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Neverwinter

Neverwinter 

General Discussion  » Review from old school D&D fan and MMO veteran

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95 posts found
  thark

Hard Core Member

Joined: 1/01/03
Posts: 1110

3/10/13 5:14:57 AM#41

Based on 4th edtion, based losely on 4th edition...thats a big diffrence just in this line.!!!

I haven't played any of the betas , ea I haven't played the game yet..but just by looking at vids and reading forums..I come to this conclusion, the game seems fun, but ..D&D ?

 From what I can tell, they have used a few names here and there , spells and some advanced class names, thats how far the resemblence to D&D 4th edition goes with Neverwinter. Thats a very small resemblence..

Or is there actually "more" things that are  by the D&D 4th ed rules ?

Lore is another thing however, If the lore is good ...well then It can be a great game

The dungeons are(from what I have seen) ..mostly super linear "corridors" with a boss in the middle and a boss in the end..Is that so ?

I cant come to my sences why a developer would want to negate a large chunk of players when creating an IP like this, The D&D crowd may aswell go back to DDO , It's a far superior game , In a D&D sence , than this one..Not saying this can't be fun..but ..

 

  kirak2009

Advanced Member

Joined: 10/20/09
Posts: 545

3/10/13 5:21:02 AM#42

I find it a nice distraction,  solid little game,  I'll play

 

Oh and I would like to thank the OP for your service,  being a veteran and all

"All expectation leads to suffering" Buhhda

  Agent_Joseph

Advanced Member

Joined: 11/11/06
Posts: 966

3/10/13 5:21:04 AM#43
it is d&d  same as STO is mmo in star trek universe,only name left at end

only EVE is real MMO...but I am impressive with TSW

  Purutzil

Advanced Member

Joined: 10/02/11
Posts: 2908

The Critical Hit Pretzel!

3/10/13 5:24:29 AM#44

Wait, DDO wasn't considered great? I thought it was a very entertaining game and did a good job bringing DnD to an Online environment. Sure, it wasn't fully fleshed out but it did a lot of components nicely in terms of 'cloaking' it into the gameplay while making it relevant which for me is a lot better then sticking it in the front lines.

 

Still, I do have to dislike on the fact neverwinter seems to shy away from a lot of things, and considering its taking 4th edition which, lets face it, is considered to be a very 'meh' playset (thus the popularity of pathfinder over it as the 'real' 4th edition of sorts) it kind of makes me not really expect all that much out of it to begin with. The 'locking' of the classes is probably my biggest gripe on it and I really am disapointed with it, whats with these horrible decisions of cutting out customization lately anyways?

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4889

3/10/13 5:36:30 AM#45
Originally posted by thark

Based on 4th edtion, based losely on 4th edition...thats a big diffrence just in this line.!!!

I haven't played any of the betas , ea I haven't played the game yet..but just by looking at vids and reading forums..I come to this conclusion, the game seems fun, but ..D&D ?

 From what I can tell, they have used a few names here and there , spells and some advanced class names, thats how far the resemblence to D&D 4th edition goes with Neverwinter. Thats a very small resemblence..

Or is there actually "more" things that are  by the D&D 4th ed rules ?

Lore is another thing however, If the lore is good ...well then It can be a great game

The dungeons are(from what I have seen) ..mostly super linear "corridors" with a boss in the middle and a boss in the end..Is that so ?

I cant come to my sences why a developer would want to negate a large chunk of players when creating an IP like this, The D&D crowd may aswell go back to DDO , It's a far superior game , In a D&D sence , than this one..Not saying this can't be fun..but ..

 

Nah, DDO lacked one integral thing from ever making it an actual D&D game. Player created content. Neverwinter has better graphics, better combat, unlimited content through the foundry, and uses a modified version of 4th edition which translates better to a graphical game than 3rd edition could. 

 

1) When getting a license for a D&D game you have to use the edition Wizards of the Coast want you to use. In this case it was 4th edition. When DDO came out it was 3.5. 

2) 4th edition actually sucks for a table top game, but that is mainly because they targeted the MMO crowd with 4th edition. 

