Trending Games | World of Warcraft | ArcheAge | EVE Online | Star Wars: The Old Republic

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,815,506 Users Online:0
Games:731  Posts:6,214,731
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » ESO Petition, Make Tamriel Seamless.

23 Pages First « 17 18 19 20 21 22 23 Search
460 posts found
  mgilbrtsn

Spotlight Poster

Joined: 2/14/09
Posts: 1082

He who fights and runs away... misses out on the loot

3/13/13 1:10:07 PM#441
much too late.  They aren't going to make any fundamental changes this late in the game.

They are coming for you!

  jimdandy26

Apprentice Member

Joined: 6/28/12
Posts: 559

3/13/13 1:14:54 PM#442
Originally posted by floreairfoot

If I see a mountain that I can't acully get to, off in the distance somewhere, then i'm not going to be playing.

Nothing is off limits in Wow, and that's what i'm loking for in my next mmo. It's just as important as gameplay for me; 50/50.

I can get over instancing into areas if I have total freedom once i'm there.

Even WoW had (I would say has but I have not played for a couple years now) invisible walls. Saying that is actually pretty unfair. Especially when you look at just how much you have given up in many other departments for that "freedom".

I did battle with ignorance today, and ignorance won.

To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  Nanfoodle

Hard Core Member

Joined: 5/23/06
Posts: 3391

3/13/13 1:59:13 PM#443
Originally posted by floreairfoot

If I see a mountain that I can't acully get to, off in the distance somewhere, then i'm not going to be playing.

Nothing is off limits in Wow, and that's what i'm loking for in my next mmo. It's just as important as gameplay for me; 50/50.

I can get over instancing into areas if I have total freedom once i'm there.

Every MMO has invisable walls, even WoW lol. Its how many invisable walls that break exploring. For all we know each of the 3 faction maps could be seamless and the size could be an explorers dream. DAoC 3 faction locking map had a huge world for each faction and many open world dungeons. 

Its a little soon to say I wont play, fail!

  PerfArt

Novice Member

Joined: 2/16/13
Posts: 863

3/13/13 2:09:58 PM#444
If each faction has realms to explore that are at least as big as the ONE realm in Skyrim or even Oblivion, I don't see the problem. In Skyrim, you couldn't visit any of the rest of Tamriel. Every ES game restricts you to one province. Why should this one, which is a MMO offshoot anyway, be any different. I don't recall being disappointed that I couldn't explore Elsweyr in ES III.

http://www.mmorpg.com/blogs/PerfArt

  Tuktz

Novice Member

Joined: 3/01/13
Posts: 310

3/13/13 3:19:26 PM#445
Originally posted by mgilbrtsn
much too late.  They aren't going to make any fundamental changes this late in the game.

Thank god too!


MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
Tuktz - http://www.heretic.shivtr.com/

  Nanfoodle

Hard Core Member

Joined: 5/23/06
Posts: 3391

3/13/13 3:51:54 PM#446
Originally posted by Tuktz
Originally posted by mgilbrtsn
much too late.  They aren't going to make any fundamental changes this late in the game.

Thank god too!

You make me smile, I hope we end up on the same server. Ooo wait I think we will =-) lol If we end up in the same faction we should go kill stuff sometime!

  Tuktz

Novice Member

Joined: 3/01/13
Posts: 310

3/13/13 4:21:51 PM#447
Originally posted by Nanfoodle
Originally posted by Tuktz
Originally posted by mgilbrtsn
much too late.  They aren't going to make any fundamental changes this late in the game.

Thank god too!

You make me smile, I hope we end up on the same server. Ooo wait I think we will =-) lol If we end up in the same faction we should go kill stuff sometime!

 

OORAH !

 

 

 


MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
Tuktz - http://www.heretic.shivtr.com/

  Caliburn101

Novice Member

Joined: 3/30/11
Posts: 647

"Imagination is more important than knowledge." Albert Einstein

3/14/13 9:33:26 AM#448
Originally posted by Sovrath
Originally posted by Nanfoodle
 

Again they dont get the scope of what they are asking for. Quest, VO story and maybe even dungeons are designed for that faction. Make the game generic and everyone can go everywhere and you need to make a new game.

EDIT: Even the OP has stopped posting in this thread. My guess he sees the scope of what he is asking for adn seen the folly.

