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Guild Wars 2

Guild Wars 2 

General Discussion  » Everything is a cakewalk? please show me

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183 posts found
  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

 
OP  3/12/13 5:55:13 AM#21
Originally posted by bloodaxes
Originally posted by jtcgs

 Please host a video of you playing a bunker elementalist correctly. Until then, you dont know how difficult the game is. 1 single player can hold a group long enough for his team to take an objective elsewhere or stop a place from being taken long enough for people to come help.

http://www.youtube.com/watch?v=emZEPRtFdWk

Just look at how long 1 single person can hold up 10+ when they know WTF they are doing...you dont know this, because you just couldnt figure it out. No doubt at all in my mind that you and perhaps even your entire guild couldnt figure out healing and tanking in instances or how to do the larger events in Orr with less than 20 people...

Excuse me? Do you know or have ever played with me in Gw2? Nope so enough with the nonsense. 

 

And I'll say again just because there are some events (Which are group events duh) that are hard doesn't make the game hard when overall the game is piss easy.

I played with a mesmer and elementalist dual dagger till cap and I can tell you that I didn't have any problem even beating some champions alone if you know what to do and when.

since launch numerous friends and people I know picked up gw2, all coming from gamesl ike Rift, WoW and such.. half of them quit because they found the game too damn "hard" overall compared ot whatever MMO they had been playing. Most of it is they just didn't want to take the time to figure out combat, learn how to dodge ect.. but still find overall this game a decent bit harder than most other recently released MMOs and you can see the constant whining on the forums about difficulty as well.. if yuo played from the first bwe you would know the game was even harder but it was changed because enough whiners on the forums complained about how hard it was... again not saying the game is hard overall just stating in comparison to other recent themepark MMOs it is a decent challenge imho in many aspects including dungeons, meta events, juming puzzles, some champion events but i still see the constant "game is brain dead easy" or "all content in this game could be beaten by auto attacking" or "nothin in this game provised any challenge at all" ect ect

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  zastroph

Novice Member

Joined: 4/10/10
Posts: 253

3/12/13 6:41:42 AM#22

Yeah, put your video where your bragging is!

As for the pvp video, anyone can do that untill someone that knows what there doing comes along! Most of the time in pvp there are only noobs playing, because the hard core players are waiting for the culling issue to be fixed!

  Stromm

Apprentice Member

Joined: 4/14/06
Posts: 250

3/12/13 6:45:50 AM#23
Originally posted by Aerowyn

I haven't spent much time in Orr but just recently started exploring around more.  I'd be very interested to see anyone solo one of the Cathedral events(pretty sure this is not possible at all). Obviously the first tricky part would be actually finding one with no one around as in my server there are always people all over Orr. Even in a small group some of these are extremely difficult for open world PVE questing in a MMO imho. I really can't think of many recent MMOs that have had much harder open world PVE than these.. if you only ran these with a huge zerg back near launch try them with a smaller group and see how well you do on some of them.. was having some very frustrating fights tonight and some really challenging fights and this was with 15+ people

not my video but just an example of one of them https://www.youtube.com/watch?v=Nvr8aayVms0 (obviously this video has a large amount of people running it)

Try out Sea of Sorrows. Orr is a wasteland, everytime I go there I see maybe 2-4 other people, sometimes none.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2584

3/12/13 7:05:47 AM#24

I really hope people that have been playing videogames and especially RPGs and MMORPGs for 10+ years wont be heavily challenged by a game that share many similarities to those older games.

What one needs to consider is how hard is the game for first timers, that don't have years of gaming experience.

For a gamer with 10+ years of experience to be challenged how hard do you think that game would be for a player that is only starting?

And there are several places in the game that are hard, like the krait witch event in the caledon forest. And who doesn't remember how hard the Fire Elemental or the plains of ashford Shaman were?