3) The dailies, the encounter powers, etc. it all comes from 4th edition. The math from 4th edition is there just tucked away in the background. The lore is there. The classes are from 4th edition and they have stated plans to eventually have them all in game. It is 4th edition even if its modified a bit. 

4) It allows you to do what DDO doesn't, create content which is a core feature in D&D. You can actually take and develop content for your friends, have them  play it and even play it with them. Not only will they be able to play the campaigns you've made but so will thousands of others. 

 

Neverwinter is closer to D&D than DDO could ever hope to be due to the foundry. Even without the foundry Neverwinter sticks closer to 4th edition than DDO does to 3rd or 3.5. To be fair though, 4th edition again was made with the MMO crowd in mind and translated to a graphical game a great deal better. 

 

Brush up on 4th edition and play a campaign or two, play Neverwinters beta, then come back and tell me it's not based on 4th edition or that it doesn't have very much in common with the current D&D.  

  muffins89

Apprentice Member

Joined: 10/15/12
Posts: 1255

3/10/13 5:49:35 AM#46
Originally posted by Lobotomist
Originally posted by Drakynn

Real D&D has been dead for many years and is never coming back in video game form.

Now if you look at Never winter as a a diablo like action RPG in a D&D lore setting then it's actually a pretty decent game.

Except that its not. Its not Diablo - random maps / mobs / drops

And as far as i see , every loot that drops needs to be identified - and id scrolls will be sold at item shop.

F2P playing will be expensive

....not if you don't buy anything. 

I think the prostitute mod corrupted your game files man. -elhefen

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4889

3/10/13 6:07:40 AM#47
Originally posted by muffins89
Originally posted by Lobotomist
Originally posted by Drakynn

Real D&D has been dead for many years and is never coming back in video game form.

Now if you look at Never winter as a a diablo like action RPG in a D&D lore setting then it's actually a pretty decent game.

Except that its not. Its not Diablo - random maps / mobs / drops

And as far as i see , every loot that drops needs to be identified - and id scrolls will be sold at item shop.

F2P playing will be expensive

....not if you don't buy anything. 

You get use to Lobotomist. He intentionally leaves things out to try and make something sound bad and some times he outright lies, though that could just be misinformation he gained by listening to others rather than playing himself. I will assume it's the latter. 

1) No, not every piece of loot that drops needs to be identified. Pieces that needed identification don't drop often. 

2) I had 20+ ID scrolls by level 10 that I got as drops. Players will also be selling ID scrolls. 

3) You can buy ID scrolls with Astral Diamonds, you can get up to 24,000 astral diamonds a day simply by praying to your diety once an hour lol.

4) You can sale your Astral Diamonds for Zen so... 

 

 

  thark

Hard Core Member

Joined: 1/01/03
Posts: 1110

3/10/13 6:29:57 AM#48
Originally posted by GrayGhost79
Originally posted by thark

Based on 4th edtion, based losely on 4th edition...thats a big diffrence just in this line.!!!

I haven't played any of the betas , ea I haven't played the game yet..but just by looking at vids and reading forums..I come to this conclusion, the game seems fun, but ..D&D ?

 From what I can tell, they have used a few names here and there , spells and some advanced class names, thats how far the resemblence to D&D 4th edition goes with Neverwinter. Thats a very small resemblence..

Or is there actually "more" things that are  by the D&D 4th ed rules ?

Lore is another thing however, If the lore is good ...well then It can be a great game

The dungeons are(from what I have seen) ..mostly super linear "corridors" with a boss in the middle and a boss in the end..Is that so ?

I cant come to my sences why a developer would want to negate a large chunk of players when creating an IP like this, The D&D crowd may aswell go back to DDO , It's a far superior game , In a D&D sence , than this one..Not saying this can't be fun..but ..

 

Nah, DDO lacked one integral thing from ever making it an actual D&D game. Player created content. Neverwinter has better graphics, better combat, unlimited content through the foundry, and uses a modified version of 4th edition which translates better to a graphical game than 3rd edition could. 

