Trending Games | Final Fantasy XIV: A Realm Reborn | EverQuest | Pirate101 | Star Wars: The Old Republic

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,901,410 Users Online:0
Games:752  Posts:6,271,963
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Matt, An addition to ESO that could be fun, include exploration and world PvP without affecting the main game!

5 Pages « 1 2 3 4 5 » Search
98 posts found
  sapphen

Apprentice Member

Joined: 1/06/07
Posts: 920

 
OP  3/09/13 9:39:12 AM#21
Originally posted by Doogiehowser
Originally posted by sapphen
Originally posted by Doogiehowser
Originally posted by sapphen
Originally posted by Doogiehowser
Originally posted by Tuktz

Hi, I dont like your game, can you redo a lot of it because I'd like it more that way? ;-)

I swear, I'm worried about this community. People are more concerned with what they personally want out of it, than what would be good for the game overall.

Welcome to MMO pre release insanity where everyone has an opinion on how to mould a MMO according to their own personal likes and dislikes.

 There would be nothing in it to like and dislike, it's just a version in which people could explore and run into other players.

I know what you are asking for but you really think this would be their priority? they would like to release their game first and then worry about making seperate servers on different rule sets depending upon how many players are interested in such sort of features. But then again chances of this happening is nil.

If you knew what I was asking for then why would you even mention that I think this should take priority?  I'm not asking them to build something but take out NPCs, put players in and let them flag themselves for FFA PvP, Faction PvP or Non-combat.

Because that is how your OP came across? as if you want devs to prioritise on servers with different rule sets. And i am sure i am not the only one who felt that way after reading it.


I asked them to make an instance of ESO without any NPCs, let players explore and manually flag for free for all PvP, faction PvP or non-combat (that is only one ruleset).  Other than taking the NPCs out and adding a flagging system there isn't much that I'm asking ~ now I do post some ideas if it goes well.

  Aethaeryn

Hard Core Member

Joined: 2/14/10
Posts: 1910

3/09/13 9:45:19 AM#22
Originally posted by sapphen

Even Dark Age of Camelot had servers with different rulesets, I'm not suggesting that they change their current game.

Everyone is throwing out general responses (some trying to be insulting but I'm an adult) without actually responding to my original post.

At release?

 

Aside from that I think it is an interesting idea.  One that, as you said, would not take much to do.

Wa min God! Se æx on min heafod is!

  sapphen

Apprentice Member

Joined: 1/06/07
Posts: 920

 
OP  3/09/13 9:50:32 AM#23
Originally posted by Loktofeit
Originally posted by sapphen    This is not my idea ~ I have gathered many of these suggestions from here and various other forums from around the web.

You've just provided a rather good example of why simply kitchensinking a project with a forum full of random ideas is a terrible way to create a game.

I did throw some random ideas in there and probably should kept it simple, but these ideas work together and not blindly tossing darts at a board.

It starts off with creating a seperate server that has no NPCs, then allowing players to switch between the official server and the NPCless one.  While in the NPCless world players can flag for PvP (either free for all or just other factions), or remain non-combat.

This would allow players to explore other territories, including Cyrodiil, and run into other players doing the same thing.

  sapphen

Apprentice Member

Joined: 1/06/07
Posts: 920

 
OP  3/09/13 9:56:15 AM#24
Originally posted by Aethaeryn

Aside from that I think it is an interesting idea.  One that, as you said, would not take much to do.

That's kind of what I was thinking.  It wouldn't take much to do and it would allow people to fully explore their world!

If it becomes popular, then they should naturally add more content.

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3180

3/09/13 10:01:17 AM#25
Originally posted by Tuktz

Hi, I dont like your game, can you redo a lot of it because I'd like it more that way? ;-)

 

I swear, I'm worried about this community. People are more concerned with what they personally want out of it, than what would be good for the game overall.

This is one of the major reasons why modern MMOs fail.  Developers want to please everyone, but trying to do that makes noone happy.  If you go through past games and read the before and after threads (like TSW and GW2), it's funny how they're totally opposite of each other.

