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Guild Wars 2

Guild Wars 2 

General Discussion  » Everything is a cakewalk? please show me

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183 posts found
  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

3/12/13 8:41:24 AM#41
Originally posted by Dogblaster
Originally posted by Aerowyn

since launch numerous friends and people I know picked up gw2, all coming from gamesl ike Rift, WoW and such.. half of them quit because they found the game too damn "hard" overall compared ot whatever MMO they had been playing. Most of it is they just didn't want to take the time to figure out combat, learn how to dodge ect.. but still find overall this game a decent bit harder than most other recently released MMOs and you can see the constant whining on the forums about difficulty as well.. if yuo played from the first bwe you would know the game was even harder but it was changed because enough whiners on the forums complained about how hard it was... again not saying the game is hard overall just stating in comparison to other recent themepark MMOs it is a decent challenge imho in many aspects including dungeons, meta events, juming puzzles, some champion events but i still see the constant "game is brain dead easy" or "all content in this game could be beaten by auto attacking" or "nothin in this game provised any challenge at all" ect ect

:D :D :D :D :D :D :D :D :D :D :D :D

really?

 

Okey that is your and your friends oppinion. I am cool with that xD Atleast I can be sure I will never meet you guys in ARR, ArchAge, blade and soul.. etc.

 

Just be done with this thread already :D ... We all know that GW2 has the hardest and most challenging pve mmorpg from all mmorpgs and thats it. And also guild wars 2 doesnt need carrot on the stick, game is ''fun'' so why would you need any good rewards!!!???? ^^

 

 My friends are playing GW2 and will continue to do so...and we WILL be seeing you in ArchAge and stomp you into the ground there as well.

I really love you guys that deal in all inclusive arguments as if everything is black and white.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  Dogblaster

Apprentice Member

Joined: 3/14/12
Posts: 505

3/12/13 8:48:31 AM#42
Originally posted by jtcgs

 My friends are playing GW2 and will continue to do so...and we WILL be seeing you in ArchAge and stomp you into the ground there as well.

I really love you guys that deal in all inclusive arguments as if everything is black and white.

You wish :-*

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2596

There... are... four... lights!

3/12/13 8:55:53 AM#43

I've seen loudmouths claiming "the game is easy" in every single MMORPG I've played in the 20+ years I've been playing that kind of games. All of them where just that... loudmouths looking for attention and trying to look "badass" on the Internet, trolls trying to belittle players of a game they don't like, or worse, people who actually never tried to challenge themself in the game and always went the easy route and then pretend the game is too easy (no kidding???).

10 years ago or so, Asheron's Call players farming tuskers in a dungeon with a macro also pretended the game was easy. The same guys didn't last 10 seconds against any Valley of Death mob. Thing is, GW2, just like AC1, UO and a few other games, let the player choose the difficulty level of what he's doing, he's not forced into the next dungeon/raid tier. And when people aren't forced, they take the easy route, since most aren't there for the challenge but for the rewards.

Just let them talk, they are not worth your time.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

 
OP  3/12/13 8:56:04 AM#44
I'd also be curious to see these players show some footage of them destroying in wvw like in the shatter cat videos or the one posted in this thread.. I have seen some incredibly skilled players pull off some amazing things in wvw and in tournament play in PvP... Can't see how anyone could say skill isn't rewarded in PvP unless all they are looking for is a cookie after they win.. I will say more incentives overall in PvP would be nice and get more people to keep playing it but more incentives doesn't change the skill factor

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2596

There... are... four... lights!

3/12/13 9:00:23 AM#45
Originally posted by Aerowyn
I'd also be curious to see these players show some footage of them destroying in wvw like in the shatter cat videos or the one posted in this thread.. I have seen some incredibly skilled players pull off some amazing things in wvw and in tournament play in PvP... Can't see how anyone could say skill isn't rewarded in PvP unless all they are looking for is a cookie after they win.. I will say more incentives overall in PvP would be nice and get more people to keep playing it but more incentives doesn't change the skill factor

Yeah, and videos of those who claim they faceroll level 40+ Fractals without even looking at the screen.

But I think we'll be dead and we will still have not seen those "uber leet" players showing their superior skills.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  remyburke

Hard Core Member

Joined: 7/03/04
Posts: 2984

I liked MMOs better when gamers didn't play them, and just geeks did.

3/12/13 9:04:45 AM#46
PvE in the open world is mindless and simple. Dungeons are a fuckshow of chaos. There's a major disconnect between the two things that should have logical progression.

Playing: ESO

Played: AC1, AC2, AO, AoC, CO, CoX, DAoC, DCUO, DN, EVE, EQ1, EQ2,
FE, FFXI, FFXIV, FF, GW1, GW2, Istaria, L2, LoTRO, MO, MxO, NW, Rift, RoE,
Ryzom, SB, SWG, SWTOR, TERA, TSW, WAR, WoW, WURM...

