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3/08/13 10:18:53 PM#141
Originally posted by Loktofeit have a 6 month wait and see policy! |
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3/09/13 11:48:47 PM#142
Originally posted by Loktofeit I'm curious about how many of the people that rail against EA and like the Sim City series still went and bought this game. I've written EA off completely at this point. There are just way too many issues with this company for me to willingly give them my money and just look the other way about. Although to be fair considering how most of their games as of late seem to be on a downhill trend can't say I really feel like I'm even remotely missing out on anything.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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3/09/13 11:50:55 PM#143
Agreed. Easy answer is not to support them with a purchase. They'll learn then.
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3/09/13 11:52:41 PM#144
I bought D3 even though the always-online-DRM really grated on me. I've been waiting for a new sim-city for some time, but the same DRM scheme made me walk away and not look back. I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil |
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3/10/13 9:25:41 PM#145
Originally posted by Aori If I buy the game then download a pirated copy so I can play it offline, would that still make me a scumbag?
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3/10/13 9:27:42 PM#146
Yes. Still illegal to hack exe's.... |
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3/10/13 9:35:34 PM#147
Originally posted by Nitth Sure, it's illegal, but why would that make him a scumbag? EA won't lose anything if he actually buys the game first. Breaking a law does not automatically make you a scumbag, you know. <childish, provocative and highly speculative banner about your favorite game goes here> |
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3/10/13 9:37:33 PM#148
Originally posted by Nitth Oh bullshit. He paid for the game, he should be able to play it however he wants, whether the company that made it wants him to or not. As long as he's not freely distributing the game, he's not doing anything wrong. Consume. Be silent. Die. |
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3/10/13 9:38:11 PM#149
Because hes part of the problem. By Getting Hacked software your supplying demand for the hackers to continue supply. Remember the whole reason this drm shit came into place was to combat piracy. Less piracy = Less DRM. |
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3/10/13 9:42:37 PM#150
Originally posted by Nitth Do you honestly believe that? Do you honestly believe that EA and other similar companies would stop using DRM at this point, even if all piracy ceased? No, they wouldn't, because this type of DRM gives them huge control. Launching a new Sim City? Shut down the servers for the old one. Now everyone has to buy the new one if they wanna keep playing. I realize I sound like a conspiratard but look at all these games they've shut down, especially the sports games: http://www.ea.com/1/service-updates <childish, provocative and highly speculative banner about your favorite game goes here> |
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3/10/13 9:43:37 PM#151
As a student programmer, It annoys me that people think they can: hack, crack, manipulate or Reverse engineer my software because it is apparently "Theres" now they bought it. If i need to sell 1000 units to keep my lights on, But i only sell 50% because just 1 person decided it would be fun to hack, and upload the software how is that fair? Wheres the incentive to make good sofware? |
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3/10/13 9:44:51 PM#152
Originally posted by Nitth It may well be illegal but if companies insist on creating games that are almost impossible to play and you've paid your money and refuse to give a refund then as far as I'm concerned that makes them the scumbags. |
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3/10/13 9:52:15 PM#153
I dont condone what ea is doing with refunds...Im just saying there might be a better way to combat the issue rather than resort to these methods.. |
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3/10/13 9:53:38 PM#154
Originally posted by Nitth If you've already sold it, what does it matter to you if your customer messes around with it? Just because one messes with something one has purchased doesn't automatically mean they'll upload it to some torrent website or something... I'm a student programmer, too, by the way. Not that that would lend any weight to what I'm saying. <childish, provocative and highly speculative banner about your favorite game goes here> |
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3/10/13 9:57:49 PM#155
Originally posted by Nitth I agree that it sucks to have your software ripped off, and people that download your product for no other reason but to just have it for free are scumbags. Most of those people probably wouldn't have bought your product anyway though, so you're not necessarily losing all that much in the end (obviously debatable). If you put out a product worth buying, people will purchase it and support you. If you put out a garbage product, or one that has crazy DRM or other ways of screwing the consumer, much less people will be inclined to pay for it.
Now, while I believe that the best way to show your dissatisfaction with bad practices is to simply not buy said product, and not pirate it either, if someone purchases a game or other software, and it is a hassle to use/play, if they can't get a refund for it, their only option is to download a crack to make it work, otherwise they're out of the money they paid for the product and the company gets to keep it. That doesn't seem right to me.
This industry is tough, but I'm not gonna label people scumbags and thieves for simply trying to get what they paid for. If you can't make a decent enough product to make a profit from it, perhaps it's time to change careers. Consume. Be silent. Die. |
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3/10/13 10:02:28 PM#156
Because its well within my rights to maintain the integrity of my software? especially If its a networked enabled application. |
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3/10/13 10:06:51 PM#157
I hear what your saying, But i have a firm belief that if its hard to pirate, People will buy legit. (assuming the software is good) Here's a genuine question, What is an acceptable level of anti piracy systems? I'm sure people will say "its going to happen anyway why bother" But the fact is there needs to be some level of protection or difficulty, Or otherwise people are going to walk all over you. |
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3/10/13 10:07:34 PM#158
Originally posted by Nitth I don't think I can hack crack anything and in my comment I'd be one of the 1000 units you'd need to sell because I would've bought your software. I'm not your problem. Piracy is a problem, agreed, but there are many facets to the issue. It's not just about scumbags wanting stuff for free. Supposing you only sold 500 units but then one of those people hacked it and uploaded it then suddenely you sold the other 500 from people who'd downloaded it liked it and bought it. Would they be scumbags? That hacker had helped you meet your quota. I'm not condoning piracy I'm just trying to point out that it's a very grey area it's not black and white. The incentive to make good software comes from the fact that if you do, people will buy it. Most people will buy stuff they want, but assuming that everyone connected to the internet is a thief and freeloader alienates you from your customers. |
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3/10/13 10:22:11 PM#159
Originally posted by Nitth Well, for me personally, I won't support any current anti-piracy system that goes beyond what Steam does (I will NEVER purchase a game that forces me to be online to play the single player modes). You want me to activate my product online? Sure, as long as I don't have to stay online to use it. Now, when I say I won't support that product, I simply mean I won't purchase it or even give it a second look. I'm not gonna go pirate it, I'll just write it off.
Honestly, I am a firm believer that if your product is good enough, people will purchase it even if it's readily available for free on one of the many software pirating sites. I remember a statement from one of the Witcher 2 devs saying that the Steam version, the DRM version, was pirated more than the non DRM version. Now CDProjekt RED are working on The Witcher 3. If they thought piracy was such a big issue, why would they continue making games for the PC?
In some ways DRM seems counter productive, as it just pisses people off and makes them want to steal your product.
EDIT: In my wording above, it looks like I'm implying that CDProjekt RED doesn't consider piracy an issue. They obviously do, as they made requests to known pirates of their game to kindly pay them for it (interesting approach). But they still stand firm in their no DRM stance, as they know it can make a big hassle for legitimate users. Paying customers should not be punished for the acts of thieves. Consume. Be silent. Die. |
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3/10/13 10:38:16 PM#160
That's basically my thoughts. I don't like platform limiting drm systems personally and never will implement that in my in devours... However, I might hate companies for putting in 'extreme drm' but i can understand when there working on multi-million dollar projects.
I agree Most people buy. But then again Some people still pirate skyrim... Interesting thing about Skyrim is people are forced to go legit if they want the latest features/mods to work due to patches. which i think is a good system. |
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