Ok, but again, this isn't hard to solve. Not saying they should do it one way or another (though I'm a fan of a whole unfettered world) but just add a line for every npc that "There's a war on, we dont' speak to your kind".

end of problem. It's contrived but it does solve the quest part while leaving the world part open.

as far as the last part, I think that's reading into it too much. Maybe he's just sick of the discussion. Doesn't mean he sees any "folly".

Don't shatter THAT illusion Sovrath - Nanfoodles entire premise relies on his unsupported assumption that everything faction -related is deeply coded and simple but effective fixes to allow for exploration are IMPOSSIBLE!

IMPOSSIBLE I SAY!

Nothing blinkers someone's ability to see the obvious advantages of change than a strong interest in the status quo...

Nothing supports a baseless position better than redefining the opposing position to suit an otherwise unjustifiable counter-argument.

However... it may just be that Nanfoodle doesn't get it - in which case my above comments are not applicable in this case.

  Caliburn101

Novice Member

Joined: 3/30/11
Posts: 647

"Imagination is more important than knowledge." Albert Einstein

3/14/13 9:40:24 AM#449
Originally posted by Drakynn

My whole take on this is this....Idf each individual faction territory is massive with plenty to do in it and explore  as they werre in say DAoC then I don't care about nto being able to enter other faction territories.

However if the territories are small and constrictive with a lack of content then yes i have problem with them splitting up the world.

WARNING - PURE THEORY INCOMING!

With the time they have had and the resources they have used, and the fact they have apparently admitted they didn't have time to put all the features they wanted to in the game...

... how likely is it that approximately HALF of their PvE content is MORE THAN TWICE the size of any number of pre-exisiting MMOs whose content didn't last 3 months...

Logic would suggest 100% of the PvE content would have had lets say, ooh, what.... TWICE the chance to satisfy those looking for 'enough' content with one character?

Or is there something fundamentally wrong with my logic here...?

  Nanfoodle

Hard Core Member

Joined: 5/23/06
Posts: 3391

3/14/13 9:43:13 AM#450
Originally posted by Caliburn101
Originally posted by Sovrath
Originally posted by Nanfoodle
 

Again they dont get the scope of what they are asking for. Quest, VO story and maybe even dungeons are designed for that faction. Make the game generic and everyone can go everywhere and you need to make a new game.

EDIT: Even the OP has stopped posting in this thread. My guess he sees the scope of what he is asking for adn seen the folly.

Ok, but again, this isn't hard to solve. Not saying they should do it one way or another (though I'm a fan of a whole unfettered world) but just add a line for every npc that "There's a war on, we dont' speak to your kind".

end of problem. It's contrived but it does solve the quest part while leaving the world part open.

as far as the last part, I think that's reading into it too much. Maybe he's just sick of the discussion. Doesn't mean he sees any "folly".

Don't shatter THAT illusion Sovrath - Nanfoodles entire premise relies on his unsupported assumption that everything faction -related is deeply coded and simple but effective fixes to allow for exploration are IMPOSSIBLE!

IMPOSSIBLE I SAY!

Nothing blinkers someone's ability to see the obvious advantages of change than a strong interest in the status quo...

Nothing supports a baseless position better than redefining the opposing position to suit an otherwise unjustifiable counter-argument.

However... it may just be that Nanfoodle doesn't get it - in which case my above comments are not applicable in this case.

Im all for change if its for the better but I also get afteer 15 years of MMOing what players can ask for and get the devs ears. If you dont get that making all of ESO into one big PvE area anyone can go anywhere in, would bring them back to alph testing, I dont know what to tell you. The writers were handed an area and told, here is a map for this faction. Write a story about your soul being stolen and the drive of the game is 3 factions at war. Story with VO and quests will be all about that. Thats before you get to the game itself. Now you have to write new quests, sent actors back to the studios to record new VO. The alpha testing the new content to make sure its ready for beta testing lol. 

Make sugestions that can make it into the game. If you dont get that lol Well there is no hope in you seeing the point. Unless you are here just to bash the game? Are you a fan of ESO? If you are and really trying to make it a better game. Try making suggestions that wont scrap millions of bucks in money and 6 years of dev time. Together we could come up with some great ideas to make sure PvE fans are happer.