  RizelStar

Apprentice Member

Joined: 8/12/11
Posts: 2823

We all breathe and we all die.

3/12/13 9:05:46 AM#47
Originally posted by remyburke
PvE in the open world is mindless and simple. Dungeons are a fuckshow of chaos. There's a major disconnect between the two things that should have logical progression.

Why...

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  remyburke

Hard Core Member

Joined: 7/03/04
Posts: 2984

I liked MMOs better when gamers didn't play them, and just geeks did.

3/12/13 9:09:01 AM#48
Originally posted by RizelStar
Originally posted by remyburke
PvE in the open world is mindless and simple. Dungeons are a fuckshow of chaos. There's a major disconnect between the two things that should have logical progression.

Why...

Because they removed the one thing that gives structure to dungeons: the trinity. The game's only mistake IMO.

Playing: ESO

Played: AC1, AC2, AO, AoC, CO, CoX, DAoC, DCUO, DN, EVE, EQ1, EQ2,
FE, FFXI, FFXIV, FF, GW1, GW2, Istaria, L2, LoTRO, MO, MxO, NW, Rift, RoE,
Ryzom, SB, SWG, SWTOR, TERA, TSW, WAR, WoW, WURM...

  User Deleted
3/12/13 9:11:00 AM#49

[mod edit]

Unfortunately,  a lot of other players were pushing through this content months ago and have since grown bored of the game.  Yet, some of the GW2 fans on this site can't seem to fathom the fact that a lot of us aren't engaged by the simplistic design choices and repetitive, unrewarding gameplay that GW2 offers at level cap.

I also enjoy the generalizations that if you strive for better gear or rewards in a game, you must be some sort of mindless, unskilled player that only knows how to follow the perverbial carrot.   I almost exclusively PvP in MMO's and love the competition but I also like being rewarded with gear for the time and effort I put into the game. 

 

  RizelStar

Apprentice Member

Joined: 8/12/11
Posts: 2823

We all breathe and we all die.

3/12/13 9:13:02 AM#50
Originally posted by remyburke
Originally posted by RizelStar
Originally posted by remyburke
PvE in the open world is mindless and simple. Dungeons are a fuckshow of chaos. There's a major disconnect between the two things that should have logical progression.

Why...

Because they removed the one thing that gives structure to dungeons: the trinity. The game's only mistake IMO.

...

 

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 6956

3/12/13 9:14:36 AM#51
From what I remember, mobs in GW2 hit a lil harder than other games. The thing is, I rarley soloed. I was always in a DE. Back then DEs always had a lot of people around, which took a lot away from the challenge. 

Elder Scrolls Online vs Wildstar Mass PvP you decide.

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

3/12/13 9:14:52 AM#52
Originally posted by fat_taddler

Unfortunately,  a lot of other players were pushing through this content months ago and have since grown bored of the game.  Yet, some of the GW2 fans on this site can't seem to fathom the fact that a lot of us aren't engaged by the simplistic design choices and repetitive, unrewarding gameplay that GW2 offers at level cap.

I also enjoy the generalizations that if you strive for better gear or rewards in a game, you must be some sort of mindless, unskilled player that only knows how to follow the perverbial carrot.   I almost exclusively PvP in MMO's and love the competition but I also like being rewarded with gear for the time and effort I put into the game. 

 

 Yet a ton of people are still playing are engaged by tring to top 100 FotM and WvW is still jumping with a ton of people who are even more excited about the new PvP content thats making it that much better...not to mention the FACT that the game has already recieved an expac worth of updates already.

As for your ending generalization...flip it. The generalization that if you have no better gear or rewards to strive for, it means there is no reason to do it at all and anyone that does, has no skill or is casual.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  Distopia

Drifter

Joined: 11/22/05
Posts: 15106

"what a boring life, HATING everything" -Gorilla Biscuits

3/12/13 9:15:53 AM#53
Originally posted by jtcgs
Originally posted by remyburke
PvE in the open world is mindless and simple. Dungeons are a fuckshow of chaos. There's a major disconnect between the two things that should have logical progression.

 A.K.A: I nor the people I played with knew WTF we were doing and tried to faceroll like we did in other games.

People generally only take the time to learn the systems they enjoy playing within when it comes to gaming.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason

  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1353

3/12/13 9:19:10 AM#54

I think GW2 and TSW are step in the right direction, regarding open world solo PvE challenge.  However, they are not there yet.

 

I really hope future games continue in this direction as facerolling open world PvE content is not fun.  I think these games fall short on the difficulty of individual solo fights (short of soloing champions/skulls).  Tactics are not really required as you can auto attack most individual mobs down.  And CC is so weak in both games it limits the tactics that can be used.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2596

There... are... four... lights!

3/12/13 9:21:46 AM#55
Originally posted by jtcgs
Originally posted by remyburke
PvE in the open world is mindless and simple. Dungeons are a fuckshow of chaos. There's a major disconnect between the two things that should have logical progression.

