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News & Features Discussion  » [General Article] Neverwinter: Thoughts from Beta Weekend 2

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48 posts found
  Arglebargle

Elite Member

Joined: 6/13/07
Posts: 1061

3/12/13 1:02:26 PM#21

Character customization was bad:  For Cryptic, usually one of the best in the field, it was pathetic.  As an example, every male tiefling has the same set of horns, and essentially the same tail.    While I can understand charging in-game currency for dyes and such, your character features should be far more adaptible at character creation.  

 

I was told in game that the leveling rate and drop rate had been massaged for the beta.  Any experianced beta players here have an opinion on this?

If you are holding out for the perfect game, the only game you play will be the waiting one.

  BitterClinger

Advanced Member

Joined: 11/19/12
Posts: 208

2014 Watch List: World of Warships, ArcheAge

3/12/13 1:09:51 PM#22
Originally posted by Arglebargle

I was told in game that the leveling rate and drop rate had been massaged for the beta.  Any experianced beta players here have an opinion on this?

I thought the leveling was faster this weekend than in the last beta weekend, but I don't know if that is actually true.

In any event, I think leveling should be a little slower than it was, after Level 10.

Top Games Played JAN 2014: World of Warplanes, Guild Wars 2, World of Tanks

  wildtalent

Novice Member

Joined: 4/04/07
Posts: 381

3/12/13 1:12:27 PM#23
Originally posted by Arglebargle

Character customization was bad:  For Cryptic, usually one of the best in the field, it was pathetic.  As an example, every male tiefling has the same set of horns, and essentially the same tail.    While I can understand charging in-game currency for dyes and such, your character features should be far more adaptible at character creation.  

 

I was told in game that the leveling rate and drop rate had been massaged for the beta.  Any experianced beta players here have an opinion on this?

The Tiefling design has more to do with it being 4th ed D&D.   In, 4th tieflings are a true race and all bore the same basic horns, reddish skin  and tail.  It's not that same as in 3rd Ed, where there was a vast array of physical characteristics. 

  DJMantiss

Novice Member

Joined: 2/26/13
Posts: 103

3/12/13 1:36:01 PM#24

I see people complain about the Identify scrolls, but have you checked the forums? The devs already responded to this and in a positive way. They've actually responded to a TON of things, including the 2-finger salute on the CW and continue to do so.

This game is in no way perfect, but the devs are listening and making pretty dramatic changes from beta to beta. This includes the zen prices, AD amounts, scrolls, spells, etc.

If they can continue at this same clip beyond release then it could be a great game. Add in all the "Woops" items people were picking up which included the Sorcerer and Great Weapon class items and I have some hopes for the game. Even if my 12yr old ends up playing it over me, as long as it has an audience that will make it last.

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

3/12/13 2:01:36 PM#25
Originally posted by koljane

This game is not typical D&D it is more hybrid version of D&D game, and YES most of the things in game must be bought that makes this game expensive if you want full comodity. If i have to spend more then 13 euros a month to get basic things every other MMO have then i call that game B2W or just very expensive game to play. 

You cant bring hard core D&D rules in a MMO cause most ppl will give up. Dont think that ppl behind this game are making game for fans of D&D only. 

Simple, if you die in dungeon and i cant rez you or I have to spend real money to be able to do it has nothing with D&D rules it is just dumb so they can GTFO with the game no matter that i like it.

 Like WHAT?!?

You have said nothing to actually back up what you are saying, just spewing out uneducated opinions...

P.S. buying a flipping bag is not P2W...buying a sword of melt your faceoff is P2W.

Yes, you can...and they are. If not being able to rez is too hard for you, its ok, some of us like the idea of no chance for rez zergs and having to use actual skill to stay alive and be successful. There are a ton of hand holding MMOs out there already.

Or its D&D and you just dont like it and are acting like a child over it...last time I checked no D&D booklet talked about resurrections as being a normal, everyday thing, in a world where adventurers acted like they were gods becuase there was a cleric in the group that would just rez them if anything bad happened.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  Dakirn

Advanced Member

Joined: 2/16/04
Posts: 358

3/12/13 2:57:00 PM#26
Originally posted by jtcgs
Originally posted by koljane

This game is not typical D&D it is more hybrid version of D&D game, and YES most of the things in game must be bought that makes this game expensive if you want full comodity. If i have to spend more then 13 euros a month to get basic things every other MMO have then i call that game B2W or just very expensive game to play. 