  Tuktz

Novice Member

Joined: 3/01/13
Posts: 310

3/14/13 9:45:28 AM#451

I don't want the enemy realms in my PVE. 

 

If we could attack eachother, it would ruin the PVE experience  for people that just want to PVE and not get griefed. And don't give me that flagging argument. Really ruins the immersion to have to worry about some arbitrary "flag" as to whether someones attackable or not. Besides, regardless of flags, I don't want to be level 10 questing, and a level 50 enemy is there killing my junk. Theres a lot of ways to grief besides killing me. Plus I wouldn't dare attack him and flag myself. Suicide.

 

If we couldn't attack eachother, again it would be really lame. You'd be seeing all these enemy faction people running around that you couldn't attack.

 

So, no. Keep them out of my  realm's pve area.

 

Game after game have proven that when you're dealing with a LARGE population of players (not a small RVR niche like with CU), people want that choice as to whether to engage in PVP or not. I think having separately designated areas is a great way to handle that. I always thought the "PVP flagging" method was rediculous.

 

Besides, it will foster realm pride to PVE with my fellow realm mates, and then make the other realms REALLY feel like strange enemies when I see them in RVR. They're from "some other lands".

 

Besides, I bet Tamriel IS seamless, it's just that the enemy faction has a huge mordor type wall blocking enemy factions from entering their lands. They have guards to keep you out, and kill you on sight! LOL

 

It will really encourage that cross faction competition. =)


MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
Tuktz - http://www.heretic.shivtr.com/

  Caliburn101

Novice Member

Joined: 3/30/11
Posts: 647

"Imagination is more important than knowledge." Albert Einstein

3/14/13 9:45:53 AM#452
Originally posted by evilastro
We should start a petition against silly petitions that will have no impact on the outcome of game development.

I would suggest a petition against the asking for petitions against silly petitions - that will themselves have no overall impact on the thread they are posted on.

  Nanfoodle

Hard Core Member

Joined: 5/23/06
Posts: 3391

3/14/13 9:48:25 AM#453
Originally posted by Caliburn101
Originally posted by Drakynn

My whole take on this is this....Idf each individual faction territory is massive with plenty to do in it and explore  as they werre in say DAoC then I don't care about nto being able to enter other faction territories.

However if the territories are small and constrictive with a lack of content then yes i have problem with them splitting up the world.

WARNING - PURE THEORY INCOMING!

With the time they have had and the resources they have used, and the fact they have apparently admitted they didn't have time to put all the features they wanted to in the game...

... how likely is it that approximately HALF of their PvE content is MORE THAN TWICE the size of any number of pre-exisiting MMOs whose content didn't last 3 months...

Logic would suggest 100% of the PvE content would have had lets say, ooh, what.... TWICE the chance to satisfy those looking for 'enough' content with one character?

Or is there something fundamentally wrong with my logic here...?

Conjecture at best but thats all we have. I will say that DAoC had 3 factions locked on their own maps and DAoC had lots of PvE fans who loved it to death. Myself included. Great places to explore, awesome open world dungeons. But there is more to exploring then how big a map is or being able to just go everywhere. I found invisable walls to be a bigger problem. We know ESO has open world dungeons for 5 man and 2 man teams, lots of ruins and caves and the mage story all about exploring. Will it be enough? Will have to play it to know if the explorer in me will be sated.

  Maelwydd

Hard Core Member

Joined: 2/26/09
Posts: 1118

3/14/13 9:48:58 AM#454
Originally posted by Caliburn101

WARNING - PURE THEORY INCOMING!

With the time they have had and the resources they have used, and the fact they have apparently admitted they didn't have time to put all the features they wanted to in the game...

... how likely is it that approximately HALF of their PvE content is MORE THAN TWICE the size of any number of pre-exisiting MMOs whose content didn't last 3 months...

Logic would suggest 100% of the PvE content would have had lets say, ooh, what.... TWICE the chance to satisfy those looking for 'enough' content with one character?

Or is there something fundamentally wrong with my logic here...?

Sorry but you are going to offend a few people who like to post on these boards because your post make TOO much sense!

You should try labelling people hater here and there to really mix it up a little. that way people get sidetracked, miss your point entirely and continue to be oblivious to the points you make.

