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Originally posted by asmkm22 I'm butthurt that the game isn't more like TES, I can not lie about that. |
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Originally posted by ShakyMo Voluntary flagging is just fine in ESO. TES isn't a PvP game to begin with, might as well give people the choice to fight or not. I love PvP but I have no interest in fighting someone who just wants to look around. |
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3/09/13 7:36:52 PM#63
you sound like the other 8723905789570958712035273570 user on mmorpg.com think they should be game developer. Maybe you should send in a resume.
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3/09/13 7:39:16 PM#64
Nice OP, lets set the bar unreachably high so people can have even more unrealistic expectations. I don't want to insult you, but you're living in a fantasy world already bro, you don't need mmo's.
http://thewordiz.wordpress.com/ |
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Originally posted by wordiz Lol, I live in an idea world. I am a father of two, freelance graphic designer and my wife does photography. I am happy with my life bro, I make ends. I don't see how you think taking out NPCs and add a PvP flag system is so "unreachable". Anyway I don't think you was honestly critiquing my work but wanted to take a jab. I do live in a fantasy world so I really can't be insulted. Thanks for dropping your little nugget of wisdom onto my thread, I hope you flush after you're done. |
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3/09/13 8:27:56 PM#66
Originally posted by sapphen I have taken your advice, Sapphen and tried to respond as intelligently as I possibly can, in a succinct debatable manner, feel free to reply because I actually do enjoy people voicing ideas, it's the only way we can experience growth - through challange. That's my $0.02. |
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3/09/13 8:49:23 PM#67
NPCs to MMOs are like air to our bodies. Without them a MMO seems empty and dead. If you dont get why a game needs a full complement of NPCs Im not gona be silly enough to try and tell you why. As for open world PvP everywhere, sorry thats not this game. There have been many MMOs that have tried to pull that off over the years and only Lineage seemed to pull it off and continued to make money. Open world PvP games fail more often and tend to have a smaller customer base. You are barking up the worng tree and the more you post the more I think you should try and find a game that fits you, rather then trying to change a game that is 6 years in development and many millions spent in the current direction. At best small sugestions can make it into the game this late but not core mechanics. Try smaller sugestions, like can we have a LFG option. Or can Darkness Falls be added. All you are doing is frustrating yourself and others. If thats your goal, well done!!! Last post I make in this useless thread.
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3/09/13 9:21:02 PM#68
Originally posted by ShakyMo I tend to believe they'd serve this games base design fairly well TBH, as well as a TES MMO design. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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3/09/13 9:24:02 PM#69
Originally posted by Kyleran Nice post Kyleran. Spot on.
It's funny how people can have absolutely no clue what's involved in developing systems like this, but still proclaim that "It's easy!"
Common mistake for the uninitiated. ...lest ye seek the depths of darkest madness. |
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Comaf
Elite Member
Joined: 7/13/10
I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters. |
3/09/13 10:01:59 PM#70
Originally posted by Doogiehowser ^^OP doesn't like what he's seeing in this game - my guess is the OP isn't interested in a full fledged mmorpg or has no idea just how neat a concept that is since the bar has fallen so so low.
That being said - I'll plug this game :)
We finally see a three realm mmorpg that believes enough in the RPG part to make the races and classes actually different from each other. Not since DAoC have I seen a real effort to do this - some same race class faction pvp option stuff sure - but not this.
I mean...I get to fight people that are...(DRUM ROLL)...different than I am? lol - who would have thought? I mean when Tolkien wrote the Lord of the Rings - he didn't really want a story about how Elves, Hobbits and Humans spawn near the shire - and kill each other 1 cornfield away? That would have been boring!
Thankfully - like Tolkien - the ESO team has an imagination and truly believes in lore and depth of the RPG portion of their MMO.
/thank you
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3/09/13 10:06:49 PM#71
Originally posted by sapphen
Replying to the part in green. Unfortunately, it probably won't be simple. I don't know much about the mechanics for TESO, but your idea depends on too many assumptions: You are assuming... ...the developers have already built a PVP flagging system, which allows players to flag PvP on/off at will. Since there is only one zone where all factions can meet, it's more likely that you are always "flagged" for PvP, but are safe in your starting area because enemies can't travel there. This could mean there isn't a flagging system at all, only faction-based zone restrictions. ...the assumed flagging system can be easily applied to different server rulesets, without causing problems or bugs for the other server rulesets ...the developers can easily make all the NPCs disappear, to be replaced with Player NPCs or World Boss NPCs. ...the game has mechanics in place to compensate for the lack of NPCs (where do you sell stuff, where do you buy stuff, where do you harvest crafting materials?). ...if Player NPCs replace the other NPCs, then A.I. and mechanics need to be implemented for wandering and merchant Player NPCs ...if you're just going to replace the normal NPCs with Player NPCs anyway, then what's the point in getting rid of the normal NPCs? Why not just keep the NPCs that were already there? Why waste time and resources on something this superficial?