You cant bring hard core D&D rules in a MMO cause most ppl will give up. Dont think that ppl behind this game are making game for fans of D&D only. 

Simple, if you die in dungeon and i cant rez you or I have to spend real money to be able to do it has nothing with D&D rules it is just dumb so they can GTFO with the game no matter that i like it.

 Like WHAT?!?

You have said nothing to actually back up what you are saying, just spewing out uneducated opinions...

P.S. buying a flipping bag is not P2W...buying a sword of melt your faceoff is P2W.

Yes, you can...and they are. If not being able to rez is too hard for you, its ok, some of us like the idea of no chance for rez zergs and having to use actual skill to stay alive and be successful. There are a ton of hand holding MMOs out there already.

Or its D&D and you just dont like it and are acting like a child over it...last time I checked no D&D booklet talked about resurrections as being a normal, everyday thing, in a world where adventurers acted like they were gods becuase there was a cleric in the group that would just rez them if anything bad happened.

Death is absolutely normal in NW due to how Clerics don't heal anywhere near enough to keep someone alive.

 

Death in NW also means a 5-15 minute run back to your group, depending on if you died in an instance or the trash between you in the open world.

 

While no resurrection is an annoyance in an MMO, it's more the astral diamond thing that annoys me.  EVERYTHING costs astral diamonds.  I would rather pay a sub and just play the game, but I can calculate paying more than $15 a month if you play a lot.

 

It turned me off to NW altogether, cancelling my pre-order.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5631

3/12/13 3:35:43 PM#27
Originally posted by Dakirn

I'm surprised you didn't mention the new nickle and diming apsect of the Identifcation Scrolls being taken off the vendors for in-game silver and is now purchased at 800 Astral Diamonds each.

So spend Astral Diamonds, hope for an ID scroll to drop, wait for some free ones from your X level lockbox, or don't identify items.

Making players buy Zen and convert it into Astral Diamonds to buy Identify Scrolls that are basic game functionality is a pretty jerk move.

Everything in the game costs Astral Diamonds, from customizing armor (making my 20 chain tunic look like another chain tunic cost over 14,000 Astral Diamonds) to mounts, to training companions, to doing just about everything is a nickle and diming experience I've never encountered before.

Also kinda sucky that you have to buy resurrection scrolls from lack of any rez spell in the game so far..

They should be making things we WANT to buy, not HAVE to buy.

Where do you people come up with this sort of rubbish?

You can easily get ID scrolls from monster drops, go out and kill some until you have your fill.  You can get them from lootable chests.  You can get them from dungeons.  I finished the weekend with 20 or 30 extra ID scrolls.

You can bring other players back up from a downed state before they release.  It takes like 5 or 10 seconds to bring someone back up.  You don't have to buy rez scrolls.

You want to pay $15 a month in sub, but then bitch about having to spend money.  Why are p2p proponents so cheap?  Spend $15 / month on Zen then.  If you can't afford that (you know it's only 50 cents a day) then maybe you shouldn't be playing online games.  Isn't that what you pro-sub people always say?

 

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  Sovereign88

Novice Member

Joined: 3/07/13
Posts: 1

3/12/13 3:38:59 PM#28

"As it stands now, dying armor different colors is the only thing that can change the silhouette of your character, and that’s not quite enough when everyone looks the same."

 

Actually there is an option to change your gear's appearance. I discovered it while trying to enchant some item i found with a "enchantment" slot in it. It is very much like WoW's transmog feature.

  BitterClinger

Advanced Member

Joined: 11/19/12
Posts: 208

2014 Watch List: World of Warships, ArcheAge

3/12/13 3:44:38 PM#29
Originally posted by Torvaldr
Originally posted by Dakirn

I'm surprised you didn't mention the new nickle and diming apsect of the Identifcation Scrolls being taken off the vendors for in-game silver and is now purchased at 800 Astral Diamonds each.