 

Before release:

"We want an open world that has no quests, let us players do whatever we want without restrictions"

After release:

"This game has no content, there's no NPCs to tell me what to do, and people keep killing me over and over! I quit!!!"

 

Before release:

"We want your style of pvp from your previous game, we loved it back then and will love it now"

After release:

"Bleh, this is the same old pvp that we've been doing for like 10 years now, I QUIT!"

 

Before Release:

"We liked Vanilla WoW, we want a game that has alot of content and quests, and there has to be raiding!"

After Release:

"This is just a WoW Clone, I quit!!!"

 

 

Edit: For some reason people think that just because they don't like a game, it has to be bad.  It couldn't possibly be them, could it? Maybe that game just isn't your play style and it wasn't made for you.

  sapphen

Apprentice Member

Joined: 1/06/07
Posts: 920

 
OP  3/09/13 10:05:32 AM#26
Originally posted by Gravarg
Originally posted by Tuktz

Hi, I dont like your game, can you redo a lot of it because I'd like it more that way? ;-)

 

I swear, I'm worried about this community. People are more concerned with what they personally want out of it, than what would be good for the game overall.

This is one of the major reasons why modern MMOs fail.  Developers want to please everyone, but trying to do that makes noone happy.  If you go through past games and read the before and after threads (like TSW and GW2), it's funny how they're totally opposite of each other.

Before release:

"We want an open world that has no quests, let us players do whatever we want without restrictions"

After release:

"This game is empty, there's no NPCs to tell me what to do, and people keep killing me over and over! I quit!!!"

Except what I'm asking for doesn't require them to sacrifice anything to try and please.  They still have the official game, NOTHING has changed.

  jimdandy26

Apprentice Member

Joined: 6/28/12
Posts: 559

3/09/13 10:10:16 AM#27
Originally posted by sapphen
Originally posted by Gravarg
Originally posted by Tuktz

Hi, I dont like your game, can you redo a lot of it because I'd like it more that way? ;-)

 

I swear, I'm worried about this community. People are more concerned with what they personally want out of it, than what would be good for the game overall.

This is one of the major reasons why modern MMOs fail.  Developers want to please everyone, but trying to do that makes noone happy.  If you go through past games and read the before and after threads (like TSW and GW2), it's funny how they're totally opposite of each other.

Before release:

"We want an open world that has no quests, let us players do whatever we want without restrictions"

After release:

"This game is empty, there's no NPCs to tell me what to do, and people keep killing me over and over! I quit!!!"

Except what I'm asking for doesn't require them to sacrifice anything to try and please.  They still have the official game, NOTHING has changed.

You mean outside of the additional cost of maintaining support for a new ruleset right? And no, just because prior games have done it does not mean it does not cost.

I did battle with ignorance today, and ignorance won.

To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  sapphen

Apprentice Member

Joined: 1/06/07
Posts: 920

 
OP  3/09/13 10:14:25 AM#28
Originally posted by jimdandy26
Originally posted by sapphen

Except what I'm asking for doesn't require them to sacrifice anything to try and please.  They still have the official game, NOTHING has changed.

You mean outside of the additional cost of maintaining support for a new ruleset right? And no, just because prior games have done it does not mean it does not cost.

It's a mega-server, there would be no support to it ~ take out NPCs, allow players to flag for FFA, Faction PvP or Non-combat.   With the amount of people asking for exploration freedom and world PvP, I think it would be worth it, imo.

  Vidir

Novice Member

Joined: 1/14/04
Posts: 966

3/09/13 10:16:21 AM#29
Just let player flag as neutral so they wont ever have to join any pvp fight or realm battles and freely can explore all the world and do all the quests they wish,very simple.
  sapphen

Apprentice Member

Joined: 1/06/07
Posts: 920

 
OP  3/09/13 10:19:56 AM#30
Originally posted by Vidir
Just let player flag as neutral so they wont ever have to join any pvp fight or realm battles and freely can explore all the world and do all the quests they wish,very simple.

