more immersed in the game world, but i would feel less part of the same world as others. Because they are part of a world where different rules apply.

And yes it does make it meaningless on a multiplayer level. I am actually talkign about the roleplaying aspect of MMORPGS. What is the value of 'awsome looking gear X' if everybody could get it very easily in the game by talkign to some npc. Even if there was a harder way to aquire 'gear x' the fact that you would do so has meaning to YOU as an individual. But relative to the other players and the gameworld it has no value if you did it the hard way. Accomplishment in an online RPG is very much based on the other player, it is what makes it an accomplishment and makes things have value in the online gameworld.

  Muntz

Advanced Member

Joined: 10/09/09
Posts: 280

3/14/13 3:52:36 PM#196
Originally posted by impiro
Originally posted by Muntz
Originally posted by impiro
Originally posted by tintilinic
Originally posted by impiro

TLdr: You solution makes immersion a single player experience,

TL;DR: no it doesnt, one of most ridiculous arguments ive heard so far, it challenges even this:

Originally posted by asmkm22
I think it hs to do with the clouds being so close to the ground. 

Wow you surely showed me. I'm going to asume you simply do not have an actual argument to back this up.

The moment when different rules apply to different players within the same world, it does not create an immersive experience. A big part of immersion is that everybody is part of the same online world. I really would like to see you deny this with arguments, but you probably can't.

Suggesting you play the game differently to have an immersive experience is solving immersion of the single player experience. Hey man you do not like the fact that you can get content the easy way? Just play it in a harder way, that other players did not have to follow, making your efforts meaningless to the rest fo the playerbase and the online world. Hence single player experience enhanced, multiplayer not so much.

If you take it to an extreme it would say that everyone must play like me or I'm not immersed. That is indeed ridiculous as MMOs can accommodate quite a variety of play styles (most of which are within the EULA). I think we all agree that we are part of an online world but that doesn't mean people can't play the game differently. Some people do in fact "play the harder way" I run dungeons with any body, some groups are slow some are fast. Some we do it the hard way and clear every mob. The accomplishment isn't meaningless because of the differences. It doesn't break immersion to do it differently. Defining your accomplishments in game based on others then I can see where you would need a very tight set of rules. 

Hope I completely missed your point and that isn't what you mean. 

I never said that there can not be different ways to play the game. As long as the more abstract laws of the gameworld still apply it is not a problem. Also I'm talking about 2 different faces of immersion. You can be immersed in a gameworld as an individual but nto feel connected to the gameworld from a multiplayer perspective.

Accomplishments in game are  in fact sort of based on others if you look at it from a multiplayer perspective, else they are merely single player accomplishments. I'm not saying that multiple ways of doing things break immersion, but it does if certain ways of playing are defined by completly different rules. The moment I am changing how the game feels to me by turning some stuff off makes me more immersed in the game world, but i would feel less part of the same world as others. Because they are part of a world where different rules apply.

And yes it does make it meaningless on a multiplayer level. I am actually talkign about the roleplaying aspect of MMORPGS. What is the value of 'awsome looking gear X' if everybody could get it very easily in the game by talkign to some npc. Even if there was a harder way to aquire 'gear x' the fact that you would do so has meaning to YOU as an individual. But relative to the other players and the gameworld it has no value if you did it the hard way. Accomplishment in an online RPG is very much based on the other player, it is what makes it an accomplishment and makes things have value in the online gameworld.

It seems on the surface a little too simple like there is just an individual and the entire player base to consider. For example, if you have an roll playing community within the MMO then an accomplishment can have meaning to that community even if there are ways of doing things outside of it. I think this is really the only way roll playing communities can exist because the style of play certainly doesn't appeal to everyone. As another example, within a guild there can be meaning to an accomplishment that extends beyond the individual but doesn't have to apply to the entire player base of the MMO. 

For a dungeon run when I'm in a group that has struggled through it, typically, I find the people I was with gained more meaning out of it then an "expert" group that went through it like butter. That is not an individual accomplishment. I guess what I'm saying is if you want to turn off options and play a certain way I'm sure there are others of like mind. If you can find them and get a guild of those players (or any kind of community) you can gain meaning for what you are doing. Yes, you are deriving meaning from others, point taken, but it's doesn't have to be in context of the entire player base.  Back to my dungeon experience:  5 people can derived meaning from the game from their experience without requireing eveyone to play by the same rules.  

  impiro

Apprentice Member

Joined: 8/06/09
Posts: 214

3/14/13 4:10:39 PM#197
Originally posted by Muntz
Originally posted by impiro
Originally posted by Muntz
Originally posted by impiro
Originally posted by tintilinic
Originally posted by impiro

TLdr: You solution makes immersion a single player experience,

TL;DR: no it doesnt, one of most ridiculous arguments ive heard so far, it challenges even this:

Originally posted by asmkm22
I think it hs to do with the clouds being so close to the ground. 

Wow you surely showed me. I'm going to asume you simply do not have an actual argument to back this up.