So spend Astral Diamonds, hope for an ID scroll to drop, wait for some free ones from your X level lockbox, or don't identify items.

Making players buy Zen and convert it into Astral Diamonds to buy Identify Scrolls that are basic game functionality is a pretty jerk move.

Everything in the game costs Astral Diamonds, from customizing armor (making my 20 chain tunic look like another chain tunic cost over 14,000 Astral Diamonds) to mounts, to training companions, to doing just about everything is a nickle and diming experience I've never encountered before.

Also kinda sucky that you have to buy resurrection scrolls from lack of any rez spell in the game so far..

They should be making things we WANT to buy, not HAVE to buy.

Where do you people come up with this sort of rubbish?

You can easily get ID scrolls from monster drops, go out and kill some until you have your fill.  You can get them from lootable chests.  You can get them from dungeons.  I finished the weekend with 20 or 30 extra ID scrolls.

You can bring other players back up from a downed state before they release.  It takes like 5 or 10 seconds to bring someone back up.  You don't have to buy rez scrolls.

You want to pay $15 a month in sub, but then bitch about having to spend money.  Why are p2p proponents so cheap?  Spend $15 / month on Zen then.  If you can't afford that (you know it's only 50 cents a day) then maybe you shouldn't be playing online games.  Isn't that what you pro-sub people always say?

 

 

Yep. I also finished the weekend with a nice stack of ID scrolls, and I never saw anyone actually die in any of the dungeons, skirmishes, or quest areas. I didn't know there were rez scrolls.

Top Games Played JAN 2014: World of Warplanes, Guild Wars 2, World of Tanks

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

3/12/13 3:49:58 PM#30
Originally posted by Dakirn

Death is absolutely normal in NW due to how Clerics don't heal anywhere near enough to keep someone alive.

Death in NW also means a 5-15 minute run back to your group, depending on if you died in an instance or the trash between you in the open world.

While no resurrection is an annoyance in an MMO, it's more the astral diamond thing that annoys me.  EVERYTHING costs astral diamonds.  I would rather pay a sub and just play the game, but I can calculate paying more than $15 a month if you play a lot.

It turned me off to NW altogether, cancelling my pre-order.

 Umm...I had no issues in the first beta weekend keeping my group alive with a hot and 1 direct heal...

Death in NW is also easier than death in EQ1, EQ2, AC1, AC2, DaoC....where corpse runs were far worse. Quick trips from a graveyard to where you were are recent MMO features, ones that created the wonder thing known as GY zergs, something people with no actual skill use to beat content the easy way.

and yet again, ADs can be gained by playing the game and costs you nothing but the time you are already investing into the game...so, cya or not...doesnt matter to me, if anything will make the game better because its one less person playing it that doesnt know the game mechanics.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  gr0und3d

Apprentice Member

Joined: 3/14/12
Posts: 115

3/12/13 3:56:15 PM#31
Originally posted by jtcgs

 Umm...I had no issues in the first beta weekend keeping my group alive with a hot and 1 direct heal...

Death in NW is also easier than death in EQ1, EQ2, AC1, AC2, DaoC....where corpse runs were far worse. Quick trips from a graveyard to where you were are recent MMO features, ones that created the wonder thing known as GY zergs, something people with no actual skill use to beat content the easy way.

and yet again, ADs can be gained by playing the game and costs you nothing but the time you are already investing into the game...so, cya or not...doesnt matter to me, if anything will make the game better because its one less person playing it that doesnt know the game mechanics.

Same experience here.  If you are taking too much damage, you're doing it wrong.  The only time I died in a dungeon was Idris because our group matched up 2 gaurdians, 2 CWs and my rogue....so I didn't have enough health pots.....

Also about the Id scrolls, I ended up with 33 in my bags when servers went down.  The item tells you what class, lvl, and any enchants (+1,+2,+3,etc) the item has before a scroll is used.  Don't discover every item that drops and you'll have some left over.