I like this idea and wouldn't be opposed to it but many FvFvF fans do not want people just running around like that.  I figured if we could make a seperate instance then people can freely explore without bothering the more dedicated FvFvF players.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19254

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

3/09/13 10:21:48 AM#31
Originally posted by sapphen
Originally posted by Gravarg
Originally posted by Tuktz

 

Except what I'm asking for doesn't require them to sacrifice anything to try and please.  They still have the official game, NOTHING has changed.

Actually, it does, and here's why.

First, I'm going to guess that the "simple" changes you propose will involve much more development than you think, especially since there are likely to be interdependent game mechanics that have to be modified that aren't readily apparent.

Second, maintaining multiple code bases is a challenge, and the more options you offer, the more difficult it is to keep everything in sync and working well.  Each new feature or code that goes in to the game now has to be weighed against the separate designs to ensure there are no unintended consequences, and if necessary, make separate versions of each feature to check in independently.  (Would love for Mark to weigh in on how difficult or easy it was for the DAOC team to keep the RVR, FFA PVP, and Open World variants all running at the same time.)

Third, and this is the most important.  I've been developing software systems for over 25 years, and one thing is universal, the end state system contains many more features than can be delivered in a reasonable period of time.  So what teams do is pick a target (or core) set of features and set out to build a first release. 

There normally is a lot more content the Dev's (or users) want in the software, and a plan gets in place to deliver it, frequently over a period of 2 or 3 years to completion. 

Remember, development resources are finite, there's only so many to go around they normally are far too few to deliver the entire content in anything under a multi-year schedule.  (it's not even practical to try to deliver too much content all at once and too rapidly, many a project has crashed and burned with that approach)

So every time the developers are asked to deliver a variant such as you propose, you are diverting resources from core game design to accomodate the alternate plan.  Now, this can be a good idea if the alternate is likely to bring in additional revenue or benefit to justify the cost/diversion. 

And that's the rub, it will be very hard to show that changes such as you have put forth will bring in significant income to justify deviating from the master plan, which in theory should be the one that will provide the most profitable.

I suspect that the number of TES fans that won't play this title because of some missing design feature is pretty small, odds are those folks were rabid fans of single player games and not really MMORPG fans who are more likely to keep playing and paying TESO, which is the real core audiance of the developers.

 

 

Arrogant, Condescending, Dismissive, Elitist, "Meany", you speak as if these are bad things?
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Vidir

Novice Member

Joined: 1/14/04
Posts: 966

3/09/13 10:24:23 AM#32
Originally posted by sapphen
Originally posted by Vidir
Just let player flag as neutral so they wont ever have to join any pvp fight or realm battles and freely can explore all the world and do all the quests they wish,very simple.

I like this idea and wouldn't be opposed to it but many FvFvF fans do not want people just running around like that.  I figured if we could make a seperate instance then people can freely explore without bothering the more dedicated FvFvF players.

 Well I will not even considder installing this game on my computer without a possibilitiy to do this.

  Punk999

Novice Member

Joined: 10/26/04
Posts: 882

3/09/13 10:37:44 AM#33
Or instead of having some weird ass server with no npcs that devs would never do anyways, you could just make a character of each faction and explore all areas then... sounds easier to me

"Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied."
^MMORPG.com

  jimdandy26

Apprentice Member

Joined: 6/28/12
Posts: 559

3/09/13 10:49:03 AM#34
Originally posted by Vidir
Originally posted by sapphen
Originally posted by Vidir
Just let player flag as neutral so they wont ever have to join any pvp fight or realm battles and freely can explore all the world and do all the quests they wish,very simple.

I like this idea and wouldn't be opposed to it but many FvFvF fans do not want people just running around like that.  I figured if we could make a seperate instance then people can freely explore without bothering the more dedicated FvFvF players.

 Well I will not even considder installing this game on my computer without a possibilitiy to do this.