 A.K.A: I nor the people I played with knew WTF we were doing and tried to faceroll like we did in other games.

Exactly. What I've read in "remyburke's" post is "I sucked at dungeons, didn't know how to properly dogde and/or adapt to the mobs behavior, and therefore I label them as chaotic."

And in the first part, "I only mindlessly did the easiest stuff in open world, never challenged myself but only facerolled the easiest mobs, therefore I will label open world PvE as mindless and simple."

As I said in an earlier post in this thread, when people aren't forced to do hard things but can choose the difficulty of what they want to do, most go the easy route... they don't look for a challenge, they only look for the shiny trinket that may drop at the end.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

3/12/13 9:24:53 AM#56
Originally posted by Distopia
Originally posted by jtcgs
Originally posted by remyburke
PvE in the open world is mindless and simple. Dungeons are a fuckshow of chaos. There's a major disconnect between the two things that should have logical progression.

 A.K.A: I nor the people I played with knew WTF we were doing and tried to faceroll like we did in other games.

People generally only take the time to learn the systems they enjoy playing within when it comes to gaming.

 I know...which is why its funny that they still comment about the depth of the game...

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  Slampig

Apprentice Member

Joined: 12/29/03
Posts: 2378

Whatever you do, do NOT speak ill of Asheron's Call 2...

3/12/13 9:27:05 AM#57
Originally posted by bloodaxes

All this thread will make is showing more how you can't accept any criticism on the game.

Just because 1-2 maps have some hard events doesn't make the game hard.


 

That seems to be a constant with fans of this game though so what can you do...

That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

 
OP  3/12/13 9:27:33 AM#58
Originally posted by fat_taddler

This thread is kinda funny.  Aerowyn is trying to prove that GW2 is challenging by pointing out a single instance in the game that SHE finds difficult.

The fact that you're still floundering in Orr clearly shows that you're a casual player which is why you still find the game interesting and challenging.  Don't get me wrong, there's nothing wrong with being a casual player, that's awesome but you really need to stop thinking that you and your friends are an accurate representation of MMO players.

Unfortunately,  a lot of other players were pushing through this content months ago and have since grown bored of the game.  Yet, some of the GW2 fans on this site can't seem to fathom the fact that a lot of us aren't engaged by the simplistic design choices and repetitive, unrewarding gameplay that GW2 offers at level cap.

I also enjoy the generalizations that if you strive for better gear or rewards in a game, you must be some sort of mindless, unskilled player that only knows how to follow the perverbial carrot.   I almost exclusively PvP in MMO's and love the competition but I also like being rewarded with gear for the time and effort I put into the game. 

 

 

that's not what this thread is about really at all.. But already stated several times my point also there are 6 cathedrals in orr.. But numerous other events and jumping puzzles and dungeons provide a good challenge to many people who play this game as long as the events aren't oversaturated with people....

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Distopia

Drifter

Joined: 11/22/05
Posts: 15106

"what a boring life, HATING everything" -Gorilla Biscuits

3/12/13 9:29:32 AM#59
Originally posted by jtcgs
Originally posted by Distopia
Originally posted by jtcgs
Originally posted by remyburke
PvE in the open world is mindless and simple. Dungeons are a fuckshow of chaos. There's a major disconnect between the two things that should have logical progression.

 A.K.A: I nor the people I played with knew WTF we were doing and tried to faceroll like we did in other games.

People generally only take the time to learn the systems they enjoy playing within when it comes to gaming.

 I know...which is why its funny that they still comment about the depth of the game...

Yeah i have to agree there, this typically happens when a player is expected to walk out of their comfort zone and learn something new. New always feels confusing and chaotic until you learn the nature of the puzzle you're faced with.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

3/12/13 9:33:31 AM#60
Originally posted by Distopia
Originally posted by jtcgs
Originally posted by Distopia
Originally posted by jtcgs
Originally posted by remyburke
PvE in the open world is mindless and simple. Dungeons are a fuckshow of chaos. There's a major disconnect between the two things that should have logical progression.

 A.K.A: I nor the people I played with knew WTF we were doing and tried to faceroll like we did in other games.

People generally only take the time to learn the systems they enjoy playing within when it comes to gaming.

 I know...which is why its funny that they still comment about the depth of the game...

Yeah i have to agree there, this typically happens when a player is expected to walk out of their comfort zone and learn something new. New always feels confusing and chaotic until you learn the nature of the puzzle you're faced with.

I think I'm a good example of that, and I've been one of the biggest "fanboys" on this site (I think...). Huge fan pre-Beta, loved everything being proposed. Got into the beta and had an hour or two of "wtf?" simply because it was... different. The combat needed a bit to get the feel for. DEs felt initially unnatural. I thought at first I wasn't going to like it, but after that initial shock things really began to flow and continue to do so to this day. Still the best MMO out there for me personally.

Oderint, dum metuant.

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