 

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2584

3/12/13 7:36:44 AM#25
Originally posted by Stromm
Originally posted by Aerowyn

I haven't spent much time in Orr but just recently started exploring around more.  I'd be very interested to see anyone solo one of the Cathedral events(pretty sure this is not possible at all). Obviously the first tricky part would be actually finding one with no one around as in my server there are always people all over Orr. Even in a small group some of these are extremely difficult for open world PVE questing in a MMO imho. I really can't think of many recent MMOs that have had much harder open world PVE than these.. if you only ran these with a huge zerg back near launch try them with a smaller group and see how well you do on some of them.. was having some very frustrating fights tonight and some really challenging fights and this was with 15+ people

not my video but just an example of one of them https://www.youtube.com/watch?v=Nvr8aayVms0 (obviously this video has a large amount of people running it)

Try out Sea of Sorrows. Orr is a wasteland, everytime I go there I see maybe 2-4 other people, sometimes none.

So Orr is a wasteland.

2 dudes.

Look. Another dude.

So that is 3 at 12h GMT Tuesday.

Products of my imagination, I'm certain.

No one ever die in this game since it is so easy.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

 
OP  3/12/13 7:41:43 AM#26
i'm sure some servers have more issue in Orr than others.. my server sanctum of rall is a higher tier server in WvW so naturally I'm going ot assume its more populated overall as well.. but less people in Orr = much more challenge for those who want it...

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  AzurePrower

Novice Member

Joined: 3/18/07
Posts: 1530

Ahh yes, "Hypers." The people who praise and hate every MMORPG... We've dismissed that claim.

3/12/13 7:43:37 AM#27


Originally posted by Aerowyn
i'm sure some servers have more issue in Orr than others.. my server sanctum of rall is a higher tier server in WvW so naturally I'm going ot assume its more populated overall as well.. but less people in Orr = much more challenge for those who want it...

WvW population != PVE population

TC has the highest PVE population and is a tier 2 or 3 WvW server.

  doodphace

Elite Member

Joined: 6/19/12
Posts: 1406

3/12/13 7:46:24 AM#28

To the OP...when the game director admits that they have nowhere enough hard conent, you know they have nowhere enough hard content...

"In terms of PvE, the goal is far simpler; provide more challenging content for those who want it. “I think for players looking for more difficult content, that’s an area where we don’t have as much as I think that we could, and that’s going to be a focus of 2013; taking some of the optional areas and making those more difficult,”  - Colin Johanson March 7th, 2013

  zastroph

Novice Member

Joined: 4/10/10
Posts: 253

3/12/13 7:50:11 AM#29

No one ever die in this game since it is so easy.

Is that why there are dead chars every where, look at the mini map!

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16585

3/12/13 7:53:03 AM#30
Originally posted by Aerowyn

I haven't spent much time in Orr but just recently started exploring around more.  I'd be very interested to see anyone solo one of the Cathedral events(pretty sure this is not possible at all). Obviously the first tricky part would be actually finding one with no one around as in my server there are always people all over Orr. Even in a small group some of these are extremely difficult for open world PVE questing in a MMO imho. I really can't think of many recent MMOs that have had much harder open world PVE than these.. if you only ran these with a huge zerg back near launch try them with a smaller group and see how well you do on some of them.. was having some very frustrating fights tonight and some really challenging fights and this was with 15+ people

not my video but just an example of one of them https://www.youtube.com/watch?v=Nvr8aayVms0 (obviously this video has a large amount of people running it)

Yeah, just like the dragon events you need some people for them. In fact you wont even complete the preevent by yourself.

I actually tried soloing the pre-events with my theif but it just took too long time and was really hard so I gave up. I can take down a champion even if it takes forever and a single misstake is one too many but these events are just too much.

Orrs problem is not really difficulty but the fact that the undead theme gets a bit old after a while and I wish they had more high level zones beside it and Frostgorge (not counting SC since it really isnt finnished yet).