Then do not play it? I can understand fanboys jizzing themselves over a new release, but seriously not every incarnation has to be aimed at you. Final Fantasy tactics was a great game for example, yet is very different from the rest of the cannon. Eso actually interested me enough to buy Skyrim, and near 400 mods later its playable, does that make the vanilla game poor?

I did battle with ignorance today, and ignorance won.

To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

3/09/13 11:54:23 AM#35
Originally posted by Tuktz

Hi, I dont like your game, can you redo a lot of it because I'd like it more that way? ;-)

I'd like it loads better if you made it just exactly like a game I played 10 or more years ago. But man I hate Clones.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  sapphen

Apprentice Member

Joined: 1/06/07
Posts: 920

 
OP  3/09/13 11:57:21 AM#36
Originally posted by Kyleran

Actually, it does, and here's why.

First, I'm going to guess that the "simple" changes you propose will involve much more development than you think, especially since there are likely to be interdependent game mechanics that have to be modified that aren't readily apparent.

I am willing to accept that.  I do not fully understand the time and development it would take to do this but it's a fairly simple solution, sounds do-able and it can increase fan appeal.  It does not effect the official game but only adds an additional way to play their game.

Originally posted by Kyleran

Second, maintaining multiple code bases is a challenge, and the more options you offer, the more difficult it is to keep everything in sync and working well.  Each new feature or code that goes in to the game now has to be weighed against the separate designs to ensure there are no unintended consequences, and if necessary, make separate versions of each feature to check in independently.  (Would love for Mark to weigh in on how difficult or easy it was for the DAOC team to keep the RVR, FFA PVP, and Open World variants all running at the same time.)

I'm not sure but I think this falls in the first catagory.  Not sure why you need two paragraphs saying the same thing; the 'simple changes' as stated in the first paragraph would include the code, sync and maintaining the versions.

Originally posted by Kyleran

Third, and this is the most important.  I've been developing software systems for over 25 years, and one thing is universal, the end state system contains many more features than can be delivered in a reasonable period of time.  So what teams do is pick a target (or core) set of features and set out to build a first release. 

I've been designing systems for for about 15 years and the one thing is universal, you start with an idea and then multiple people improve upon the crazy notion.  I'm not saying you have to rapport with me but the concept is simple if you read it ~ you either like it or you don't.  There's no need to start slinging credentials over something that may be a little different than you're used to.

Originally posted by Kyleran

There normally is a lot more content the Dev's (or users) want in the software, and a plan gets in place to deliver it, frequently over a period of 2 or 3 years to completion.

I agree, I don't want to intrude on Matt's planned direction for this game.

Originally posted by Kyleran

Remember, development resources are finite, there's only so many to go around they normally are far too few to deliver the entire content in anything under a multi-year schedule.  (it's not even practical to try to deliver too much content all at once and too rapidly, many a project has crashed and burned with that approach)

So every time the developers are asked to deliver a variant such as you propose, you are diverting resources from core game design to accomodate the alternate plan.  Now, this can be a good idea if the alternate is likely to bring in additional revenue or benefit to justify the cost/diversion. 

And that's the rub, it will be very hard to show that changes such as you have put forth will bring in significant income to justify deviating from the master plan, which in theory should be the one that will provide the most profitable.

I suspect that the number of TES fans that won't play this title because of some missing design feature is pretty small, odds are those folks were rabid fans of single player games and not really MMORPG fans who are more likely to keep playing and paying TESO, which is the real core audiance of the developers.

These last few paragraphs are basically saying the same thing but reworded.  I already agreed that I don't want to disrupt their current progress.  I am not suggesting that they put a lot of time into this starting out, but if many people are playing this mode then it would be a good idea to reconsider the future?

You can't please everyone but you want to maximize the ways people can experience your game.  IF there is enough people who want to explore in your game, wouldn't it be wise to make a way for them to explore? ~ without taking away too much for the core design (ESO's current direction).