  Gel214th

Novice Member

Joined: 9/11/07
Posts: 167

3/12/13 4:20:06 PM#32

I couldn't get into it because of the graphics :( I hope that changes at launch. Texture resolution, the character models....it all needs to be a lot better to hold my interest.

I hope the final version of the game has greatly updated graphics.

  NobleNerd

Hard Core Member

Joined: 2/08/08
Posts: 447

Try not!Do or do notThere is no try.

3/12/13 4:34:30 PM#33

  I have not yet played the game. I have read many of the comments and watched videos so far. I am failing to see much reference to the D&D elements in the game. I can see it looks like a nice combat game. It looks good graphic wise, but what about the D&D core elements? Where are they? Do they even exist in the game? I can tell already you won't be dual-classing (at least at launch). It appears there is no choice consequences (?). What about alignment? 

  I can see the game would be fun for maybe a month or so, but is there real D&D elements that will define your character and adventure?

  Vannor

Hard Core Member

Joined: 8/11/03
Posts: 2992

3/12/13 4:58:44 PM#34
Originally posted by Gel214th

I couldn't get into it because of the graphics :( I hope that changes at launch. Texture resolution, the character models....it all needs to be a lot better to hold my interest.

I hope the final version of the game has greatly updated graphics.

I very very very highly doubt they would drop the NDA on a beta that didn't have the final graphics implemented. The ones you've seen are the ones it's launching with. If they arn't I'll eat my hat.

 
  Marcelino

Apprentice Member

Joined: 10/04/04
Posts: 112

Can I have your stuffz....???

3/12/13 8:53:19 PM#35

I only managed to play till level 12 this weekend but i had a blast. I haven't had this much fun in an mmo since vanilla wow.

Hate the idea of this zen currency tho. This mmo is one of the recent ones to be released that I can gladly say I would buy AND pay a monthly sub for.

 
  Arglebargle

Elite Member

Joined: 6/13/07
Posts: 1061

3/13/13 12:16:22 AM#36
Originally posted by wildtalent
Originally posted by Arglebargle

Character customization was bad:  For Cryptic, usually one of the best in the field, it was pathetic.  As an example, every male tiefling has the same set of horns, and essentially the same tail.    While I can understand charging in-game currency for dyes and such, your character features should be far more adaptible at character creation.  

 

I was told in game that the leveling rate and drop rate had been massaged for the beta.  Any experianced beta players here have an opinion on this?

The Tiefling design has more to do with it being 4th ed D&D.   In, 4th tieflings are a true race and all bore the same basic horns, reddish skin  and tail.  It's not that same as in 3rd Ed, where there was a vast array of physical characteristics. 

NO excuse for every character looking the same.   It's just laziness.  Not like they didn't change other stuff from 4th Ed.  Their entire character set up was way below par.  The importance of this depends on your individual opinion, of course.

If you are holding out for the perfect game, the only game you play will be the waiting one.

  Synns77

Novice Member

Joined: 3/15/12
Posts: 124

3/13/13 1:46:40 AM#37

I seem to be the only one truly disappointed with the game. I've found the game to be Far to instance based,far to linear (the game is gonna be horrible for alts),not enough gear variety and the character creation by cryptics standards is poor. Hope some of this improves with time but as it stands I may play for a month or so at release but it will only be a stop gap game for me in its current form. Shame really as this was one of my big hopes for the yr.Roll on the other big hopes wildstar and elder scrolls I guess.

 
 
  redcap036

Novice Member

Joined: 8/19/07
Posts: 1236

3/13/13 2:20:32 AM#38
Originally posted by Xepo

  I have not yet played the game. I have read many of the comments and watched videos so far. I am failing to see much reference to the D&D elements in the game. I can see it looks like a nice combat game. It looks good graphic wise, but what about the D&D core elements? Where are they? Do they even exist in the game? I can tell already you won't be dual-classing (at least at launch). It appears there is no choice consequences (?). What about alignment? 

  I can see the game would be fun for maybe a month or so, but is there real D&D elements that will define your character and adventure?

I belive this game is 4th ed D&D rules, not 1st ED D&D, 2nd ed D&D nor is it 3rd ed D&D or even 3rd ed AD&D rules.