GW2s open world PvP is generally far too easy, I loved it in beta weekend 1 where actually even starting zones DEs were hard and noobs were lying around dead everywhere *evil grin*. Even Frostgorge could be harder, few events there are challenging but Orr is fine.

GW2s difficulty is nowhere near that of GW1 (particularly at launch, they made it a lot easier as well but not this easy) and most of the PvE content could really need some toughing up, or they could at least have a harder serverset for more expereienced MMO players but the Cathredal is fine (could be a bit more random though).

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2135

3/12/13 7:53:43 AM#31

I think it all boils down to death is meningless in GW2.

There are downstate,everyone can rez, respawning,money is not hard to come by these days for repair bills.

I think many who says GW2 is a cakewalk prolly have lost count how many times they have died due to as I sead death is meningless.

If Anet take away downstate and replace it with higher repair bills, XP loss, more severe death penalties I'm sure you WILL notice how often you die and really see that GW2 in many places are not as easy as you thought.

If it's not broken, you are not innovating.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16585

3/12/13 8:01:42 AM#32
Originally posted by Torgrim

I think it all boils down to death is meningless in GW2.

There are downstate,everyone can rez, respawning,money is not hard to come by these days for repair bills.

I think many who says GW2 is a cakewalk prolly have lost count how many times they have died due to as I sead death is meningless.

If Anet take away downstate and replace it with higher repair bills, XP loss, more severe death penalties I'm sure YOU will notice how often you die and really see that GW2 in many places is not a cakewalk.

Adding EQ styled corpseruns would make the deaths feel a lot harder, but that isnt really the issue.

Most of the dynamic events are easy and I never seen a dragon event fail. That doesnt mean you can solo all events in the game but I think I would enjoy it more if they upped the difficulty.

It was actually intended to be higher but people complained after the first beta weekend so they made it easier. In fact BW2 was even easier than the released game but they increased it a little more again after we made a complain list.

I would not say GW2 is a cakewalk, I die enough and go down in dungeons but open world DEs are too easy and the scaling could be better as well, the more player the easier and the difficulty should really be close to the same. This doesnt go for all DEs but things like taking down the claw of Jormag should be harder, I rarely ever go to down state and few people ever dies in it in what should be the most epic dynamic event in the game.

  cinos

Novice Member

Joined: 8/22/05
Posts: 975

3/12/13 8:03:26 AM#33
Originally posted by zastroph

No one ever die in this game since it is so easy.

Is that why there are dead chars every where, look at the mini map!

Pretty sure that was his point. :p

He was being sarcastic.

  Dogblaster

Novice Member

Joined: 3/14/12
Posts: 505

3/12/13 8:03:34 AM#34
Originally posted by bloodaxes

All this thread will make is showing more how you can't accept any criticism on the game.

Just because 1-2 maps have some hard events doesn't make the game hard.

Agreed.

Guild wars 2 pve is ''for casuals'' a lot more than for ''hc players/elite/veteran mmorpg players''. Yes there are few hard encounters but there are 100x more easy ones. I am not talking just about boss fights, dungs, events but also crafting, etc. Sadly almost every feature in gw 2 is clearly made to be easyly acessible and doable by totally everyone with some small effort. For those who are looking for HC PvE, gw2 is not for them and never will be, leveling a new alts is the biggest pve challange and I can level up 1-80 in 40-45 hours. But do we really play mmorpg to level new class and character every month? I dont

http://www.youtube.com/watch?v=gQourq7M8R0&feature=player_detailpage#t=81s

xD xD xD

  Thorkune

Spotlight Poster

Joined: 9/28/06
Posts: 1782

Dyslexics of the world...UNTIE!

3/12/13 8:05:35 AM#35
Originally posted by Aerowyn
Originally posted by bloodaxes
Originally posted by jtcgs

 Please host a video of you playing a bunker elementalist correctly. Until then, you dont know how difficult the game is. 1 single player can hold a group long enough for his team to take an objective elsewhere or stop a place from being taken long enough for people to come help.

http://www.youtube.com/watch?v=emZEPRtFdWk

Just look at how long 1 single person can hold up 10+ when they know WTF they are doing...you dont know this, because you just couldnt figure it out. No doubt at all in my mind that you and perhaps even your entire guild couldnt figure out healing and tanking in instances or how to do the larger events in Orr with less than 20 people...