 

1) When getting a license for a D&D game you have to use the edition Wizards of the Coast want you to use. In this case it was 4th edition. When DDO came out it was 3.5. 

2) 4th edition actually sucks for a table top game, but that is mainly because they targeted the MMO crowd with 4th edition. 

3) The dailies, the encounter powers, etc. it all comes from 4th edition. The math from 4th edition is there just tucked away in the background. The lore is there. The classes are from 4th edition and they have stated plans to eventually have them all in game. It is 4th edition even if its modified a bit. 

4) It allows you to do what DDO doesn't, create content which is a core feature in D&D. You can actually take and develop content for your friends, have them  play it and even play it with them. Not only will they be able to play the campaigns you've made but so will thousands of others. 

 

Neverwinter is closer to D&D than DDO could ever hope to be due to the foundry. Even without the foundry Neverwinter sticks closer to 4th edition than DDO does to 3rd or 3.5. To be fair though, 4th edition again was made with the MMO crowd in mind and translated to a graphical game a great deal better. 

 

Brush up on 4th edition and play a campaign or two, play Neverwinters beta, then come back and tell me it's not based on 4th edition or that it doesn't have very much in common with the current D&D.  

 Yes I agree there is the foundry, but NOTHING in that statement will be true aslong as long as 90 percent of the dungeons created in the foundry is bad, sure they will be marked by a popularity system , but still..The IDEA behind the foundry is great..

Not to say that DDO can't release their own version of the foudry thou

But from looking at the dungeons created by the dev's in NW, don't you count them ? They should by my standards atleast be better then the average dungeon that is created in the foundry, and as far as I can tell, they are a linear fair straight from A-B

The Dungeons and adventures in DDO is mostly top notch, often with multiple ways to solve the dungeon in creative ways..

Your point 2....can you please link me to an article where developers talk about the 4th edition was created for MMO's rather than what it is, a P&P rpg.. Seems really odd if they created this ruleset as a paper copy to some computer roleplaying rules..

Again, you have "names" that are taken from the rules, is that enough to call it based of 4th edition rules..even the daylies are not a dayly , Its a skill on a few minutes cooldown..

  aspekx

Novice Member

Joined: 12/24/05
Posts: 2197

3/10/13 6:43:52 AM#49

damit. all i really want out of an mmo is 3.5 in an open Faerun world. but it will never happen.

its amazing b/c DDO has trouble and this one will probably as well. developers will never want to touch another DnD game again.

the issue? no one has made a *real* DnD game that the actual DnD lifers want to play.

3.5

open world

Faerun

and while making it may be difficult, the list is pretty short and pretty simple.

"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4889

3/10/13 6:50:50 AM#50
Originally posted by thark
Originally posted by GrayGhost79
Originally posted by thark

Based on 4th edtion, based losely on 4th edition...thats a big diffrence just in this line.!!!

I haven't played any of the betas , ea I haven't played the game yet..but just by looking at vids and reading forums..I come to this conclusion, the game seems fun, but ..D&D ?

 From what I can tell, they have used a few names here and there , spells and some advanced class names, thats how far the resemblence to D&D 4th edition goes with Neverwinter. Thats a very small resemblence..

Or is there actually "more" things that are  by the D&D 4th ed rules ?

Lore is another thing however, If the lore is good ...well then It can be a great game

The dungeons are(from what I have seen) ..mostly super linear "corridors" with a boss in the middle and a boss in the end..Is that so ?

I cant come to my sences why a developer would want to negate a large chunk of players when creating an IP like this, The D&D crowd may aswell go back to DDO , It's a far superior game , In a D&D sence , than this one..Not saying this can't be fun..but ..

 

Nah, DDO lacked one integral thing from ever making it an actual D&D game. Player created content. Neverwinter has better graphics, better combat, unlimited content through the foundry, and uses a modified version of 4th edition which translates better to a graphical game than 3rd edition could. 

 

1) When getting a license for a D&D game you have to use the edition Wizards of the Coast want you to use. In this case it was 4th edition. When DDO came out it was 3.5. 