  Grunch

Apprentice Member

Joined: 2/14/05
Posts: 520

3/09/13 12:06:44 PM#37

Worst idea ever. I don't think the "stare at walls" crowd is large enough for them to focus development changes on. Lol

"I'm sorry but your mmo has been diagnosed with EA and only has X number of days to live."

  Reklaw

Hard Core Member

Joined: 1/07/06
Posts: 6168

The adult I am takes care of most things real life. However my inner-child is a GAMER!!

3/09/13 12:07:01 PM#38

If you truly want too help then actually help with things that make sence with a game already 5 years in development.

You don't really think they will rebuild the whole game now do you?

Oh and your idea....GREAT on paper/text, but I don't think even though it's quite some text that you really have thought about your idea in a developed game environment and what your idea means to the overall quality and quantity of the game.

  jayheld90

Hard Core Member

Joined: 8/26/04
Posts: 1769

AMD Phenom II x4 840 Proc4gb ocz ramGeforce gtx 760 superclocked w/acx

3/09/13 12:09:54 PM#39
Originally posted by sapphen

A trademark of TES games is that the PC gamers get to change the content and experience it their way.  Why not provide players with different ways to experience your game?

 

Give Players Options

If there are enough people who want to walk around in someone else's territory, then put them together in that territory. Heck make a server with no NPCs whatsoever, populated totally by players.  You could throw some NPC mini-world-bosses around; bears, wolves, town guards (*), and various other non-faction enemies.  Then allow players to flag for Free For All, Faction PvP, or Non-Combat and group with anyone (a group flagged for FFA wouldn't be able to attack each other).

 

NPCless World

The war, the setting, nothing matters ~ we create our own world.  Players can walk around in different cities or even in Cyrodiil and explore in/out of combat.  (*) Town Guards would be a small group of guards any player, with any faction, can attack.  More guards will not come and they will not attack unless attacked.  At any time players could switch back to the official game with a persistant character.

 

Starting Point

The good news is that you really don't have to do much work.  Just take out all the NPCs and put players in!  If a lot of people are playing this way, then add more content - like the mini-world-bosses or attackable town guards

 

Enough Room For Everyone

I don't want to dilute your game nor do I want to split up the population BUT there is going to be a lot of people playing.   Some people just want to pick a race and run around in an Elder Scrolls World ~ and what better way to make it online than to put them together with other players who want the same thing.  I respect that some players want to adhere to the war setting but the NPCless world will be more of a playground.  This way no one is FORCED to play one particular way.

 

To Ends

I respect that there are many who are excited for this game and I don't want to hate anymore.  It would be easy to play off the general TES theme of "play how you want to play" and please multiple players.  DAoC players are custom to the idea of having servers with different rulesets (such as co-op, wpvp, etc).   Do the same thing but with two options; official and explorer, and allow players to switch between them with a persistant character.

this is the worst thing i have ever heard for a game.

  Vidir

Novice Member

Joined: 1/14/04
Posts: 966

3/09/13 12:10:41 PM#40
Originally posted by jimdandy26
Originally posted by Vidir
Originally posted by sapphen
Originally posted by Vidir
Just let player flag as neutral so they wont ever have to join any pvp fight or realm battles and freely can explore all the world and do all the quests they wish,very simple.

I like this idea and wouldn't be opposed to it but many FvFvF fans do not want people just running around like that.  I figured if we could make a seperate instance then people can freely explore without bothering the more dedicated FvFvF players.

 Well I will not even considder installing this game on my computer without a possibilitiy to do this.

Then do not play it? I can understand fanboys jizzing themselves over a new release, but seriously not every incarnation has to be aimed at you. Final Fantasy tactics was a great game for example, yet is very different from the rest of the cannon. Eso actually interested me enough to buy Skyrim, and near 400 mods later its playable, does that make the vanilla game poor?

 Mate I dont care att all how they make this game work, only thing I did comment is that I wont considder playing it whit the current forced pvp. Guess it will be just another pvp game with very few people playing it.

5 Pages « 1 2 3 4 5 » Search