Excuse me? Do you know or have ever played with me in Gw2? Nope so enough with the nonsense. 

 

And I'll say again just because there are some events (Which are group events duh) that are hard doesn't make the game hard when overall the game is piss easy.

I played with a mesmer and elementalist dual dagger till cap and I can tell you that I didn't have any problem even beating some champions alone if you know what to do and when.

since launch numerous friends and people I know picked up gw2, all coming from gamesl ike Rift, WoW and such.. half of them quit because they found the game too damn "hard" overall compared ot whatever MMO they had been playing.

I am one of those that quit GW2 to go back to my old mmo's. My decision to quit GW2 was definitely not a result of the game being too difficult. And, I would guess that your friends didn't quit due to difficulty either. GW2 is a horribly boring game for a PvE player. As some have stated above, it doesn't take skill to kill mobs. Why would anyone quit due to difficulty when you can spam buttons and kill mobs.

If you like the game, play it instead of spending time defending it. I really liked SWG, but many did not. We cannot convince everyone to enjoy what we enjoy.

  User Deleted
3/12/13 8:12:56 AM#36
Originally posted by dynamicipftw

@jtcgs. You sound like an angry teenager. Skilled PvPers left GW2 a long time ago. Deal with it.

 Skilled PvPers? No, the people that left were the players that need better gear to compete or as an incentive. So in other words, the bads.

Good PvPers are in it for the fight, which is reward enough. What purpose is there for me to jump online and play SF4? None. What do I get from it? A fun fight and some personal experience. GW2 is the same, which annoys people who rely on gear advantage as a crutch or entitlement for hours played.

  doodphace

Elite Member

Joined: 6/19/12
Posts: 1406

3/12/13 8:19:47 AM#37
Originally posted by Aerowyn
Originally posted by bloodaxes
Originally posted by jtcgs

 Please host a video of you playing a bunker elementalist correctly. Until then, you dont know how difficult the game is. 1 single player can hold a group long enough for his team to take an objective elsewhere or stop a place from being taken long enough for people to come help.

http://www.youtube.com/watch?v=emZEPRtFdWk

Just look at how long 1 single person can hold up 10+ when they know WTF they are doing...you dont know this, because you just couldnt figure it out. No doubt at all in my mind that you and perhaps even your entire guild couldnt figure out healing and tanking in instances or how to do the larger events in Orr with less than 20 people...

Excuse me? Do you know or have ever played with me in Gw2? Nope so enough with the nonsense. 

 

And I'll say again just because there are some events (Which are group events duh) that are hard doesn't make the game hard when overall the game is piss easy.

I played with a mesmer and elementalist dual dagger till cap and I can tell you that I didn't have any problem even beating some champions alone if you know what to do and when.

since launch numerous friends and people I know picked up gw2, all coming from gamesl ike Rift, WoW and such.. half of them quit because they found the game too damn "hard" overall compared ot whatever MMO they had been playing.

Again...when the game director admits that they have nowhere enough hard conent, you know they have nowhere enough hard content...

"In terms of PvE, the goal is far simpler; provide more challenging content for those who want it. “I think for players looking for more difficult content, that’s an area where we don’t have as much as I think that we could, and that’s going to be a focus of 2013; taking some of the optional areas and making those more difficult,”  - Colin Johanson March 7th, 2013

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

3/12/13 8:23:16 AM#38
Originally posted by evilastro
Originally posted by dynamicipftw

@jtcgs. You sound like an angry teenager. Skilled PvPers left GW2 a long time ago. Deal with it.

 Skilled PvPers? No, the people that left were the players that need better gear to compete or as an incentive. So in other words, the bads.