2) 4th edition actually sucks for a table top game, but that is mainly because they targeted the MMO crowd with 4th edition. 

3) The dailies, the encounter powers, etc. it all comes from 4th edition. The math from 4th edition is there just tucked away in the background. The lore is there. The classes are from 4th edition and they have stated plans to eventually have them all in game. It is 4th edition even if its modified a bit. 

4) It allows you to do what DDO doesn't, create content which is a core feature in D&D. You can actually take and develop content for your friends, have them  play it and even play it with them. Not only will they be able to play the campaigns you've made but so will thousands of others. 

 

Neverwinter is closer to D&D than DDO could ever hope to be due to the foundry. Even without the foundry Neverwinter sticks closer to 4th edition than DDO does to 3rd or 3.5. To be fair though, 4th edition again was made with the MMO crowd in mind and translated to a graphical game a great deal better. 

 

Brush up on 4th edition and play a campaign or two, play Neverwinters beta, then come back and tell me it's not based on 4th edition or that it doesn't have very much in common with the current D&D.  

 Yes I agree there is the foundry, but NOTHING in that statement will be true aslong as long as 90 percent of the dungeons created in the foundry is bad, sure they will be marked by a popularity system , but still..The IDEA behind the foundry is great..

Not to say that DDO can't release their own version of the foudry thou

But from looking at the dungeons created by the dev's in NW, don't you count them ? They should by my standards atleast be better then the average dungeon that is created in the foundry, and as far as I can tell, they are a linear fair straight from A-B

The Dungeons and adventures in DDO is mostly top notch, often with multiple ways to solve the dungeon in creative ways..

Your point 2....can you please link me to an article where developers talk about the 4th edition was created for MMO's rather than what it is, a P&P rpg.. Seems really odd if they created this ruleset as a paper copy to some computer roleplaying rules..

Again, you have "names" that are taken from the rules, is that enough to call it based of 4th edition rules..even the daylies are not a dayly , Its a skill on a few minutes cooldown..

DDO wasn't designed in a way that would allow player made content and aside from that interest has wained to much to warrant the development cost. Top that off with Neverwinter online coming out before they could even begin development or implement it taking even more players away and the answer is No, DDO couldn't do their own version of the foundry. 

 

I found the dungeons in DDO to be very lack luster as did everyone I played D&D with online and offline. We stuck with NWN for our graphical D&D play time. 

 

As far as point 2, if you actually have any experience with 4th ed then you'd know it's basically an MMO in pen and paper form. No need to link articles or anything, just google it. You will see the same thing said most places you look lol. 

 

No, not just names but this is part of where the modification comes in. Pen and Paper rules focus on real time (Sort of) while MMO's focus on game time. Instead of refreshing a daily power each game day you have a "bar" that fills up as you fight. Is that enough fo to say it uses nothing more than the same name? The power does the exact same thing, it's use is simply buffed a bit due to the nature of an MMO which plays faster. I mean, sure if you are taking turns and a dungeon run can make up the entire gaming session using a power once a day is fine, but when you are doing 3 or 4 dungeons with real time game play doesn't it make sense for that to change?

Okay, so lets ignore the fact that all the powers and abilities and such function the same as does the math. Lets say even though everything does the same thing even with the slight modifications to usage we won't count that. 

Does this also negate the companions, the lore, the ability to create dungeons and campaigns? 

 

I mean how much like D&D does it have to be before it's considered D&D? Should the screen be nothing more than a hand, dice, pencil, and a piece of paper?

 

D&D 4th ed is clearly present in Neverwinter, that isn't deniable by anyone that has played Neverwinter or is remotely familiar with 4th ed. 

  Antiquated

Novice Member

Joined: 3/08/13
Posts: 479

3/10/13 6:53:21 AM#51
Originally posted by Lobotomist

Back when Turbine launched DDO , one of biggest complains and failures with original D&D crowd (the one they hoped to win over) was the action combat nature of the game.

