Trending Games | World of Warcraft | ArcheAge | Diablo 3 | EVE Online

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,815,640 Users Online:0
Games:731  Posts:6,214,990
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Are we going back to "Zones"?

3 Pages 1 2 3 » Search
53 posts found
  BitterClinger

Advanced Member

Joined: 11/19/12
Posts: 208

2014 Watch List: World of Warships, ArcheAge

 
OP  3/12/13 1:38:54 PM#1

I remember a lot of people complaining about the "zoning" in EQ. I believe DAoC (I may be thinking of a different game) alleviated zoning to a large degree, but you could still tell when you crossed a zone line. They were definitely successful at eliminating the loading screen if not the need for "zones".

World of Warcraft did a great job at being zone free. You could run from one end of a continent to the other with no zoning or loading screens. Sure, they had instances and zoning from one continent to the next, but it was the largest "unzoned" land mass I had seen in an MMO.

Are MMO games getting back to "zoning" or are the new games and upcoming games contiguous, for the most part?

Top Games Played JAN 2014: World of Warplanes, Guild Wars 2, World of Tanks

  birdycephon

Novice Member

Joined: 8/08/09
Posts: 1327

Not Safe For Woona (NSFW)

3/12/13 1:49:07 PM#2
Originally posted by BitterClinger

I remember a lot of people complaining about the "zoning" in EQ. I believe DAoC (I may be thinking of a different game) alleviated zoning to a large degree, but you could still tell when you crossed a zone line. They were definitely successful at eliminating the loading screen if not the need for "zones".

World of Warcraft did a great job at being zone free. You could run from one end of a continent to the other with no zoning or loading screens. Sure, they had instances and zoning from one continent to the next, but it was the largest "unzoned" land mass I had seen in an MMO.

Are MMO games getting back to "zoning" or are the new games and upcoming games contiguous, for the most part?

For the most part, zoned. The contiguous games are far and few. 

  Grunty

Hard Core Member

Joined: 4/06/04
Posts: 6793

3/12/13 9:14:12 PM#3
Originally posted by BitterClinger

I remember a lot of people complaining about the "zoning" in EQ. I believe DAoC (I may be thinking of a different game) alleviated zoning to a large degree, but you could still tell when you crossed a zone line. They were definitely successful at eliminating the loading screen if not the need for "zones".

World of Warcraft did a great job at being zone free. You could run from one end of a continent to the other with no zoning or loading screens. Sure, they had instances and zoning from one continent to the next, but it was the largest "unzoned" land mass I had seen in an MMO.

Are MMO games getting back to "zoning" or are the new games and upcoming games contiguous, for the most part?

You never played Asheron's Call. It can take hours to travel from one side to the next Not 30-40 minutes like WoW. And most of that travel time in WoW is because of it's maze like layout.

  Raxeon

Hard Core Member

Joined: 7/10/10
Posts: 2062

3/12/13 9:17:16 PM#4
i think with the better gfx you need the zones or you end up with copy pasta like ffxiv 1.0 had
  centkin

Elite Member

Joined: 10/01/10
Posts: 785

3/12/13 9:27:23 PM#5

I definitely prefer zones in one way or another.  With zones you can have completely different graphics for various areas in the game and do not have to worry about ice areas in a desert allowing you to have a far greater variety of textures with the same level of video card. 

  sanshi44

Advanced Member

Joined: 6/12/09
Posts: 1043

3/12/13 9:50:43 PM#6
Personaly i prefer zones because with zones you can acualy put more into each area with less lag than having no zone lines, I have no problem what so every having a zoneline give you a little time to take your eyes of the screen for a few second which is acualy good for you to do aslong as it doesnt take 5minute to zone hahaha. I would also like to add that i hate seeing instances in the game there the biggist immersion breaking thing in a game, atleast for me that is. I rather see open world raids and dunguens.
  snapfusion

Apprentice Member

Joined: 7/17/11
Posts: 976

3/12/13 11:07:54 PM#7
Originally posted by centkin

I definitely prefer zones in one way or another.  With zones you can have completely different graphics for various areas in the game and do not have to worry about ice areas in a desert allowing you to have a far greater variety of textures with the same level of video card. 

This is a very strange argument, somehow we need zones to be able to have a climate change in a seamless world?  Im not sure how to decode your message.

  DancingQueen

Novice Member

Joined: 10/18/12
Posts: 222

3/13/13 10:14:13 AM#8

People complained about zoning because with the computers of that era with 64MB to 256MB of RAM it took a long time to load a new area in the game but today with 4GB, 8GB and even 16GB of RAM I don't see that problem.