The moment when different rules apply to different players within the same world, it does not create an immersive experience. A big part of immersion is that everybody is part of the same online world. I really would like to see you deny this with arguments, but you probably can't.

Suggesting you play the game differently to have an immersive experience is solving immersion of the single player experience. Hey man you do not like the fact that you can get content the easy way? Just play it in a harder way, that other players did not have to follow, making your efforts meaningless to the rest fo the playerbase and the online world. Hence single player experience enhanced, multiplayer not so much.

If you take it to an extreme it would say that everyone must play like me or I'm not immersed. That is indeed ridiculous as MMOs can accommodate quite a variety of play styles (most of which are within the EULA). I think we all agree that we are part of an online world but that doesn't mean people can't play the game differently. Some people do in fact "play the harder way" I run dungeons with any body, some groups are slow some are fast. Some we do it the hard way and clear every mob. The accomplishment isn't meaningless because of the differences. It doesn't break immersion to do it differently. Defining your accomplishments in game based on others then I can see where you would need a very tight set of rules. 

Hope I completely missed your point and that isn't what you mean. 

I never said that there can not be different ways to play the game. As long as the more abstract laws of the gameworld still apply it is not a problem. Also I'm talking about 2 different faces of immersion. You can be immersed in a gameworld as an individual but nto feel connected to the gameworld from a multiplayer perspective.

Accomplishments in game are  in fact sort of based on others if you look at it from a multiplayer perspective, else they are merely single player accomplishments. I'm not saying that multiple ways of doing things break immersion, but it does if certain ways of playing are defined by completly different rules. The moment I am changing how the game feels to me by turning some stuff off makes me more immersed in the game world, but i would feel less part of the same world as others. Because they are part of a world where different rules apply.

And yes it does make it meaningless on a multiplayer level. I am actually talkign about the roleplaying aspect of MMORPGS. What is the value of 'awsome looking gear X' if everybody could get it very easily in the game by talkign to some npc. Even if there was a harder way to aquire 'gear x' the fact that you would do so has meaning to YOU as an individual. But relative to the other players and the gameworld it has no value if you did it the hard way. Accomplishment in an online RPG is very much based on the other player, it is what makes it an accomplishment and makes things have value in the online gameworld.

It seems on the surface a little too simple like there is just an individual and the entire player base to consider. For example, if you have an roll playing community within the MMO then an accomplishment can have meaning to that community even if there are ways of doing things outside of it. I think this is really the only way roll playing communities can exist because the style of play certainly doesn't appeal to everyone. As another example, within a guild there can be meaning to an accomplishment that extends beyond the individual but doesn't have to apply to the entire player base of the MMO. 

For a dungeon run when I'm in a group that has struggled through it, typically, I find the people I was with gained more meaning out of it then an "expert" group that went through it like butter. That is not an individual accomplishment. I guess what I'm saying is if you want to turn off options and play a certain way I'm sure there are others of like mind. If you can find them and get a guild of those players (or any kind of community) you can gain meaning for what you are doing. Yes, you are deriving meaning from others, point taken, but it's doesn't have to be in context of the entire player base.  Back to my dungeon experience:  5 people can derived meaning from the game from their experience without requireing eveyone to play by the same rules.  

This is very much true. Smaller communities with the same mindset would indeed solve the problem to great extent. Actually WoW sort of did this by having realms with different rulesets. in fact, if WoW wouldn't have pvp-realms with openworld pvp rulesets I think i would have probably disliked WoW even more.

Basically alot of issues that i have with current gen games are eventually the result of the fact  that they are more and more targeted towards the broadest audience they possibly can, thereby making the game bland and generic for a lot of people who want something more.  My niche is simply being ignored completely by the bigger companies and rightly so taking into account their objectives.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4660

3/14/13 4:11:38 PM#198
Originally posted by impiro

I never said that there can not be different ways to play the game. As long as the more abstract laws of the gameworld still apply it is not a problem. Also I'm talking about 2 different faces of immersion. You can be immersed in a gameworld as an individual but nto feel connected to the gameworld from a multiplayer perspective.

Accomplishments in game are  in fact sort of based on others if you look at it from a multiplayer perspective, else they are merely single player accomplishments. I'm not saying that multiple ways of doing things break immersion, but it does if certain ways of playing are defined by completly different rules. The moment I am changing how the game feels to me by turning some stuff off makes me more immersed in the game world, but i would feel less part of the same world as others. Because they are part of a world where different rules apply.

And yes it does make it meaningless on a multiplayer level. I am actually talkign about the roleplaying aspect of MMORPGS. What is the value of 'awsome looking gear X' if everybody could get it very easily in the game by talkign to some npc. Even if there was a harder way to aquire 'gear x' the fact that you would do so has meaning to YOU as an individual. But relative to the other players and the gameworld it has no value if you did it the hard way. Accomplishment in an online RPG is very much based on the other player, it is what makes it an accomplishment and makes things have value in the online gameworld.