You see D&D is tactical turn based game , while DDO was one of the first "action" MMOs

Assuming that's so; wouldn't MMOs (not known for being turn-based) be the very worst place to seek it?

Who do you blame for this basic logical interrupt? The game designers, or the players?

  azzamasin

Advanced Member

Joined: 6/06/12
Posts: 2826

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

3/10/13 6:59:18 AM#52
Originally posted by GrayGhost79
Originally posted by thark
Originally posted by GrayGhost79
Originally posted by thark

Based on 4th edtion, based losely on 4th edition...thats a big diffrence just in this line.!!!

I haven't played any of the betas , ea I haven't played the game yet..but just by looking at vids and reading forums..I come to this conclusion, the game seems fun, but ..D&D ?

 From what I can tell, they have used a few names here and there , spells and some advanced class names, thats how far the resemblence to D&D 4th edition goes with Neverwinter. Thats a very small resemblence..

Or is there actually "more" things that are  by the D&D 4th ed rules ?

Lore is another thing however, If the lore is good ...well then It can be a great game

The dungeons are(from what I have seen) ..mostly super linear "corridors" with a boss in the middle and a boss in the end..Is that so ?

I cant come to my sences why a developer would want to negate a large chunk of players when creating an IP like this, The D&D crowd may aswell go back to DDO , It's a far superior game , In a D&D sence , than this one..Not saying this can't be fun..but ..

 

Nah, DDO lacked one integral thing from ever making it an actual D&D game. Player created content. Neverwinter has better graphics, better combat, unlimited content through the foundry, and uses a modified version of 4th edition which translates better to a graphical game than 3rd edition could. 

 

1) When getting a license for a D&D game you have to use the edition Wizards of the Coast want you to use. In this case it was 4th edition. When DDO came out it was 3.5. 

2) 4th edition actually sucks for a table top game, but that is mainly because they targeted the MMO crowd with 4th edition. 

3) The dailies, the encounter powers, etc. it all comes from 4th edition. The math from 4th edition is there just tucked away in the background. The lore is there. The classes are from 4th edition and they have stated plans to eventually have them all in game. It is 4th edition even if its modified a bit. 

4) It allows you to do what DDO doesn't, create content which is a core feature in D&D. You can actually take and develop content for your friends, have them  play it and even play it with them. Not only will they be able to play the campaigns you've made but so will thousands of others. 

 

Neverwinter is closer to D&D than DDO could ever hope to be due to the foundry. Even without the foundry Neverwinter sticks closer to 4th edition than DDO does to 3rd or 3.5. To be fair though, 4th edition again was made with the MMO crowd in mind and translated to a graphical game a great deal better. 

 

Brush up on 4th edition and play a campaign or two, play Neverwinters beta, then come back and tell me it's not based on 4th edition or that it doesn't have very much in common with the current D&D.  

 Yes I agree there is the foundry, but NOTHING in that statement will be true aslong as long as 90 percent of the dungeons created in the foundry is bad, sure they will be marked by a popularity system , but still..The IDEA behind the foundry is great..

Not to say that DDO can't release their own version of the foudry thou

But from looking at the dungeons created by the dev's in NW, don't you count them ? They should by my standards atleast be better then the average dungeon that is created in the foundry, and as far as I can tell, they are a linear fair straight from A-B

The Dungeons and adventures in DDO is mostly top notch, often with multiple ways to solve the dungeon in creative ways..

Your point 2....can you please link me to an article where developers talk about the 4th edition was created for MMO's rather than what it is, a P&P rpg.. Seems really odd if they created this ruleset as a paper copy to some computer roleplaying rules..

Again, you have "names" that are taken from the rules, is that enough to call it based of 4th edition rules..even the daylies are not a dayly , Its a skill on a few minutes cooldown..

DDO wasn't designed in a way that would allow player made content and aside from that interest has wained to much to warrant the development cost. Top that off with Neverwinter online coming out before they could even begin development or implement it taking even more players away and the answer is No, DDO couldn't do their own version of the foundry. 

