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In our second MMORPG.Comic, we take a look at consumable karma as found in Guild Wars 2. Check it out and let us know what you think. Check out MMORPG.Comic! ![]() Associate Editor: MMORPG.com |
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3/14/13 2:10:25 PM#2
that ones actually pretty funny. much moreso than the last one.
I play MMOs for the Forum PVP |
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3/14/13 2:29:50 PM#3
lol thats about how it works in the living story.
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3/14/13 2:46:15 PM#4
Better than the last, but still, you ruin the comic by explaining it at the end. If people cannot figure the comic out on their own, the comic is not well done.
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3/14/13 3:09:05 PM#5
It's not about explaining anything, it's about a supplemental editorial comment. Think Penny-Arcade, with less words. :P
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erictlewis
Hard Core Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
3/14/13 3:11:29 PM#6
I was glad for the explantion as I sure did not get it, not everybody play guild wars.
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3/14/13 3:13:05 PM#7
I think it sheds some lihgt into the muddy argument about "immersion". *golf clap* |
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3/14/13 3:17:55 PM#8
My thoughts exactly when I got this painting ages ago.
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3/14/13 8:10:52 PM#9
Lol, he should have eaten a karma booster first.
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3/14/13 8:14:09 PM#10
Originally posted by erictlewis The funny thing is that based on the artwork, I was sure it was about Everquest. |
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3/14/13 9:30:14 PM#11
I didn't get it... but I do believe, if you have to explain it, it probably isn't all that funny.
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3/14/13 9:36:43 PM#12
Originally posted by Samhael he did a "Quest" and in GW2 the reward are given ether instantly or in the mail (Which is why he got a letter in the comic). He ate the letter after reading it and gained Karma points (a currency in GW2)
Which I assume the concept of the comic is to connect the dots between "Immersion" and "Gameplay" showing how its kind of immersion breaking if applied to a realistic understanding.
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3/15/13 3:32:24 AM#13
It isn't the letter as such that is immersion breaking. You help out, you get a letter of thanks, and your Karma increases. But what about Karma pots I hear you cry. Well it is all about encouraging players to have multi alts, but that does not really excuse the immersion break. Perhaps Karma should have been an account wide currency like the laurels or gems, removing the need for these strange consumables
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3/15/13 6:00:18 AM#14
Gj, Klaric :) (You got the same last name as my cousin) Anyway, this is the 2.nd edition mmorpg comic. Where I can see the first one? |
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3/15/13 6:55:05 AM#15
I agree, do not explain the comic. Just chuckle and move on.
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3/15/13 6:58:09 AM#16
hahah..this is prettyy funny. keep up the good work.
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3/15/13 10:20:39 AM#17
Originally posted by MMOExposed Haha! and you explained it again, which confirms what he said. Which in turns makes this funny lol... At least to me. |
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3/26/13 1:04:08 PM#18
At first, I read it and was just confused, even though I've played through this part of the Living Story in GW2. Then after reading Bill's summary at the end, I understood it, but it still wasn't funny. I mean, it's better than the first one, at least, but this comic needs better writing. |
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3/26/13 1:40:50 PM#19
I like it.
no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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3/26/13 2:23:11 PM#20
Hehe that was pretty good. and true, in many games you get a letter or a note that you *consume* for exp bonus or extra currency... but this has to make you think "where does the letter go once read?" loved it
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