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Camelot Unchained

Camelot Unchained 

General Discussion  » Collision Detection in Camelot Unchained: Yes or No?

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291 posts found
  dynamicipftw

Apprentice Member

Joined: 8/26/12
Posts: 216

3/09/13 7:50:14 PM#121
Originally posted by Kuldebar
Originally posted by dynamicipftw
Originally posted by Odaman
This is why I said make it a poll. It just becomes two groups of idiots telling each other they're wrong.

We already had a poll: http://www.mmorpg.com/discussion2.cfm/post/5561495#5561495

 

Most people (70%) want DAoC-like combat = No CD

Having CD doesn't make it not be DAoC style combat. Collision Detection is an environmental setting. It could be exactly like DAoC (I hope it isn't, personally) and still have CD.

 

 

Wait you didn't like DAoC's combat? This explains everything...

  Odaman

Novice Member

Joined: 2/17/13
Posts: 195

3/09/13 7:50:57 PM#122

He's right, that poll  has nothing to do with cd vs no cd. It was action vs tab target. As far as a reddit poll, why bring the topic here and not do a poll when you could run off at the mouth on reddit.

Anwyay planetside has no bearing on the conversation since it's a fucking fps which is mostly ranged combat. Not 200+ swinging axes at each other (which war couldn't do either mind you because the engine was trash). I'm wondering what game you guys have played that did CD right and could have a very large amount of people on the screen fighting in melee. I can't recall one myself.

Like I said before... bringing in CD brings other things with it, like kb,pull, and probably leaps. I hated all 3, and thought they were terrible. Which is my main beef with CD (other than knowing damn well a low budget game won't be able to handle it worth a damn but for the sake of arguement lets not focus on that).

  Plastic-Metal

Novice Member

Joined: 2/20/13
Posts: 423

3/09/13 7:51:21 PM#123
Originally posted by dynamicipftw
Originally posted by Odaman
This is why I said make it a poll. It just becomes two groups of idiots telling each other they're wrong.

We already had a poll: http://www.mmorpg.com/discussion2.cfm/post/5561495#5561495

 

Most people (70%) want DAoC-like combat = No CD

 

/thread?

This community finds a single topic weekly to be comletely divided upon and then magically hops to the next topic.  It's like listening to people talk about politics.  As interesting as it is, it's pretty humorous.  13 pages strong.  We can easily break 20 on this one.

I'd love to see CD if it were implemented correctly, but honestly.. I'd rather CSE focus on developing amazingly smooth tab-target positional style combat that allows players to run through each other.

My name is Plastic-Metal and my name is an oxymoron.

  Niix_Ozek

Novice Member

Joined: 2/26/13
Posts: 404

3/09/13 7:58:22 PM#124
If people want daoc style combat
You damn right that means no CD
CD is something that would DRASTICALLY change the nature of combat and combat mechanics / strategy
If the biggest success of daoc was those things and that is what is driving the creation of this game why bring in CD
So annoying the only argument for CD is "it's more real" well omg it's a game nothing is real
CD destroys the personal immersion in a game, not to mention it will never get done properly on the budget ( don't even think you can do it properly )

If daoc was such a success, maybe trust the players that played that game and they embody MJs "old school" design plan
Pretty sure CD will kill the game, but that's IMHO

Ozek - DAOC
Niix - Other games that sucked

  CluckingChicken

Novice Member

Joined: 2/07/13
Posts: 54

3/09/13 8:02:56 PM#125
This isn't DAoC 2, so a lot of you that are stuck in the past are going to find themselves very disappointed.
  Niix_Ozek

Novice Member

Joined: 2/26/13
Posts: 404

3/09/13 8:05:52 PM#126
Of course it's not daoc2
It cannot be, because EA and mythic own the rights
He is a lawyer he isn't going to cause himself a lawsuit

But he can still follow all the successful combat mechanics from daoc , hence "old school mmo"
Ps it doesn't have CD

Ozek - DAOC
Niix - Other games that sucked

  dynamicipftw

Apprentice Member

Joined: 8/26/12
Posts: 216

3/09/13 8:07:11 PM#127
Originally posted by CluckingChicken
This isn't DAoC 2, so a lot of you that are stuck in the past are going to find themselves very disappointed.

Neither is it WAR 2.

  Kuldebar

Novice Member

Joined: 2/11/13
Posts: 65

 
OP  3/09/13 8:10:32 PM#128
Originally posted by dynamicipftw
Originally posted by Kuldebar
Having CD doesn't make it not be DAoC style combat. Collision Detection is an environmental setting. It could be exactly like DAoC (I hope it isn't, personally) and still have CD.