As much as I like the Player NPC mechanics from AoW (and I think it would fit perfectly for TESO), it's just not realistic to expect this to show up in TESO by release (unless they have already been working on it). This certainly wouldn't be implemented exclusively for a single server ruleset, it would be implemented as part of the game's core mechanics, and much later after release. I do agree with you though, I like the idea of Player NPCs for TESO.
Your intentions are good, but you're assuming too much. On the surface, the ideas might seem simple, but clearly there's a lot of other things that need to be considered. ...lest ye seek the depths of darkest madness. |
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Ramonski7
Spotlight Poster
Joined: 5/21/03
"A wise man has something to say, but a fool just has to say something." |
3/09/13 10:36:24 PM#72
Originally posted by sapphen
You're looking at this the wrong way. Often I read people here speaking of players that want things catered to them. Usually they are referring to fictional younger mmo players who don't appreciate how difficult or deep mmos were back in the day. But I don't recall players demanding so much from those older mmos when they were on the verge of release. Nope back then we played it first, then demanded change if need be. Today we demand change and have no intention of really playing in the first place.
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Originally posted by gigat LOL, I never pretended that I knew what it took to develop a system like I suggested I just said that it sounds like a feasible task. If I was actually working with a team of developers, I would be talking to a professional programmer. |
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Originally posted by gigat That's a fair critique, thank you for civil response. |
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Originally posted by Ramonski7 Thank you for taking the time to write a response. I'm not talking about making the whole game NPCless ~ I'm just saying have a version with no NPCs that players can switch between on a persistant character. It does sound crazy but if someone just wants to explorer an enemy's city then they could do so in/out of combat. Could you imagine if a lot of people liked to play this way? It would be like a 'puesdo' sandbox for players who are looking for this type of game. I'm also not demanding that they change anything. It's just a suggestion, good or bad. I've been doing my damnest to keep this thread civil and you say that I'm demanding? |
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3/09/13 11:00:39 PM#76
Originally posted by sapphen Lol I actually hear that almost every day at work! Our sales reps always promise the sun to clients, and expect the developers and technicians to deliver on those promises. The worst part is the sales reps always tell us "This should be easy, no problem!" It's kind of like telling a mechanic that it's easy to replace the clutch in my transmission. The idea is simple, but when you actually break it down, it's a pain in the ass!
Anyway, I edited my other post, wanted to say that I agree with you on the Player NPC idea. I think that would fit in TESO ...lest ye seek the depths of darkest madness. |
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Originally posted by Monstre0auS But there is no need for NPCs in this version. If you want to visit a shop then you would switch to the official game server. What in the world made you think I would suggest a system that would allow someone to take all of your stuff while logged off? I have never said anything remotely like this, that would be completely retarded. Upon reflection I understand there would have to be something to do (although the official game should be the main way to progress in all aspects; PvE and PvP). I still relate the suggestion to the classic PvE, PvP, or Co-op servers. Do you not think it would be cool to switch between PvE and PvP servers on one character (back in the day)? It wouldn't be themepark or sandbox but more like a playground. You could mimic TES single player games and just keep walking in a direction (no faction bountries, no Cyrodiil war). The cool part is that you could run into other players doing the same thing! With the option to flag for PvP you are giving players the oppertunity to communicate before attacking each other... you may even make a new friend. Developers should put all their efforts into the official game but make a NPCless "Explorer Server" players can switch between. If you want a break from leveling or want to check out the enemy faction before creating an alt, then you can switch to explorer mode and run down there!!! Personally I'm shocked at how many people doesn't find that cool as hell ~ not as the main focus but just an option if you wanted. |
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3/09/13 11:29:01 PM#78
Sounds terrible. I am glad you have no say whatsoever in the game.
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Originally posted by gigat When I was designing websites, I would drive the programmers crazy with questions. I usually based my assumptions on what I've seen others do... but in the end I made a lot of changes and they pulled off some miracles. Age of Wushu have a neat Player NPC system. You log off your character and they get a local job such as fishing or waiting tables. It would be neat if they could do something like this in ESO, in any capacity (but I can't help to think how cool it would be to have a player populated market - working kind of like vendors - instead of having an auction house or NPC vendors). One day we may be accpeting quests from players. |
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Originally posted by evilastro Me too. |
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