I think you're over-simplifying things by taking a stance of 'everyone or nothing' when it comes to immersion. If you were talking about achievements being toggleable, then I could somewhat see your point (even though I don't think it's that big of a deal), but when it comes to other things, consider this:

We, as human beings, experience the world differently every day. How you experience things is different from how I experience things, is different from how kids experience things, etc. etc. Furthermore everyone is constantly filtering their own experiences to their own personal tastes. This is not much different than how game options work. In fact, our culture is based off this. This is where all good art and entertainment comes from. Different experiences shared.

You talk about gear being meaningless if it's so easy to get. That's it's meaningful to 'YOU' as the individual. However, there is also a community aspect to gear aesthetics, one I have seen numerous times (to this day) in GW2. I still get tells from people asking 'wow, that's a cool look you have, what are you mixing to get that type of look?' or 'wow what color dye is that' etc. etc. In addition, with the zones now flooded with people doing world bosses, I don't think I've noticed anyone that looks the same amongst that crowd, everyone looks fairly unique, which is pretty impressive to say the least.

However, I think the mistake here is confusing accomplishment with immersion. They aren't really related, unless that's what it takes for 'YOU' (the individual) to feel immersed. The problem w/ GW2 is it doesn't force immersion on people, it leaves it up to the players. The tools are there, the world makes sense, but it doesn't grab you by the balls and force you to pay attention.

  impiro

Apprentice Member

Joined: 8/06/09
Posts: 214

3/14/13 4:51:35 PM#199
Originally posted by aesperus
Originally posted by impiro

 

I think you're over-simplifying things by taking a stance of 'everyone or nothing' when it comes to immersion. If you were talking about achievements being toggleable, then I could somewhat see your point (even though I don't think it's that big of a deal), but when it comes to other things, consider this:

We, as human beings, experience the world differently every day. How you experience things is different from how I experience things, is different from how kids experience things, etc. etc. Furthermore everyone is constantly filtering their own experiences to their own personal tastes. This is not much different than how game options work. In fact, our culture is based off this. This is where all good art and entertainment comes from. Different experiences shared.

You talk about gear being meaningless if it's so easy to get. That's it's meaningful to 'YOU' as the individual. However, there is also a community aspect to gear aesthetics, one I have seen numerous times (to this day) in GW2. I still get tells from people asking 'wow, that's a cool look you have, what are you mixing to get that type of look?' or 'wow what color dye is that' etc. etc. In addition, with the zones now flooded with people doing world bosses, I don't think I've noticed anyone that looks the same amongst that crowd, everyone looks fairly unique, which is pretty impressive to say the least.

However, I think the mistake here is confusing accomplishment with immersion. They aren't really related, unless that's what it takes for 'YOU' (the individual) to feel immersed. The problem w/ GW2 is it doesn't force immersion on people, it leaves it up to the players. The tools are there, the world makes sense, but it doesn't grab you by the balls and force you to pay attention.

Well I'm actually mainly focussed on the idea that playing the game differently is a real solution to immersion problems.  Much of your comment suggests that you interperted my post as an actual view on GW2's mechanics, such as gear etc. This is not really the case though, it was merely an example to get a point accros, unrelated to how things are in GW2. Same thing goes for the accomplishment part, I do not try to relate accomplishment to immersion, i'm trying to show how the perception of accomplishment changes.

Your last conclusion is exactly which I try to deny actually :p. I can play the game without using teleports, but I also know that the other players, or rather characters, are making use of them. By not using the teleports i create a rule that may increase my immersion viewed as an individual experience. But at the same time I created a world for myself that is not the same as that of the other players, thus I do not feel immersed in the same world. Other characters are an important part of the world, but when they essentially have a different world they are part of, or rather I am in a different world it breaks the experience for me.

This is ofcourse not to say that this goes for everyone. I'm talking about people who feel a lack of immersion in the game because of certain mechanics that the game features. You can't just solve this by playing the game differently by your own rules. This what I tried to accomplish with the distinction between singleplayer immersion and multiplayer immersion. Both are experienced on an individual level and are very subjective. To me it seems that when I have to create a different ruleset for me to immerse myself into the game, then I am moving away from the multiplayer aspect of the world as other players are actually not part of the same world. I kind of have created a singleplayer world for myself, but I am not so much part anymore of the multiplayer world in this respect.

Basically some people do feel immersed in GW2 and some people don't. I'm not sayign those who are, are in the wrong. I am saying that playing the game differently might create a whole new immersion problem. For me it would, this is also why I do not play anymore. It makes me dissapointed, because there is are a ton of things that GW2 has going for it.

 

  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

3/15/13 6:57:16 AM#200
Originally posted by Aerowyn
Originally posted by dynamicipftw
 

Never heard of MinMaxers? There are different ways to play MMOs you know.

people who play for an immersive experience probably aren't the same who want to hit max level as fast as possible and get the best stuff asap.. we are talking immersion.. turning off the markers helps with immersion which is why it was brought up

There is difference between "playing for" and "wanting". 

11 Pages First « 5 6 7 8 9 10 11 » Search