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Neverwinter

Neverwinter 

General Discussion  » Is the world open?

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43 posts found
  tuppe99

Advanced Member

Joined: 12/16/05
Posts: 251

 
OP  3/13/13 1:33:48 AM#1

I know the quests are linear, etc., but how open is the world? Can I walk to those mountains in the distance if I wanted to? Or those buildings and towers I see miles away?

 

I have feeling it will not be open at all, just because of how linear the levelling is. Reminds me a bit of SWTOR.

 

Must say, the Foundry sounds really nice.

  waynejr2

Hard Core Member

Joined: 4/12/11
Posts: 3735

RIP City of Heroes!

3/13/13 1:36:43 AM#2
What do you mean by is?
  Onomas

Apprentice Member

Joined: 7/05/11
Posts: 1160

Sandbox is your only hope for a decent mmo ;)

3/13/13 1:41:16 AM#3

Dungeons and Events | Team-based, five-person instances brimming with traps, monsters and treasure, and unique zone events, dungeons and public missions.

 

Pretty much sums it up on the front page ;)

  tuppe99

Advanced Member

Joined: 12/16/05
Posts: 251

 
OP  3/13/13 1:47:47 AM#4
Originally posted by Onomas

Dungeons and Events | Team-based, five-person instances brimming with traps, monsters and treasure, and unique zone events, dungeons and public missions.

 

Pretty much sums it up on the front page ;)

I don't mind if it is zoned, I would prefer a seemless huge world, but I know that is not going to happen in this game. But even with zones on within a zone, can you go off the beaten track and explore or is this another SWTOR?

 

  waynejr2

Hard Core Member

Joined: 4/12/11
Posts: 3735

RIP City of Heroes!

3/13/13 1:54:57 AM#5
Originally posted by tuppe99
Originally posted by Onomas

Dungeons and Events | Team-based, five-person instances brimming with traps, monsters and treasure, and unique zone events, dungeons and public missions.

 

Pretty much sums it up on the front page ;)

I don't mind if it is zoned, I would prefer a seemless huge world, but I know that is not going to happen in this game. But even with zones on within a zone, can you go off the beaten track and explore or is this another SWTOR?

 

 I don't think it will live up to your standards of perfection.  it does have zones .

  Ryukan

Novice Member

Joined: 11/06/08
Posts: 710

3/13/13 2:04:53 AM#6
Got to lvl 20 and the maps didn't leave a lot of room for exploring. The main city hub for Neverwinter wasn't all that big either. Overall the individual zones as far as I made it felt kind of small to me. Perhaps the maps get bigger in the later levels, I didn't get a chance to get that far in the BWE.
  Etherignis

Novice Member

Joined: 6/28/12
Posts: 242

3/13/13 2:42:05 AM#7
I cant wait until thus game go OB
  gillrmn

Apprentice Member

Joined: 8/04/12
Posts: 251

3/13/13 6:16:06 AM#8
Originally posted by tuppe99

I know the quests are linear, etc., but how open is the world? Can I walk to those mountains in the distance if I wanted to? Or those buildings and towers I see miles away?

 

I have feeling it will not be open at all, just because of how linear the levelling is. Reminds me a bit of SWTOR.

 

Must say, the Foundry sounds really nice.

Check out my foundry's non-linear quest in beta weekend 3. It is ready to rock.

 

Its name is "The Wild Moon(mote) Chase" part of campaign "Maiden in the Moon"

 

I could have made it much mor non-linear but it is first quest so before going for 100% non-linearity, I decided to add a bit of linear backbone here and there.

 

However you will find all the ements of non-linearity and more.

  Asm0deus

Elite Member

Joined: 9/06/10
Posts: 829

3/13/13 4:05:01 PM#9
Originally posted by tuppe99

I know the quests are linear, etc., but how open is the world? Can I walk to those mountains in the distance if I wanted to? Or those buildings and towers I see miles away?

 

I have feeling it will not be open at all, just because of how linear the levelling is. Reminds me a bit of SWTOR.

 

Must say, the Foundry sounds really nice.

No you can't walk to those mountinas in the distance, the world is zoned and each zone is kind of small. I havent played Swtor so can't really compare.

 

TBH it doesn't feel like an open world to me.

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  Arcona

Apprentice Member

Joined: 3/30/04
Posts: 1192

3/13/13 4:39:12 PM#10

isnt that how D&D is supposed to be?

Tight dungeons etc

  Hiron

Novice Member

Joined: 3/11/13
Posts: 49

3/13/13 4:55:35 PM#11
Originally posted by Arcona

isnt that how D&D is supposed to be?

Tight dungeons etc

You can have an open world AND tight/wel designed dungeons. Problem is NW has neither. Just wait for foundry if you want good dungeon design. The normal Cryptic dungeons are generic as ****.

  tokini

Apprentice Member

Joined: 9/03/07
Posts: 345

3/13/13 5:39:01 PM#12
Originally posted by Arcona

isnt that how D&D is supposed to be?

