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The Pub at MMORPG.COM  » XP grind. Mob or Quest?

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127 posts found
  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1288

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

 
OP  3/11/13 12:14:08 PM#1

In EQ, we earned xp several hours at a time by killing mobs. Much of that time involved joking around with newly met friends. Often, you came to respect their wit and skill and made a game-long friend and in some cases a lifelong friend.

In Vanguard, I earned xp by doing quests. This never involved staying in one place for more than just a few minutes. If you are busy moving or fighting, you don't have time to chat. So no new friends were made in Vanguard.

Most games require xp, and many refer to that as a 'grind.' So pick your poison.

P L A N E T S I D E 1 is up !! check PS1 forum for link to current installer.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
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  Theocritus

Hard Core Member

Joined: 7/15/08
Posts: 3605

3/11/13 3:54:13 PM#2
I made more friends in EQ than I have in all other MMOs combined...The reason was because of the way we had to gain XP..... Liek the OP said, once we started questing we weren't in any one place long enough to make new friends and often didn't need anyone else anyway.....IMO quests should have been in MMOs only if they involved a great task (like class epic quests in EQ) and should involve other people....Otherwise its basically a single player game with other people in the game world.
  Abuz0r

Advanced Member

Joined: 12/03/12
Posts: 290

3/11/13 4:39:21 PM#3

These are some of the great moments that the new mmo games have lost.

I miss watching tv and grinding monsters, or chatting on ventrilo while grinding.  Or even just trying to type something out while 2 mobs in a pit beat on me lol.

  nbtscan

Advanced Member

Joined: 10/06/06
Posts: 418

3/11/13 6:09:04 PM#4
I prefer engaging in a well done story rather than mindlessly grinding on the same type of monster for hours at a time.
  coretex666

Hard Core Member

Joined: 1/03/12
Posts: 1799

"I shall take your position into consideration"

3/11/13 6:36:32 PM#5

For me, it is definitely the "Mob" option.

Besides Wow, I played mostly grinding games.

I remember in Lineage II, we just made a group of guildies where almost everyone played a different role...you had a tank, healer, mana healer, buffer, dps, etc. We went to e.g. Lair of Antharas which was practically a huge public dungeon. First we were just running, exploring killing mobs meanwhile. Then we found us a smaller cave with some good exp / time mobs with good drop chance and grinded for hours. For me, it was more fun than collecting 10 tiger claws as a quest.

Obviously grinding mobs should not be the only activity of the game. But accompanied by world bosses, pvp, crafting, building, sieges, etc., it can work in a MMORPG, in my opinion.

I would also say that mob grind would not work well in a game with easily attainable level cap (wow, gw, rift,...). Quests are more suitable for this game design, I think.

 

Currently playing: L2 Chronicle 4

  Alioth

Advanced Member

Joined: 3/20/06
Posts: 235

3/11/13 6:49:06 PM#6

Mob grinding, but with a party. EQ and FFXI rocked! I can't play quest grinders.

  Lumm

Apprentice Member

Joined: 2/01/09
Posts: 130

3/11/13 6:56:59 PM#7
Both with grinding mobs giving the best results.
  grimfall

Apprentice Member

Joined: 4/25/07
Posts: 1151

3/11/13 7:04:55 PM#8
Originally posted by Alioth

Mob grinding, but with a party. EQ and FFXI rocked! I can't play quest grinders.

It's just not the mob grinding that builds community... it's also the down time.  In EQ you often had one puller who was pretty much "playing" all the time, and the rest of the group sat around regenerated mana and talked.  There were also other "time sinks" that allowed for talking- questing that involved staring a spot on the ground  Boat rides, or auto-following someone running through a zone, sitting in the auction zone, selling or looking for things to buy.

WoW removed all of these things in an effort to make the minute-to-minute game play more exciting, and for the most part they succeeded, but they consequently threw the baby (socializing) out with the bathwater (sitting around waiting for mana).

  shingoukieh

Novice Member

Joined: 4/10/09
Posts: 115

3/11/13 7:05:42 PM#9

Hell no to that exp mob grind BS

I remember playing perfect world and literally grinding for hours just to get a half bar of exp...