 

I found the dungeons in DDO to be very lack luster as did everyone I played D&D with online and offline. We stuck with NWN for our graphical D&D play time. 

 

As far as point 2, if you actually have any experience with 4th ed then you'd know it's basically an MMO in pen and paper form. No need to link articles or anything, just google it. You will see the same thing said most places you look lol. 

 

No, not just names but this is part of where the modification comes in. Pen and Paper rules focus on real time (Sort of) while MMO's focus on game time. Instead of refreshing a daily power each game day you have a "bar" that fills up as you fight. Is that enough fo to say it uses nothing more than the same name? The power does the exact same thing, it's use is simply buffed a bit due to the nature of an MMO which plays faster. I mean, sure if you are taking turns and a dungeon run can make up the entire gaming session using a power once a day is fine, but when you are doing 3 or 4 dungeons with real time game play doesn't it make sense for that to change?

Okay, so lets ignore the fact that all the powers and abilities and such function the same as does the math. Lets say even though everything does the same thing even with the slight modifications to usage we won't count that. 

Does this also negate the companions, the lore, the ability to create dungeons and campaigns? 

 

I mean how much like D&D does it have to be before it's considered D&D? Should the screen be nothing more than a hand, dice, pencil, and a piece of paper?

 

D&D 4th ed is clearly present in Neverwinter, that isn't deniable by anyone that has played Neverwinter or is remotely familiar with 4th ed. 

Lets also not forget to mention that every Tuesday the lead developers of NWO have a conference call with WotC about content and story.  There was a podcast with Andy Vleasquez where they discussed the Guardian FIghter's Taunt animations being to Magiky and they had to go back to the drawing board several times before the AOE taunt was approved.  That to me shows how well the IP holders hold their subsidary companies to a high standard in creating authentic D&D content.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Doogiehowser

Apprentice Member

Joined: 3/14/12
Posts: 1954

3/10/13 7:02:52 AM#53
Originally posted by chelan

damit. all i really want out of an mmo is 3.5 in an open Faerun world. but it will never happen.

its amazing b/c DDO has trouble and this one will probably as well. developers will never want to touch another DnD game again.

the issue? no one has made a *real* DnD game that the actual DnD lifers want to play.

3.5

open world

Faerun

and while making it may be difficult, the list is pretty short and pretty simple.

Yeah but how many are there? that would encourage the investors to invest their money into the project. It is business after all.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  aspekx

Novice Member

Joined: 12/24/05
Posts: 2197

3/10/13 7:09:35 AM#54
Originally posted by Doogiehowser
Originally posted by chelan

damit. all i really want out of an mmo is 3.5 in an open Faerun world. but it will never happen.

its amazing b/c DDO has trouble and this one will probably as well. developers will never want to touch another DnD game again.

the issue? no one has made a *real* DnD game that the actual DnD lifers want to play.

3.5

open world

Faerun

and while making it may be difficult, the list is pretty short and pretty simple.

Yeah but how many are there? that would encourage the investors to invest their money into the project. It is business after all.

fair enough. another reason i won't be seeing this happen.

i spose i was just referring to some posters talking about each of these games trying to tap the DnD market. and im not sure they've really presented a desirable project is all.

"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse

  allendale5

Novice Member

Joined: 8/19/12
Posts: 125

3/10/13 8:17:15 AM#55

Played the beta up to level 20.  It is not what I expected at all, and I was sort of disappointed at first when I saw the cartoony graphics, low quality character design, clunky character movement,  and a host of other dumbed-down features.  

 

But having said that, I am finding that, strangely, I am enjoying this game.  I am looking forward to the Foundry content the most because I've always known that we, the players, are smarter than and can come up with better content than the developers.

 

The key to enjoying this game, like other recent entries strapped with meteoric expectations, is to just drop all of your assumptions and approach the game with a completely open mindset; take it for what it is : a free to play WoW decendant that will need to make money in order to survive, and one that gives us the potential for unlimited content and a nice little outlet for our own creativity.  

  Lobotomist

Hard Core Member

Joined: 5/20/07
Posts: 4883

I got so much trouble on my mind Refuse to lose.