 

 

Wait you didn't like DAoC's combat? This explains everything...

Do I want CU's combat to be EXACTLY like DAoC's? Of course not, that would be stupid, games can support better systems now without being restricted by the same things a 12 year old game was saddled with: low bandwidth connections, lower processing power, restrictive engines, etc.

 

The interrupt code alone would be reason enough to make it different.

Those who tread with ill intent
Beneath our sacred firmament,
Whether of Hammer or of Tree,
Albion's might shall strike at thee!

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3732

RIP City of Heroes!

3/09/13 8:23:53 PM#129
Originally posted by Kuldebar
Originally posted by waynejr2
Originally posted by ShakyMo
Originally posted by Hairyzac
Originally posted by FromHell

Collision detection !YES!

Age of Conan has CD, TSW has CD, but in SWTOR you walk through NPC like ghosts because of missing CD

only joke MMO don't have collision detection, it's immersion breaking and crappy

 

 I guess DAoC was a joke MMO then, right?  11m people seem to like that joke of an MMO called WoW, too.  Also I have never played Conan or TSW.  But I have played SWTOR and I certainly had no problem with their system.  I would have beeen pretty frustrated if things didn't work the way they do in that game.

WOW is a shitfest for PVP, who cares what bloody wow does its a raiders game, serious pvpers dont play the bloody thing.

no CD made sense in daoc, because back then everyone was on dial up and didnt have the bandwidth to pass the data back and forth, nowadays with everyone on broadband, you can do it, hell PS2 supports 2000 players per continent, with collision detection, bullet tracing and real time combat, because todays technology is capable of doing it.

 I would say that serious PVPers avoid mmorpgs and play more pvp appropriate fps games.

FPS is a different genre than MMOs. It's like saying people who are serious fisherman only go out open ocean fishing, when obviously there are plenty of serious fisherman that hang out on rivers, lakes and ponds.

 Yes it is different captaion obvious.  When someone brings up the serious pvpers bullcrap, I have to tell them where to go with it.  Sometimes they are not clever enough to know they were just told that.

  dynamicipftw

Apprentice Member

Joined: 8/26/12
Posts: 216

3/09/13 8:31:34 PM#130
Originally posted by Kuldebar
Originally posted by dynamicipftw
Originally posted by Kuldebar
Having CD doesn't make it not be DAoC style combat. Collision Detection is an environmental setting. It could be exactly like DAoC (I hope it isn't, personally) and still have CD.

 

 

Wait you didn't like DAoC's combat? This explains everything...

Do I want CU's combat to be EXACTLY like DAoC's? Of course not, that would be stupid, games can support better systems now without being restricted by the same things a 12 year old game was saddled with: low bandwidth connections, lower processing power, restrictive engines, etc.

 

The interrupt code alone would be reason enough to make it different.

Well you have terrible taste in combat systems :)

  Kuldebar

Novice Member

Joined: 2/11/13
Posts: 65

 
OP  3/09/13 8:33:06 PM#131
Originally posted by waynejr2
Originally posted by Kuldebar
Originally posted by waynejr2
Originally posted by ShakyMo
Originally posted by Hairyzac
Originally posted by FromHell

Collision detection !YES!

Age of Conan has CD, TSW has CD, but in SWTOR you walk through NPC like ghosts because of missing CD

only joke MMO don't have collision detection, it's immersion breaking and crappy

 

 I guess DAoC was a joke MMO then, right?  11m people seem to like that joke of an MMO called WoW, too.  Also I have never played Conan or TSW.  But I have played SWTOR and I certainly had no problem with their system.  I would have beeen pretty frustrated if things didn't work the way they do in that game.

WOW is a shitfest for PVP, who cares what bloody wow does its a raiders game, serious pvpers dont play the bloody thing.

no CD made sense in daoc, because back then everyone was on dial up and didnt have the bandwidth to pass the data back and forth, nowadays with everyone on broadband, you can do it, hell PS2 supports 2000 players per continent, with collision detection, bullet tracing and real time combat, because todays technology is capable of doing it.

 I would say that serious PVPers avoid mmorpgs and play more pvp appropriate fps games.

FPS is a different genre than MMOs. It's like saying people who are serious fisherman only go out open ocean fishing, when obviously there are plenty of serious fisherman that hang out on rivers, lakes and ponds.

 Yes it is different captaion obvious.  When someone brings up the serious pvpers bullcrap, I have to tell them where to go with it.  Sometimes they are not clever enough to know they were just told that.

Must not be so obvious, because I told you where you could go with your silly categorization.

Those who tread with ill intent
Beneath our sacred firmament,
Whether of Hammer or of Tree,
Albion's might shall strike at thee!