I remember Rohan Blood feud grinding in scrolls parties for endless hours...and rohan was bad ass if it wasnt for the horrible grind...

in grind parties yeah u meet people and chat....but its hella boring...i remember falling asleep in some of them.

 

IMO sounds to me they need to find a new way to party with people through the levels that involve interaction.

  Nyrrho

Novice Member

Joined: 10/23/05
Posts: 53

3/11/13 7:08:03 PM#10
Originally posted by Alioth

Mob grinding, but with a party. EQ and FFXI rocked! I can't play quest grinders.

This. There was something to be said sitting in one spot for hours with the same group of people in FFXI. I don't think anyone would disagree that it definitely facilitates community more than running from hub to hub.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16944

3/11/13 7:13:07 PM#11
Originally posted by Arclan

In EQ, we earned xp several hours at a time by killing mobs. Much of that time involved joking around with newly met friends. Often, you came to respect their wit and skill and made a game-long friend and in some cases a lifelong friend.

In Vanguard, I earned xp by doing quests. This never involved staying in one place for more than just a few minutes. If you are busy moving or fighting, you don't have time to chat. So no new friends were made in Vanguard.

Most games require xp, and many refer to that as a 'grind.' So pick your poison.

I pretty much solely grind mobs in Vanguard.

Other than that, I prefer killing mobs because I enjoy the combat it's rather relaxing up to the "oh shit" moment and then that's fun.

Yesterday in Aion I started taking quests but then started realizign that I was going to be running all over creation for stuf I just didn't care about. So I dumped theme and killed mobs.

  xeniar

Advanced Member

Joined: 11/09/06
Posts: 788

3/11/13 7:13:40 PM#12
Originally posted by Arclan

In EQ, we earned xp several hours at a time by killing mobs. Much of that time involved joking around with newly met friends. Often, you came to respect their wit and skill and made a game-long friend and in some cases a lifelong friend.

In Vanguard, I earned xp by doing quests. This never involved staying in one place for more than just a few minutes. If you are busy moving or fighting, you don't have time to chat. So no new friends were made in Vanguard.

Most games require xp, and many refer to that as a 'grind.' So pick your poison.

I miss those days man.

I'd rather grind mobs in intresting places wich present a threat (lots of patrols and traps) then these stupid run there and kill 7 wolves then move on quests..

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16944

3/11/13 7:14:34 PM#13
Originally posted by coretex666

For me, it is definitely the "Mob" option.

Besides Wow, I played mostly grinding games.

I remember in Lineage II, we just made a group of guildies where almost everyone played a different role...you had a tank, healer, mana healer, buffer, dps, etc. We went to e.g. Lair of Antharas which was practically a huge public dungeon. First we were just running, exploring killing mobs meanwhile. Then we found us a smaller cave with some good exp / time mobs with good drop chance and grinded for hours. For me, it was more fun than collecting 10 tiger claws as a quest.

Obviously grinding mobs should not be the only activity of the game. But accompanied by world bosses, pvp, crafting, building, sieges, etc., it can work in a MMORPG, in my opinion.

I would also say that mob grind would not work well in a game with easily attainable level cap (wow, gw, rift,...). Quests are more suitable for this game design, I think.

 

Pretty much all this. This was my experience in L2 as well.

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 2903

Tomorrow's just a future yesterday...

3/11/13 7:17:05 PM#14

It is a matter of a combination for me. Sometimes, I feel like being in a group and tearing through MOBs for hours on end. Other times I feel like following quests, where I can do as I please without worrying about others in my group. It is 2 very different types of gameplay and I enjoy them both.

The "grind" is so variable. With quests, I am engaged in the game. With MOB killing, I am not as engaged. If I get in a good group and we chat, the "grind" becomes less "grindy" and levels seem to come much more quickly.

The downside to EQ for me was the feeling that I could not do much without getting into a group. Even crafting was tough because it costs money and money was much easier to get fighting MOBs in groups. I could get to level 20 fairly easily without the "need" of others to help, but after that, soloing was very tough, indeed.