The obvious truth is that TESO is made using the GOLD STANDARD of PvE so there will be far more content and much more explorable land then in any MMo release so far to date. And yes, this very experienced developement company, who puzzleingly haven't made a game before this, have been able to make much more content in much smaller a timeframe then anyone would think was humanly possible.

Your all haters! Haters I say. Oooh pretty bubbles....

  Caliburn101

Novice Member

Joined: 3/30/11
Posts: 647

"Imagination is more important than knowledge." Albert Einstein

3/14/13 9:49:20 AM#455
Originally posted by Tuktz

I don't want the enemy realms in my PVE. 

 

If we could attack eachother, it would ruin the PVE experience  for people that just want to PVE and not get griefed. And don't give me that flagging argument. Really ruins the immersion to have to worry about some arbitrary "flag" as to whether someones attackable or not. Besides, regardless of flags, I don't want to be level 10 questing, and a level 50 enemy is there killing my junk. Theres a lot of ways to grief besides killing me. Plus I wouldn't dare attack him and flag myself. Suicide.

 

If we couldn't attack eachother, again it would be really lame. You'd be seeing all these enemy faction people running around that you couldn't attack.

 

So, no. Keep them out of my  realm's pve area.

 

Game after game have proven that when you're dealing with a LARGE population of players (not a small RVR niche like with CU), people want that choice as to whether to engage in PVP or not. I think having separately designated areas is a great way to handle that. I always thought the "PVP flagging" method was rediculous.

 

Besides, it will foster realm pride to PVE with my fellow realm mates, and then make the other realms REALLY feel like strange enemies when I see them in RVR. They're from "some other lands".

 

Besides, I bet Tamriel IS seamless, it's just that the enemy faction has a huge mordor type wall blocking enemy factions from entering their lands. They have guards to keep you out, and kill you on sight! LOL

 

It will really encourage that cross faction competition. =)

Why will it?

You would have the same contest in Cyrodil if everywhere else was explorable but no-one was PvP flagged.

All you would need to do is program a few insults from enemy faction guards, saying that if it wasn't for the general threat of the anchors, you would not be allowed here.

Then just gate faction specific dungeons and quests against non-faction members and you are done.

EASY!

  Maelwydd

Hard Core Member

Joined: 2/26/09
Posts: 1118

3/14/13 9:55:49 AM#456
Originally posted by Tuktz

I don't want the enemy realms in my PVE. 

 

If we could attack eachother, it would ruin the PVE experience  for people that just want to PVE and not get griefed. And don't give me that flagging argument. Really ruins the immersion to have to worry about some arbitrary "flag" as to whether someones attackable or not. Besides, regardless of flags, I don't want to be level 10 questing, and a level 50 enemy is there killing my junk. Theres a lot of ways to grief besides killing me. Plus I wouldn't dare attack him and flag myself. Suicide.

 

If we couldn't attack eachother, again it would be really lame. You'd be seeing all these enemy faction people running around that you couldn't attack.

 

So, no. Keep them out of my  realm's pve area.

 

Game after game have proven that when you're dealing with a LARGE population of players (not a small RVR niche like with CU), people want that choice as to whether to engage in PVP or not. I think having separately designated areas is a great way to handle that. I always thought the "PVP flagging" method was rediculous.

 

Besides, it will foster realm pride to PVE with my fellow realm mates, and then make the other realms REALLY feel like strange enemies when I see them in RVR. They're from "some other lands".

 

Besides, I bet Tamriel IS seamless, it's just that the enemy faction has a huge mordor type wall blocking enemy factions from entering their lands. They have guards to keep you out, and kill you on sight! LOL

 

It will really encourage that cross faction competition. =)

What if you couldn't attack each other?

What if the game designers come up with some lore reason that said no one outside Cyrodil can fight because the faction leaders have made an agreement to keep the fighting inside Cyrodil?

Thats right, they already HAVE the lore to justify why they have locked regions.

So the game is ALREADY designed to prevent PvP outside Cyrodil, its just that they also stop you exploring too.

So if the game is already designed to prevent PvP outside Cyrodil then just open those boarders up...

 

I have Orc relatives in Skyrim I want to visit god damn it!!!

 

 

  Maelwydd

Hard Core Member

Joined: 2/26/09
Posts: 1118

3/14/13 10:01:00 AM#457

How about this for a crazy idea....

PvP only takes place inside Cyrodil....

Outside Cyrodil there in no PvP but there are also no boarders.