 

  jimdandy26

Apprentice Member

Joined: 6/28/12
Posts: 559

3/13/13 10:17:35 AM#9
Originally posted by DancingQueen

People complained about zoning because with the computers of that era with 64MB to 256MB of RAM it took a long time to load a new area in the game but today with 4GB, 8GB and even 16GB of RAM I don't see that problem.

 

Outside of the fact that very few games even now can actually access more than 4gb because they are 32bit applications.

I did battle with ignorance today, and ignorance won.

To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  DancingQueen

Novice Member

Joined: 10/18/12
Posts: 222

3/13/13 10:19:51 AM#10
Originally posted by jimdandy26
Originally posted by DancingQueen

People complained about zoning because with the computers of that era with 64MB to 256MB of RAM it took a long time to load a new area in the game but today with 4GB, 8GB and even 16GB of RAM I don't see that problem.

 

Outside of the fact that very few games even now can actually access more than 4gb because they are 32bit applications.

Thats the devs fault.

Smart devs makes 64-bit MMORPG's.

  jimdandy26

Apprentice Member

Joined: 6/28/12
Posts: 559

3/13/13 10:23:46 AM#11
Originally posted by DancingQueen
Originally posted by jimdandy26
Originally posted by DancingQueen

People complained about zoning because with the computers of that era with 64MB to 256MB of RAM it took a long time to load a new area in the game but today with 4GB, 8GB and even 16GB of RAM I don't see that problem.

 

Outside of the fact that very few games even now can actually access more than 4gb because they are 32bit applications.

Thats the devs fault.

Smart devs makes 64-bit MMORPG's.

[mod edit] Even now the majority of pc's have 4gigs or less of ram. On top of that those sorts of considerations are generally nailed down fairly early in the dev cycle, a cycle that generally lasts 3-5 years. Its not an issue of "smart" its playing to the market and judging it over time.

I did battle with ignorance today, and ignorance won.

To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  Axxar

Hard Core Member

Joined: 12/09/08
Posts: 1977

"See how I reward those who fail me!"

3/13/13 10:51:36 AM#12
It takes a lot from immersion to move about in fragmented game worlds with loading screens everywhere. It's a shame most MMO developers aren't interested in virtual worlds.

Currently playing: Divinity: Original Sin, FTL, Hearthstone and Skyrim.
Eagerly anticipating: Camelot Unchained, Elite: Dangerous, Legend of Grimrock 2 and Star Citizen.

  nbtscan

Advanced Member

Joined: 10/06/06
Posts: 449

3/13/13 11:19:47 AM#13
FF14 1.0 tried a seamless world but they had a very poor server structure and it didn't work so great.  Even with their new hardware and server coding they felt ARR should go back to a zoning system.  This might have more to do with PS3 limitations though.
  L0C0Man

Advanced Member

Joined: 1/30/09
Posts: 919

3/13/13 11:25:54 AM#14
Originally posted by Axxar
It takes a lot from immersion to move about in fragmented game worlds with loading screens everywhere. It's a shame most MMO developers aren't interested in virtual worlds.

Depends on the game, I'd say.

For example, in TSW I think it would take a LOT from inmersion if I was able to walk all the way from Maine, US to Seoul, London, Egypt or Transylvania.

That said, I think bandwith is the limiting factor for seamless worlds. Hardware speed and quality has increased exponentially, and with that so have our expectations of graphic quality. Unfortunately internet infrastructure and bandwith (specially outside of big cities and even more outside of the US) hasn't improved at the same speed, which is why newer games with better graphic quality have resorted to zoned instead of seamless worlds.

What can men do against such reckless hate?

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 7696

Logic be damned!

3/13/13 11:28:46 AM#15

In a couple more years when 8GB RAM, Quad Core, and SSD is considered an "entry" level computer for 300-400$ developers will have a lot more wiggle room.

Hell, you can ALMOST buy a full PC at those specs w/ a budget gfx card right now.

Everything with the SSD you can now get for 500-600$ US.

 

Now Playing:
Looking Towards: Destiny

  Quizzical

Guide

Joined: 12/11/08
Posts: 13274

3/13/13 4:23:23 PM#16
Not only is every large game world zoned, but it is zoned in a number of different ways.  The question is not whether there are zones, but how obvious they are to players.  For a given way that a game is zoned, that can range anywhere from "you must stop here to wait for a loading screen" to zone lines that are basically undetectable without seeing the source code.  A given game can easily have both of those at once, plus other things in between them.
  Quizzical

Guide

Joined: 12/11/08
Posts: 13274

3/13/13 4:30:05 PM#17
Originally posted by DancingQueen
Originally posted by jimdandy26
Originally posted by DancingQueen

People complained about zoning because with the computers of that era with 64MB to 256MB of RAM it took a long time to load a new area in the game but today with 4GB, 8GB and even 16GB of RAM I don't see that problem.