Good PvPers are in it for the fight, which is reward enough. What purpose is there for me to jump online and play SF4? None. What do I get from it? A fun fight and some personal experience. GW2 is the same, which annoys people who rely on gear advantage as a crutch or entitlement for hours played.

 Its ok, he proved he wasnt going to accept any evidence of his lack of skill or knowledge of the game just like the other one when he said 1 person stopping 10 people form moving on for 8 minutes was pointless and gained nothing.

Some people require a carrot on a stick or a developer holding their hand to give them a reason to fight.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  Dogblaster

Novice Member

Joined: 3/14/12
Posts: 505

3/12/13 8:27:27 AM#39
Originally posted by Aerowyn

since launch numerous friends and people I know picked up gw2, all coming from gamesl ike Rift, WoW and such.. half of them quit because they found the game too damn "hard" overall compared ot whatever MMO they had been playing. Most of it is they just didn't want to take the time to figure out combat, learn how to dodge ect.. but still find overall this game a decent bit harder than most other recently released MMOs and you can see the constant whining on the forums about difficulty as well.. if yuo played from the first bwe you would know the game was even harder but it was changed because enough whiners on the forums complained about how hard it was... again not saying the game is hard overall just stating in comparison to other recent themepark MMOs it is a decent challenge imho in many aspects including dungeons, meta events, juming puzzles, some champion events but i still see the constant "game is brain dead easy" or "all content in this game could be beaten by auto attacking" or "nothin in this game provised any challenge at all" ect ect

:D :D :D :D :D :D :D :D :D :D :D :D

Okey that is your and your friends oppinion. I am cool with that xD Atleast I can be sure I will never meet them guys in ARR, ArchAge, blade and soul.. etc mmorpgs :)

 

Just be done with this thread already  ...

We all know that GW2 has the hardest and most challenging pve mmorpg from all mmorpgs and thats it. And also guild wars 2 doesnt need carrot on the stick, game is ''fun'' so why would you need any good rewards!!!???? ^^ joke

 

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

 
OP  3/12/13 8:35:16 AM#40
Originally posted by doodphace
Originally posted by Aerowyn
Originally posted by bloodaxes
Originally posted by jtcgs

 Please host a video of you playing a bunker elementalist correctly. Until then, you dont know how difficult the game is. 1 single player can hold a group long enough for his team to take an objective elsewhere or stop a place from being taken long enough for people to come help.

http://www.youtube.com/watch?v=emZEPRtFdWk

Just look at how long 1 single person can hold up 10+ when they know WTF they are doing...you dont know this, because you just couldnt figure it out. No doubt at all in my mind that you and perhaps even your entire guild couldnt figure out healing and tanking in instances or how to do the larger events in Orr with less than 20 people...

Excuse me? Do you know or have ever played with me in Gw2? Nope so enough with the nonsense. 

 

And I'll say again just because there are some events (Which are group events duh) that are hard doesn't make the game hard when overall the game is piss easy.

I played with a mesmer and elementalist dual dagger till cap and I can tell you that I didn't have any problem even beating some champions alone if you know what to do and when.

since launch numerous friends and people I know picked up gw2, all coming from gamesl ike Rift, WoW and such.. half of them quit because they found the game too damn "hard" overall compared ot whatever MMO they had been playing.

Again...when the game director admits that they have nowhere enough hard conent, you know they have nowhere enough hard content...

"In terms of PvE, the goal is far simpler; provide more challenging content for those who want it. “I think for players looking for more difficult content, that’s an area where we don’t have as much as I think that we could, and that’s going to be a focus of 2013; taking some of the optional areas and making those more difficult,”  - Colin Johanson March 7th, 2013

 

and again nowhere did I say all or even the majority of gw2 content is hard at all..my comments were about the constant everything is a cake walk comments.. Sure more challenging content is welcomed and coming I was just pointing out there is still a decent amount of challenging content for those that want it

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

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