So what happens when 2 enemy factions meet outside Cyrodil?

Here is the crazy part.....have ARENA'S dotted about where people CAN engage in PvP. Not for rewards, PvP points or anything else but simply for bragging rights and to proove a point.

The crazy part is, it actually ties in to TES games AND is a solution to a problem. Who would have thunk it...a design ida that retains the original concept of a TES game but also sustains the needs of an MMO.

  immodium

Hard Core Member

Joined: 11/03/07
Posts: 1276

3/14/13 10:13:29 AM#458
Originally posted by Maelwydd

How about this for a crazy idea....

PvP only takes place inside Cyrodil....

Outside Cyrodil there in no PvP but there are also no boarders.

So what happens when 2 enemy factions meet outside Cyrodil?

Here is the crazy part.....have ARENA'S dotted about where people CAN engage in PvP. Not for rewards, PvP points or anything else but simply for bragging rights and to proove a point.

The crazy part is, it actually ties in to TES games AND is a solution to a problem. Who would have thunk it...a design ida that retains the original concept of a TES game but also sustains the needs of an MMO.

I prefer what they are doing actually. Making an MMO and fitting the TES lore around that than the other way around.

I got the single player games for that open ended feel to the TES IP. TBH TES has been getting dumber and dumber with each release. I'm actually glad they are doing TES differently. The single player TES experience has been going downhill. Yes it's still a fun/entertaining console game but nothing more. If it wasn't for the modding community I would of ditched the series after Oblivion.

I'd be more interested in a TES RTS than TES 6.

  Maelwydd

Hard Core Member

Joined: 2/26/09
Posts: 1118

3/14/13 10:21:22 AM#459
Originally posted by immodium
Originally posted by Maelwydd

How about this for a crazy idea....

PvP only takes place inside Cyrodil....

Outside Cyrodil there in no PvP but there are also no boarders.

So what happens when 2 enemy factions meet outside Cyrodil?

Here is the crazy part.....have ARENA'S dotted about where people CAN engage in PvP. Not for rewards, PvP points or anything else but simply for bragging rights and to proove a point.

The crazy part is, it actually ties in to TES games AND is a solution to a problem. Who would have thunk it...a design ida that retains the original concept of a TES game but also sustains the needs of an MMO.

I prefer what they are doing actually. Making an MMO and fitting the TES lore around that than the other way around.

I got the single player games for that open ended feel to the TES IP. TBH TES has been getting dumber and dumber with each release. I'm actually glad they are doing TES differently. The single player TES experience has been going downhill. Yes it's still a fun/entertaining console game but nothing more. If it wasn't for the modding community I would of ditched the series after Oblivion.

I'd be more interested in a TES RTS than TES 6.

Kind of re-inforcing the "TESO isn't for TES fans" steriotype by being so negative about the game the MMO is using to make money off of!

  immodium

Hard Core Member

Joined: 11/03/07
Posts: 1276

3/14/13 10:24:12 AM#460
Originally posted by Maelwydd
Originally posted by immodium
Originally posted by Maelwydd

How about this for a crazy idea....

PvP only takes place inside Cyrodil....

Outside Cyrodil there in no PvP but there are also no boarders.

So what happens when 2 enemy factions meet outside Cyrodil?

Here is the crazy part.....have ARENA'S dotted about where people CAN engage in PvP. Not for rewards, PvP points or anything else but simply for bragging rights and to proove a point.

The crazy part is, it actually ties in to TES games AND is a solution to a problem. Who would have thunk it...a design ida that retains the original concept of a TES game but also sustains the needs of an MMO.

I prefer what they are doing actually. Making an MMO and fitting the TES lore around that than the other way around.

I got the single player games for that open ended feel to the TES IP. TBH TES has been getting dumber and dumber with each release. I'm actually glad they are doing TES differently. The single player TES experience has been going downhill. Yes it's still a fun/entertaining console game but nothing more. If it wasn't for the modding community I would of ditched the series after Oblivion.

I'd be more interested in a TES RTS than TES 6.

Kind of re-inforcing the "TESO isn't for TES fans" steriotype by being so negative about the game the MMO is using to make money off of!

Whats a TES fan? If a TES fan is a console gamer then yes, TESO won't be for you.

23 Pages First « 17 18 19 20 21 22 23 Search