I do miss the Epic Quests that EQ had, though. They seemed to involve everyone in the group, not just the player doing the quests.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  xeniar

Advanced Member

Joined: 11/09/06
Posts: 788

3/11/13 7:21:29 PM#15
Originally posted by AlBQuirky

It is a matter of a combination for me. Sometimes, I feel like being in a group and tearing through MOBs for hours on end. Other times I feel like following quests, where I can do as I please without worrying about others in my group. It is 2 very different types of gameplay and I enjoy them both.

The "grind" is so variable. With quests, I am engaged in the game. With MOB killing, I am not as engaged. If I get in a good group and we chat, the "grind" becomes less "grindy" and levels seem to come much more quickly.

The downside to EQ for me was the feeling that I could not do much without getting into a group. Even crafting was tough because it costs money and money was much easier to get fighting MOBs in groups. I could get to level 20 fairly easily without the "need" of others to help, but after that, soloing was very tough, indeed.

I do miss the Epic Quests that EQ had, though. They seemed to involve everyone in the group, not just the player doing the quests.

Epic quest where truelly epic. they wernt easy at all. i in EQOA had a part where i had to take a portal into the bubbles area where i had to fight an incredibly hard guy alone. i made it trough barely and i was really relieved because ive heard people where having an incredibly hard time in there.

  Alioth

Advanced Member

Joined: 3/20/06
Posts: 235

3/11/13 7:25:46 PM#16
Originally posted by grimfall
Originally posted by Alioth

Mob grinding, but with a party. EQ and FFXI rocked! I can't play quest grinders.

It's just not the mob grinding that builds community... it's also the down time.  In EQ you often had one puller who was pretty much "playing" all the time, and the rest of the group sat around regenerated mana and talked.  There were also other "time sinks" that allowed for talking- questing that involved staring a spot on the ground  Boat rides, or auto-following someone running through a zone, sitting in the auction zone, selling or looking for things to buy.

WoW removed all of these things in an effort to make the minute-to-minute game play more exciting, and for the most part they succeeded, but they consequently through the baby (socializing) out with the bathwater (sitting around waiting for mana).

Absolutely. FFXI also worked in a very similar fassion with pullers, waiting on mana, etc; it had a great community and down time played a very important role in the building of it.

I would love to see a new MMO bring back true exp parties, and judging by the number of die-hard EQ and FFXI fans, I am sure many other people would too.

  ClaudeSuamOram

Apprentice Member

Joined: 3/08/13
Posts: 134

3/11/13 8:08:11 PM#17
The other difference is in EQ...even grinding mosters could be fun becuase loot was more randomized and you could possibly get a nice surprise drop from a mob during that grind. It made each fight sort of like Christmas. Of course though more times than not it was like opening a present to find a rock in the box. =P
  Dogblaster

Apprentice Member

Joined: 3/14/12
Posts: 505

3/11/13 8:12:40 PM#18

XP grind all the way :) But sometimes i want to do some quests to break the routine.

You know why NA/EU players prefer doing 100 quest per day over killing 1000+ mobs in western mmorpgs? I think it is because western mmorpgs with only questing required give them opportunity to level up to max lvl in week or two. Western players are used to create character and by the end of the the week, two or tree just reach the max lvl and start beating the hardest content. Just my thoughts ... It just looks most of them now want easy reachable, acessible and obtainable things and goals in mmorpgs. sad...

 

But I rather see xp grind than quest grind tbh .. In mainly quest mmorpgs these quests force you to do certain things, in mainly xp mmorpgs you can do whatever you want and kill whatever you want. You know what I mean :D

  Jockan

Hard Core Member

Joined: 9/03/08
Posts: 4072

3/11/13 8:21:35 PM#19
I will always prefer mob grinding but I wish for a game to come along that evolves it to the next level. I cant do quest based games and I have finally come to accept that afther uninstalling TERA a couple days ago. I would rather be in a group grinding mobs anyday because its just way more social where you made friends for life in the game and it made you really appreciate your accomplishments. So for 6 years running I will continue to play Lineage 2 in hopes that one day I will see Lineage 3.


  User Deleted
3/11/13 8:52:00 PM#20

I would rather quest.  Mindlessly killing mobs for no other reason than to gain XP is not a gamestyle I would want to participate in.

 

I'm sure developers would LOVE it if we did prefer mob grinding tho. Just think of all the costs they can save from having to provide content for it's players!

 

 

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