I belive dual classing eg: fighter/thief/mage was only 3rd ed AD&D rules.

hope this helps.

  treelo

Apprentice Member

Joined: 5/04/09
Posts: 70

3/13/13 9:08:34 AM#39
Originally posted by redcap036
Originally posted by Xepo

  I have not yet played the game. I have read many of the comments and watched videos so far. I am failing to see much reference to the D&D elements in the game. I can see it looks like a nice combat game. It looks good graphic wise, but what about the D&D core elements? Where are they? Do they even exist in the game? I can tell already you won't be dual-classing (at least at launch). It appears there is no choice consequences (?). What about alignment? 

  I can see the game would be fun for maybe a month or so, but is there real D&D elements that will define your character and adventure?

I belive this game is 4th ed D&D rules, not 1st ED D&D, 2nd ed D&D nor is it 3rd ed D&D or even 3rd ed AD&D rules.

I belive dual classing eg: fighter/thief/mage was only 3rd ed AD&D rules.

hope this helps.

Multi-classing and Hybrid classes are both part of the 4th edition ruleset, I wouldn't expect to see them in NW.  As for other D&D mechanics; alignment is absent, and largely unimportant in 4e; character backgrounds and deity choices are present, no impact that I saw, no idea if that applies to the Cleric.  Foundry dialogue options should give you a bit of scope to RP your character, assuming the author takes the time to write in different responses for you.  Lip service at best.

  Omnifish

Advanced Member

Joined: 2/16/11
Posts: 614

I'll kick your a**e so hard, you could build a swimming pool in the footprint!

3/13/13 10:34:27 AM#40
Originally posted by jtcgs
Originally posted by DJMantiss

It's a fun game, a simple game, but fun. Will it last? I don't see that being a problem it will have a smaller player base and be a niche game for those wanting an almost arcade like experience with a D&D setting.

 Which seems to be fine for games like Camelot Unchained where the developer himself says he is targetting a small audience that loved his vastly limited DaoC game design...only difference is that Neverwinter isnt being made with those limitations abandonded by the genre and so is targetting a larger audience and will have a content amount limited only by the players imagination thanks to the foundry.

This seems to be the catch all response to anyone who questions the value of this title.

 

You do realise that, 'content creation' tools for players already exists in games such as COH and STO? In both those titles most of the player created stuff is simple generic tilesets full of mobs in the hope of exploiting drop rates for cash shop items.

 

The way some of you talk you'd think it's some new idea with an assortment of frustrated GMs all waiting in the wings to entertain you with creations beyond imagining.  Not the probable reality of a few tileset, (more in the cs), a lot of mob placement, and limited scripting.

 

As for the beta and the game itself it's the same old Cryptic, 'turn it around in two years and put a price on everything model', that served them so well with CO and STO.  

 

The questing is the most boring i've seen in about six years, with little or no incentive to draw you into whats going on.  The classes have about as much depth as a tea funnel. The world itself has all the instance, explorable, wonderment of spending an afternoon in a closet. The graphics and character models look like they were designed by an interin who was playing LOTRO a lot, at the time.The combat is simply bizzare, why have a system with free aiming but requires you to stand still when attacking, (with no break in animations), and also has a dodge button on top? Is the engine so borked it can't keep up with responses on the player end? Sounds like CO all again. Grouping was a nightmare, but you get the point by now...

 

The only parts that were resonable were some of the combat animations and I thought the way abilites unlocked for certain keybindings and the timers on these was a novel idea.  The rest of it was godawful in my opinion.

 

If this was six years ago,(as I stated about the questing), I would feel sorry for anyone whose put money down on this already but honestly nowadays it's your own fault.  Plenty of people have told you about Cryptic and PW, we all know the score with this lot by now, and if you looked around, (there's a sticked topic on the NW forum), you could get a beta invite to this event no risk to yourself.  Yes, I know you'll say I'm wrong and that you are so smart you can't possibly make a bad purchasing decision, but I can guarantee many of you will be back here a month after launch complaining about what a waste of money this title is.

 
 
 

This looks like a job for....The Riviera Kid!

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