 

Outside of the fact that very few games even now can actually access more than 4gb because they are 32bit applications.

Thats the devs fault.

Smart devs makes 64-bit MMORPG's.

For purposes of having enough space to load art assets, the real barrier is video memory, not system memory.  A game engine will typically load what it needs from the hard drive into system memory, then pass it along to the video card a small fraction of a millisecond later, and then delete it from system memory to free up space while leaving only a little bit of data behind to be able to tell the video card which texture or vertex array object or whatever to use.

I don't think that the operating system can even see video memory, unless it's shared with system memory.  It can ask a video card to identify itself and communicate with the video card some that way, but not directly see or modify what's in video memory.

A 32-bit program can only address up to 2 GB of system memory, not 4 GB.  But the video card probably doesn't even know whether it's dealing with a 32-bit program or 64-bit or whatever.  So long as the program properly uses an API that video drivers know how to handle, the video card knows what to do.

  Quizzical

Guide

Joined: 12/11/08
Posts: 13274

3/13/13 4:41:29 PM#18
Originally posted by L0C0Man
Originally posted by Axxar
It takes a lot from immersion to move about in fragmented game worlds with loading screens everywhere. It's a shame most MMO developers aren't interested in virtual worlds.

Depends on the game, I'd say.

For example, in TSW I think it would take a LOT from inmersion if I was able to walk all the way from Maine, US to Seoul, London, Egypt or Transylvania.

That said, I think bandwith is the limiting factor for seamless worlds. Hardware speed and quality has increased exponentially, and with that so have our expectations of graphic quality. Unfortunately internet infrastructure and bandwith (specially outside of big cities and even more outside of the US) hasn't improved at the same speed, which is why newer games with better graphic quality have resorted to zoned instead of seamless worlds.

The real barrier to making a game world seamless is that hard drives are slow.  MMORPGs use very little Internet bandwidth apart from downloading and patching the game.  Somewhere in the range of several KB/s is pretty typical--as opposed to tens of KB/s, even.  It's not just that game companies want to allow people with slower connections to play their game.  It's also that if you have 100k players online each using 1 MB/s, that adds up to an awfully big Internet bill to host the servers.  If you had to do that to make your game work, you would, but it's thoroughly unnecessary.

There's a good case to be made that being able to walk directly from London to Seoul as though they were only a few miles away will seem all wrong.  But if game developers had their choice of making you sit at a loading screen for 20 seconds to transfer or only having the screen go blank for a tenth of a second before the next zone was fully loaded, which do you think they'd prefer?

In order to be able to load assets fast enough to not need loading screens (or something much like them, such as the game freezing for a few seconds as in Vanguard), you need to be able to predict ahead of time what assets you're going to need--that is, where players will go.  If players are not allowed to warp at all, then you can safely predict that they'll next move to somewhere near where they are right now.  If they can warp from one particular spot in London to one particular spot in Seoul, then you could theoretically start loading the assets needed in Seoul as a player approaches that particular spot in London, so that you're ready if he does decide to warp.

If a player can warp from any arbitrary location to any other arbitrary location (Guild Wars map travel is roughly this), then you're going to have a loading delay when the player warps, and the only questions are how long the delay will be and what you give the player to do while waiting.  I don't think that is, in itself, a good reason to ban Guild Wars-style map travel.  But it does mean that the trade-offs to a purist form of never having loading screens at all are worse than one might think.

  Quizzical

Guide

Joined: 12/11/08
Posts: 13274

3/13/13 4:43:55 PM#19
Originally posted by BadSpock

In a couple more years when 8GB RAM, Quad Core, and SSD is considered an "entry" level computer for 300-400$ developers will have a lot more wiggle room.

Hell, you can ALMOST buy a full PC at those specs w/ a budget gfx card right now.

Everything with the SSD you can now get for 500-600$ US.

The problem is that in five years or so, when a budget computer comes with your choice of a 500 GB SSD or a 4 TB hard drive for the same price, a lot of people who will never actually use more than 200 GB will think that they need the 4 TB hard drive just because 4 TB is more than 500 GB.

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

3/13/13 4:48:25 PM#20

Archeage is OPEN world and has great graphics.

The only reason why TWO games are coming out with severe zoning is due to their developers vastly limited ability to create a different game that they started developing with 12 YEARS AGO...TESO and CU are being made by the makers of DaoC, they are doing nothing but making yet another one.

There is no return to zones, they are just making all they know since they havent really learned anything new....hell, before those two games were announced this very site had a long arse article about the re-emergence of Sandboxes...

Its all hype, the genre is varied and will remain so.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

3 Pages 1 2 3 » Search