Tight dungeons etc

LOL not at all.  DnD campaigns were full continents, you could travel from one end to the other in the great outdoors.  the campaign this game is set is perhaps the most popular, most deeply fleshed out of them all.

sure, a part of your adventuring may lead you into a tomb, or winding maze, or the like, but that is in no way what DnD was, at least if you had a good DM/GM, and semi intelligent players.

  Alber_gamer

Hard Core Member

Joined: 10/08/12
Posts: 473

3/13/13 5:55:56 PM#13

It's not an open world by design choice. The game is about doing dungeons in instances. People who don't like instanced content can just move on already, because they are not the target audience.

My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  Hiron

Novice Member

Joined: 3/11/13
Posts: 49

3/13/13 6:12:18 PM#14
Originally posted by Alber_gamer

It's not an open world by design choice. The game is about doing dungeons in instances. People who don't like instanced content can just move on already, because they are not the target audience.

Problem is, the dungeon is linear/generic as ****. So what do they have? Only the foundry. NW can still be saved if awesome dungeons are created.

Dont know if you have played DDO. But their dungeon designs compared to the NW ones are a masterpiece. The dungeon in NW is zerg to the boss and kill everything on your way. EVERY single dungeon I have played till 25 has this linearity. Not even a tiny bit of a puzzle. Well if you really want there is a puzzle with 3 rotating statues...twice.

Although I was deeply dissapointed with the dungeon Ill still stick to the game for the great combat/lore. And the foundry is a mayor plus. For me the foundry will break or make the game.

  aRtFuLThinG

Hard Core Member

Joined: 4/30/09
Posts: 1023

3/13/13 6:29:12 PM#15

It is not open at all. It is very much quest/dungeon based

It is as closed as Lehman Brothers's businesses

  Ezhae

Advanced Member

Joined: 9/03/06
Posts: 734

3/13/13 6:55:52 PM#16

If you played Dragon's Age2 then that;s about the same level of openness in NWO. That said first few zones are within city of Neverwinter so obviously the will feel smaller and more linear. Blackdagger, Helm's Keep and Ebon Dawn's had slightly more space to them, but still, expect to rather follow along a path gameplay rather than roaming. 

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2739

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

3/13/13 7:10:48 PM#17
Originally posted by tuppe99
Originally posted by Onomas

Dungeons and Events | Team-based, five-person instances brimming with traps, monsters and treasure, and unique zone events, dungeons and public missions.

 

Pretty much sums it up on the front page ;)

I don't mind if it is zoned, I would prefer a seemless huge world, but I know that is not going to happen in this game. But even with zones on within a zone, can you go off the beaten track and explore or is this another SWTOR?

 

Not going to happen in any game.  Sorry but theres not ever for the forseable future going to be a Triple-A MMO which is seemless and non-zoned.

 

To answer the OP's question, yes the game features large zones.  There fairly small in the early game but by late game the zones are fairly expansive.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2739

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

3/13/13 7:18:38 PM#18
Originally posted by Alber_gamer

It's not an open world by design choice. The game is about doing dungeons in instances. People who don't like instanced content can just move on already, because they are not the target audience.

Exactly.  This game is for those of us longing for a content focused on small scale/solo dungeons and instances.  Its really nice that a game came along and features solo dungeons.  I do not for the life of me understand why more game don't go this route.  Massive quantities of dungeons to explore and delve into is the nature of this game. 

 

If anyone has any qualms about the content this game can curn out I suggest you go watch the Rhazzad solo dungeon:  http://www.youtube.com/watch?v=dxeEthrnYsk  and the Green Dragon 5 man Dungeon (level 35 dungeon) at http://www.twitch.tv/casimyroverride/c/2010812 and tell me those aren't some epicness in action.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

3/13/13 7:26:27 PM#19
Originally posted by azzamasin
Originally posted by Alber_gamer

It's not an open world by design choice. The game is about doing dungeons in instances. People who don't like instanced content can just move on already, because they are not the target audience.

Exactly.  This game is for those of us longing for a content focused on small scale/solo dungeons and instances.  Its really nice that a game came along and features solo dungeons.  I do not for the life of me understand why more game don't go this route.  Massive quantities of dungeons to explore and delve into is the nature of this game. 

 

If anyone has any qualms about the content this game can curn out I suggest you go watch the Rhazzad solo dungeon:  http://www.youtube.com/watch?v=dxeEthrnYsk  and the Green Dragon 5 man Dungeon (level 35 dungeon) at http://www.twitch.tv/casimyroverride/c/2010812 and tell me those aren't some epicness in action.

green dragon is pretty awesome

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  ketzerei

Advanced Member

Joined: 2/06/11
Posts: 46

3/13/13 7:32:11 PM#20
Originally posted by azzamasin

Not going to happen in any game.  Sorry but theres not ever for the forseable future going to be a Triple-A MMO which is seemless and non-zoned.

Elder Scrolls Online....

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