  Raventree

Apprentice Member

Joined: 5/12/10
Posts: 457

It is a double pleasure to gank the ganker.
-Raven Treeavelli

3/09/13 8:39:17 PM#132
I'm going to vote for collision detection.  One of my greatest annoyances in DAoC was people running through my character just before my spells completed so that I would get "you must be facing your target" instead of a boom.  Seriously, some people would do that for every single spell and since you couldn't cast while "in combat," your caster was all but defenseless. 

Currently playing:
Rift
Played:
SWToR, Aion,EQ, Dark Age of Camelot
World of Warcraft, AoC

  Kuldebar

Novice Member

Joined: 2/11/13
Posts: 65

 
OP  3/09/13 8:40:41 PM#133
Originally posted by dynamicipftw

Well you have terrible taste in combat systems :)

It appears I'm not that alone in my tastes when you can see how people vote with their feet on any given issue. The point isn't  that popularity makes something better; the point is that some people don't like change so they stick with a 12 year old game and assume eveyone else finds that impressive.

DAoC was a creature of its time, that game would not be made today in the way it was then. The majority of players aren't the kind of players then, as they are today.

I like old movies, well they aren't that popular with the newer generation. I can deal with that, I still like old movies, but I like new movies as well. I can appreciate a black and white movie and my attention span can keep me engaged.

Do I want all new movies to be made black and white? No, I like color.

Those who tread with ill intent
Beneath our sacred firmament,
Whether of Hammer or of Tree,
Albion's might shall strike at thee!

  Plastic-Metal

Novice Member

Joined: 2/20/13
Posts: 423

3/09/13 8:44:33 PM#134
Originally posted by CluckingChicken
This isn't DAoC 2, so a lot of you that are stuck in the past are going to find themselves very disappointed.

This is coming from someone that clearly has never played Dark Age of Camelot (per the thread created entitled, "@ Veteran DAoC Players" which was full of douchbaggery - which a moderator had to step in and lock it and tell you not to bait a community made up of DAoC veterans).   Honestly, when I see you post I just lol in my head and scroll past it with the exception of this post response.

My name is Plastic-Metal and my name is an oxymoron.

  Seitr

Novice Member

Joined: 2/14/13
Posts: 50

3/09/13 8:51:17 PM#135
Originally posted by Raventree
I'm going to vote for collision detection.  One of my greatest annoyances in DAoC was people running through my character just before my spells completed so that I would get "you must be facing your target" instead of a boom.  Seriously, some people would do that for every single spell and since you couldn't cast while "in combat," your caster was all but defenseless. 

You are the third person to say something like this about daoc....am I the only person who used /face? As a caster that is the first thing I did to ensure I was always facing my target.

  zekuel

Novice Member

Joined: 3/09/13
Posts: 39

3/09/13 8:56:19 PM#136
Yes to CD. Along with some good cc it came help to limit numbers in zergs. It also sets up players building stratigies in certain areas and game play/design opportunities for keeps towers bridges. We all don't mind big groups but 100 man zergs can be a game killer(meaning ill log off now and back on later, or ill jump realms) and server crasher.
  Kuldebar

Novice Member

Joined: 2/11/13
Posts: 65

 
OP  3/09/13 8:58:32 PM#137
Originally posted by Seitr

You are the third person to say something like this about daoc....am I the only person who used /face? As a caster that is the first thing I did to ensure I was always facing my target.

/face didn't help if the enemy player dipped right inside your avatar at the right moment during a cast.

Those who tread with ill intent
Beneath our sacred firmament,
Whether of Hammer or of Tree,
Albion's might shall strike at thee!

  zekuel

Novice Member

Joined: 3/09/13
Posts: 39

3/09/13 8:58:59 PM#138
Seen a post about players running through other players. Do you guys remember lag casting. Man that sucked getting popped by a target that wasn't even there.
  Seitr

Novice Member

Joined: 2/14/13
Posts: 50

3/09/13 9:06:17 PM#139
Originally posted by Kuldebar
Originally posted by Seitr

You are the third person to say something like this about daoc....am I the only person who used /face? As a caster that is the first thing I did to ensure I was always facing my target.

/face didn't help if the enemy player dipped right inside your avatar at the right moment during a cast.

I used it and never had an issue casting

  Seitr

Novice Member

Joined: 2/14/13
Posts: 50

3/09/13 9:07:18 PM#140
Originally posted by zekuel
Seen a post about players running through other players. Do you guys remember lag casting. Man that sucked getting popped by a target that wasn't even there.

One of the few things in daoc I absolutely could not stand. 

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