 
OP  3/10/13 8:21:37 AM#56
Originally posted by chelan

damit. all i really want out of an mmo is 3.5 in an open Faerun world. but it will never happen.

its amazing b/c DDO has trouble and this one will probably as well. developers will never want to touch another DnD game again.

the issue? no one has made a *real* DnD game that the actual DnD lifers want to play.

3.5

open world

Faerun

and while making it may be difficult, the list is pretty short and pretty simple.

Pathfinder Online ...

Lets keep our fingers crossed.

  Aethaeryn

Advanced Member

Joined: 2/14/10
Posts: 1925

3/10/13 8:36:47 AM#57
Originally posted by azzamasin
Originally posted by Lobotomist

 

Your opinion.  

Why do people continually need to tell an OP that their post is their "opinion"?  Of course it is.  The earlier poster even says  something like, "that is your opinion and yours alone" like it is a bad thing and then goes on to give his own. . like somehow it is magically going to not just be *his* own.  This is how these things work.  Even facts are chosen (can be cherry picked) based on opinion and personal experience etc. 

Forums are individuals posting in a public conference.  Every post and every response for the most part is an opinion.  Even if an OP sticks to only facts. . there would be nothing to comment on other than adding your opinion.  Not sure why this has me going crazy right now  :)

Wa min God! Se æx on min heafod is!

  Vesavius

Old School

Joined: 3/08/04
Posts: 7493

Players come for the game, but they stay for the people- Most Devs have forgotten this.

3/10/13 8:46:35 AM#58
Originally posted by Lobotomist
Originally posted by chelan

damit. all i really want out of an mmo is 3.5 in an open Faerun world. but it will never happen.

its amazing b/c DDO has trouble and this one will probably as well. developers will never want to touch another DnD game again.

the issue? no one has made a *real* DnD game that the actual DnD lifers want to play.

3.5

open world

Faerun

and while making it may be difficult, the list is pretty short and pretty simple.

Pathfinder Online ...

Lets keep our fingers crossed.

 

I have given up on Pathfinder Online already due to it's apparent reliance on PvP as content.

It's early days, so I might change my mind as it develops, but right now that already is a huge divergence from the spirit of the PnP game in my eyes.

  coretex666

Advanced Member

Joined: 1/03/12
Posts: 1839

"I shall take your position into consideration"

3/10/13 9:03:06 AM#59

This game is like an opposite of what I am looking for in a MMORPG.

This isnt even MMORPG according to my standards. It is just another simple action MMO.

I am not saying it is a bad game, it just isnt for me. There are many people who like this type of game, so it is likely it will have its audience.

 

 

 

Currently playing: L2 Chronicle 4

  kyssari

Novice Member

Joined: 4/12/12
Posts: 160

"Reality is but a figment of our collective imaginations." -N.E.S.

3/10/13 9:18:03 AM#60

Considering it is Cryptic I came into this game with very low expectations and not expecting it to have a real DnD feel at all and with that in mind I've been having a lot of fun with it. I agree the character models and animations need a lot of work and are nearly unbearable in some cases but the enviromental graphics are more than I expected from a Cryptic game though I also agree with another poster there is some excessive bloom and blur and room for improvement in general.

 

I pretty much came into the game expecting a fully action based dungeon crawler with half decent lore and an extremely limiting Astral Diamond system. What I got so far is a fully action based dungeon crawler with actually pretty good lore and so far what looks to be a good bit better AD system than their previous games. That being said however I obviously haven't reached end game to see how the AD system really pans out in the end so one can only hope it doesn't turn out like their other games at end game.

 

Anyone coming into this game expecting an epic DnD experience like Baldurs Gate 2 (totally my fav DnD Video Game) or the real DnD Universe in general your going to be sorely dissapointed for sure, at least when it comes to the game mechanics. The lores great but it plays totally different from any and all DnD and the challenge and immersion isn't really there either.

 

This goes live it'll be great to fill in the gaps when I need a break from Vanguard which I've been enjoying immensely since I really picked it up.

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